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General Discussion  » Castle Sieges are now live

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41 posts found
  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/29/13 7:12:38 PM#21
Originally posted by CyclopsSlayer
Originally posted by coretex666
Originally posted by LlexX
Originally posted by Comaf
Originally posted by Kumapon

This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


- The sieges have timers that open once a week (on Saturday night).


- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

Here is a video that shows the Emperor's gear and the Fire Horse :

http://youtu.be/hv8tvQiI8c4


Here are some teasers from yesterdays siege :

http://youtu.be/HjiCU7cc6XM

http://youtu.be/5IMps0JvvrY

On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

 

No variation in races? lol, go get bigger glasses! Also costumes were just introduced in the game, in time there will be much more difference in dressing than whats now.

No variation in classes? obvious trolling!

No RPG in AA? lol, go read some infos about the game, it has the most RPG elements from todays MMO games.

Anime? lol, Scarlet Blade, Flyff, etc are the anime games, AA not even close.

Asian grinder? getting tired of these asian racist claims, also its not a grindfest, seems you were lazy to read about the game and you are judging a game by "Asian=must be a grinder game".

bye

I was also kind of surprised by this.

AA is by far the closest thing to what I would call MMORPG from AAA MMO games released in last 5 years.

But then again, he is one of the "asian grinder" crowd...

 

 Notice he also refers to  "On paper" which indicates he is so underinformed that he is unaware it is in release, there are hundreds ( I may be wrong and it has reached thousands now) of videos of actual gameplay, non-Koreans playing... etc...

...He's mad bro, what else can you say.  Everyone is entitled to their opinions, but like you said they really should be informed before they state it =/

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6563

Perhaps tomorrow will be better.

4/29/13 7:14:21 PM#22

To be honest ,i don't like sloppy pvp ,i prefer a few versus a few ,which is why i loved Arena type pvp.Also there is no terrain advantage,if it was a real castle seige,i would be holed up inside and using ranged weapons.It reminds way too much of Lineage 2 castle sieges,did not like them at all.

You need to go the whole nine yards,allow the creativity of elaborate castles,animations to show them being damaged,example "destructive surfaces".They need insides with objects and buildings inside as well and various combat structures,turrets ect ect.

That really is just a bunch of players going out in the open and spamming,nothing i would call fun or exciting.Even Raids which i don't like are more organized,you have a definite game plan.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1033

"" "" "" ""

4/30/13 11:27:17 AM#23
Originally posted by Wizardry

To be honest ,i don't like sloppy pvp ,i prefer a few versus a few ,which is why i loved Arena type pvp.Also there is no terrain advantage,if it was a real castle seige,i would be holed up inside and using ranged weapons.It reminds way too much of Lineage 2 castle sieges,did not like them at all.

You need to go the whole nine yards,allow the creativity of elaborate castles,animations to show them being damaged,example "destructive surfaces".They need insides with objects and buildings inside as well and various combat structures,turrets ect ect.

That really is just a bunch of players going out in the open and spamming,nothing i would call fun or exciting.Even Raids which i don't like are more organized,you have a definite game plan.

Different strokes for different folks I guess. I loved the siege battles in L2. I agree with animation showing "destructive surfaces" that would be cool. For me L2 sieges were a form of controlled chaos having that many people going all out for PvP. It was more about the prep and an overall strategy then a point by point second by second strategy. If I was into that I would get my fix playing many of the other games with battleground/arena style PvP you seem to enjoy. Luckily for you, you have plenty of options for that style but there are very few with the gigantic L2 and hopefully AA style PvP.

  Juaks

Novice Member

Joined: 10/09/04
Posts: 275

5/02/13 8:09:24 PM#24
Originally posted by JimmyYO
The game has cars in it. Wait for Black Desert.

 

Whats wrong with steam punk? Black desert does look promising but we still dont know if that game is gonna make it to the west. So if you are gonna wait for BD take a seat. Its gonna take at least 2 years.
  Jockan

Advanced Member

Joined: 9/03/08
Posts: 4083

5/29/13 10:28:18 AM#25
Really good to see some form of territory control.

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 842

5/29/13 6:40:12 PM#26
Originally posted by Comaf
Originally posted by Kumapon

This weekend marked the start of the castle sieges going live on the regular servers. Here are some updates to the siege system.


- The sieges have timers that open once a week (on Saturday night).


