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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Reason why DFUW is becoming a success

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82 posts found
  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

5/01/13 2:29:56 PM#21
Originally posted by Badaboom

Yeah, I know the pop is not what it once was as I was there.  It may never reach the old numbers.  If AV can keep pace with updates though, I feel UW will keep up its momentum and keep growing.

I hope you are right Badaboom.

Despite my designation as a "skeptic/hater" by some here on mmorpg.com, I really do hope that DarkFall survives for its fans. DarkFall provides a niche MMO experience that is hard to find elsewhere.

My main beef has been with Tasos and to a lesser degree Aventurine.  I truly believe that in the hands of more competent devs/publisher that DarkFall would be (have been) a better experience for the fans.

 

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

5/01/13 2:32:01 PM#22
it wont be a success simple as that.

My 3D models
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  gchris7

Novice Member

Joined: 1/22/09
Posts: 78

5/01/13 2:40:45 PM#23


Originally posted by xzyax

Originally posted by Badaboom Yeah, I know the pop is not what it once was as I was there.  It may never reach the old numbers.  If AV can keep pace with updates though, I feel UW will keep up its momentum and keep growing.
I hope you are right Badaboom. Despite my designation as a "skeptic/hater" by some here on mmorpg.com, I really do hope that DarkFall survives for its fans. DarkFall provides a niche MMO experience that is hard to find elsewhere. My main beef has been with Tasos and to a lesser degree Aventurine.  I truly believe that in the hands of more competent devs/publisher that DarkFall would be (have been) a better experience for the fans.  

Well, im not so sure that another company would do a better job on a game like Darkfall. Wouldn't there be alternatives already if that was the case?
Everyone just goes for quick money grabs nowadays. They don't give a damn about that small % of gamers who like this type of games.

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1435

5/01/13 3:51:36 PM#24
This game is far from perfect, but my god is it a blast to watch everything progress especially this early in the game.  If handled properly, it Could be one of the best MMO's out there.  I've said that so many times, and usually let down so, im going to keep hoping this one doesn't end like the rest :D see yall on the battlefield.  

Played-Everything
Playing-WoW,FFXIV:ARR,AA
Want-WoD,WH40K:EC

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/01/13 3:55:14 PM#25
Originally posted by Mors.Magne

It's doing well, but it's the sort of game that needs to constantly evolve.

If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

In other words, more sand must constantly be added to the sand box.

And there needs to be a published plan of action, and plenty of debate / discussion with players. 

Communication and a sharing of visions is healthy.

They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game.

I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  gchris7

Novice Member

Joined: 1/22/09
Posts: 78

5/02/13 3:36:16 AM#26


Originally posted by MindTrigger

Originally posted by Mors.Magne It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.
They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game. I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).
 

And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest.
The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.

  User Deleted
5/02/13 3:41:54 AM#27
Originally posted by Mors.Magne

It's doing well, but it's the sort of game that needs to constantly evolve.

If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

In other words, more sand must constantly be added to the sand box.

And there needs to be a published plan of action, and plenty of debate / discussion with players. 

Communication and a sharing of visions is healthy.

Absolutely. This would be amazing.

 

I'm skeptical that AV has this in them, but I hope they do. 

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4538

i make art,
till someone dies.

Forum Terrorist

5/02/13 3:46:23 AM#28
Originally posted by xzyax
Originally posted by Badaboom
Originally posted by jmcdermottuk
Originally posted by Badaboom
Originally posted by jmcdermottuk

Not being a troll or trying to start a fight, but can you show the evidence that UW is becoming a success? I only ask because I've seen no numbers to indicate if it is, or if it's failing, or anything. I don't know that it is becoming anything atm but I'd be interested to see how well it's doing, if it really is.

Population is high.  What more do you need in terms of success?

Numbers. No offence but saying the pop is high is misleading. Is it shards or a single server? Is that pop high because it says so when you log in?

I'm more interested in how many units have been sold. Hard evidence rather than supposition.

As I said please don't take this as a troll, I'm genuinely interested. I've looked but I've found no numbers to base any conclusion on.

There is no instances in Darkfall and the global population is on two servers (EU & NA).  So people are actually out in the game world, not hiding in an instance.  I just made my way back to the mainland and went to the human starter area and there were hundreds of people running around. 

