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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Official post - when questing in other faction's zones won't even be able to see other faction's players.

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277 posts found
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

 
OP  4/29/13 7:11:33 PM#1

Here is part of the interview that was released today with Matt Firor.  I'm not a pvp fan so I don't care about not being able to pvp in other zones, but not only will you not be able to pvp in other faction's zones, but you won't even be able to SEE the other faction when you are questing around at max level in THEIR zone?  What??

 

When playing through the other Alliances’ content at max level, will this experience be separated according to your original Alliance or will you be able to group with friends on the opposing faction?

When you are playing through “other Alliance” max-level content, you’ll be playing with characters like you: from your Alliance, who are all max-level. Every player you see will have come originally from your Alliance.

If you cannot play with the Alliance whose lands you are adventuring through, will this mean PvP in those zones or will the opposition faction players be out of phase?

No, you won’t see enemy players in any PvE area

 

Source:

 

http://www.zam.com/story.html?story=32287

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

4/29/13 7:14:00 PM#2

Well I'm back to wanting to skip this title altogether.  I always said "phasing" would be an issue for those seeking immersion.  Sure, if you can't PvP there's not much sense in seeing players from other factions, but how the HELL does making them not exist make up for it?

Stupid as fuck.  "Mega server" was just a lame buzzword all along.

  User Deleted
4/29/13 7:14:42 PM#3
Thats cool and I think its a good idea.  At least for my play style.
  User Deleted
4/29/13 7:19:24 PM#4
can't wait
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/29/13 7:19:41 PM#5

We already know this, that is why it didnt quell TES fan anger because it wasnt want they were wanting, just like 1st person didnt do it. Their attempt, and it WAS an attempt (even stated by them at PAX), failed. They missed the majority of their target audience with this IP by using the DaoC model of closed factions.

Quick, send in the same 4 people that will say the same things they always say even though Zenimax themselves address this worry publicly. They were not targetting the extremely low quantity of diehard DaoC players, they want the TES fanbase, and they dont understand why they are so upset. Sure sign of a future full of trouble for a game when the makers are that disconnected from reality.

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2179

4/29/13 7:25:24 PM#6
no desire to see a high level running around in my low or mid level zone from an other faction.  Seeing them do stupid emotes or jumping around acting the fool.
  User Deleted
4/29/13 7:25:47 PM#7
TES fans will have to wait for the next single player TES, which I will play as soon as it's out. The Skyrim co-op crowd is mad.
  dennis5

Novice Member

Joined: 2/16/13
Posts: 23

4/29/13 7:27:34 PM#8

This adds more suspense actually. Not knowing the enemy face to face, no communication. Why would you wanna play / group up with other alliance players? Should you have friends over there, well it happens. If you're so concerned about it then agree on playing the same alliance.

 

This is a 3 faction in war game. That's the plan. Were it otherwise sure.....but simple logic says No grouping with enemy alliance members, unless they are double agents and working for you :p

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2179

4/29/13 7:28:05 PM#9
If the game is quality then the TES crowd will not matter that much.  If the game is not...well the game will tank like it should then.
  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

4/29/13 7:39:50 PM#10
Originally posted by BaltoBro
TES fans will have to wait for the next single player TES, which I will play as soon as it's out. The Skyrim co-op crowd is mad.

I'm not even a big TES fan... I just don't like playing games where two thirds of the population is invisible and resides in some other dimension.

  simsalabim77

Novice Member

Joined: 4/27/13
Posts: 613

4/29/13 7:45:04 PM#11
Originally posted by Horusra
no desire to see a high level running around in my low or mid level zone from an other faction.  Seeing them do stupid emotes or jumping around acting the fool.

 

No worries about that. The people your level will do it instead. I think this is the dumbest "feature" I've heard of in an MMO in awhile. What's the point of it? I can't think of a single good reason for it. Anybody have any ideas about what this accomplishes?

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/29/13 7:47:14 PM#12
Originally posted by Horusra
If the game is quality then the TES crowd will not matter that much.  If the game is not...well the game will tank like it should then.

You dont know much about corporations using popular IPs do you...or what happens when it fails to bring in massive amounts of money...by not targetting the people that made the IP popular, they are not only hurting the games future with a swift firing of development staff, but also a cut in monitary support...and then there is the damage to the IP itself when those that get burned buying a game they think is another TES game, then end up NOT buying the next actual TES game.

They should have just made this Dark Age of blahblah and left the TES IP alone...but we all know why they didnt do that, nobody would care about the game without the name thats on it right now. Even CU is having massive issues drumming up money, baring getting over 10k people interested in it.

