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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » What SWTOR really needs

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122 posts found
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1622

5/06/13 8:30:07 AM#61
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

SWG was not failing hard or fast. It peaked on Xfire in 2004, no doubnt with the JTL expansion, that is one year after release. It kept a steady amount of players until they started screwing around with the CU and NGE in 2005, but the numbers were not what LA wanted. None of the servers were as dead as SWTOR for years, and there were no server merges until 2009, which was 6 years after launch. SWTOR had server merges within 6 months.

I think if it came out today it would get more population, as at the end it had more features than most MMOs put together. People were mainly put off my the sweeping changes of the CU and NGE.

You are completely rerwiting history....NGE/CU was a direct result of their sub numbers dropping. There is no debating this....NGE was a last ditch effort to save the game, but it incidentially spead up its demise.

 

No, you just misunderstand what I mean

There was no obvious signs of decline with SWG as could be seen with SWTOR. SWG had server merges in 2009, 6 years after release and 3 years after NGE. SWTOR had server merges within 6 months of launch. Like I said it had a steady amount of players - plenty people playing, but LA were just not happy with the numbers, when they saw the success of WOW in 2004. Any decline in SWG, was negligable, and only affected LA (maybe SOE), but not the players. SWTORs decline affected LA/EA/BW and the players, as it dropped so fast, leaving many servers actually dead and no means to transfer, and still does not.

Nobody is going to argue that SWTOR had a faster decline, but also dont forget that SWTOR had upwards of 5 times the population and server farm of SWG at SWG's peak. If you want to compare the 2 that way also, why are you leaving out the part about SWTOR ending up keeping around 500k subs, you know the same (or more so ) that SWG had at SWG's peak concurrent subs (dont quote the "million boxes sold" piece, SOE confirned their highest concurrent sub numbers were around 500k).

All i'm pointing out is that the last thing SWTOR needs, is to mimic another SW MMO that was bleeding subs as well. Take off your rose colored glasses, SWG was in decline long before CU/NGE,

  trash656

Advanced Member

Joined: 10/18/05
Posts: 378

It is easier to Fight for Principles then it is to Live up to them.

5/06/13 8:33:39 AM#62
Originally posted by DocBrody

Hello,

so I tried out SWTOR for some time. Let these videos show you what is missing in SWTOR in my opinion:

PVP OFF-RAILS SPACE COMBAT

SPACE EXPLORATION

STAR SYSTEMS

SPACE TRADING

SPACE MINING

ATMOSPHERIC FLIGHT

OPEN WORLD

LESS INSTANCING

DAY / NIGHT / WEATHER CYCLES

PLAYER HOUSING

CAPITAL SHIPS

DEATHSTAR

PLAYER CITIES

 

Cheers

Doc B

 

Good post Brody, Totally Agree.

  trash656

Advanced Member

Joined: 10/18/05
Posts: 378

It is easier to Fight for Principles then it is to Live up to them.

5/06/13 8:42:29 AM#63
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

SWG was not failing hard or fast. It peaked on Xfire in 2004, no doubnt with the JTL expansion, that is one year after release. It kept a steady amount of players until they started screwing around with the CU and NGE in 2005, but the numbers were not what LA wanted. None of the servers were as dead as SWTOR for years, and there were no server merges until 2009, which was 6 years after launch. SWTOR had server merges within 6 months.

I think if it came out today it would get more population, as at the end it had more features than most MMOs put together. People were mainly put off my the sweeping changes of the CU and NGE.

You are completely rerwiting history....NGE/CU was a direct result of their sub numbers dropping. There is no debating this....NGE was a last ditch effort to save the game, but it incidentially spead up its demise.

