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Guild Wars 2

Guild Wars 2 

General Discussion  » 8 months in. Did GW2 break from the WoW formula?

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174 posts found
  KhinRunite

Apprentice Member

Joined: 11/05/10
Posts: 897

5/08/13 11:21:31 PM#121
Originally posted by fantasyfreak112

In some ways GW2 is more WoW then WoW itself. You don't even have to have a chat bar in GW2 as there's no reason to ever say anything to anyone in that game. You don't have to grab quests or even min max gear and keybinds for raids.

GW2 is actually more themepark then WoW is. Never thought that would happen.

Hi, I would like to introduce you to the people complaining that there's no LFG tool; that they're forced to talk in map chat to look for groups.

  Aeander

Advanced Member

Joined: 7/15/11
Posts: 135

5/08/13 11:25:20 PM#122
Originally posted by bcbully

It's been awhile since I posted in this forum. Before the launch I railed against the hype. After launch I loved the game for 3 weeks.

 

Since then I've seen many columns dedicated to the progress of GW2. From the fringe I've read about dungeons, dailies,  WvW fixes. and mini-games.

 

To those still playing-

Do you feel that GW2 has broken away for the WoW formula? If so, it what ways?

 

Do you feel GW2 has become more like WoW? If so, in what ways?

Lack of the holy trinity and relatively low gear grinding have allowed it to break away from the standard MMO formula. Giving everyone their own loot drops and gathering nodes was also a huge part of making the PvE experience cooperative, rather than competitive. The temporary content of the living story is huge in setting it apart from other games.

 

The Ascended Gear tier was a step in WoW's direction, unfortunately, but it isn't a huge one. 

 

  Thupli

Advanced Member

Joined: 7/25/11
Posts: 387

5/08/13 11:50:26 PM#123
Originally posted by stevebombsquad

So? What is your point?  You asked me if I would raid without gear progression and I would.  Like I said before gear progression isn't the major reason I raid. Do I like gear progression in my game? Yes I do?  I also like apples and oranges.  Sometimes I eat them together.... sometimes I don't  I can like one without the other... or both at the same time. They aren't connected at the hip....... It goes beyond gear progression with GW2. The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power. Good job.....You took a bunch of sentences out of context and tried to make it fit your twisted views of me. In that post I was stating why GW2 most likely doesn't hold longevity with a lot of people. Sorry but you fail......

Wait... you are complaining that there isn't gear progression in GW2.

Then you say that it's not about the gear when you raid, and you would raid without gear progression?

 

Dude, you are contradicting yourself badly.  Badly.  I suggest stopping while you are so far behind.

  User Deleted
5/09/13 2:59:30 AM#124
Originally posted by KhinRunite
Originally posted by fantasyfreak112

In some ways GW2 is more WoW then WoW itself. You don't even have to have a chat bar in GW2 as there's no reason to ever say anything to anyone in that game. You don't have to grab quests or even min max gear and keybinds for raids.

GW2 is actually more themepark then WoW is. Never thought that would happen.

Hi, I would like to introduce you to the people complaining that there's no LFG tool; that they're forced to talk in map chat to look for groups.

Yah, and then introduce him to people who claim noone talks to anyone, theres 0 need for interaction and world is "dead".

Really proves you cant please everyone, but im pleased ANet chose different crowd to please than your standard EQ/WoW crowd that everyone wanted to please in last 10 years and failed miserably.

OTOH, ANet pleased a lot of people, enough to make GW2 a great success story (that saddened many people it seems :) but facts are facts :D )

  Toxia

Advanced Member

Joined: 7/25/09
Posts: 1289

5/09/13 3:08:10 AM#125

Every other moth we mark everyone not an officer in my guild as AWOL watch. As we see them online, we mark them back to member.  A month later, any left AWOL are kicked, and we invite new players to the guild. This month we kicked 5-10. Out of 500 players.

 

But yeah, keep telling me population is skydiving. It makes me smile.

The Deep Web is sca-ry.

  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

5/09/13 3:19:19 AM#126
Who cares, GW2 doesn't give it's players a "reason to live". There is no connection with your character and there is barely any lore. GW2 could be a straight BG game, where the non-bg stuff is just socializing and re-specing. It's not really an mmorpg, it's just an mmobg

Killing dragons is my shit

  phobossion

Novice Member

Joined: 3/04/10
Posts: 37

5/09/13 3:42:32 AM#127
They did break the WoW formula, that's for sure. But the way they did it does not suit many people...
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2607

There... are... four... lights!

