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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » Lotro, once a great game destroyed...

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110 posts found
  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1050

4/30/13 6:26:58 AM#41

I played LotRO when it first launched in the EU, I think it was 2006, but left it shortly after being a bit disappointed with the themparkish approach to ME. Then I picked it up again with a new character about a year ago, since it went F2P, and I've been having a blast ever since. It's probably the best Thempark out there, partly due to the IP that speaks for itself, but partly also due to the very fine work the developers have done in depicting ME.

DoI want a different LotRO, more open-world and sandboxish? I sure do, but the current one serves its purpose well atm.

http://kck.st/Xo38HT

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1963

4/30/13 6:39:05 AM#42
Originally posted by trancejeremy

The "community" was always overrated. People in the game were snobs for the most part.

 

 

But part of it was things like not getting a horse until you were level 35. I mean, c'mon. That really sucked, having to run everywhere.  And all the grind involved.

 

But the grind has only gotten worse. I thought grinding for virtues was bad, but LIs are perhaps the worst grind in all of MMORPGs. Including anything from Asia.

Maybe it's Codies and Eu, but I never had any problems with the community on those 3 servers I spread due to my massive altoholism :) I've met many great people in LotRO and the community was always nice.

I agree with the ridiculous "on foot until 35" method, true you had the Bree starter at lvl20 but he was barely faster than walking. It's good Turbine changed that.

Also agree, LI's suck. Big time. That's why I try to avoid it at all, I strolling around with average 2nd agers on my characters to this very day... Luckily it doesn't hinder me in anything, I still can enjoy the game's story, world and the people in it (minus the elitists and hc raiders ofc. :) )

  Sulaa

Novice Member

Joined: 7/13/11
Posts: 830

4/30/13 7:44:38 AM#43

Well as far as I am concerned Lotro started to noticeably go 'wrong way' since Lothlorien and Mirkwood, even before f2p.  it still was fun, but clouds were already gathering.  Freemium conversion added much more bad things, especially and primarly cash shop existence which was main reason I left.  

Other things were further streamlining, removing of challange, solofying absolutely everything that was not in instances, relyiance on skirmishes, token and medalions system, teleporting to instances, decrease in overall quality and insane "repeat easy boring content ad-naseum" grinds, wrecking immersion with microtransactions.  Also transfering servers to USA worsened my experience by very increased latency and packet drops.

It has lost it charm.   I still have great memories, but I am glad I left, not glad I haven't left right after freemium announcement but naively sticked for many months and I do regreat that game changed in a direction I could not enjoy it anymore.

  rawfox

Hard Core Member

Joined: 12/03/09
Posts: 598

4/30/13 8:04:43 AM#44

I played it casually until some months ago some technical problems came up and the game hadnt updated itself anymore.

So i uninstalled it and decided to come back later when im in mood.

It ran always perfectly fine on Linux/Wine ...

  phobossion

Novice Member

Joined: 3/04/10
Posts: 37

4/30/13 9:13:17 AM#45
Originally posted by sfc1971

Turbine had with the original game, pre-moria, a decent little sleeper hit on their hands. It was WoW for people that don't like the "intensity" of WoW. And with that I mean anything from the famous barren chat to having to grind just to be able to join a raid. 

The game eventually (before Moria) had two raids, one big and one smaller which gave somewhat okay rewards you didn't need. Raiding was about raiding and not about getting phat loot. I lead plenty, especially Helegrod, were anyone was welcome as long as they met the level requirement to get inside in the first place. 

This would be unthinkable in WoW. Lotro was a nice casual MMORPG and was slowly growing.

But apparently not fast enough because with the release of the Moria expansion, the game took a radically different approach. It introduced an area that was literaly a dungeon and dungeon with no "run free" parts. With that I mean that in the original outdoor areas, you could always find a path with no enemies to harass you on your way to an area OR you could at least reach a spot where you can "run free" of your pursuers without picking up new ones. Not so in Moria, just endless corridors with enemies just widely spaced enough that you would always be under attack. The bypass for collapsed bridge was particullaly insulting, just one corrider just narrow enough to have the single mobs always attack you as you run past. Either run the entire bloody long way under attack or spend an hour or two fighting them. BORING!