If you even played SWG PRE NGE you would know it started with the Combat Upgrade, and just how many people loved that game before these things were implemented, and how well it was doing until the NGE completely ruined everything in the game and more than half of the community left. I was there in the forums right when they put out the NGE and there were hundreds if not thousands of posts flooding the forums of really pissed off customers. Apperantly you were not there when The New Game Enhancements were implemented in November 2005. The Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession..  The NGE ruined SWG, it Buried it. Everyone that played SWG like it was there life knows this.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1622

5/06/13 9:13:58 AM#64
Originally posted by trash656
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

SWG was not failing hard or fast. It peaked on Xfire in 2004, no doubnt with the JTL expansion, that is one year after release. It kept a steady amount of players until they started screwing around with the CU and NGE in 2005, but the numbers were not what LA wanted. None of the servers were as dead as SWTOR for years, and there were no server merges until 2009, which was 6 years after launch. SWTOR had server merges within 6 months.

I think if it came out today it would get more population, as at the end it had more features than most MMOs put together. People were mainly put off my the sweeping changes of the CU and NGE.

You are completely rerwiting history....NGE/CU was a direct result of their sub numbers dropping. There is no debating this....NGE was a last ditch effort to save the game, but it incidentially spead up its demise.

^-- Ok this is By far the most ignorant and dumbest post I've ever read in these forums. I mean seriously do you just come up with these things in your head? If you even played SWG PRE NGE you would know it started with the Combat Upgrade, and just how many people loved that game before these things were implemented, and how well it was doing until the NGE completely ruined everything in the game and more than half of the community left. I was there in the forums right when they put out the NGE and there were hundreds if not thousands of posts flooding the forums of really pissed off customers. Apperantly you were not there when The New Game Enhancements were implemented in November 2005. The Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession.. While you come up with your own delusions in your head how things "Really Happened" when you don't even know what your talking about. The NGE ruined SWG, it Buried it. Everyone that played SWG like it was there life knows this. I mean seriously it's there posted all over the internet. Do some research and educate. Google or Wiki would be a great start for you.

Did I say nobody liked SWG pre CU/NGE? No. I stated a historacle fact, that it was in decline, and the CU/NGE were a last ditch effort to save it. Stop, just utterly stop rewriting history. This is 100% undebatable fact.

With that said, they utterly broke the game with the CU/NGE, but that doesnt change the fact that it was declining before that. Your entire post is literally arguning that NGE/CU was hated by the masses...something I agree with and never debated. No amount of walls of texts, or claiming im ignorant can change the facts my friend.

  superniceguy

Advanced Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/06/13 4:22:06 PM#65
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

SWG was not failing hard or fast. It peaked on Xfire in 2004, no doubnt with the JTL expansion, that is one year after release. It kept a steady amount of players until they started screwing around with the CU and NGE in 2005, but the numbers were not what LA wanted. None of the servers were as dead as SWTOR for years, and there were no server merges until 2009, which was 6 years after launch. SWTOR had server merges within 6 months.

I think if it came out today it would get more population, as at the end it had more features than most MMOs put together. People were mainly put off my the sweeping changes of the CU and NGE.

You are completely rerwiting history....NGE/CU was a direct result of their sub numbers dropping. There is no debating this....NGE was a last ditch effort to save the game, but it incidentially spead up its demise.

 

No, you just misunderstand what I mean

There was no obvious signs of decline with SWG as could be seen with SWTOR. SWG had server merges in 2009, 6 years after release and 3 years after NGE. SWTOR had server merges within 6 months of launch. Like I said it had a steady amount of players - plenty people playing, but LA were just not happy with the numbers, when they saw the success of WOW in 2004. Any decline in SWG, was negligable, and only affected LA (maybe SOE), but not the players. SWTORs decline affected LA/EA/BW and the players, as it dropped so fast, leaving many servers actually dead and no means to transfer, and still does not.

Nobody is going to argue that SWTOR had a faster decline, but also dont forget that SWTOR had upwards of 5 times the population and server farm of SWG at SWG's peak. If you want to compare the 2 that way also, why are you leaving out the part about SWTOR ending up keeping around 500k subs, you know the same (or more so ) that SWG had at SWG's peak concurrent subs (dont quote the "million boxes sold" piece, SOE confirned their highest concurrent sub numbers were around 500k).

