Trending Games | Skyforge | Elder Scrolls Online | World of Warcraft | Firefall

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,024,512 Users Online:0
Games:842  Posts:6,480,788
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Becoming a Designer - Part Two

3 Pages 1 2 3 » Search
57 posts found

Associate Editor - News Manager

Joined: 6/28/10
Posts: 16259

OP  4/28/13 4:36:11 PM#1

In the second part of Becoming a Designer, Matt Miller talks more about what aspiring developers need to do to make their dreams come true. Read on and then offer your ideas in the comments.

A couple people asked in the comments about the time restriction. I’ve seen design tests at other companies that are rigidly timed, with websites that track the minute you download the test to the minute you submit it. We didn’t do that at Paragon. We simply asked the candidate when they felt they would have enough time to devote to the test, and scheduled email delivery of the test to that time period. They would then complete the test and return it. When the HR department delivered the test for “grading” (not a real thing), we were told how long the applicant had the test for.

Read more Matt Miller: Becoming a Designer - Part Two.

Associate Editor:
Follow me on Twitter: @MMORPGMom

  User Deleted
4/29/13 12:24:20 PM#2
And that factors in probability, you can pick that up in a math statistics course, my point .... drum roll please..... do your math homework kids and you can become a video game designer.

Novice Member

Joined: 9/18/10
Posts: 122

4/29/13 12:27:29 PM#3
B-but... I never did my math homework. Guess ill stick to playing them games instead.

Novice Member

Joined: 1/23/13
Posts: 45

4/29/13 12:32:07 PM#4

Here's my shot it:

1. Average damage is 100, assuming the target lives to see all 5 ticks (with no hit point info, I think we have to assume target has more than 100hit points and I will assume this from now on).

2. Average is 50 + 5(0.5)10 = 75

3. Average is 50x0.5 + 60x(0.52) + 70x(0.53) + 80x(0.54) + 90x(0.55) + 100x(0.56) = 58.1

That's what I get anyway.  It took me like 15 min to do that and I screwed it up at least once.  I know I screwed it up at least once because the first way I did it was different, and then I changed it.  It's entirely possible that both my first approach and this one are wrong, but I feel better about this one.



"Well sure, the FrinkiacVII looks impressive - DON'T TOUCH IT - but I predict that within 100 years computers will be TWICE as powerful, ten THOUSAND times larger, and so expensive that only the five richest kings of Europe will own them." -Prof. Frink


Novice Member

Joined: 1/23/13
Posts: 45

4/29/13 12:33:08 PM#5
Wait, was I supposed to do that with or without Enhancement Diversification? ;)
/em holdtorch

"Well sure, the FrinkiacVII looks impressive - DON'T TOUCH IT - but I predict that within 100 years computers will be TWICE as powerful, ten THOUSAND times larger, and so expensive that only the five richest kings of Europe will own them." -Prof. Frink


Hard Core Member

Joined: 3/07/13
Posts: 526

4/29/13 12:56:26 PM#6



50+5+2.5+1.25+0.625+0.3125= rounded to 60


Novice Member

Joined: 12/10/08
Posts: 3109

4/29/13 1:03:56 PM#7

I would have said "just under 60" for the last one, then asked if they needed more precision.

( the average number of ticks would be 1/2 + 1/4 + 1/8 + ... which converges to 1, so if there were an infinite number of ticks it would be 60, maxing out at 5 ticks would be a little less than that; since there aren't a lot of situations where you'd need an exact answer, so I'd start with the ballpark figure in a conversational interview and only break out the calculator only if a more exact answer was requested )


Novice Member

Joined: 12/10/08
Posts: 3109

4/29/13 1:11:21 PM#8
( alas, my social anxieties always trip me up when getting the pressure-test question from people I don't already know; my ability to answer these sorts of questions on the fly changes dramatically after a few weeks of knowing the people I'm talking to ... unfortunately, one just doesn't have that luxury in an interview )


Joined: 12/11/08
Posts: 14684

4/29/13 1:22:30 PM#9

On the math question, it depends on when the mob dies.  For example, if the initial 50 damage kills it, then the attack does 50 damage in total, as the later ticks will never happen.

Assuming the mob survives to take all of the damage, parts (1) and (2) are trivial, so I'll ignore them.

For part (3), the answer is clearly 50 + 10 * (expected number of damage ticks that occur).  So the real question is computing that expected number of damage ticks.

The probability that tick i occurs is 2^(-i).  By a well known series,

$$\sum_{i=1}^{\infty} 2^{-i} = 1.$$

If there are n ticks possible, then we only want the first n terms from this series.  But the series can also break down as:

$$\sum_{i=1}^{\infty} 2^{-i} = \sum_{i=1}^{n} 2^{-i} + \sum_{i=n+1}^{\infty} 2^{-i}$$

from which

$$\sum_{i=1}^{n} 2^{-i} = \sum_{i=1}^{\infty} 2^{-i} - \sum_{i=n+1}^{\infty} 2^{-i}$$

$$= \sum_{i=1}^{\infty} 2^{-i} - 2^{-n} \sum_{i=1}^{\infty} 2^{-i}$$

$$= 1 - 2^{-n}$$.