5/09/13 4:14:31 AM#128
Originally posted by stevebombsquad
Originally posted by eyelolled
Originally posted by stevebombsquad
Originally posted by eyelolled
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Sure they are tangible results. As I level I get stronger. I get better gear. I feel a sense of progression. What is so hard about that to understand. It doesn't even have to be a gear treadmill. There is just a lack of a sense of progression. I am not "bashing" you for what you like, I just merely proposed a reason for why so many people may feel that there is no endgame or real sense of progression to keep them engaged. You are the one who took it offensively.

The tangible results are only in your own mind. As I said, when the next raid is released, your actual gear will be obsolete, crap, a pile of junk, and you will have to grind all over again. All those people who follow that famous "gear carrot" are only slaves of their own minds, victims of the attraction of virtual power and gear in a video game. At the end of the day, as I said, that jumping puzzle I just completed for the fun of it doesn't matter less than that purple gear item you got after a month of raiding 3 days a week for 3 hours per night.

I've been there, done that, so I'm not "bashing" people who are like that, but it's a fact. Being a slave of a gear grind doesn't make a game fun - it just forces people to stay subscribed because if they don't, they will fall behind in the gear grind and be unable to participate once they decide to come back. GW2 doesn't do that. That's why it's not a WoW clone, and yes, it broke the WoW clone model, for the greater good of the whole MMORPG genre.

 

[mod edit]

Why are you trying to dictate what is "fun" to me. Fun is a very subjective thing. By doing so, you prove my point. You do try to force your ideas and beliefs on others. What you find fun might vary greatly from what I do. You are bashing people for what they think is fun and telling them they are wrong. If you think I enjoy raiding for the gear grind then you have it all wrong. I would hazard to say the majority of raiders don't play just for the gear. A lot of people enjoy the teamwork, conversation, and the overcoming adversity with a group of people. They enjoy playing their roles and being good at their in game professions. The gear is just an added benny. In reality, my favorite game had zero raiding, but had a player crafting based economy so raiding isn't a must for me. Gear is a tangible reward. It serves its purpose and increases the power of the character giving a sense of progression. It might not be my preferred method of progression, but it is one.

In GW2, once I have the set I want, what is there left to do? Recycle events? I am mainly a PvE player, but even the PvP is without consequence. You think I hate GW2, but I don't. I still play it. I treat it like a console game. When new content comes out, I play through that content and then shelve it until some more comes along. Is it my favorite game? No. I am only stating some reasons as to why a lot of people most likely complain about the "end game", and I think what I said holds true whether you want to admit it or not. 

So you would enjoy raiding if there wasn't any rewards? No loot. No gear progression?

 

 

Yes I would. Gear progression is such a small part of it. Most raiders I know don't play for the gear. Sometimes I think some of you have never been in a "good" raiding guild with skilled players. I also like the organization of a good guild. I am a former military guy and I like playing defined roles in large fights with everyone having their own responsibilities and contributing to the team effort. What is so hard to understand about that?

 

This is where I'm having problems understanding how you don't care about gear progression

 

Originally posted by stevebombsquad

The problem with GW2 for a lot of people (as I see it anyway) is that there is nothing of consequence after reaching max level...  

 ... The lack of progression with tangible results is a turn-off for some people...

 

... As I level I get stronger. I get better gear. I feel a sense of progression. What is so hard about that to understand. .

 

 

So? What is your point?  You asked me if I would raid without gear progression and I would.  Like I said before gear progression isn't the major reason I raid. Do I like gear progression in my game? Yes I do?  I also like apples and oranges.  Sometimes I eat them together.... sometimes I don't  I can like one without the other... or both at the same time. They aren't connected at the hip....... It goes beyond gear progression with GW2. The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power. Good job.....You took a bunch of sentences out of context and tried to make it fit your twisted views of me. In that post I was stating why GW2 most likely doesn't hold longevity with a lot of people. Sorry but you fail......

So now that your nonsense has been exposed, what are you going to do? Pretend it's your little brother who stole your MMORPG account to make all those posts complaining about the lack of gear progression/grind (I can quote some if you really insist, but we both know you've already lost)? Or are you finally going to stop those posts, that crusade of yours, since GW2 is never going to be that game you're dreaming to turn it into?