- Once a siege goes live only the attacking and defending guild can participate. A invisible wall goes up around the siege area. Other players can watch, but if your not in the siege, and you enter the inside the wall you will be ported to the nearest bind point.


- The siege starts off as 70 vs 70. The defending guild can hire up to 30 mercenary real players to help with the defence.


- If the defending guild starts bringing in mercenaries, then after 20 mins into the battle the attacking guild can start brining in reinforcements from real players to help with the offence, up to 30 players. So the battle ends up as 100 vs 100, if enough players participate.


- If the attacking guild wins they can then lay claim to the land and can destroy anything on their new property to rebuild.


- If a guild successfully defends their land, they get special coins called "Coins of the Lord". They can use the coins to buy guild perks, and the leader can buy the "Emperor's gear" and a cool Fire horse mount. They also get double the taxes on their lands and resources. (This is put in place to make defending lands an incentive)

Here is a video that shows the Emperor's gear and the Fire Horse :

http://youtu.be/hv8tvQiI8c4


Here are some teasers from yesterdays siege :

http://youtu.be/HjiCU7cc6XM

http://youtu.be/5IMps0JvvrY

On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

No variation in race and class because it's not an mmo RPG rather, it's an mmo VG (video game) - but meh, I'm not gonna be critical of an overseas Asian grinder that wants something more in depth if even this is a first step, it's a good step. :)

 

Troll somewhere else please. This is such a dumb post. Nothing in you post has any merit or facts. just your own bias perceptions.

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 842

5/29/13 6:40:49 PM#27
Originally posted by JimmyYO
The game has cars in it. Wait for Black Desert.

goodbye

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 541

 
OP  5/29/13 7:38:37 PM#28


Originally posted by xAPOCx

Originally posted by JimmyYO The game has cars in it. Wait for Black Desert.
goodbye


I guess I must be utterly rabid about the game because I can't stop playing the game and I still think it has potential to be what we all want it to be. I also was personally was taken aback a bit when the car was introduced, but it does fit into the technological scheme of things and we've all been complaining that we want something new. So at the end of the day, it's a game that isn't the same copy/paste/WoW drivel that the market keeps pumping out. I guess us losers will just have to enjoy AA all by ourselves...

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 541

 
OP  5/29/13 7:58:46 PM#29


Originally posted by Mannish
Really good to see some form of territory control.


The Third continent to the North is kinda like Nul-sec from Eve online. You claim land and then you can build your towns/cities.


Guild claiming their first piece of land

http://youtu.be/8-Ltx2Fmw28

The huge sword is vulnerable during a siege. If the Sword is destroyed during a siege then the guild who destroyed it will claim the territory to that land.

So guilds build up big walls around the sword to protect it. Most guilds also build towns/cities inside the castle walls as well, making it their home base.

Same guild building their Guild Hall inside the castle walls, that they also built

http://youtu.be/H2R5VQq18AU

Other guilds can declare war on you and try and siege your lands.If the defensive guild wins, nobody can attack attack them for the next 4 days (peace phase).If the attacking guilds wins, than they can demolish all the buildings from the losing guild and start to re-build the new territory that they have just won.


Siege warfare videos

http://youtu.be/Z_l5CnDfYuA

http://youtu.be/WvLFr-vgxkU

http://youtu.be/y9fHzXHPWJs

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2189

5/29/13 9:50:36 PM#30
Originally posted by Comaf

On paper seems kind of cool.  Saw the vids though and it's definitely the Korean version of seige warfare.  Lots of anime' same looking classes and races fighitng each other with lots of snazzy overdone special effects. 

 What exactly do you mean by this, are overdone effects somehow only in Korean games or something, didn't the apparent saviour of MMOs in the West release with beyond over the top cheesy effects...what was that game called again... GW something, not quite sure.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1016

6/01/13 4:33:57 PM#31
Was rather upset to see instance sieged warfare...basically makes it a bg...not for me, with the quality tab target system at that...nice...

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  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/02/13 11:05:29 AM#32
Originally posted by SirBalin
Was rather upset to see instance sieged warfare...basically makes it a bg...not for me, with the quality tab target system at that...nice...

There is a reasons for this bro, might want to read up!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 541

 
OP  6/06/13 2:27:36 AM#33


Originally posted by SirBalin
Was rather upset to see instance sieged warfare...basically makes it a bg...not for me, with the quality tab target system at that...nice...


