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Guild Wars 2

Guild Wars 2 

General Discussion  » 8 months in. Did GW2 break from the WoW formula?

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174 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 6970

 
OP  5/07/13 8:55:30 AM#1

It's been awhile since I posted in this forum. Before the launch I railed against the hype. After launch I loved the game for 3 weeks.

 

Since then I've seen many columns dedicated to the progress of GW2. From the fringe I've read about dungeons, dailies,  WvW fixes. and mini-games.

 

To those still playing-

Do you feel that GW2 has broken away for the WoW formula? If so, it what ways?

 

Do you feel GW2 has become more like WoW? If so, in what ways?

  Ocenica

Novice Member

Joined: 7/02/12
Posts: 93

5/07/13 9:02:49 AM#2

Most all MMOs that I have played and told my friends about goes like this, "It's like wow but with ...xyz."  Guild Wars 2 I only played for the first month and can't say anything about the next 7, but I am willing to bet it's 10% different than the first month at best.  So I would probably wind up saying, "It's like wow but with ...xyz."

 

  User Deleted
5/07/13 9:03:23 AM#3

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11241

5/07/13 9:14:10 AM#4
Originally posted by Ocenica

Most all MMOs that I have played and told my friends about goes like this, "It's like wow but with ...xyz."

your analogy can apply to any mmo that your friends are aware of

its like XX mmo but with xyz

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/13 9:14:22 AM#5
Definitely GW2 is the not-WoW. Removing the treadmill, different trinity-free combat style, content remaining viable regardless of character level, lack of the quest-bang packed quest hubs, continual content updates monthly at no charge, living, breathing world (as opposed to static quest based world)... they've walked away from the WoW formula and are enjoying the cashflow as a result. 

Oderint, dum metuant.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

5/07/13 9:14:40 AM#6
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

5/07/13 9:17:45 AM#7
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

Spot on.

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  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

5/07/13 9:21:39 AM#8
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

 

GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

 

It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

Oderint, dum metuant.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11241

5/07/13 9:22:36 AM#9
Originally posted by Manolios

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

I'd like to see your source how GW2 daily players dropped in half

--  I doubt its a continual drop

 

WOW released to China during its first year, doubling its numbers

GW2 has not released to China yet -- to be seen what that effect that will have

  dlld

Advanced Member

Joined: 5/31/08
Posts: 516

5/07/13 9:43:04 AM#10
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

Nobody but Anet nows how many people have actually quit so that's just pure speculation.

I believed it was 9million last but at the same time that number make me cringe a bit due to the chinese payment model. MoP sold about 3mil so it has 3~ mil western subs.

I haven't played WoW in a long time but I believe the basics are what they always been ie raids and gear which does not exist in that form in GW2. So I guess I would have to say it has broken the "wow formula".

  User Deleted
5/07/13 9:54:33 AM#11

LOL, I never said a damn thing about who had more players...

 

I said... WoW is running in circles and GW2 is moving forward...  no where does that mention a single metric on who is actually playing either game.  No where.

 

"WoW has 9M subs!"  

 

I'll do that one better...

 

GW2 has ZERO subs!  Trump that!

  Soki123

Hard Core Member

Joined: 8/10/08
Posts: 1260

5/07/13 9:59:54 AM#12
Originally posted by pmiles

LOL, I never said a damn thing about who had more players...

 

I said... WoW is running in circles and GW2 is moving forward...  no where does that mention a single metric on who is actually playing either game.  No where.

 

"WoW has 9M subs!"  

 

I'll do that one better...

 

GW2 has ZERO subs!  Trump that!

How is WoW running in circles. and how is GW2 moving forward exactly. Or is this just your opinion. After 2-3 weeks of fun, I discovered GW2 is a step backwards in MMOs. Interesting how opinions work.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

5/07/13 10:02:49 AM#13
Well its not like wow

However it seems to me they used a simmilar formula to make it as wow.

If...
Wow = EQ + casualisation + easy mode + aimed at "yoof" - figuring stuff out for yourself - need to maintain a reputation

Gw2 = daoc + casualisation + easy mode + aimed at "yoof" - figuring stuff out for yourself - need to maintain a reputation
  Celcius

Novice Member

Joined: 7/20/04
Posts: 929

5/07/13 10:05:39 AM#14
Originally posted by bcbully

It's been awhile since I posted in this forum. Before the launch I railed against the hype. After launch I loved the game for 3 weeks.

 

Since then I've seen many columns dedicated to the progress of GW2. From the fringe I've read about dungeons, dailies,  WvW fixes. and mini-games.

 

To those still playing-

Do you feel that GW2 has broken away for the WoW formula? If so, it what ways?

 

Do you feel GW2 has become more like WoW? If so, in what ways?

It is not remotely like WoW. Never has been and never will be.

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2025

5/07/13 10:08:05 AM#15
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

"I counter your fabricated knowledge with made up stats of my own!"  Are these forums just contests between our imaginations now?

