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Neverwinter

Neverwinter 

General Discussion  » Grats to first lvl 60!!

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88 posts found
  hfamgamer

Apprentice Member

Joined: 1/31/06
Posts: 49

4/26/13 10:14:26 AM#21
He hit the level cap...now what??? ....a trip to DisneyLand?
  udon

Hard Core Member

Joined: 12/23/07
Posts: 1643

4/26/13 10:15:28 AM#22
Originally posted by Katilla

I will never understand why people rush to max level in games, especially when the game isn't even "out yet".  Does anybody actually enjoy the journey of just enjoying a game without hitting max level anymore?  Can't wait to see the posts from this guy in a month or so about them complaining about how "bored they are" and theres "no end game blah blah blah" even with the foundry system...

I personally like to take my time and enjoy everything and don't worry about hitting the highest level as fast as possible...

I really enjoyed leveling in SWTOR a lot more than hitting cap.  Once you finished your story line mission the game really did feel over.

I am still slowly working my way though TSW.  I don't play it much maybe a few hours a week or so but I'm still in the desert just doing random things.  I love how you can go back and do old missions again.  The Acadamy quests are my personal favorite series by far in that game so I probably do the entire set once a month or so not to mention getting distracted by trying different weapon builds.

Some games are made to enjoy the journey and some really are not.  Neverwinter doesn't really offer much to people during the process of leveling in the way of interesting quest ilnes or locations so it's the kind of game that people will see leveling more as a hurdle to get over rather than a journey.  That doesn't make it a bad game just one more focused on end game than ones like SWTOR or TSW might be.

  BrucyBonus

Spotlight Poster

Joined: 3/30/13
Posts: 224

4/26/13 10:28:45 AM#23

Why does anyone else care how he chooses to spend his time or money, or how he chooses to play the game? 

Personally I don't like rushing, but good luck to those who do.  

  furbans

Advanced Member

Joined: 2/10/13
Posts: 961

4/26/13 10:54:49 AM#24
Originally posted by BrucyBonus

Why does anyone else care how he chooses to spend his time or money, or how he chooses to play the game? 

Personally I don't like rushing, but good luck to those who do.  

Fuel for the hate wagon pretty much and attempts to potray it was P2W since it was done with AD for rush jobs.  P2W is way to subjective to say X game is P2W... well at least in this case while D3 is more cut n dry P2W since once buys gear via RMT.  At least that is from what I understand, never bought the game but know items are sold in that real money auction house.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

4/26/13 11:24:55 AM#25

That's a lot of AD.  I'm not sure about the final costs, but the AD cost to shortcut a worker was about 80K AD.  You need 4 of them to make the next higher tier worker which is required to perform that tiers tasks.  The cost would end up being astronomical.  You wouldn't need to necessarily max your crafting level to max your character level, but it would require moving up the ranks a little in order to get better xp rewards.  Shortcutting the task times is a lot cheaper for short tasks so once someone has a decent crafting level they could just buy short tasks over and over again.

The problem is unless you bought more AD to buy a decent set of gear level 60+ mobs are going to rip you apart.  You will also have little clue on how to set traits and paragon feats which could get costly to respec.  On top of that you're not really going to know how to play the class at higher levels.  The better crafting results also require rarer materials.  I'm not sure what

This is a game where setting yourself up with the right gear stats, right attributes/feats, proper powers, and getting familiarity with a play style are vastly more important than being a certain level.  At level 60 you can easily own mobs 30 levels below you, but not so much some of the level 40 - 60+ mobs.

It would be interesting to see how the player fares in normal content going forward.  Will they need to buy another 100K AD to help gear themselves out?  Will they understand how the class functions?  If they were an alpha or beta tester then they might have a better knowledge of the system and be able to overcome these obstacles, but they are a fringe case.  I don't expect a new player to function well by powerleveling in this way.

Curse you AquaScum!

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 442

4/26/13 11:27:03 AM#26
Originally posted by furbans

Already there are claims of how Neverwitner isn't D&D at all and is just a WoWification typical themepark MMO.  Time will tell how it ends but I have my doubts about the game.  Would love to be proven wrong as I would love to see a great D&D MMO but it seems like the decades old NWN 1&2 PWs will still be the best D&D MMO or closest thing to it and everything else is just some WoW bastardization of a much loved IP.


Have you even played the game?  Its not so much a WoWification as its a Diablofication.  Originally, it was revealed as an Online Action RPG.  The original intent was to provide an online experience similar to that of the Diablo series (persistant characters on a server with content experienced in a group or solo) with the addition of the foundry.

 

The MMO trappings were picked up shortly after Cryptic was acquired by PW.  Taken for what it is, the game is fun.  Yeah its Dungeons and Dragons... but it is an action rpg take on the Dungeons and Dragons system.  For me, it works well like that.  Yeah, I do wish the class system was more open-ended like the pen and paper system.  However, I found each class to be fun and unique enough.

 

Kind of like Defiance, this isn't a "MMO" your going to sit and devote all of your gaming time to.  This is going to be a game you jump in from time to time for some fun, quick action (solo, co-op, pvp, etc...)