It's not so much instanced, anyone can watch and check out the siege going on. It's just that when a siege is declared an 250m square meter invisible wall goes around the castle, and only the attacking 100 player and defending 100 player guild can participate. This way you can't win with having a huge zerg guild.

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4540

i make art,
till someone dies.

Forum Terrorist

6/06/13 8:15:21 AM#34
Originally posted by Kumapon

 


Originally posted by SirBalin
Was rather upset to see instance sieged warfare...basically makes it a bg...not for me, with the quality tab target system at that...nice...

 


It's not so much instanced, anyone can watch and check out the siege going on. It's just that when a siege is declared an 250m square meter invisible wall goes around the castle, and only the attacking 100 player and defending 100 player guild can participate. This way you can't win with having a huge zerg guild.

This had me worried too about Archage but the way you describe it the siege takes place in the open world  for everyone to at least see what's going on and just limits the amount of fighters.

Its a ok compromise for me, the red line would be crossed if you have to enter some "siege map" instance for me to say no thanks.

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  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4070

6/06/13 8:18:35 AM#35
its a big shame its instanced and on a pretty small scale..

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  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1438

6/06/13 1:05:22 PM#36
Originally posted by Caldrin
its a big shame its instanced and on a pretty small scale..

Pretty small scale? Which game again got bigger fights as 100 vs 100? (and without lagging to hell, to be unplayable after all)

Shadowbane, Eve? And sometimes, but not really often beside of relic raids DAoC and maybe Lineage 2. Anyone else? So it is clearly exaggerated to call it pretty small scale.

I have to wonder, why no one cries that you have to have a huge clan(100 active members every week, so we talk about clans with  a few hundred members) to even can participate in the territorial warfare at the northern continent and own a castle and town, there.

And it is not really instanced, it is locked. Difference? It is in the open world, you can see it(the battle) from outside, and there is just one siege. Instances would be if you have multiply and separated from the world(can't watch the battle). It is essentially the system from Lineage 2, which wasn't the worst Castle Siege system, and is well proofed over time.

Would i personally opt in for another version of castle siege? Most probably, but to be honest i don't know which one.

Edit: I cant remember one castle siege in DAoC with 100 players on each side without lagging to hell. You got something like that more or less just at relic raids, and it was in most(all) cases a slide show.

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/06/13 6:30:55 PM#37
Originally posted by Apraxis
Originally posted by Caldrin
its a big shame its instanced and on a pretty small scale..

Pretty small scale? Which game again got bigger fights as 100 vs 100? (and without lagging to hell, to be unplayable after all)

Shadowbane, Eve? And sometimes, but not really often beside of relic raids DAoC and maybe Lineage 2. Anyone else? So it is clearly exaggerated to call it pretty small scale.

I have to wonder, why no one cries that you have to have a huge clan(100 active members every week, so we talk about clans with  a few hundred members) to even can participate in the territorial warfare at the northern continent and own a castle and town, there.

And it is not really instanced, it is locked. Difference? It is in the open world, you can see it(the battle) from outside, and there is just one siege. Instances would be if you have multiply and separated from the world(can't watch the battle). It is essentially the system from Lineage 2, which wasn't the worst Castle Siege system, and is well proofed over time.

Would i personally opt in for another version of castle siege? Most probably, but to be honest i don't know which one.

Edit: I cant remember one castle siege in DAoC with 100 players on each side without lagging to hell. You got something like that more or less just at relic raids, and it was in most(all) cases a slide show.

.....I guess this OP thinks PvP in hundreds is small scale.  Or not informed at much.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1534

6/06/13 6:33:37 PM#38
Originally posted by JuggernaughtMan
Originally posted by JimmyYO
The game has cars in it. Wait for Black Desert.

LOL.

medieval warriors and cars.....reminds me of Monty Python and the Holy Grail...but that was funny.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 541

 
OP  6/06/13 8:36:47 PM#39

Someone was asking me if you could destroy the buildings that players have built. Well here is a video of a guild destroying a player built city to the ground.

http://youtu.be/Cx2Uxp7P3VY

  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

6/07/13 1:49:27 AM#40
Originally posted by Kumapon

Someone was asking me if you could destroy the buildings that players have built. Well here is a video of a guild destroying a player built city to the ground.

http://youtu.be/Cx2Uxp7P3VY

That can be done when a guild wins a siege and takes over the territory, they are allowed to destroy the whole castle to build up their own. Otherwise destroying other players house is not allowed.

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