These are some clan numbers from the NA server:

April 17: 1606
April 18: 2479 + 54%
April 19: 2900 + 16%
April 20: 3226 + 11%
April 21: 3890 + 20%
April 22: 4121 + 6%
april 23: 4347 + 5.5%
april 24: 4480 + 3%
april 25: 4648 + 4%
april 26: 5017 + 8%
april 27: 5147 + 2.5%
april 28: 5408 + 5%
april 29: 5611 + 3.8%
april 30: 5754 + 2.5%
Largest Clan: Imperium 386 members
 

It is unknown how many unclanned people there are. 

Just as a point of reference Badaboom I found the old thread that I started back for DF1.  I kept weekly counts for both servers for awhile.  I stopped when I didn't think the numbers were reliable anymore.  Anyway... here is a link to that thread and you can look for yourself at the numbers.

http://www.mmorpg.com/discussion2.cfm/thread/259666/page/1

 

Not sure of the exact high-points, but from memory the EU server had well over 12k and NA server had well over 9k.

So, DF:UW is a ways off of those marks.  

Your numbers have been from 9 months into launch. Half of population was already gone.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Pie_Rat

Novice Member

Joined: 7/02/05
Posts: 261

5/02/13 3:57:15 AM#29
Originally posted by MindTrigger
Originally posted by Mors.Magne

It's doing well, but it's the sort of game that needs to constantly evolve.

If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

In other words, more sand must constantly be added to the sand box.

And there needs to be a published plan of action, and plenty of debate / discussion with players. 

Communication and a sharing of visions is healthy.

They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game.

I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).

 

MMOs need to specialize or they suck and go F2P. You already know this, stop being such a hypocrite. Also WTF is your agenda MindTrigger? I see you spewing out negativity and ignorant misinformation about the game, post after post. What's in it for you? If this had been the GW2 subforums, you'd have been temp banned a long time ago... They don't plan to add sand? WTF does that even mean? They don't plan to add PvE? Not true. They will be adding PvE dungeons (non instanced). More well rounded? As in adding raids and instanced battlegrounds? No, the game doesn't need that.

Currently playing: SWTOR.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4538

i make art,
till someone dies.

Forum Terrorist

5/02/13 4:04:35 AM#30
Originally posted by Pie_Rat
Originally posted by MindTrigger
Originally posted by Mors.Magne

It's doing well, but it's the sort of game that needs to constantly evolve.

If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

In other words, more sand must constantly be added to the sand box.

And there needs to be a published plan of action, and plenty of debate / discussion with players. 

Communication and a sharing of visions is healthy.

They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game.

I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).

 

MMOs need to specialize or they suck and go F2P. You already know this, stop being such a hypocrite. Also WTF is your agenda MindTrigger? I see you spewing out negativity and ignorant misinformation about the game, post after post. What's in it for you? If this had been the GW2 subforums, you'd have been temp banned a long time ago... They don't plan to add sand? WTF does that even mean? They don't plan to add PvE? Not true. They will be adding PvE dungeons (non instanced). More well rounded? As in adding raids and instanced battlegrounds? No, the game doesn't need that. Now I'm the one who's gonna get banned. GJ trolling bro. It worked.

 

You obviously don't know the promises of AV which turned out to be lies during the development of these "new" game.  Was it all bait and switch ?

Demigods for example ..where are thee ?

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  MikeJezZ

Apprentice Member

Joined: 7/08/04
Posts: 1198

Only in death, does duty end.

5/02/13 4:10:27 AM#31

I bought it but got tired of it real quick...

 

The animations, the UI and the lack of tutorial nailed it for me.

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4538

i make art,
till someone dies.

Forum Terrorist

5/02/13 6:06:06 AM#32
Originally posted by MikeJezZ

I bought it but got tired of it real quick...

 

The animations, the UI and the lack of tutorial nailed it for me.

 

All the wrong reasons... and still it reveals a lot ...

 

DF:UW aimed for better animations, better UI and better intoduction for newbies aka tutorials etc...

 

This just shows it was wasted effort and AV failed to priorize the important bits. Sandbox style content and flesh out Darkfall 1 ....