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1182

4/26/13 11:28:26 AM#27
The game is made from Cryptic, is this really any surprise?  Just wait for all the threads of fans after 30 to 60 days of play when the newness wears off and they realize the game is exactly like all other Cryptic games, short on content and high on P2W.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

4/26/13 11:31:02 AM#28
Originally posted by Talonsin
The game is made from Cryptic, is this really any surprise?  Just wait for all the threads of fans after 30 to 60 days of play when the newness wears off and they realize the game is exactly like all other Cryptic games, short on content and high on P2W.

What did he win?

Curse you AquaScum!

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

4/26/13 11:33:45 AM#29
I think it is more fail than gratz. Why would anyone want to rush to max level? It might be just me, but I like to take my time and soak in the content. If he did it by buying diamonds, or whatever, I am definitely not impressed.
  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1182

4/26/13 11:34:36 AM#30
 
Originally posted by rwyan 

The MMO trappings were picked up shortly after Cryptic was acquired by PW.   

Negative Ghostrider.  Neverwinter was ALWAYS to be an MMO.  Craptic mentioned from day one they planned on releasing three MMO's in a short timespan based on their idea of using the same engine and instanced zones for all three.  The games were CO, STO and NW.  Neverwinter was due to be released in December of the same year that STO launched.  When PW purchased Craptic, they looked at NW and gave the order to stop any mention of its release and sunk some money into it to help improve it.  PW saw it was the same exact game as CO and STO but with different art and knew it would be just as unsuccessful as those two games.  They have spent considerable money in the redesign and some of that effort has flowed over to the other two games.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1182

4/26/13 11:35:47 AM#31
Originally posted by Torvaldr

What did he win?

Any PVP match where he is higher level and has better gear. 

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 586

4/26/13 11:40:35 AM#32
Originally posted by Talonsin
The game is made from Cryptic, is this really any surprise?  Just wait for all the threads of fans after 30 to 60 days of play when the newness wears off and they realize the game is exactly like all other Cryptic games, short on content and high on P2W.

I guess we can call GW2 pay-to-win short on content game as well?

This guy hit 80 in 32 hours.

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

4/26/13 11:41:12 AM#33
Gz PW for 800 euros.

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1027

4/26/13 11:43:03 AM#34
Cryptic must be laughing their socks off, rubbing their hands and saying "sucker".  And people say this is the future of gaming? how sad.
  RandomDown

Apprentice Member

Joined: 7/25/12
Posts: 148

4/26/13 11:45:56 AM#35
Originally posted by furbans
Originally posted by Vorthanion
From the way Cryptic is speaking, it's pretty obvious they are depending on players to create the majority of the game's content with the Foundry, which is fine to the extent that it better not be an excuse for them to slack on professionally made content additions to the game.  It's one thing to allow player created content, quite another to be lazy about it.  It's getting stupidly crazy with game production costs, yet quality seems to be going down hill with every new game's release.  I guess modern development is on the same bandwagon as the supposed casuals gamers who want everything handed to them on a silver platter.

What I fear will be the case.  They already have the burden of creating classes and the list is long already even for just the basic core classes (Paladin, Bard, Barbarian, Ranger, Druid, Monk to include multiple sepcs of said said like the Gaurdian and GWF Fighter on top of addions to the launch classes like melee Cleric and not this laser pewpew crap) which is no simple matter.  The Foundry is a great feature, however the lack of actual DM events or enabling Persistent Worlds to be created was a huge mistake and all in all the Foundry is too limiting.  Easy to use is great but not at the cost of limiting the creations.  90% of the modules at NWN Vault are really meh or lackluster modules with only a handful actually worth the play time.  Neverwinter's Foundry is going to be no different I'd wager. 

Then there is the issue of copyrights, will creators be able to creat much beloved games like Icewind Dale or the Baulder's Gate series? If the Foundry could do that then I'd see some serious quality, however what I've seen of the Foundry it's too limiting to faithfully recreate such beloved titles if copyright was not an issue.

Already there are claims of how Neverwitner isn't D&D at all and is just a WoWification typical themepark MMO.  Time will tell how it ends but I have my doubts about the game.  Would love to be proven wrong as I would love to see a great D&D MMO but it seems like the decades old NWN 1&2 PWs will still be the best D&D MMO or closest thing to it and everything else is just some WoW bastardization of a much loved IP.

Barbarian, Bard and Monk aren't technically core classes in 4E anyways as they came in later in PH2/3. Also if they went melee cleric they should just bring in a warlord, though I would imagine they would go more for a tactical warlord for group buffs as opposed to purely a leader. 

Perhaps hope that what the Foundry will let them do is put more time into quality content building as opposed to pure quantity. So if enough players produce enough content that is decent enough for the playerbase to pass time with, they can work on making sure they don't totally bork whatever content drop is next, which I imagine and hope will be a Ranger since it does seem sort of odd not to have one (though thats irrelevant to me cause woo fighters).

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

4/26/13 11:51:20 AM#36
Originally posted by Talonsin
Originally posted by Torvaldr

What did he win?

Any PVP match where he is higher level and has better gear. 

