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Camelot Unchained

Camelot Unchained 

General Discussion  » Invisiblity

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56 posts found
  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1952

"See how I reward those who fail me!"

5/08/13 10:22:58 AM#21
You mean two classes. And one of them working as a support class when not hunting Walkers, so more like 1½ class.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Taldier

Novice Member

Joined: 11/22/10
Posts: 249

5/08/13 11:07:45 AM#22
Originally posted by Niix_Ozek
Originally posted by Danwarr
Originally posted by Niix_Ozek
Originally posted by Danwarr
Originally posted by Niix_Ozek

I don't understand the need to install 3 forms of stealth classes all to make the whiners about stealthers shut up lol

 

Seems like an awful large complexity for something that can be solved so easily. To each their own. Guarentee people will whine so hard about this system when people start passing through walls and killing them lol. Always something to complain about sigh, don't worry ... be happy.

3 forms of stealth classes?

veil walker? veil stalker? camo scout?

they are all forms of stealth in some form or another. whatever shuts up the complainers i guess go for it MJ

Veil Stalkers are not "stealth" classes. They spot the Veil walkers which are the only true "stealth" class. MJ has said that the camo for archers/rangers will root them in place and it will be tied to being in cover/foliage/etc.

So there is only one "stealth" class, and even then it's not 100% invisible.

I know that rofl.... my point is there are 3 classes designed around the one ability. It's excessive complication to an easier simple solution.

Your solution being that stealthers just hunt other stealthers.  You are really just missing the point of rock/paper/scissors.

 

I've played a stealther in just about every MMO I've played, and thats essentially always the dynamic.  Its a fun little mini-game, but its completely unconnected from the rest of the classes.  The only interaction with other classes is either hunting them or avoiding them.  You dont need a whole class to just be an exclusively "solo only" class in PvP.  Especially in a game thats going to have lots of large scale PvP.

 

Its just a waste of a class to make something thats only good for sneaking around and stabbing solo mages on the outskirts of a fight.  And if you make it stronger than that while just using those traditional stealth mechanics it becomes overpowering and ends up getting nerfed to hell.

 

Having paper be a different class from scissors seems to work fine.  Not sure why you would complain that rock will exist.

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

5/08/13 2:02:35 PM#23
Originally posted by Axxar
You mean two classes. And one of them working as a support class when not hunting Walkers, so more like 1½ class.

No i mean 3, archer, stalker, walker

They are all 3 types of stealth / interaction required to"make stealth "work".

Ozek - DAOC
Niix - Other games that sucked

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

5/08/13 2:13:26 PM#24
Originally posted by Taldier

 

Your solution being that stealthers just hunt other stealthers.  You are really just missing the point of rock/paper/scissors.

 

I've played a stealther in just about every MMO I've played, and thats essentially always the dynamic.  Its a fun little mini-game, but its completely unconnected from the rest of the classes.  The only interaction with other classes is either hunting them or avoiding them.  You dont need a whole class to just be an exclusively "solo only" class in PvP.  Especially in a game thats going to have lots of large scale PvP.

 

Its just a waste of a class to make something thats only good for sneaking around and stabbing solo mages on the outskirts of a fight.  And if you make it stronger than that while just using those traditional stealth mechanics it becomes overpowering and ends up getting nerfed to hell.

 

Having paper be a different class from scissors seems to work fine.  Not sure why you would complain that rock will exist.

I don't even know what you're talking about half the time, you make so many assumptions from what people say its insane.

Some games use stealthers to fight other stealthers, but there has always been abilities given to other classes to be able to help detect them, see ToA Node thing, and Hunter flares , insta Aoe low damage skills etc.

I never once said this was a stealther mini game.

Sounds to me from your "mmo experience" you don't like playing a stealther, so don't play one... gg

Again more assumptions about only taking on solo mages, maybe you shouldn't solo around stealther locations if you're a solo mage? forced interaction is what this games about no? at least a little bit?

Just because you "THINK" that stealth game is boring and not fun doesn't mean a lot of other people do, so dismissing it outright is obsurd and so selfish lol.

 

Ozek - DAOC
Niix - Other games that sucked

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1952

"See how I reward those who fail me!"

5/08/13 2:17:21 PM#25
Originally posted by Niix_Ozek
Originally posted by Axxar
You mean two classes. And one of them working as a support class when not hunting Walkers, so more like 1½ class.

No i mean 3, archer, stalker, walker

They are all 3 types of stealth / interaction required to"make stealth "work".

Camouflage isn't involved in the Veil walking mechanic.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

5/08/13 2:38:52 PM#26
Originally posted by Axxar
Originally posted by Niix_Ozek
Originally posted by Axxar
You mean two classes. And one of them working as a support class when not hunting Walkers, so more like 1½ class.

No i mean 3, archer, stalker, walker

They are all 3 types of stealth / interaction required to"make stealth "work".

Camouflage isn't involved in the Veil walking mechanic.

[mod edit]

It's a type of "stealth" a stealth-lite if you will, but its still a type.

Ozek - DAOC
Niix - Other games that sucked

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1952

"See how I reward those who fail me!"

5/08/13 2:40:36 PM#27
So what's your point?

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

5/08/13 3:07:57 PM#28

People complain about stealth.

Now there's a system with x3 more moving parts regarding how stealth can and does work... My point was and i'll say it again... it's over complicating a minor issue, and will end up doing nothing because people will still complain when they die, and people will complain if their stealther, err sorry Veil stalker, can't kill anything.