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

5/02/13 8:05:40 AM#33
Originally posted by gchris7

 


Originally posted by MindTrigger

Originally posted by Mors.Magne It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.
They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game. I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).
 

 

And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest.
The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.

The conclusion was from Tasos, and was in one of their official QA videos from early beta.  I'm not going to track it down for you, but you are welcome to think I am wrong.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1009

5/02/13 8:07:22 AM#34
Originally posted by -Zeno-

One word: Progression

You can see your progression and see others progression (prowess points).  In DF1.0 you could not see progress.  All you saw in DF1.0 was dirt in your face as you lay on the ground about to be ganked and no way to know if they were better or worse than you skill wise.

As someone with 15k prowess that regularly kills players with 30k or more porwess.  The new game is a godsend!

You hyave to give AV props this time around.  Sure they missed deadlines, but in the end they made it through a challenging beta, made fixes...communicated well...and the game is really good.  Banning exploiters and publicly naming them is great as well.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1009

5/02/13 8:14:22 AM#35
Originally posted by MindTrigger
Originally posted by gchris7

 


Originally posted by MindTrigger

Originally posted by Mors.Magne It's doing well, but it's the sort of game that needs to constantly evolve. If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing. In other words, more sand must constantly be added to the sand box. And there needs to be a published plan of action, and plenty of debate / discussion with players.  Communication and a sharing of visions is healthy.
They have no plans to do this whatsoever.  In fact, there is video online of Tasos saying as much.  They want this game to be PvP conquest only, and they don't plan to add more sand, more PvE or anything else ot make it a more well-rounded game. I wish they would, because the lack of things to do other than constant PvP is what turns me off (along with all the technical issues).
 

 

And how exactly did you come to the conclusion? Please link to posts that Tasos sais they only want this game to be a PvP conquest.
The upcoming patch will include Markets and Dungeons, so your statement that they are not planning to add anything else but PvP content, is already busted.

The conclusion was from Tasos, and was in one of their official QA videos from early beta.  I'm not going to track it down for you, but you are welcome to think I am wrong.

I'm a fanboy of DF...always have been.  That said, lets be blunt..DF is a pvp game all the way.  Any pver that just wants pve should stay away.  The dungeons...well, if you know anything about DF...they are not dungeons like in other games.  It'll take you about 2 minutes to run from one side of the dungeon to the other and there will be a few specific mobs in them witn a chest of some sort.  This isn't a knock...it's what DF is.  PVE in DF is pvp...that's how its intended and thats why I love the pve in this game..it's all pvp.  Now a conventional pver looking for new innovative pve and to be left alone...well, it's not here.  To me that's good...but lets not try to oversell the wrong crowd as it's truely a waste of their time.

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www.incognito-gaming.us
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  Uzik

Advanced Member

Joined: 2/12/04
Posts: 276

5/02/13 9:39:03 AM#36

DFUW is a PvP conquest game.

That being said, PvE, harvesting and crafting are the gears that make everything work.

Also, the PvE may not have the "depth" of a WoW raid, but it is far more engaging than a simple tab target game where you can basically PvE while asleep.  After playing DF all tab target games just seem like complete snore fests.  I mean, f your idea of PvE consists of hitting tab, then pressing 1,2,3,4,5 over and over again, why even bother?  Just get a macro to do that.

 

Furthermore, DFUW may not have the polycounts and smooth animations of other MMOs, but it has a very unique artistic style, varied terrain that can shape a battle, lighting and day/night cycles that actually impact combat, and a meticulously crafted INTERESTING world.

 

 

For all its faults there is NO other game out there like DFUW.  Sorry.

(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin

  User Deleted
5/02/13 9:47:14 AM#37

Wait two months before making any such predictions... until everyone is at the same level, it's a false metric to say the least.

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1368

5/02/13 9:54:09 AM#38
Originally posted by Badaboom
Originally posted by jmcdermottuk
Originally posted by Badaboom
Originally posted by jmcdermottuk

Not being a troll or trying to start a fight, but can you show the evidence that UW is becoming a success? I only ask because I've seen no numbers to indicate if it is, or if it's failing, or anything. I don't know that it is becoming anything atm but I'd be interested to see how well it's doing, if it really is.

