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Neverwinter

Neverwinter 

General Discussion  » Business Model Will Kill This game

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64 posts found
  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 1621

 
OP  5/05/13 3:09:07 AM#1
I already fear for this game...the gameplay so far as been quite enjoyable, but it follows the same exact model every other Perfect world game did and died off.  Its basically rack in f2p cash with a really badly priced zen system, then when the community dies use that money to make another game. Rinse, repeat, rinse, repeat.  Should've launched as a subscription game in my opinion, thats where the commitment comes in from not only the players but the developers.  

Played-Everything
Playing-FFXIV:ARR

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3065

5/05/13 4:07:30 AM#2

Don't fool yourself with the idea that "committed players" make a financially successful MMO.

They don't.

 

The average MMORPG player wants to reach level cap in 4 to 6 weeks max, followed by a few weeks of grinding "endgame". Then they're bored, because they've "beaten the game" and it's off to the next MMO...

 

People are playing MMO's like single-player games. Everyone's there for launch, but 2 months later they're all gone again. They've "finished" the game.

 

So the F2P games try to earn the maximum income in their first 2 months. After that it's maintenance mode until the servers close.

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2824

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

5/05/13 4:29:41 AM#3
Subscription is dead.  Only room for a few subscription games and WoW and Eve have those people.  F2P is the future, which is odd because it ought to of been the past considering every other gaming genre has never had a subscription.  Do not recall ever paying for a subscription while playing Mortal Kombat or Madden NFL.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  faxnadu

Apprentice Member

Joined: 3/28/08
Posts: 956

5/05/13 4:34:50 AM#4
Originally posted by SpottyGekko

Don't fool yourself with the idea that "committed players" make a financially successful MMO.

They don't.

 

The average MMORPG player wants to reach level cap in 4 to 6 weeks max, followed by a few weeks of grinding "endgame". Then they're bored, because they've "beaten the game" and it's off to the next MMO...

 

People are playing MMO's like single-player games. Everyone's there for launch, but 2 months later they're all gone again. They've "finished" the game.

 

So the F2P games try to earn the maximum income in their first 2 months. After that it's maintenance mode until the servers close.

this is sad but true.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

5/05/13 4:37:00 AM#5

All they need to do is intrudce a TON of costume, fluff, and mount type items to the item store.  And then lower the prices across the board on the rest of the stuff.  League of Legends makes a TON of money, and they don't charge for anything other than skins (read fluff).

The sooner FTP mmo's get this into their heads, the better off the entire ftp genre will be.  Players pay for fluff, players leave if ftp systems are more inconvenience than fun.

  dinos_21

Apprentice Member

Joined: 6/26/05
Posts: 192

5/05/13 4:39:58 AM#6
Originally posted by SpottyGekko

Don't fool yourself with the idea that "committed players" make a financially successful MMO.

They don't.

 

The average MMORPG player wants to reach level cap in 4 to 6 weeks max, followed by a few weeks of grinding "endgame". Then they're bored, because they've "beaten the game" and it's off to the next MMO...

 

People are playing MMO's like single-player games. Everyone's there for launch, but 2 months later they're all gone again. They've "finished" the game.

 

So the F2P games try to earn the maximum income in their first 2 months. After that it's maintenance mode until the servers close.

+1

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  calranthe

Novice Member

Joined: 1/29/05
Posts: 361

5/05/13 4:57:41 AM#7
Hate to burst your bubble but no PW game has shut down in the last 4 years and company profits from games including STO have soared, while I hate the model and hate what PWE does with there games they make a huge amount of money do a google search on there last years Financial reports, they make more money out of one of there f2p games than most ppm mmo games make lifetime which sucks.
  red_cruiser

Apprentice Member

Joined: 9/12/07
Posts: 471

5/05/13 5:06:02 AM#8

Business model will kill this game... as a memorable MMORPG.  We're all going to pack up our bags after the fun is gone and move on to the next game.  Bored players from other games will move in and take our spots, and the shallow F2P cycle will continue.  I think the business model is more a symptom than a cause, but the end result will be the same.

Subscription games aren't necessarily dead, but they need to smarten up.

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 955

5/05/13 5:15:48 AM#9

Players love that busines model , same as STO ,game is crap after seasson 5 but  players love it & spend RL money on  virtual items.

I know players who spend 50+$ monthly in Z store,every month.

only EVE is real MMO...but I am impressive with TSW

  Sulaa

Apprentice Member

Joined: 7/13/11
Posts: 906

5/05/13 5:17:45 AM#10

There are many people that will like this model and that's a fact. 

Those that don't like this kind of business model, but are still playing it - well I think will have to experience it painfully a few times to realise that gaming world has changed and you need to start taking business model into account when deciding to play game or not.

Noone gives a fcuk if you like this model - either business model is important to you enough so you will give up games because they have model you dislike or not.  

That's cold harsh truth - if you bitch that you don't like that certain game have certain business model, but you do still play said game then your words does not matter and don't have creditibility. 

  evicton

Apprentice Member

Joined: 6/21/11
Posts: 399

5/05/13 5:26:05 AM#11
Originally posted by calranthe
Hate to burst your bubble but no PW game has shut down in the last 4 years and company profits from games including STO have soared, while I hate the model and hate what PWE does with there games they make a huge amount of money do a google search on there last years Financial reports, they make more money out of one of there f2p games than most ppm mmo games make lifetime which sucks.