Ozek - DAOC
Niix - Other games that sucked

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

5/08/13 5:25:51 PM#29
Originally posted by Niix_Ozek
Originally posted by Danwarr
Originally posted by Niix_Ozek
Originally posted by Danwarr
Originally posted by Niix_Ozek

I don't understand the need to install 3 forms of stealth classes all to make the whiners about stealthers shut up lol

 

Seems like an awful large complexity for something that can be solved so easily. To each their own. Guarentee people will whine so hard about this system when people start passing through walls and killing them lol. Always something to complain about sigh, don't worry ... be happy.

3 forms of stealth classes?

veil walker? veil stalker? camo scout?

they are all forms of stealth in some form or another. whatever shuts up the complainers i guess go for it MJ

Veil Stalkers are not "stealth" classes. They spot the Veil walkers which are the only true "stealth" class. MJ has said that the camo for archers/rangers will root them in place and it will be tied to being in cover/foliage/etc.

So there is only one "stealth" class, and even then it's not 100% invisible.

I know that rofl.... my point is there are 3 classes designed around the one ability. It's excessive complication to an easier simple solution.

And by simple do you mean just remove stealth entirely or something more elegant?

I know I'm excited to see how this idea plays out. If it works, great. If it doesn't, oh well.

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  zeroumus

Novice Member

Joined: 5/01/13
Posts: 54

5/08/13 5:53:00 PM#30

 

Again more assumptions about only taking on solo mages, maybe you shouldn't solo around stealther locations if you're a solo mage? forced interaction is what this games about no? at least a little bit?

 

 

I sure would like to know where these non-stealth areas are, besides in town.  

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1952

"See how I reward those who fail me!"

5/09/13 12:56:50 AM#31
Originally posted by Niix_Ozek

People complain about stealth.

Now there's a system with x3 more moving parts regarding how stealth can and does work... My point was and i'll say it again... it's over complicating a minor issue, and will end up doing nothing because people will still complain when they die, and people will complain if their stealther, err sorry Veil stalker, can't kill anything.

I don't really see what's so complicated. World of WarCraft has several stealth classes too yet no one has problems understanding how it works. It's really not that difficult. Walkers can move through the Veil at some risk and be invisible and capable of moving through walls. Stalkers can spot them and lay traps. Archers can make themselves difficult to see while standing still. How is that complicated?

But say Walkers turn out to be really unpopular (probably unlikely since stealth classes typically are popular), then the Stalkers might be less popular also since they effect is diminshed. Not necessarily a problem, though. Just means there'll be less of both. Or more of both if Walkers are very popular.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Haze209

Novice Member

Joined: 5/09/13
Posts: 10

5/09/13 3:56:26 PM#32
daoc did stealth perfect and made it really really fun i think they should do something very similar to this game.
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1662

5/09/13 4:18:21 PM#33

I have zero issue with invisibility as long as it is treated as a magic ability, short duration and has built in restrictions.

 

I can never understand why so many flip the frack out over some one having the ability to go invisible for a few seconds. If counters are placed in game then all should be good.

You stay sassy!

  Haze209

Novice Member

Joined: 5/09/13
Posts: 10

5/09/13 5:59:35 PM#34
if there is a duration that you can be in stealth you might aswell not even implement stealth at all...people like the thrill of stalking your enemy and being able to strike when YOU are ready, not popping out of stealth at random times and getting zerged
  zeroumus

Novice Member

Joined: 5/01/13
Posts: 54

5/09/13 10:20:26 PM#35
its not really your right to strike first however
  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

5/09/13 10:25:13 PM#36
Originally posted by zeroumus
its not really your right to strike first however

what does this even mean? lol

Ozek - DAOC
Niix - Other games that sucked

  zeroumus

Novice Member

Joined: 5/01/13
Posts: 54

5/09/13 11:57:21 PM#37
Originally posted by Niix_Ozek
Originally posted by zeroumus
its not really your right to strike first however

what does this even mean? lol

 

 

it likely means you feel entitled to having it your way and don't like being challenged on it.    

 

 

  MikeJezZ

Apprentice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

5/10/13 7:18:33 AM#38

I prefer being a rogue in MMOs.

 

But I will skip veil stalkers. The mechanics is just too different and I don't like it.

 

Might be a caster this time.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 594

Whether you believe you can or believe you cannot, you are right.

5/10/13 10:23:55 AM#39
Originally posted by Haze209
daoc did stealth perfect and made it really really fun i think they should do something very similar to this game.

I agree with this ^

 

The way stealthers had an easier time seeing eachother made for another level in pvp. Stealthers in my own group would warn me, protect me and when we fought other groups, you had choices as a stealther, like taking out there stealther (the groups *scissors*) or focussing on their healer or protecting your groups own soft targets.

 

For those that completely want to change the mechanic to some broke ass bullshit way of being stealth -IE short time limit etc, I can't help but think you guys are still butt hurt about getting owned.

 

What if I was to say that the long range that most casters have is dare I say overpowered. And I could say this same thing about any class's abilities.  You can QQ about anything, a tanks armor, hitpoints, a healers ridiculous heals...

 

Why I am I even replying to this thread lol, how long till this game is POSSIBLY released?

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 594

Whether you believe you can or believe you cannot, you are right.

5/10/13 10:29:16 AM#40
Originally posted by zeroumus
Originally posted by Niix_Ozek
Originally posted by zeroumus
its not really your right to strike first however

what does this even mean? lol

 

 

it likely means you feel entitled to having it your way and don't like being challenged on it.    

 

 

Your line of reasoning can be turned around on you. What class do you like to play? Lets make some fundamental changes to that class.

 

And when you start to voice your opinions, we can just tell you that you feel entitled to having it your way and you don't like being challenged.

Does that sound fair?

The truth is, when someone gets used to certain mechanics working a certain way, you get used to it. And it just starts to feel right.

 

Entitled? no.

Uncomfortable with a change, yes. But that can be said about any major change to any class.

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