Trending Games | WildStar | Elder Scrolls Online | World of Warcraft | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,439 Users Online:0
Games:713  Posts:6,174,516
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Has There Been a Round World MMO?

3 Pages 1 2 3 » Search
58 posts found
  jalexbrown

Apprentice Member

Joined: 4/19/13
Posts: 122

 
OP  4/20/13 10:17:03 AM#1
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?
  giftkastare

Apprentice Member

Joined: 7/01/04
Posts: 6

4/20/13 10:22:29 AM#2

My first thought is that putting in an expansion where you have a new continent or island or even a new zone would be difficult if you had lands connected in a sphere. 

 

edit- Though, the cure for this would be a multiple worlds approach. I just read Ready Player One and now I really would like to see a more immersive MMO with multiple worlds that represent different styles of gaming.

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

4/20/13 10:26:46 AM#3

There should be, round and open, no zones.

At launch you could have more open space on your globe than land, expansions could be from teraforming activity.....Or better?..Expansions are new planets.

  vulkanxx

Novice Member

Joined: 4/15/13
Posts: 15

4/20/13 10:27:26 AM#4
Originally posted by jalexbrown
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?

Go to bed!

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2623

4/20/13 10:30:49 AM#5
It's been a while, but I am pretty sure UO was a tilted axis round world, that you could sail around the world and come back to your starting point. 
  bugmeno

Apprentice Member

Joined: 12/15/12
Posts: 87

4/20/13 10:31:26 AM#6
Originally posted by jalexbrown
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?

thats what I hoped for in STWOR, too bad we only got rectangular maps with lots of exhaustion zones and just a tiny fraction of a planet.

 

  LogicLester

Apprentice Member

Joined: 3/30/13
Posts: 67

4/20/13 10:31:30 AM#7
Originally posted by jalexbrown
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?

 

I seem to remember UO and SWG both having round worlds in the sense that if you just kept going in a straight line you would eventually get back to the point you started.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

4/20/13 10:33:38 AM#8
Originally posted by LogicLester
Originally posted by jalexbrown
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?

 

I seem to remember UO and SWG both having round worlds in the sense that if you just kept going in a straight line you would eventually get back to the point you started.

Correct, exploration at its finest. But it wasnt dull, in SWG you could stop and actually see the animals interact with each other. Each animal had its own behavior patterns ( hostile animals would attack prey, etc...),

  jalexbrown

Apprentice Member

Joined: 4/19/13
Posts: 122

 
OP  4/20/13 10:47:36 AM#9
Originally posted by giftkastare

My first thought is that putting in an expansion where you have a new continent or island or even a new zone would be difficult if you had lands connected in a sphere. 

 

edit- Though, the cure for this would be a multiple worlds approach. I just read Ready Player One and now I really would like to see a more immersive MMO with multiple worlds that represent different styles of gaming.

Putting aside the possibility of expansions creating new worlds for a second, the world could still be expanded while creating the illusion of a round world; it would be as simple as making the left edge wrap you around to the right edge, and vice versa for all four directions.  You could expand on the world, but there would always be edges that could be connected.  That way you could have the effect of a rounded world without being stuck with a certain size of world.

  bugmeno

Apprentice Member

Joined: 12/15/12
Posts: 87

4/20/13 10:53:56 AM#10
Originally posted by jalexbrown
This is something I've been pondering for a while: While don't any MMO developers try to create spherical worlds?  The idea of a flat world seems archaic; we've known for thousands of years that our world is round, so why are MMOs stuck in this flat plane?  Imagine an MMO world that didn't need any sort of invisible walls, because going in any one direction long enough just meant you ended up where you started.  Wouldn't that be ideal?

 

I seem to remember UO and SWG both having round worlds in the sense that if you just kept going in a straight line you would eventually get back to the point you started.