I also wonder if you even play the game when you say "The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power.". Because if you played, you would know that when you go back to an area 10 levels lower, you are indeed more powerful than a character of the zone's original level range. The only difference is that you're not some kind of immortal god one hitting everything. And if you think about it, it makes sense... that orc who shoot an arrow in your ass at level 10 sending you to the nearest waypoint with a repair bill still shoots the same arrows when you are level 20. Making you one hit him and immune to his arrows is nonsense in all the other MMORPGs. GW2 makes you just a veteran fighter with better skills and more muscle when all other games make you some non realistic god.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 582

5/09/13 5:58:39 AM#129
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Originally posted by eyelolled
Originally posted by stevebombsquad
Originally posted by eyelolled
Originally posted by stevebombsquad
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad
Sure they are tangible results. As I level I get stronger. I get better gear. I feel a sense of progression. What is so hard about that to understand. It doesn't even have to be a gear treadmill. There is just a lack of a sense of progression. I am not "bashing" you for what you like, I just merely proposed a reason for why so many people may feel that there is no endgame or real sense of progression to keep them engaged. You are the one who took it offensively.

The tangible results are only in your own mind. As I said, when the next raid is released, your actual gear will be obsolete, crap, a pile of junk, and you will have to grind all over again. All those people who follow that famous "gear carrot" are only slaves of their own minds, victims of the attraction of virtual power and gear in a video game. At the end of the day, as I said, that jumping puzzle I just completed for the fun of it doesn't matter less than that purple gear item you got after a month of raiding 3 days a week for 3 hours per night.

I've been there, done that, so I'm not "bashing" people who are like that, but it's a fact. Being a slave of a gear grind doesn't make a game fun - it just forces people to stay subscribed because if they don't, they will fall behind in the gear grind and be unable to participate once they decide to come back. GW2 doesn't do that. That's why it's not a WoW clone, and yes, it broke the WoW clone model, for the greater good of the whole MMORPG genre.

 

[mod edit]

Why are you trying to dictate what is "fun" to me. Fun is a very subjective thing. By doing so, you prove my point. You do try to force your ideas and beliefs on others. What you find fun might vary greatly from what I do. You are bashing people for what they think is fun and telling them they are wrong. If you think I enjoy raiding for the gear grind then you have it all wrong. I would hazard to say the majority of raiders don't play just for the gear. A lot of people enjoy the teamwork, conversation, and the overcoming adversity with a group of people. They enjoy playing their roles and being good at their in game professions. The gear is just an added benny. In reality, my favorite game had zero raiding, but had a player crafting based economy so raiding isn't a must for me. Gear is a tangible reward. It serves its purpose and increases the power of the character giving a sense of progression. It might not be my preferred method of progression, but it is one.

In GW2, once I have the set I want, what is there left to do? Recycle events? I am mainly a PvE player, but even the PvP is without consequence. You think I hate GW2, but I don't. I still play it. I treat it like a console game. When new content comes out, I play through that content and then shelve it until some more comes along. Is it my favorite game? No. I am only stating some reasons as to why a lot of people most likely complain about the "end game", and I think what I said holds true whether you want to admit it or not. 

So you would enjoy raiding if there wasn't any rewards? No loot. No gear progression?

 

 

Yes I would. Gear progression is such a small part of it. Most raiders I know don't play for the gear. Sometimes I think some of you have never been in a "good" raiding guild with skilled players. I also like the organization of a good guild. I am a former military guy and I like playing defined roles in large fights with everyone having their own responsibilities and contributing to the team effort. What is so hard to understand about that?

 

This is where I'm having problems understanding how you don't care about gear progression

 

Originally posted by stevebombsquad

The problem with GW2 for a lot of people (as I see it anyway) is that there is nothing of consequence after reaching max level...  

 ... The lack of progression with tangible results is a turn-off for some people...

 

... As I level I get stronger. I get better gear. I feel a sense of progression. What is so hard about that to understand. .

 

 

So? What is your point?  You asked me if I would raid without gear progression and I would.  Like I said before gear progression isn't the major reason I raid. Do I like gear progression in my game? Yes I do?  I also like apples and oranges.  Sometimes I eat them together.... sometimes I don't  I can like one without the other... or both at the same time. They aren't connected at the hip....... It goes beyond gear progression with GW2. The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power. Good job.....You took a bunch of sentences out of context and tried to make it fit your twisted views of me. In that post I was stating why GW2 most likely doesn't hold longevity with a lot of people. Sorry but you fail......