Moria also introduced gated content, instances you had to grind before being allowed to do the expansion raid.  For people who by that time had many alts, it promised to be an unsurmountable hurdle and the end content was regonized by many as not worth the hassle. Ever since the introduction Turbine has made countless changes, everytime claiming that this time they had fully satisfied their customers needs... they haven't yet.

Legendary gear was another Moria abonimation and again often changed.

It was basically Moria that ended Lotro as a casual friendly MMORPG and with F2P it opened the flood gates to the kiddies who want WoW but can't afford it. The problem with that approach was simple, the old paying customers left and the new free loaders didn't bring in enough cash. So Turbine went into cash shop overdrive trying to sell stuff like dyes which basically were free in the game proper and finally resorting to pure p2w driving away more old paying customers and getting only free loaders in return.

The game would have been far better if 9/10 of moria had been cut and instead the time had been spent on a nice non-gated raid and some outdoor alternative areas. It had the RP market locked up but wanted to attract the barren crowd instead. Well. They succeeded.

+1 Exactly my thoughts

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

4/30/13 9:24:49 AM#46
Originally posted by DavisFlight

LotRO was never a great game.

 

Middle Earth Online was a great game, made by passionate innovative devs.

LotRO was the result of scrapping most of the good content and dumping out a cheap WoW clone. The only real good aspects of LotRO are leftovers from MEO's development.

It was only a matter of time.

^^^^^

THIS

A great game was destroyed when MEO was scrapped to make way for LOTRO

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6583

Perhaps tomorrow will be better.

4/30/13 9:31:25 AM#47

I would be happy if i never see the L33t term Raid ever again.So i commend them for making this move.I don't like any of this adding fancy terms to gaming,i prefer simple well designed games,i don't need to hear about Raids or END game or DYNAMIC ,just give me a game and i'll decide if it is good or not.

Raid content is super easy and cheap to design,so you are not missing out on anything.

There really isn't a definitive argument here anyhow,yo usaid the ONCE great game.How does a cheap xpac change that?What were you doing before,that you can't do now?It sounds lie kthe OP has based the game solely off of Raid instances?hardly a criteria to base any game from imo.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2423

4/30/13 8:13:47 PM#48
Originally posted by Sovrath
Originally posted by Karahandras
Originally posted by DavisFlight

LotRO was never a great game.

 

Middle Earth Online was a great game, made by passionate innovative devs.

LotRO was the result of scrapping most of the good content and dumping out a cheap WoW clone. The only real good aspects of LotRO are leftovers from MEO's development.

It was only a matter of time.

Have to agree with this, if it was so great it wouldn't have been a ghost town and had to go f2p.  But I agree with the analysis of the cash shop.

LOTRO didn't go f2p because it was a ghost town,. It went f2p because DDO made so much money with its transition that they wanted to try the same thing in LOTRO.

And though MEO might have fit my preferences far more than what Turbine has done with LOTRO, no one knows how well a finished product MEO would have done or how it would have worn over the years.

We just have to think about it. Singleplayer centric WoW clones have all, over the last 8 years, shrivelled up and died.

The only MMOs in recent years that have grown or remained stable, are more open ended sandbox games.

MEO would have done quite a bit better than LotRO in the long term I think.

And yes, LotRO went FTP because of the huge lack of population.

DDO was already a dead game for years before it went FTP, there was nothing to lose on that gamble. Once it worked, why not use it to revive a just MOSTLY dead game? DDO didn't "make so much money". It went from making almost nothing, to something. That still doesn't mean a ton of money.

  Zapzap

Hard Core Member

Joined: 3/31/13
Posts: 206

4/30/13 8:20:38 PM#49

The problem with LOTRO is the problem with every game that goes F2P.  The focus of the content of the dev team is to get people to spend money before they leave.  Which means long term players, raiders, PvP players, vetran players all get left out so the devs can try to take money from the short term game hoppers.