SWG had killer planets

 

http://youtu.be/Zdqxid-oCGU

  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

4/20/13 10:55:44 AM#11

On a small scale, like the perception of human beings from the ground, the earth does seem flat. Adding the round world would literally do nothing for the player aside from make the edges of his screen curl down a bit if they flew into the sky. It's also quite difficult to plan an entire planet, although it would be cool to have static factors depending on the longitude like vegitation and inhabitants.

 

On a side note, maps were all 2-D until they had the technology to make globes. Maybe it's the technology that is holding this innovation back.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

4/20/13 11:02:08 AM#12
Originally posted by Rossboss

On a small scale, like the perception of human beings from the ground, the earth does seem flat. Adding the round world would literally do nothing for the player aside from make the edges of his screen curl down a bit if they flew into the screen. It's also quite difficult to plan an entire planet, although it would be cool to have static factors depending on the longitude like vegitation and inhabitants.

 

On a side note, maps were all 2-D until they had the technology to make globes. Maybe it's the technology that is holding this innovation back.

Adds exploration value, immersion, and much more than you think. A game with multiple planets or a "world" that is flat....didnt Columbus proove this wrong ;)

Running from a bounty hunter in a wide open world is fun, and being one brings a lot of realism to your plate.

And not very difficult, several games have done this. Just new developers and games are too busy worrying about hanging onto WOW's coat tails, become lazy, and spend too much time on crap we dont need like story, voice acting, etc.....

After all its a MMORPG, many people forget what those letters mean.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1289

We live for The One, we die for The One.

4/20/13 11:07:34 AM#13
i dont think you really can make a representation of a spherical world in computer - meaning storing informations about it in any meaningful way
  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

4/20/13 11:10:54 AM#14
Originally posted by Onomas
Originally posted by Rossboss

On a small scale, like the perception of human beings from the ground, the earth does seem flat. Adding the round world would literally do nothing for the player aside from make the edges of his screen curl down a bit if they flew into the screen. It's also quite difficult to plan an entire planet, although it would be cool to have static factors depending on the longitude like vegitation and inhabitants.

 

On a side note, maps were all 2-D until they had the technology to make globes. Maybe it's the technology that is holding this innovation back.

Adds exploration value, immersion, and much more than you think. A game with multiple planets or a "world" that is flat....didnt Columbus proove this wrong ;)

Running from a bounty hunter in a wide open world is fun, and being one brings a lot of realism to your plate.

And not very difficult, several games have done this. Just new developers and games are too busy worrying about hanging onto WOW's coat tails, become lazy, and spend too much time on crap we dont need like story, voice acting, etc.....

After all its a MMORPG, many people forget what those letters mean.

True, it does add some of those elements which I think are great. My point was that making the world round, from a developer standpoint, isn't all that amazing. It just means they can still design on a flat plane and have it connect over a place where the player is not allowed to go, like the ocean or an instanced zone. Having connected zones is little more than making multiple flat designs that are linked together in a circular format. I think what you're looking for is more of a seamless world, where there aren't any instanced zones/planets/areas.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  MMOman101

Novice Member

Joined: 2/05/08
Posts: 1192

4/20/13 11:10:58 AM#15

SWG did, not sure about any other MMOs.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1289

We live for The One, we die for The One.

4/20/13 11:12:30 AM#16
Originally posted by MMOman101

SWG did, not sure about any other MMOs.

i am pretty sure it didnt - it was flat warped around edges afaik

  tofke

Advanced Member

Joined: 5/26/07
Posts: 201

Sometimes I wish I was a balloon!