All i'm pointing out is that the last thing SWTOR needs, is to mimic another SW MMO that was bleeding subs as well. Take off your rose colored glasses, SWG was in decline long before CU/NGE,

SWTOR had 2 million subs from the several years of hype from EA/BW, not from the game itself. If the game was half a  success and good enough for 10 years as what EA said it would last before launch, then it should have maintained 1 mill subs for at least a year. People who bought it knew there would be a $15 monthly fee, and expected to play it for years, with some paying for a years worth subscription too. Many people invested loads into the game, and they were either subbed as took out lengthy subscriptions but were not playing, or just endured it, so as not to make the money spent on it a waste.

If the game did not go F2P, it would probably be deader than SWG in its final days in Dec 2012.

Now the number of subs are not known, since it went F2P. They probably got a few new subs when it F2P but chances are they will go preferred after playing through a couple of characters. There is not enough stuff in game to keep people playing or subbing long term, unlike SWG, even the NGE version.

 

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2592

5/06/13 4:28:30 PM#66
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

And yet the only healthy growing MMOs are hardcore ones...

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/06/13 11:26:01 PM#67

which ones? EVE havent even reached the ½ mio mark yet,,after almost a decade

yes, there is growth,,but healthy?

any third rate korean mmo will have better numbers, than that, right from launch

but, unlike EVE, they will lose most of them in the following months

hardcore mmos are niche games, they cant possibly generate the income

of mainstream mmos

the devs know that, and budget the games accordingly

swtor is a good example of wrong budget,,they made a semi-hardcore game on a mainstream budget

now, how did that work out?

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/06/13 11:39:58 PM#68
Originally posted by trash656
Originally posted by doodphace
Originally posted by superniceguy
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 


Originally posted by simplius

Originally posted by RefMinor A reverse NGE.
yup, hardcore games attract most players, thats common knowledge

 

luckilly, there are no mmos, who have had success, by simplifying gameplay

and now a look at tomorrows bizzaro weather...

swtor need so many changes, that it would be easier and cheaper to make a new game

and use a GOOD and TESTED engine,,most of the changes in the OP cant be done,

because of the engines limitations


 

disagree with this, hardcore games actually don't attract more people, not sure what you are basing that off of but you are definitely wrong.

one only needs to look at wow to come to this conclusion. they copied a hardcore mmo design and simplified it all around and in came the masses.

Agree. Make it too hard and players will flock to something else.

Hardcore has and will always be a minority group

I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

SWG was not failing hard or fast. It peaked on Xfire in 2004, no doubnt with the JTL expansion, that is one year after release. It kept a steady amount of players until they started screwing around with the CU and NGE in 2005, but the numbers were not what LA wanted. None of the servers were as dead as SWTOR for years, and there were no server merges until 2009, which was 6 years after launch. SWTOR had server merges within 6 months.

I think if it came out today it would get more population, as at the end it had more features than most MMOs put together. People were mainly put off my the sweeping changes of the CU and NGE.

You are completely rerwiting history....NGE/CU was a direct result of their sub numbers dropping. There is no debating this....NGE was a last ditch effort to save the game, but it incidentially spead up its demise.

^-- Ok this is By far the most ignorant and dumbest post I've ever read in these forums. I mean seriously do you just come up with these things in your head? If you even played SWG PRE NGE you would know it started with the Combat Upgrade, and just how many people loved that game before these things were implemented, and how well it was doing until the NGE completely ruined everything in the game and more than half of the community left. I was there in the forums right when they put out the NGE and there were hundreds if not thousands of posts flooding the forums of really pissed off customers. Apperantly you were not there when The New Game Enhancements were implemented in November 2005. The Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession.. While you come up with your own delusions in your head how things "Really Happened" when you don't even know what your talking about. The NGE ruined SWG, it Buried it. Everyone that played SWG like it was there life knows this. I mean seriously it's there posted all over the internet. Do some research and educate. Google or Wiki would be a great start for you.