  Quizzical

Guide

Joined: 12/11/08
Posts: 13118

5/07/13 10:10:48 AM#16

Sure, GW2 broke away from WoW.  Combat is a lot better, as you have to dodge and move around rather than just standing there trading hits.  It's also non-Trinity combat, so you can grab a group of whatever classes are available and go and it's fine.  Finding other players in the game world is usually a good thing or at worst neutral, unlike WoW where you have to worry about kill stealing.  Guild Wars 2 has dailies, but you don't really have to do them, and on some days, you'll do them without trying just in the natural course of playing the game anyway.  It's a lot less loot-driven than WoW, where your value the group is mostly determined by your level and/or gear.  Guild Wars 2 also lets you go wherever you want, whenever you want, and scales your level down, rather than having only a few places in the entire game that are appropriate to your level and gear like WoW does.

If you're inclined to explain any game that you can as being like WoW except for xyz, then you can do that with Guild Wars 2, but you can do that with nearly any MMORPG.  Or, for that matter, a large fraction of single-player games.  If you really, really wanted to, you could explain Tetris as being like WoW except for the complete feature list from each game being disjoint from the other.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

5/07/13 10:11:21 AM#17
Originally posted by Soki123
Originally posted by pmiles

LOL, I never said a damn thing about who had more players...

 

I said... WoW is running in circles and GW2 is moving forward...  no where does that mention a single metric on who is actually playing either game.  No where.

 

"WoW has 9M subs!"  

 

I'll do that one better...

 

GW2 has ZERO subs!  Trump that!

How is WoW running in circles. and how is GW2 moving forward exactly. Or is this just your opinion. After 2-3 weeks of fun, I discovered GW2 is a step backwards in MMOs. Interesting how opinions work.

 

this

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 501

5/07/13 10:13:48 AM#18

if the WoW have 9mil subs why i see empty towns and only few players in zones while i was leveling?

 

something not right here

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/07/13 10:15:49 AM#19

Yea it broke the formula, I can't really play an MMORPG that follows the WoW formula with a few extra gimmics.

 

Like SWTOR relied mostly on the story but the rest was a bit like WoW.

 

Rift relied on rifts least at first, yet combat and everything else felt like WoW but I will say this, it's a better version IMO.

 

Tera relied on the action combat yet it was like, well actually not WoW but literaly like Aion.

 

Warhammer relied on PVP as well yet was like WoW.

 

The list goes on.

 

Guild Wars 2 focused on all it's gimmicks pretty much, and it's apparent from updates, both PVE, PVP, and etc which makes the game feel different. GW2 is where you have people who try to down it but they start by saying "It didn't do this first, because all these different games had that feature, but I can't name one who had a decent balance of them all, while maintaining a different feel to it like GW2."

 

Now aside from GW2, I can say Neverwinter doesn't feel like the basic WoW formula, TSW does not either, Planetside 2 if we are counting MMOFPS, and Defiance.

 

Upcomin MMOs seem to look like they are moving away from the WoW formula which is great, and some seem to stick to it, but also have more than a few gimmicks that make it feel different like Wildstar IHMO.

GW2 definately broke the formula, not saying it's the savior or etc, because like I said IMO, Rift is better than WoW yet has that WoW formula IMO, and a WoW formula game can still be great in it's own way, as I think WoW came from the EQ formula?

 

Far as direction I think GW2 is making multiple steps in the right direction, just like a few other MMORPG's, some just maybe had a niche yet really well down take on what they where doing like TSW for example.

 

 

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  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 578

5/07/13 10:15:56 AM#20
Originally posted by Volkon
Originally posted by Manolios
Originally posted by pmiles

Any game came break the WoW formula... it's a matter of whether they have the balls to stick with it.

 

Still no subscription fees... check

Still no trinity... check

 

Yep, ArenaNet's balls are still intact.

 

Blizzard on the other hand constantly explain to the playerbase how things didn't go as they expected, how they've learned from this and how they are going to avoid it in the future.  That is true... they've found new ways to screw things up with each new patch.

GW2 is making improvements... WoW is running in circles.

GW2 8 months in... WoW 8 years in...

 

Don't you just love trends?

 

wow is running in circles while gw2 is making improvements...thats an experts opinion i guess?

hmmm gw2 after only 8 months has ''lost'' how many of the daily player base? maybe half? and its a game you only pay once. imagine this game with a sub? i guess you just cant...

wow after almost 10 years has more than 7m subs. not free or b2p users but subs. can you understant the difference?

and yes, we all love trends :)

You do realize that the $15/mo subs are only a fraction of what they're counting as subs, yes? They include the asian time cards where people play for pennies per hour even though they're not subscriptions in the sense we're used to. So that & mil. plus number is a bit exaggerated. Not that that's highly relevent, just a point of fact. 

 

GW2 is actually slowly climbing in player base during the peroid most MMOs face declines. 

 

It is a fact that GW2 is contunually making improvements. Can't say how many circles Blizzard is running around in since I quit WoW before Cataclysm.

The number of people that bought the box is climbing, but not the player base. You have those two things confused. The population now is no where near what it was at launch. Not even in the same ball park.

 

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