4/20/13 11:14:45 AM#17

[mod edit]

I could remember wrong, but even as SWG had planets they also had borders that just stopped you. I can't recall me hitting the border and ending up the other end again. Just too lazy to test that out atm :P

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

4/20/13 11:17:45 AM#18
Hmm considering the speeds with which we travel in most MMOs makes wether the world is flat or round really pointless. Unless you would have really really tiny worlds, which would imho kinda beat the whole immersion purpose. Anyway back to the speeds, even with a popular flying mount creature it would take probably weeks just crossing a single continent. if we ever get landmasses of that size, wether or not they wrap around somewhere would imho be a minor concern :D.
  Sinsai

Apprentice Member

Joined: 5/13/07
Posts: 217

We are all born ignorant, but one must work hard to remain stupid.
-Benjamin Franklin

4/20/13 11:21:13 AM#19

Citadel of Sorcery has a world generator called Planetforge that creates whole(round) actual worlds.

http://www.citadelofsorcery.com/faq/new-technology

It's something that I'm looking forward to with this game.

 

 

  Quizzical

Guide

Joined: 12/11/08
Posts: 13110

4/20/13 11:37:39 AM#20

I'm not aware of any game that has had a spherical world large enough to appear flat locally.  Spheres are actually rather hard.  People mentioned Ultima Online and Star Wars Galaxies, but Google wasn't able to turn up any evidence that either of those had spherical worlds.  Quite to the contrary, either the maps that Google found are flatly wrong or else the worlds weren't round.

A cylinder, on the other hand, is much easier to do.  You make a square map, don't allow players to go off the top or bottom edges, but do make it so that going off the right edge brings you back on the left edge or vice versa.  Uncharted Waters Online does this, for example.  If in addition, going off the top edge brings you back onto the bottom and vice versa, then that's a torus (donut shape), not a sphere.  Civilization IV gives an option to do this, and while I'm not aware of any MMORPGs that do it, it wouldn't be hard to do.

But there aren't any nice ways to map a rectangular map onto a sphere, which is why there are so many different map projections for people who want a map of the entire Earth.  The Mercator projection is likely the most common, but it ignores the polar areas and treats the Earth like a cylinder.  It also distorts things badly, sometimes leaving schoolkids with the impression that Greenland is as big as South America.

Topologists may favor stereographic projection, which does map a sphere minus a single point onto a plane.  But anything near the missing point is very badly stretched, as the point is essentially mapped to infinity.  You can do two stereographic projections based on two antipodal points, and then take a hemisphere from each to get a map of the world.  But that still offers considerable distortion, in addition to being awkward to read when you move from one hemisphere to the other.

One simple way to map a sphere onto a cylinder that preserves areas (while wildly distorting shapes) is to multiply the x and y components by the same positive scalar so as to push the sphere out onto a cylinder.  Proving that this really does preserve areas is simple first-year calculus, though proving anything non-trivial at all is likely beyond the competence of many calculus students.  Going the other direction gives a simple way to pick a point uniformly at random on a sphere (assuming that you know how to pick a point uniformly at random from a line segment), but as a map of the world, the severely distorted shapes are likely to be problematic.

If you want a spherical map that isn't severely distorted, then using a polytope instead is probably the right way to go.  For a simple case, imagine a cube-shaped world, where you can move across edges.  You can actually "fold up" the facets so that it's not at all obvious when you're crossing an edge and the world looks flat locally.

The problem with this is what to do at vertices.  Three squares meet at a vertex, which gives you 270 degrees of world and a 90 degree gap.  Probably the simplest approach is, don't let players get anywhere near vertices so that you never have to draw that gap.  You can make the gap smaller by having more facets, but this comes at the expense of needing more vertices that you need to keep people away from.  There is a theorem that the sum of the "gaps" at all vertices of the boundary of a three-dimensional polytope will always sum to 720 degrees.

And that's basically what I'm doing for a project that I'm working on.  I use a truncated icosahedron, which is the iconic soccer ball shape, though I made the pentagons smaller.  Each pentagon has a city, and the vertices where two hexagons and a pentagon meet are covered up by huge walls around the city.  Players are never allowed to see all sides of a wall at once, so the "gap" moves around to always be opposite the wall from the player, so that you can never see it.  If you run around along a wall, you only have to turn by 348 degrees to go in a complete circle and end up back where you started, but that's close enough to 360 to make for a convincing sphere.

3 Pages 1 2 3 » Search