So now that your nonsense has been exposed, what are you going to do? Pretend it's your little brother who stole your MMORPG account to make all those posts complaining about the lack of gear progression/grind (I can quote some if you really insist, but we both know you've already lost)? Or are you finally going to stop those posts, that crusade of yours, since GW2 is never going to be that game you're dreaming to turn it into?

I also wonder if you even play the game when you say "The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power.". Because if you played, you would know that when you go back to an area 10 levels lower, you are indeed more powerful than a character of the zone's original level range. The only difference is that you're not some kind of immortal god one hitting everything. And if you think about it, it makes sense... that orc who shoot an arrow in your ass at level 10 sending you to the nearest waypoint with a repair bill still shoots the same arrows when you are level 20. Making you one hit him and immune to his arrows is nonsense in all the other MMORPGs. GW2 makes you just a veteran fighter with better skills and more muscle when all other games make you some non realistic god.

No... I like raiding... I also like gear progression in my themeparks. Like I stated before, I can like both apples and oranges. I can also live without one or the other. You guys would fail at a debate class. You draw conclusions from associations and not actual relations.  I really do like progression in my roleplaying games. It is a tenet of RPGs going back to pen and paper. I loved it when my character levelled up and I got new abilities and new spells.  Sure GW2 does this, but after maxing that out, there is nothing. It is a place that GW2 fails in my opinion. I am not the only person that feels that way. There are lots of post on lots of forums about it.  I also play console games occasionally which is a lot more what GW2 is like and I play it as such. In reality, I would prefer a crafter based economy where the only drops were crafting equipment or mundane equipment.  It is why I play DFUW for the time being. It doesn't have gear progression. But I can progress as a crafter and when the AH is added, I can play the market. It also has PvP with consequences. It is the only modern game that has that right now.

Are you talking about reality in a video game? Hah..... right there with casting spells and magic portals. Maybe you have little sparklies flying from your fingers, but I don't.   That makes for a sound argument. Are you going to bash me some more for what I like and don't like. I commend you for liking your game. I am honestly happy for you. Yet you feel the need to bash me and tell me what is fun and what I like. That seems to be your signature move on these forums. 

James T. Kirk: All she's got isn't good enough! What else ya got?

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 582

5/09/13 6:30:10 AM#130
Originally posted by eyelolled
Originally posted by stevebombsquad

 

 

 

So? What is your point?  You asked me if I would raid without gear progression and I would.  Like I said before gear progression isn't the major reason I raid. Do I like gear progression in my game? Yes I do?  I also like apples and oranges.  Sometimes I eat them together.... sometimes I don't  I can like one without the other... or both at the same time. They aren't connected at the hip....... It goes beyond gear progression with GW2. The downleveling mechanic also takes away from the progression feeling. When you are auto leveled to an area you don't have that sense of accomplishment or power. Good job.....You took a bunch of sentences out of context and tried to make it fit your twisted views of me. In that post I was stating why GW2 most likely doesn't hold longevity with a lot of people. Sorry but you fail......

My point is that your arguments are sounding pretty weak. You think they should add raiding because you hate repeating content, and you don't like how there is no gear progression because gear progression isn't a big deal to you.  

I never said that they should add raiding or gear progression. Do you always jump into conversations and add your two sense without understanding the context? Did you even read my posts? I said that it lacks meaningful and tangible progression at endgame. I also stated that for a lot of people (as evidenced by the number of posts) after you experience the dungeons and events a few times they become repetitive. I stated that this might be the reason that the game lack longevity for those people. Gear progression isn't a big deal. In some instances it is nice. The reason I raid is not because of that. Truth be told, I prefer a crafter based economy where the best gear is player made and the items decay. I can enjoy games of all types. I enjoy GW2, but for me it is more of a console game. I play the new DLC and shelve it until the next batch. 

Here is what I think.  You could have simply said "I'm a raider, that style of gameplay is what I prefer, and GW2 just isn't the game that works for me"

This is a discussion board. A discussion consists of more than one side or one point of view. Someone can be critical of something and not hate it. I posted in response to someone stating that they were tired of hearing about endgame. I was simply explaining why people complained. 