This is simply the reason why F2P does not work for veteran MMO players as the focus is on making the short term players buy something, not making long term content.  It might be a great thing for ultra casuals and people that do not play MMOs much but for veteran players that play MMOs for endgame F2P is the worst thing possible.

  Thenextbigthing

Apprentice Member

Joined: 9/02/12
Posts: 113

5/07/13 1:52:09 PM#50
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by Karahandras
Originally posted by DavisFlight

LotRO was never a great game.

 

Middle Earth Online was a great game, made by passionate innovative devs.

LotRO was the result of scrapping most of the good content and dumping out a cheap WoW clone. The only real good aspects of LotRO are leftovers from MEO's development.

It was only a matter of time.

Have to agree with this, if it was so great it wouldn't have been a ghost town and had to go f2p.  But I agree with the analysis of the cash shop.

LOTRO didn't go f2p because it was a ghost town,. It went f2p because DDO made so much money with its transition that they wanted to try the same thing in LOTRO.

And though MEO might have fit my preferences far more than what Turbine has done with LOTRO, no one knows how well a finished product MEO would have done or how it would have worn over the years.

We just have to think about it. Singleplayer centric WoW clones have all, over the last 8 years, shrivelled up and died.

The only MMOs in recent years that have grown or remained stable, are more open ended sandbox games.

MEO would have done quite a bit better than LotRO in the long term I think.

And yes, LotRO went FTP because of the huge lack of population.

DDO was already a dead game for years before it went FTP, there was nothing to lose on that gamble. Once it worked, why not use it to revive a just MOSTLY dead game? DDO didn't "make so much money". It went from making almost nothing, to something. That still doesn't mean a ton of money.

 

Quite possibly the most stupid thread of posts I have ever read on here. You think lotro has shrivelled up and died? It's 6 years old and still going strong, there are plenty of players on Laurelin where I play. Lotro wasn't a ghost town and still isn't, unlike TSW and ToR after only a year. I really wish people would actually engage brain, do some research or even maybe play the game before spouting off on here. I will probably get banned again, but that's because mmorpg doesn't care about people lying on here.

 

Bye

  Thenextbigthing

Apprentice Member

Joined: 9/02/12
Posts: 113

5/07/13 1:54:03 PM#51
Originally posted by Galadourn

I played LotRO when it first launched in the EU, I think it was 2006, but left it shortly after being a bit disappointed with the themparkish approach to ME. Then I picked it up again with a new character about a year ago, since it went F2P, and I've been having a blast ever since. It's probably the best Thempark out there, partly due to the IP that speaks for itself, but partly also due to the very fine work the developers have done in depicting ME.

DoI want a different LotRO, more open-world and sandboxish? I sure do, but the current one serves its purpose well atm.

 

Blimey a post from someone who actually plays the game, spot on mate.

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

5/07/13 2:00:07 PM#52
Originally posted by Thenextbigthing
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by Karahandras
Originally posted by DavisFlight

LotRO was never a great game.

 

Middle Earth Online was a great game, made by passionate innovative devs.

LotRO was the result of scrapping most of the good content and dumping out a cheap WoW clone. The only real good aspects of LotRO are leftovers from MEO's development.

It was only a matter of time.

Have to agree with this, if it was so great it wouldn't have been a ghost town and had to go f2p.  But I agree with the analysis of the cash shop.

LOTRO didn't go f2p because it was a ghost town,. It went f2p because DDO made so much money with its transition that they wanted to try the same thing in LOTRO.

And though MEO might have fit my preferences far more than what Turbine has done with LOTRO, no one knows how well a finished product MEO would have done or how it would have worn over the years.

We just have to think about it. Singleplayer centric WoW clones have all, over the last 8 years, shrivelled up and died.

The only MMOs in recent years that have grown or remained stable, are more open ended sandbox games.

MEO would have done quite a bit better than LotRO in the long term I think.

And yes, LotRO went FTP because of the huge lack of population.