He doesn't have better gear though.  He leveled through crafting according to the report.  And he's not going to win a pvp match against anyone else until they're in the level range.  Unless he has the advantage of being a closed tester he's not going understand the power/heroic/feat synergy.  He's not going understand the class mechanics.  Read my post above as to why he's at a disadvantage.  Do you know anything about the game or what you're talking about?

Curse you AquaScum!

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6104

4/26/13 11:54:47 AM#37
Originally posted by furbans
Originally posted by Vorthanion
From the way Cryptic is speaking, it's pretty obvious they are depending on players to create the majority of the game's content with the Foundry, which is fine to the extent that it better not be an excuse for them to slack on professionally made content additions to the game.  It's one thing to allow player created content, quite another to be lazy about it.  It's getting stupidly crazy with game production costs, yet quality seems to be going down hill with every new game's release.  I guess modern development is on the same bandwagon as the supposed casuals gamers who want everything handed to them on a silver platter.

What I fear will be the case.  They already have the burden of creating classes and the list is long already even for just the basic core classes (Paladin, Bard, Barbarian, Ranger, Druid, Monk to include multiple sepcs of said said like the Gaurdian and GWF Fighter on top of addions to the launch classes like melee Cleric and not this laser pewpew crap) which is no simple matter.  The Foundry is a great feature, however the lack of actual DM events or enabling Persistent Worlds to be created was a huge mistake and all in all the Foundry is too limiting.  Easy to use is great but not at the cost of limiting the creations.  90% of the modules at NWN Vault are really meh or lackluster modules with only a handful actually worth the play time.  Neverwinter's Foundry is going to be no different I'd wager. 

Then there is the issue of copyrights, will creators be able to creat much beloved games like Icewind Dale or the Baulder's Gate series? If the Foundry could do that then I'd see some serious quality, however what I've seen of the Foundry it's too limiting to faithfully recreate such beloved titles if copyright was not an issue.

Already there are claims of how Neverwitner isn't D&D at all and is just a WoWification typical themepark MMO.  Time will tell how it ends but I have my doubts about the game.  Would love to be proven wrong as I would love to see a great D&D MMO but it seems like the decades old NWN 1&2 PWs will still be the best D&D MMO or closest thing to it and everything else is just some WoW bastardization of a much loved IP.

I believe people can recreate that sort of thing, but it will never be showcased or promoted which is sort of a death knell for the author.

What I would really like to see them do is have some original module creators work with cryptic to make those avaiable for the general public.  That would be fairly awesome.

Curse you AquaScum!

  RandomDown

Apprentice Member

Joined: 7/25/12
Posts: 148

4/26/13 11:56:44 AM#38
As an aside, are there 2h hammers in the game like great mauls or is it just swords?
  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

4/26/13 12:00:09 PM#39
Originally posted by rwyan
Originally posted by furbans

Already there are claims of how Neverwitner isn't D&D at all and is just a WoWification typical themepark MMO.  Time will tell how it ends but I have my doubts about the game.  Would love to be proven wrong as I would love to see a great D&D MMO but it seems like the decades old NWN 1&2 PWs will still be the best D&D MMO or closest thing to it and everything else is just some WoW bastardization of a much loved IP.


Have you even played the game?  Its not so much a WoWification as its a Diablofication.  Originally, it was revealed as an Online Action RPG.  The original intent was to provide an online experience similar to that of the Diablo series (persistant characters on a server with content experienced in a group or solo) with the addition of the foundry.

 

The MMO trappings were picked up shortly after Cryptic was acquired by PW.  Taken for what it is, the game is fun.  Yeah its Dungeons and Dragons... but it is an action rpg take on the Dungeons and Dragons system.  For me, it works well like that.  Yeah, I do wish the class system was more open-ended like the pen and paper system.  However, I found each class to be fun and unique enough.

 

Kind of like Defiance, this isn't a "MMO" your going to sit and devote all of your gaming time to.  This is going to be a game you jump in from time to time for some fun, quick action (solo, co-op, pvp, etc...)

Someone clearly hasn't played and might actually be blind.  Even just watching a video you can clearly, and easily, see that it's NOTHING like diablo.  At all.

You might not like an active combat, but it is the way things are going.  Take your static "stand there and spam abilities" MMO's....because they take skill, right!?  (haha)  Now, I'm not necessarily saying that Neverwinter is amazing, however, at least it's not completely static, like Rift/WoW/etc..  Wildstar will prove to be very similar and, hopefully, quite amazing.  Really, though, you couldn't be further from right with your "analysis".

 

Furthermore...you've clearly never played 4e...the system isn't open at all.  There's basically one way to build each type of each class, otherwise you're just wasting feats/abilitlies.  

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  Vyeth

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4/26/13 12:00:39 PM#40

Thats the issue.. We give so much credit to the "racers" in MMO's.. A million "dedication" posts about how fast someone reached something.. Always hear about "world firsts", First to hit max level.. That's all we care about..

Yes, he paid alot to be the first.. No, it doesn't mean he "won" anything but acknowledgment from people who don't race and jealousy from those who do..

Maybe we should write about people accomplishing other feats ingame.. Or, is max level the only thing you can really accomplish in a game like this?

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