you call him ignorant and dumb?

you liked swg,,that is your right, but the devs had the actual numbers

do you really think, they would do such a drastic thing, if it wasnt NECESSARY?

its easy for you to say "the game is doing fine", but if your paycheck was depending on it ,

you would prolly look at the actual budget first

or maybe you wouldnt

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

5/06/13 11:53:51 PM#69
Originally posted by Muke
Originally posted by Wizardry

Timing has and seems to always be as important as the qaulity of a game.If wqe look at another sci fi spac type game,EVE it does about 1/4 what SWTOR does but has more success.Why?Well Eve was out first.no competition for that market.Gamers tend to be afraid to let go,if they spent months,years building a player in a game,they are not easily letting go.So although SWTOR is a muich better game than Eve,they won't get the players becuase the market share was already scooped by Eve.

You sire, are not that smart.

You can't compare EVE to SWTOR.

You say SWTOR is much better then EVE....some stuff:

EVE has 1 server with 50k players on it at most times, SWTOR has server merges and peaking at 500-1000 tops

EVE is a sandbox, SWTOR is a bad themepark.

EVE is growing, SWTOR is dying

EVE is innovating, SWTOR is copying.

 

I Like Star Wars VERY much, but you comparing the best sandbox to the worst themepark is just raping the whole mmo genre and showing that you have actually no knowledge of these games.

so,,EVE is so unique, that it basically breaks the law of physics?

yes you can compare them, and you have to, since they are in the same business

when testing cars, some parameters are the same for all categories,,top speed, mileage, etc.

they use the same rules for a sports car, and a truck

 

  noncley

Novice Member

Joined: 1/16/12
Posts: 635

5/07/13 12:31:23 AM#70
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

You're right but for totally the wrong reasons.

The game was bleeding subs not because it was the most advanced, easy-to-play, hard-to-learn MMORPG ever launched but because it was launched half-finished and then SOE immediately stopped development work on it - no combat balancing, no bug fixing, no regular patches etc.

With WoW, Blizzard taught the world that a successful MMORPG is constantly being developed, corrected, adjusted and renewed.

  User Deleted
5/07/13 3:32:25 AM#71
Originally posted by doodphace

SWTOR ending up keeping around 500k subs

Proof? No? Tough luck

Irony is that SWTOR wasnt/isnt doing any better than SWG pre CU/NGE, in fact in relative numbers SWTOR failed on few orders of magnitude harder than SWG (investment/retention....)

And i dont even care for SWG, never did.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8630

I believe in life before death... So dont forget to enjoy it while you still can.

5/07/13 5:15:23 AM#72

Every player is different, and likes different things... For me there are other things important then the OP. Personally i think this is the most immersive story MMO ever.

 

So what would i add.

 

Replace the space combat with something fun..

Make your ships customisable and add trophies to the game that can be used to make your ship look like a home.

Character progress stops at max level, they need to add a good AA system that allows for more character differentation at max level and beyound

More stories and planets at max level, the strong point of this game is the class and player stories, add new chapters available for all players at max level. 

More content, personally i would love to see player generated content...  But this will probably never be done with the lousy hero engine..  But player created flashpoints could be awesome. 

A 3rd neutral fraction starting at the end of your class based story. You can either join a neutral faction or even switch sides.

more attention for the openworld PvP zones..  Give some PvP quests and goals to give people a reason to PvP in these zones.

more types of PvP instances.

Add new zones and planets with dynamic events... Maybe even add some to lower level zones.

Make combat more reactive,  add more skills that can only be used in certain situations..

 

 

 

you see, this would make the game a much better themepark game without trying to convert it in a totally new sandboxyer game

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1622

5/07/13 8:37:23 AM#73
Originally posted by noncley
Originally posted by doodphace
Originally posted by sethman75
Originally posted by baphamet

 I love how pepople on these forums completely forget thet SWG Pre NGE was bleeding subs at an alarming rate.