Instead, you decide to be a regular poster in the GW2 forums, complaining about a lack of raiding when it was known months before launch that they wouldn't be including any sorts of raids, and yet you still go on about it like somebody is going to be caught off guard by the fact.

I am not complaining about the lack of raiding. I am simply stating why the game has no staying power like some other MMO's for me. I don't care if they add raiding or gear progression. I appreciate the game for what it is. I just join the conversation because I like discussing things. You will also read where I wrote that it had a beautiful world and that the art direction was spot on. Which it is. 

And now you bring up downleveling because it doesn't give you a powertrip? Are you serious?  Are you actually saying that you would rather make it more difficult to play with friends because you need to feel powerful by rolling over junk mobs? 

 

Oh.

 

I think I might understand you a bit better now.  You really want gear progression. You want to crush meaningless mobs with your uber gear.  (Removed the next sentences for reasons of tact)

Tact. Psshaw. I am a big boy. I am a retired soldier. I can take it. I would say that the mechanic would be better if it was optional, but it wouldn't work in the open world with soft grouping and no mob tagging. What they have works for the system they have in place. Again, I was just stating why there is a feeling of a lack of progression. 

I knew a guy, he just had to have the biggest truck.  

 

 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Vorch

Novice Member

Joined: 9/18/11
Posts: 757

5/09/13 7:12:53 AM#131

Seriously...I thought that people would leave GW2 alone after they claim to dislike it.

Evidently, they must insist on changes for a game they claim they will never play.

There's no other forum here that attracts this level of vitriol...

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/09/13 7:13:02 AM#132
Originally posted by stevebombsquad

In GW2, once I have the set I want, what is there left to do? Recycle events? I am mainly a PvE player, but even the PvP is without consequence. You think I hate GW2, but I don't. I still play it. I treat it like a console game. When new content comes out, I play through that content and then shelve it until some more comes along. Is it my favorite game? No. I am only stating some reasons as to why a lot of people most likely complain about the "end game", and I think what I said holds true whether you want to admit it or not. 

 

Well, you actually can get more powerful in GW2 you know. However, it's not via gear like some other MMOs do. To get more powerful, you simply need to get better. And by simply, I mean this:

 

1. Learn your skills. Not just the numbers, but the actual effects. Do they have secondary skills that appear after actuation? Do they cover multiple aspects of the damage/control/support concept? Instead of spamming off CD, when would the ideal time to use them actually be?

2. Learn the above for all your weapon choices. You may have preferences right now, but understanding how all your weapons work may lead to new favorites and better situational weapon swapping.

3. Above, for utility skills. Utilities can really affect your character a ton.

4. Learn your traits. See how they synergize with the weapons or utilities you've selected. Traits can dramatically change how you play, giving you much better flow in combat and a tactical edge.

5. You have the gear you want, but is it the best gear for your selected build? Looks can be transferred, so look for stats that best reflect how you want to play.

6. Learn not only how to dodge, but when to dodge.

7. Bigger numbers aren't always better. Look at my mesmer heal for example. I use Mirror. It does less healing than Ether Feast, for example, but it also reflects projectiles. Used properly, I can heal myself as a weapon.

 

That's a start. You can go much deeper, for example learning what each point of precision, power etc. do for your character and decide if a couple points taken from one line may offer greater returns in another. But to get more powerful in GW2 is isn't about acquiring better gear, it's about acquiring knowledge. 

Oderint, dum metuant.

  Vorch

Novice Member

Joined: 9/18/11
Posts: 757

5/09/13 7:18:14 AM#133
Originally posted by Volkon
Originally posted by stevebombsquad

In GW2, once I have the set I want, what is there left to do? Recycle events? I am mainly a PvE player, but even the PvP is without consequence. You think I hate GW2, but I don't. I still play it. I treat it like a console game. When new content comes out, I play through that content and then shelve it until some more comes along. Is it my favorite game? No. I am only stating some reasons as to why a lot of people most likely complain about the "end game", and I think what I said holds true whether you want to admit it or not. 

 

Well, you actually can get more powerful in GW2 you know. However, it's not via gear like some other MMOs do. To get more powerful, you simply need to get better. And by simply, I mean this:

 

1. Learn your skills. Not just the numbers, but the actual effects. Do they have secondary skills that appear after actuation? Do they cover multiple aspects of the damage/control/support concept? Instead of spamming off CD, when would the ideal time to use them actually be?