DDO was already a dead game for years before it went FTP, there was nothing to lose on that gamble. Once it worked, why not use it to revive a just MOSTLY dead game? DDO didn't "make so much money". It went from making almost nothing, to something. That still doesn't mean a ton of money.

 

Quite possibly the most stupid thread of posts I have ever read on here. You think lotro has shrivelled up and died? It's 6 years old and still going strong, there are plenty of players on Laurelin where I play. Lotro wasn't a ghost town and still isn't, unlike TSW and ToR after only a year. I really wish people would actually engage brain, do some research or even maybe play the game before spouting off on here. I will probably get banned again, but that's because mmorpg doesn't care about people lying on here.

 

Bye

That poster hates everything non sandbox and is unable to admit games like LOTRO, EQ2, and WoW are good games that arent aiming for him.  Just as I can admit that EvE is a great game I have no deisgns of ever playing.

 

As to how dead LOTRO is, I played a few hours last night and did a who 45-55 (I was playing a level 50 toon) and it returned 100 results, the max amount.  there may be some slow servers, but the game is certainly quite active.

 

As for the whole reason why LOTRO went f2p, it still had an active population (more people than currently play Rift for instance), however the lifetime subs bit them in the ass and a good deal of that population wasnt paying.

  Thenextbigthing

Apprentice Member

Joined: 9/02/12
Posts: 113

5/07/13 2:03:34 PM#53
Originally posted by strangiato2112
Originally posted by Thenextbigthing
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by Karahandras
Originally posted by DavisFlight

LotRO was never a great game.

 

Middle Earth Online was a great game, made by passionate innovative devs.

LotRO was the result of scrapping most of the good content and dumping out a cheap WoW clone. The only real good aspects of LotRO are leftovers from MEO's development.

It was only a matter of time.

Have to agree with this, if it was so great it wouldn't have been a ghost town and had to go f2p.  But I agree with the analysis of the cash shop.

LOTRO didn't go f2p because it was a ghost town,. It went f2p because DDO made so much money with its transition that they wanted to try the same thing in LOTRO.

And though MEO might have fit my preferences far more than what Turbine has done with LOTRO, no one knows how well a finished product MEO would have done or how it would have worn over the years.

We just have to think about it. Singleplayer centric WoW clones have all, over the last 8 years, shrivelled up and died.

The only MMOs in recent years that have grown or remained stable, are more open ended sandbox games.

MEO would have done quite a bit better than LotRO in the long term I think.

And yes, LotRO went FTP because of the huge lack of population.

DDO was already a dead game for years before it went FTP, there was nothing to lose on that gamble. Once it worked, why not use it to revive a just MOSTLY dead game? DDO didn't "make so much money". It went from making almost nothing, to something. That still doesn't mean a ton of money.

 

Quite possibly the most stupid thread of posts I have ever read on here. You think lotro has shrivelled up and died? It's 6 years old and still going strong, there are plenty of players on Laurelin where I play. Lotro wasn't a ghost town and still isn't, unlike TSW and ToR after only a year. I really wish people would actually engage brain, do some research or even maybe play the game before spouting off on here. I will probably get banned again, but that's because mmorpg doesn't care about people lying on here.

 

Bye

That poster hates everything non sandbox and is unable to admit games like LOTRO, EQ2, and WoW are good games that arent aiming for him.  Just as I can admit that EvE is a great game I have no deisgns of ever playing.

 

As to how dead LOTRO is, I played a few hours last night and did a who 45-55 (I was playing a level 50 toon) and it returned 100 results, the max amount.  there may be some slow servers, but the game is certainly quite active.

 

As for the whole reason why LOTRO went f2p, it still had an active population (more people than currently play Rift for instance), however the lifetime subs bit them in the ass and a good deal of that population wasnt paying.

 

Well said. If you want to find out what a game is like, don't bother reading the threads on here, play the game.

  danwest58

Elite Member

Joined: 5/14/09
Posts: 524

5/07/13 2:07:30 PM#54
I started playing LOTRO for a week and people overall in the game were rude and telling me to shut up that I just need to solo. I dont get why people play MMOs to solo the entire game.  That is what single player games are for and they cannot seem to get the idea behind a multiplayer game.  This is one of these mmos that should just shut down and become a single player game.  
  Lithuanian

Advanced Member

Joined: 12/17/06
Posts: 174

5/07/13 2:40:11 PM#55

Danwest, what server are you playing?