Yes, that is correct....your mecca of sandbox games was failing hard...NGE was a last ditch effort to save it. Granted, the NGE made the game a lot worse, but nothing can hide the fact that Pre NGE SWG was going downhill fast. If it came out today, its population would dwindle faster that SWTOR.

You're right but for totally the wrong reasons.

The game was bleeding subs not because it was the most advanced, easy-to-play, hard-to-learn MMORPG ever launched but because it was launched half-finished and then SOE immediately stopped development work on it - no combat balancing, no bug fixing, no regular patches etc.

With WoW, Blizzard taught the world that a successful MMORPG is constantly being developed, corrected, adjusted and renewed.

My entire point was that SWG pre CU/NGE was going down hill, I never gave a reason, so not sure how I had the wrong one.

You are absolutly correct though on why it was failing. I actually broke a 100$ mouse in anger (which was expensive for a mouse in 2004) while flying along in my speeder, then ending up in someone's house because the pop up was so bad....then had to wait for my tkt to be actioned by a GM before i could leave the dude's house...

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1622

5/07/13 5:53:36 PM#74
Originally posted by tintilinic
Originally posted by doodphace

SWTOR ending up keeping around 500k subs

Proof? No? Tough luck

Ask, and ye shall receive.

http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

And I quote..."And the number of subscriptions has stabilized at just under half a million"

These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

Tough luck indeed...

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4184

Playing Elder Scrolls Online and proving haters wrong one day at a time.

5/14/13 8:11:49 PM#75

Star Wars Galaxies failed. People left in masses which put the game on life support till they had no choice but to pull the plug. LOL

 Does anybody even care?

  GwapoJosh

Apprentice Member

Joined: 3/10/12
Posts: 1009

5/14/13 8:26:00 PM#76
Originally posted by doodphace
Originally posted by tintilinic
Originally posted by doodphace

SWTOR ending up keeping around 500k subs

Proof? No? Tough luck

Ask, and ye shall receive.

http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

And I quote..."And the number of subscriptions has stabilized at just under half a million"

These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

Tough luck indeed...

That's just pr talk.. The amount of subs could be 300,000 and they would still say just under half a million. They would give us a number if it was otherwise.

"You are all going to poop yourselves." BillMurphy

  netosampaio

Apprentice Member

Joined: 12/17/12
Posts: 17

5/14/13 9:31:41 PM#77
they need to review their free to play restrictions, i bought this game on launch, the lvling is awesome (loved the storytelling), but restrictions on the free to play version are ridiculous, look at TERA f2p, Rift now, Neverwinter, its disgusting to see things u see on SWTOR.
  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1730

I cannot fiddle but I can make a great state of a small city.

5/14/13 9:37:20 PM#78

What it really needs is to let me do anything that was possible in the original trilogy.

Less focus on raiding and more focus on exploration and illegal trading.

  superniceguy

Advanced Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

5/15/13 5:53:17 AM#79
Originally posted by doodphace
Originally posted by tintilinic
Originally posted by doodphace

SWTOR ending up keeping around 500k subs

Proof? No? Tough luck

Ask, and ye shall receive.

http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

And I quote..."And the number of subscriptions has stabilized at just under half a million"

These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

Tough luck indeed...

The thing that put people off SWG was the major changes, that removed stuff from the game ie CU and NGE - what you could do one day you could not do the next. With the NGE only happening months after the CU no one could trust the game again, and feared that there would be another change ripping the game apart, but in the end nothing like that happened again, and it mostly had updates and additions back again. By the time it closed it was well worth it, and I was more involved in the game than preCU or preNGE. I think if the NGE had not been done, I may have quit the game shortly after mastering Jedi. SWG kept getting updated with some great stuff after NGE.