So if the mob has h health and does not heal or take damage from other attacks, we let

$$n = \min\{ \max\{0, \lceil {h - 50 \over 10} \rceil \}, 5 \},$$

which caps the number of ticks at whichever is less of 5 or the number it would take to kill the mob.  Then the expected value of damage that the mob takes is $60 - 10 * 2^{-n}$.


Novice Member

Joined: 1/23/13
Posts: 45

4/29/13 1:24:21 PM#10

My initial answer was wrong for part 3.  It should be:

Average is 50x0.5 + 60x(0.52) + 70x(0.53) + 80x(0.54) + 90x(0.55) + 100x(0.55) = 59.68

If the tick that does the 10 points that get you to 90 hits, you get a swing at another tick, if that last tick misses, you still did 90 points, and if it hits, you did 100 and stopped.  My weighted average failed to take that into account the first time.  Sorry about that.

Doing the math, you get caught up in exponents and sums and indices,etc.  I had to visualize it by drawing a numberline and breaking it up into chunks to get it right.  If you didn't account for/use the whole number line, you did it wrong, or such was my thinking anyway.  My original post assumed there was a 6th coin flip (and what's worse, if you failed it, my original math assumed that you did a total of 0 damage for missing the 6th flip, which would have been a disaster had there been fewer flips in the first place).

Probability and statistics questions are always harder than you think.  I TOTALLY won a goat that first time.  Thanks Monty -- er, I mean Matt.


"Well sure, the FrinkiacVII looks impressive - DON'T TOUCH IT - but I predict that within 100 years computers will be TWICE as powerful, ten THOUSAND times larger, and so expensive that only the five richest kings of Europe will own them." -Prof. Frink


Spotlight Poster

Joined: 3/31/09
Posts: 2437

4/29/13 1:42:59 PM#11
I probably would have failed the last question were it a phone interview. But I could explain that the average would be a continuingly decreasing average between the 75 and 50.
  User Deleted
4/29/13 2:00:06 PM#12
Yeah but .....the armor reduced the damage done. ... Booyah!!!!!! Better rework your equations oh and the mob was also 2 levels higher, and had a racial that reduces nature damage and ............ waaaaaahhhhh bangs head off desk smash smash smash ( blood covers pc screen brain matter flings across room )


Joined: 12/11/08
Posts: 14684

4/29/13 5:54:05 PM#13
Originally posted by KingofHartz
Yeah but .....the armor reduced the damage done. ... Booyah!!!!!! Better rework your equations oh and the mob was also 2 levels higher, and had a racial that reduces nature damage and ............ waaaaaahhhhh bangs head off desk smash smash smash ( blood covers pc screen brain matter flings across room )

I'd hope that the damage numbers were after accounting for such effects.


Novice Member

Joined: 11/09/12
Posts: 40

4/29/13 6:09:53 PM#14
Math is nice, having got an 800 on the SAT and discussing complex physics equations with a fine woman being my preferred method of pre-intercourse foreplay I'd know, but things like this aren't going to make or break a new game anyways.  The idea about creating a world from a list of items is closer but I think the main problem with the 'industry' is that games have gone from the dreams of talented few to the product of a company, and with all that is required to create a quality game these days, it's necessary, and creates the catch-22.  Companies create games that appeal to the lowest common denominator, whether DF:UW or WoW, and the age of smart and challenging games created by MIT students in their garage is gone.  Big companies don't have the balls to create something challenging, hard, rewarding and complex, and it seems nobody but big companies is capable of pulling off the quality product MMO, with Eve perhaps being the last exception although one could go into its many, many flaws as well.  In any case, as the gaming industry has shifted from the dream of creating an RP world to pumping out the next Madden 14, quality, innovative, diverse games have been lost.  Hopefully some good ones will be released soon but it is looking doubtful.

Apprentice Member

Joined: 7/31/06
Posts: 2115

4/29/13 8:55:45 PM#15

design.  Knowing what will be fun, gratifying, immersive, engaging.  It's one of the paradigms of the "promote to incompetence" phenomenon in business.  Usually even when people are promoted for doing a good job in one area, the next one up is at least related to what they used to do.  Game design is an amalgam of creative thought, formulas, and intuition that only certain people possess.  Qualities that aren't usually learned through education or even experience in the field, but through introspection and philosophical dialogue. 


We have good games coming out all the time, but look at all the mmo failures.  It's because people doing design simply don't possess the right qualities, people who do possess them would be considered as line-jumping, or undeserving, or not having paid their dues, because those people don't do programming or asset modeling, and they don't have BAs in finance or business management.