Population is high.  What more do you need in terms of success?

Numbers. No offence but saying the pop is high is misleading. Is it shards or a single server? Is that pop high because it says so when you log in?

I'm more interested in how many units have been sold. Hard evidence rather than supposition.

As I said please don't take this as a troll, I'm genuinely interested. I've looked but I've found no numbers to base any conclusion on.

There is no instances in Darkfall and the global population is on two servers (EU & NA).  So people are actually out in the game world, not hiding in an instance.  I just made my way back to the mainland and went to the human starter area and there were hundreds of people running around. 

These are some clan numbers from the NA server:

April 17: 1606
April 18: 2479 + 54%
April 19: 2900 + 16%
April 20: 3226 + 11%
April 21: 3890 + 20%
April 22: 4121 + 6%
april 23: 4347 + 5.5%
april 24: 4480 + 3%
april 25: 4648 + 4%
april 26: 5017 + 8%
april 27: 5147 + 2.5%
april 28: 5408 + 5%
april 29: 5611 + 3.8%
april 30: 5754 + 2.5%
Largest Clan: Imperium 386 members
 

It is unknown how many unclanned people there are. 

All this proves is more players are joining clans...which lets face it will eventually be everyone but not yet, many solo players around still.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2366

5/02/13 9:55:15 AM#39
Originally posted by Uzik

DFUW is a PvP conquest game.

That being said, PvE, harvesting and crafting are the gears that make everything work.

Also, the PvE may not have the "depth" of a WoW raid, but it is far more engaging than a simple tab target game where you can basically PvE while asleep.  After playing DF all tab target games just seem like complete snore fests.  I mean, f your idea of PvE consists of hitting tab, then pressing 1,2,3,4,5 over and over again, why even bother?  Just get a macro to do that.

 

Furthermore, DFUW may not have the polycounts and smooth animations of other MMOs, but it has a very unique artistic style, varied terrain that can shape a battle, lighting and day/night cycles that actually impact combat, and a meticulously crafted INTERESTING world.

 

 

For all its faults there is NO other game out there like DFUW.  Sorry.

The biggest thing for me about the PVE is the risk of being jumped.  You crank up your sound and crane your ears trying to pick up on sounds that shouldn't be there.  Scanning around after every mob kill.  This simple thing elevates Darkfall over any game that does not offer a FFA full loot experience.  For me it makes the game worth playing.

The other night, I was solo'ing some kobalds to complete a feat.  My ears perk up, thinking I might have heard a mount.  I stop everything, nope, nothing.  I kill a few more mobs.  Was that a flutter of movement in the corner of my screen?  I start creeping around the camp, but don't hear any running.  Am I being stalked?  I enter the camp and enter into one of the huts, to be met with a sword in the face.  I was totally slaughtered.  Yes, I got my shit kicked in but I would not trade the moment of wondering if I'm being stalked for any other game experience.   Hell, that same night I was at a different spawn and was snuck up again by a skirmisher and made the bastard run away because I put up a good fight (Im a primalist).  He messaged me back saying, good job.

I say, good job AV.

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

5/02/13 9:57:16 AM#40
Originally posted by PWN_FACE
Originally posted by Mors.Magne

It's doing well, but it's the sort of game that needs to constantly evolve.

If the devs aim for a world like UO (obviously with DFUW's current graphics and atmosphere) it would be absolutely amazing.

In other words, more sand must constantly be added to the sand box.

And there needs to be a published plan of action, and plenty of debate / discussion with players. 

Communication and a sharing of visions is healthy.

Absolutely. This would be amazing.

 

I'm skeptical that AV has this in them, but I hope they do. 

  This is AV. They couldn't even communicate with their fans till the day of release that it was gonna have to be delayed (for 5 months in beta). Communication has never been one of Av's stronge points.. I think almost anyone thats been following the gme could come up with many points where AV screwed the pouch on communication.

   In the end AV's lack of communication (or misinformation and lies) combined with its players bases tendency to canabalize itself (see recent HoGG's article) will I believe have DFUW right back where DF1 was probabaly in even less then 2 years considering its already much smaller player base.

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