I play on Withywindle and the worst I met was silence (just because some were afk, some - slaying some orcs, some - harvesting or dating that nice Elf). No rude answers ever.

The truth is, some quests, like "Retake Weathertop" are best if soloed. Some content is intended for solo or 2 people group. And speaking on solo - I wish you visit Angmar, once end-game territory. It's a land of fellowship quests and sometimes you may need very strong players by your side. Some things in Lotro just can't be done solo.

http://www.mmoblogg.wordpress.com

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1963

5/07/13 3:30:12 PM#56
Originally posted by strangiato2112

As for the whole reason why LOTRO went f2p, it still had an active population (more people than currently play Rift for instance), however the lifetime subs bit them in the ass and a good deal of that population wasnt paying.

(I snipped the long convo, sorry)  This. And I guess Sovrath wrote it as well earlier.

LotRO had decent population back then (true, with an unusually high % of them lifetimers, much more than in other games, and they weren't pay a dime beside the expansions) and only went f2p because DDO's f2p switch was a huge success - in the sense of a dying game got revived and started to make profit just from the switch. So LotRO's switch was a strictly money decision. Actually a lot of posters on the forum opposed the change, saying it will ruin the game :)

 

Originally posted by Lithuanian

I play on Withywindle and the worst I met was silence (just because some were afk, some - slaying some orcs, some - harvesting or dating that nice Elf). No rude answers ever.

Withywindle is a nice one indeed. It was the new f2p server at the f2p launch on Eu side, we had a few awesome months on it... A brand new world, no high-level alts to help with mats and crafted stuff and gold, as you level with others for the first time you meet a huge crowd everywhere around you, kinships formed, homesteads were purchased so kins moving in together...

Felt like a fresh, new game, only this time you knew the ropes. I use to say since then, more games should launch new servers in every 1-2 years to shake up the playerbase :)

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3055

5/07/13 3:36:45 PM#57
Lotro had one great things going for it, Roleplaying.  The vast majority of Roleplayers played Lotro.  Rift stole some of these people though.  I know of at least 100 friends that went from Lotro to Rift when Rift was launched and the few months after.  I've noticed the Roleplayers migrating from Lotro and Rift to Neverwinter now, since most of us used to play other D&D games.  I've ran into people with the names of thier lotro character, and I asked them if it was really them.  Most of them turn out to be the lotro player lol.  I know that about half my kinship on lotro left when Neverwinter came out.  We still log on to play music and dance around and roleplay, but we don't really play it anymore.  Neverwinter is where it's at now for Roleplayers...as long as you turn of Zone chat...I wish they had an official RP server :(
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1963

5/07/13 3:50:03 PM#58

There are rp'ers left in LotRO too I guess :)

 

It's offtopic, but in Neverwinter (so I heard) Mindflayer is the unofficial rp shard - not that it would matter much, since when they manage to solve the rubberbanding and lags and other hardware optimization, the plan is a single server world like in the other two Cryptic games.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3055

5/07/13 3:52:55 PM#59
Originally posted by Po_gg

There are rp'ers left in LotRO too I guess :)

 

It's offtopic, but in Neverwinter (so I heard) Mindflayer is the unofficial rp shard - not that it would matter much, since when they manage to solve the rubberbanding and lags and other hardware optimization, the plan is a single server world like in the other two Cryptic games.

Yeah, I heard that they're planning on putting everyone on one super server or something at the "launch"...even though it's already launched imho lol.

  Blackrayn

Novice Member

Joined: 3/02/04
Posts: 145

5/09/13 8:48:47 PM#60
Originally posted by Lithuanian

I understand OP may be frustrated with slayer deeds (my own "slay 150 Linfavrn in Evendim" is far from being finished)

 Lol I wanted to claw my eyeballs out on that one, but I did finish it!

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