That is what any MMO needs - features and content ADDED on to a game, and keep what is there

SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up. The legacy series of quests that came with the NGE, where you start on Tansarii and finished on Corellia and then Talus, is a basic version of the quest series with voice overs in SWTOR. NGE had 8 iconic professions + 1 Trader profession split into 4. SWTOR has 8 iconic professions with Trader built into all of them. SWG had heroics, city invasions, Restuss, GCW where SWTOR has Operations, Flashpoints and Warzones. Then SWTOR has nothing else really of SWG, just nothing else. Missing MMO space (if STO can have it better SWTOR should have done), no player housing / cities, no Beast Master / CH, no random terminal missions, no atmospheric flight, no player created content tool like chronicles

STO had little when It launched either, and could not wander around your ship, first they made it just your bridge, then opened up the rest of the ship, then added a player created tool, then added duty officers etc Cryptic never stood still and froze at the decline and cried "Woah is us, subs are falling, what do we do panic panic panic, can't think what to do, woah is us" like BW/'EA did. They got off their backsides and improved the game, even before going F2P, and they still are, and it will soon get an expansion next week. The same can be said for Rift and any other MMO.

SWTOR going F2P and server merges within 6-11 months just shows they had no 10 year plan and just gave up with the game. What brings players into a game AND keeps them is more content, more features and more updates, not server merges and F2P, and a cash shop that penalises players (even Creativer Director Bill Fisher of Rift thinks SWTOR F2P restrictions and xp reductions is penalising players "You can level up to sixty with no restrictions on your advancement - and no we are not jacking up the exp curve for free players or penalizing them")

SWTOR needs a reverse NGE, where it adds more stuff, and keeps existing players happy. That is what SWG got after NGE, and kept server merges at bay for over 3 years

  mrrshann618

Advanced Member

Joined: 4/25/12
Posts: 200

5/15/13 8:16:36 AM#80

 

All you haters keep spouting the came crap.

Someones opinion is that the game sucks, they say so in an interview. --- That's great I think their opinion is a load a crap as it is not my opinion. Strange how people can like/tolerate different things.

Originally posted by superniceguy

SWTOR is basically a more polished version of the NGE with less features, it is the NGE NGE'd but written from the ground up.

Why do people keep comparing SWG sandbox crud with a themepark game? They are two different games. They have two different target audiences. SWG (NGE) was a sandbox that added Themepark elements, SWG fanatics admit as such. So why, why, why can't all of you see, that you hated the themepark elements? Why oh why is it then that you come to SWTOR and bitch about a thempark game? when it blatantly is one.

 

Originally posted by GwapoJosh

That's just pr talk.. The amount of subs could be 300,000 and they would still say just under half a million. They would give us a number if it was otherwise.

And yours is just speculation, the amount of subs could be 499,999. You do not know the intricate workings of the actual deals or numbers. All haters do is come in the game and counter spin just as absurdly with the numbers. I can only surmise this is because their precious SWG failed horrible and is sitting 6 ft under. Someone stated elsewhere that SWG was still playable.. well why don't you all go back and play it then. Oh wait only private servers and pet projects. Sorry that isn't "playable" that is someone playing with themselves essentially.

 

Originally posted by doodphace
Originally posted by tintilinic
Originally posted by doodphace

SWTOR ending up keeping around 500k subs

Proof? No? Tough luck

Ask, and ye shall receive.

http://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-play

And I quote..."And the number of subscriptions has stabilized at just under half a million"

These numbers are from today....so basically, SWTOR stabilized at the sub numbers SWG had at its peak...The last thing SWTOR needs to help it grow is to copy SWG.

Tough luck indeed...

 This shows that the current and ACTIVE playerbase are happy with the current changes, at least for the time being. SWTOR ranks up there in the most often played MMO currently. Revenue is up, Who cares about subs, subs are a subset of revenue and a game can easily survive without subs.  However everyone seems to think that subs are a "measurement of success" rather than the overall numbers. Since all the haters are screaming that SWTOR failed because subs are falling, they put forth this PR to show that things are doing ok. But no matter what, people who hate EA will try to spin things against SWTOR.

I almost feel like going to other forums and acting like all the haters if I would feel like a total arse for doing so.

 

 

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