Advanced Member

Joined: 10/26/09
Posts: 6

4/29/13 10:28:36 PM#16

1: 100

2: 75

3: The first 50 points of damage is always going to happen.... so just move on to the ticks of damage to figure this out.  The 1st tick does an average of 5 points of damage, because it does either 0 points of damage or 10 points of damage [(10 + 0) / 2 = 5].  That 1st tick averages to 5, because it ALWAYS gets a chance to occur.  The 2nd tick of damage averages out to 3.333, because it has three different "states".  It could do 0 damage in the case where the 1st tick doesn't even happen, 0 damage because it got a chance to occur yet failed its own 50% chance, and finally a state where it does apply 10 damage.  So the average there is [(10 + 0 + 0) / 3 = 3.333].  For each tick after that, you just add on another "state" that could occur and divide from 10 to find the average damage that tick applies to the total.

50 + 5 + 3.333 + 2.5 + 2 + 1.667 = 64.5

Does that make sense at all?


Aion Correspondent

Joined: 8/07/09
Posts: 19

4/29/13 10:53:21 PM#17

The first two are pretty easy.  1. is 100 and 2. is 75.  3 is tricky.  Is tick has a 50% chance of occuring, so each subsequent tick is half as likely to occur as the previous one.  So 50% > 25% > 12.5% > 6.25 > 3.125.  Luckily, it's easy to count from there since we're working with an easy number (10).  So simply multiply the % chance of that tick of occuring with 10 to get the average damage of that tick.


So, in the end, 3. comes out to 59.6875, which could be safely rounded to either 60, 59.7, or 59.69 depending on how accurate you wanted to be.  I find it a bit interesting that the average damage added beyond the first two ticks amounts to so little.


I'm not sure I could have figured this out in the middle of a phone interview.  I'm not entirely sure I'm correct either, but I'm confident in the answer.  You'll give us the correct answer in your next article, won't you?


Apprentice Member

Joined: 4/29/13
Posts: 4

4/29/13 10:53:56 PM#18

1. 100 (assuming no other factors)

2. 75 (ditto)

3. Hoo boy. I figure I did this the hard way and made a copy+pasted array in Excel to generate the results 1323 times; with an average that hovered around 59-60 (truncated to the nearest whole number for the final average). I'm sure there are more mathematically elegant ways to accomplish what I did; I just did what I knew would work.

Prior disclaimers apply to this too.

Edit: extended excel model out to 15,876 rolls, for an average of 59.73419.


Another (simpler) way of doing it:

base damage add dmg chance total dmg
50 0 50% 50
50 10 25% 60
50 20 12.5% 70
50 30 6.25% 80
50 40 3.125% 90
50 50 3.125%









Then you use a weighted average to get a result of 59.688.


Novice Member

Joined: 12/10/08
Posts: 3109

4/29/13 11:59:31 PM#19
Originally posted by Battlesnake

The 2nd tick of damage averages out to 3.333, because it has three different "states".  It could do 0 damage in the case where the 1st tick doesn't even happen, 0 damage because it got a chance to occur yet failed its own 50% chance, and finally a state where it does apply 10 damage.  So the average there is [(10 + 0 + 0) / 3 = 3.333]. 

The problem with your reasoning is that the three states ( 0, 10/0, 10/10 ) are not all equally likely: no damage on the first tick happens happens half the time, 10/0 and 10/10 split the other half of the possibilities (making the average damage 2.5 rather than 3.333)


The average damage on each tick is half of what it was on the previous tick (think of the previous tick as just being a coin flip as to whether or not to proceed).


( I feel that the mechanic in question 3 is more natural to think of in terms of "what is the average number of ticks until damage stops" because the limit of 5 ticks, although in the same pattern as previous two questions, is just an artifical limitation in this mechanic - adding that 5-tick limit is actually more coding than simply having a "50% chance of expiring each tick" )


Hard Core Member

Joined: 3/19/10
Posts: 31

4/30/13 5:17:22 AM#20

If a power does 50 Points of damage, followed by 5 “ticks” of 10 points of damage, what is the average damage the power deals?

Since you're saying "Average" and not "Average per tick" or anything, I would ofc say 50+5*10 = 100 damage per power cast.

If a power does 50 Points of damage, followed by 5 “ticks” of 10 points of damage, but each tick only has a 50% chance of applying damage, what is the average damage the power deals?
50+0.5(5*10) = 50+25 = 75  Since its 50% chance, its 0.5 the normal dmg on avg.

If a power does 50 Points of damage, followed by 5 “ticks” of 10 points of damage, but each tick only has a 50% chance of applying damage, and if it fails to apply damage no further ticks occur, what is the average damage the power deals?

50+ 0.5*10 + 0.25*10 + 0.125*10 + 0.0625 * 10 + 0,03125 * 10 = 50+5+2,5+1,25+0,625+0,3125 = 59,6875 dmg. 


I want to become a game designer myself and reading your column is so interesting for me, thank you :)

I'm the hardcore player, the one that rushes lvl cap before you even finish the starting area.

3 Pages 1 2 3 » Search