This. If any pw game was gonna die from their business model it would be the seven year old PW itself.

  Reizla

Hard Core Member

Joined: 12/09/08
Posts: 3053

MMORPGs are no longer about the mass multi-user anymore *sadly*

5/05/13 5:59:38 AM#12
Originally posted by red_cruiser

Subscription games aren't necessarily dead, but they need to smarten up.

That much is true. I think with Free2Play games getting better and better (not only MMORPGs, but look at WarFrame for instance), paid games in general need to reconsider their payment model. For subscription games, perhaps lower the monthly fee required, which for a lot of MMORPGs out there would be a real good thing to get more players in. For the 'boxed' single player/co-op games, perhaps lower price and do as Warframe does and allow most items that can be obtained through playing the game be available through the cash shop as well (for a reasonable price).

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  Ayurox

Novice Member

Joined: 10/06/06
Posts: 40

5/05/13 6:01:22 AM#13
this is so true, alot of post have been made like this one on the forums but its going to land in def man's ears cause they dont care, ppl will keep buying zen for real money and make their wallets bigger and bigger !!!
  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1756

I cannot fiddle but I can make a great state of a small city.

5/05/13 6:07:04 AM#14

The issue with this game isn't F2P or P2P as much as what they're doing within that business model.  It's a really bad F2P model.

At some point these companies will wise up and look at what LoL is doing.

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

5/05/13 7:01:43 AM#15
At least it's not NCSoft.
  Phry

Elite Member

Joined: 7/01/04
Posts: 5435

5/05/13 7:13:20 AM#16
All this really highlights is just how 'ephemeral' F2P games really are, they are not meant to last, and it shows. The same however is not true for P2P games, that are designed with longevity in mind, which is why games like WoW and Eve are still going strong and show no signs of disappearing any time soon, which is something that can't really be said about the various F2P games which are popular one minute and then, their yesterdays news. The F2P game market isnt really all that robust, which might be because there are so many games all trying to feed out of the same trough.
  SupportPlayerMM

Novice Member

Joined: 12/12/12
Posts: 335

5/05/13 7:15:15 AM#17
Originally posted by azzamasin
Subscription is dead.  Only room for a few subscription games and WoW and Eve have those people.  F2P is the future, which is odd because it ought to of been the past considering every other gaming genre has never had a subscription.  Do not recall ever paying for a subscription while playing Mortal Kombat or Madden NFL.

This is a pretty horrible reply all in all... it's by far the least thought out response humanly possible outside of "no" as the only word reply. Mortal Kombat is a 2 player console game when MMO's came into creation providing the first, the very first environment for thousands to play together in a 3d world. Originally you paid a monthly fee to support servers and game development at a period when game development and servers were more expensive. Now the monthly fee should only exist if all content is free and no freakin items shops exist, games that use sub + item shop are belittling their community.

  ghost047

Advanced Member

Joined: 5/17/05
Posts: 608

Why worry about life, you won''t survive it anyway!

5/05/13 7:15:27 AM#18
Originally posted by Reizla
Originally posted by red_cruiser

Subscription games aren't necessarily dead, but they need to smarten up.

That much is true. I think with Free2Play games getting better and better (not only MMORPGs, but look at WarFrame for instance), paid games in general need to reconsider their payment model. For subscription games, perhaps lower the monthly fee required, which for a lot of MMORPGs out there would be a real good thing to get more players in. For the 'boxed' single player/co-op games, perhaps lower price and do as Warframe does and allow most items that can be obtained through playing the game be available through the cash shop as well (for a reasonable price).

Why would they do that, they have proven that F2P generate more money than F2P

Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  hockeyplayr

Advanced Member

Joined: 9/27/10
Posts: 563

5/05/13 7:24:36 AM#19
Originally posted by ragz45

All they need to do is intrudce a TON of costume, fluff, and mount type items to the item store.  And then lower the prices across the board on the rest of the stuff.  League of Legends makes a TON of money, and they don't charge for anything other than skins (read fluff).

The sooner FTP mmo's get this into their heads, the better off the entire ftp genre will be.  Players pay for fluff, players leave if ftp systems are more inconvenience than fun.

I can attest to that.  Probably dropped like $200 in LoL between skins and champs, in about 6 months or so, maybe a little longer.

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 582

5/05/13 7:25:08 AM#20
Originally posted by Phry
All this really highlights is just how 'ephemeral' F2P games really are, they are not meant to last, and it shows. The same however is not true for P2P games, that are designed with longevity in mind, which is why games like WoW and Eve are still going strong and show no signs of disappearing any time soon, which is something that can't really be said about the various F2P games which are popular one minute and then, their yesterdays news. The F2P game market isnt really all that robust, which might be because there are so many games all trying to feed out of the same trough.

Actually, it's quite the opposite of what you've mentioned.

LoL is the most popular F2P, lasting for more than 3 years, highly profitable and is the most played online game in general. Even former P2P games converted to F2P have managed to remain on market and make money (LoTRO, STO, SWTOR etc.). Also, compared to P2P market, F2P market is much more profitable and will contintue to expand, as long as it remains that way.

IMHO, business models don't kill games. It's the games' quality that does so. If some game is high quality product, it will thrive, no matter the business model.

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