2. Learn the above for all your weapon choices. You may have preferences right now, but understanding how all your weapons work may lead to new favorites and better situational weapon swapping.

3. Above, for utility skills. Utilities can really affect your character a ton.

4. Learn your traits. See how they synergize with the weapons or utilities you've selected. Traits can dramatically change how you play, giving you much better flow in combat and a tactical edge.

5. You have the gear you want, but is it the best gear for your selected build? Looks can be transferred, so look for stats that best reflect how you want to play.

6. Learn not only how to dodge, but when to dodge.

7. Bigger numbers aren't always better. Look at my mesmer heal for example. I use Mirror. It does less healing than Ether Feast, for example, but it also reflects projectiles. Used properly, I can heal myself as a weapon.

 

That's a start. You can go much deeper, for example learning what each point of precision, power etc. do for your character and decide if a couple points taken from one line may offer greater returns in another. But to get more powerful in GW2 is isn't about acquiring better gear, it's about acquiring knowledge. 

Or just tell him to go to fractals of the mists. It was made SPECIFICALLY for people like him.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2424

5/09/13 9:59:17 AM#134


Originally posted by Vorch
Seriously...I thought that people would leave GW2 alone after they claim to dislike it.

Evidently, they must insist on changes for a game they claim they will never play.

There's no other forum here that attracts this level of vitriol...



Never been to WoW boards have you?


Oh, wait, you have and if I remember correctly the last time you were there was to say you dont like WoW.


So, dont complain about people not leaving GW2 alone since they dislike when you cant do the same with WoW.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/09/13 1:36:08 PM#135
Originally posted by Xiaoki

 


Originally posted by Vorch
Seriously...I thought that people would leave GW2 alone after they claim to dislike it.

 

Evidently, they must insist on changes for a game they claim they will never play.

There's no other forum here that attracts this level of vitriol...



Never been to WoW boards have you?

 


Oh, wait, you have and if I remember correctly the last time you were there was to say you dont like WoW.


So, dont complain about people not leaving GW2 alone since they dislike when you cant do the same with WoW.

I left WoW pre-Cataclysm. Can't remember the last time I even went to those forums. 

Oderint, dum metuant.

  expresso

Tipster

Joined: 3/10/10
Posts: 2088

5/09/13 1:40:54 PM#136
Never even maxed my toon out in GW2 go to level 60 or some place.  Once you've done one Dynamic event you've done em all.  Stand in this circle and kill anything that gets close, repeat.  Just did not grab me not worth the £50 I paid, if I had paid the usual £30-35 i'd be happier, plus the end game... erm what end game?  Just my experience ofc.
  NobleNerd

Advanced Member

Joined: 2/08/08
Posts: 429

Try not!
Do or do not
There is no try.

5/09/13 1:48:43 PM#137
Originally posted by saurus123

if the WoW have 9mil subs why i see empty towns and only few players in zones while i was leveling?

 

something not right here

Because the majority of those subs are now overseas along with our jobs.

  expresso

Tipster

Joined: 3/10/10
Posts: 2088

5/09/13 1:50:45 PM#138
Originally posted by Xepo
Originally posted by saurus123

if the WoW have 9mil subs why i see empty towns and only few players in zones while i was leveling?

 

something not right here

Because the majority of those subs are now overseas along with our jobs.

No it's cus he was accidently playing WAR not WoW. 

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/09/13 1:56:58 PM#139
Originally posted by expresso
Never even maxed my toon out in GW2 go to level 60 or some place.  Once you've done one Dynamic event you've done em all.  Stand in this circle and kill anything that gets close, repeat.  Just did not grab me not worth the £50 I paid, if I had paid the usual £30-35 i'd be happier, plus the end game... erm what end game?  Just my experience ofc.

Hate to say this, but if that's your experience I think you're confusing it with another game. Stand in circles? What circles? Wait... I recall a couple events where you need to retake areas that were marked with circles, that's true. They're no where close to the majority however. You sure you have the right game?

Oderint, dum metuant.

  Vorch

Novice Member

Joined: 9/18/11
Posts: 757

5/09/13 2:49:45 PM#140

Person asks how GW2 has broken from formula 8 months later...

People who haven't played in 7 months answer the question.

I think GW2 is the new game to hate...and what is with the 3 "8 months later" threads?

 

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

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