Its a poor base game design, really poor for this IP.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4089

4/29/13 7:53:00 PM#13
the devs are a bunch of retards
  pantheron

Apprentice Member

Joined: 1/13/08
Posts: 173

4/29/13 7:55:06 PM#14
ive seen so few people happy about this game, I wonder how its going to succeed. not just here. nowhere look do i see that many people happy/excited for this game. maybe its just me and who I'm around/where I frequent. I hear like 1 to 3 vocal defenders of the game, and more often than not a bunch of people not happy about its direction. this is in real life as well. 

I play MMOs for the Forum PVP

  PAL-18

Advanced Member

Joined: 4/14/13
Posts: 721

4/29/13 8:35:44 PM#15
Originally posted by Margulis

Here is part of the interview that was released today with Matt Firor.  I'm not a pvp fan so I don't care about not being able to pvp in other zones, but not only will you not be able to pvp in other faction's zones, but you won't even being able to SEE the other faction when you are questing around at max level in THEIR zone?  What??

 

When playing through the other Alliances’ content at max level, will this experience be separated according to your original Alliance or will you be able to group with friends on the opposing faction?

When you are playing through “other Alliance” max-level content, you’ll be playing with characters like you: from your Alliance, who are all max-level. Every player you see will have come originally from your Alliance.

If you cannot play with the Alliance whose lands you are adventuring through, will this mean PvP in those zones or will the opposition faction players be out of phase?

No, you won’t see enemy players in any PvE area

 

Source:

 

http://www.zam.com/story.html?story=32287

So like WoW PvE server without horde,makes me wonder ,there wont be enemy faction NPCs either ?

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17085

4/29/13 8:50:36 PM#16

I believe we already knew this from earlier info.

This isnt' a surprise.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10535

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/29/13 9:22:48 PM#17


Originally posted by Sovrath
I believe we already knew this from earlier info.

This isnt' a surprise.




It's a surprise to me. It's interesting though, a different approach than other games. I don't know if it's better or worse, but it's definitely different.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  dennis5

Novice Member

Joined: 2/16/13
Posts: 23

4/29/13 9:41:58 PM#18
Originally posted by JasonJ
Originally posted by Horusra
If the game is quality then the TES crowd will not matter that much.  If the game is not...well the game will tank like it should then.

You dont know much about corporations using popular IPs do you...or what happens when it fails to bring in massive amounts of money...by not targetting the people that made the IP popular, they are not only hurting the games future with a swift firing of development staff, but also a cut in monitary support...and then there is the damage to the IP itself when those that get burned buying a game they think is another TES game, then end up NOT buying the next actual TES game.

They should have just made this Dark Age of blahblah and left the TES IP alone...but we all know why they didnt do that, nobody would care about the game without the name thats on it right now. Even CU is having massive issues drumming up money, baring getting over 10k people interested in it.

Its a poor base game design, really poor for this IP.

I agree in part, they seem to advertise the PVP area too much of a Dark Age of Camelot design, but i think it won't even come close to that. We 'll see.

It's apparent how they twisted some of the lore just to form Alliances of 3 factions. Their intention is to attract both  the Pve'ers and the PVP'ers. Hm... sounds familiar doesn't it?

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/29/13 9:46:47 PM#19
Originally posted by dennis5

I agree in part, they seem to advertise the PVP area too much of a Dark Age of Camelot design, but i think it won't even come close to that. We 'll see.

It's apparent how they twisted some of the lore just to form Alliances of 3 factions. Their intention is to attract both  the Pve'ers and the PVP'ers. Hm... sounds familiar doesn't it?

Actually the twisting wasnt to create three factions (easily done by making the 4th not playable), it was the twisting to make it so the three factions were an actual threat and then twist it so those three only attack the 4th when in fact, they fought each other even more than fighting the 4th.

Never would have needed to do that if they werent basing the game on DaoCs limited and binding model.

  jacktors

Hard Core Member

Joined: 10/16/11
Posts: 138

4/29/13 9:52:42 PM#20

It certainly takes away from those gamers who are looking to immerse themselves into this game.  As a player who is from one faction to go into an "enemy" faction land and quest, all of a sudden, we are friendly with the NPC's of the land? Then we take a trip to Cyrodil and fight those same faction players? 

I think that the game designers are trying to appeal to as many gamers as possible, but they are starting to alienate alot of people instead. I dont understand why they have to do all this stupidity.  Just add a pvp switch to every game character. And let this switch activate after a certain higher level . So those that want to run around  Tamriel pvping with each other, can do so.  And those that do not care for it, can just stay neutral. 

This is not rocket science.  

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