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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » This is how I would of created Elder Scrolls Online

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64 posts found
  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 1:33:11 AM#1

First I would of borrowed Skyrim's engine "Creation Engine" and continued to utilyze the Havok's Behavior Toolset for Character Animation But I would of worked it more to give a bit better animations while in 3rd Person view.

 

Next I would have placed the setting in the future after the events of Skyrim, that way Dragons could be in the game and players could go on select missions to become Dragonborn.

 

Next I would remove any type of Forced PvP from the game and instead relied on the deep lore of the myriad NPC factions and Guilds to give rise to player PvP.  Guilds/Factions/Orders such as Companions, Imperial Legion, Stormcloaks, Fighters, Mages, Thieves, Blades, Mythic Dawn,  Dark Brotherhood, Bards and maybe some of the lesser known factions.  List here: http://elderscrolls.wikia.com/wiki/Factions

 

Then I would have implemented an enmity system whereas certain factions were hostile to others.  This would allow world PvP to thrive but those who wished not to partake could of stayed clear of certain houses and factions.

 

Next I would have opened up the entire area of Tamriel and allowed the building of houses in and around the villages and cities that already exist.  ALl housing would of been in the open world.  I would of then designed the game to be completely seemless except for the various dungeons and other points of interest that you can wander into.

 

I would then turn my attention to the class system, I would have kept the class names listed here: http://elderscrolls.wikia.com/wiki/Classes I would also allowed the use of creating a custom class by picking and choosing the various skill lines but kept the perk system that was in Skyrim. 

 

I would not implement an Auction House but would implement a mailing system.  Any trades would be done through face to face contact and the setting up of bazaars in the various cities.

 

I would not have a global chat system, instead the chat system would only cross player guilds, NPC guilds, and shout/say distance.

 

Speaking of crafting, that would be handled by the class system, whereby you could actually create a crafting class which did nothing but craft all day and not have to kill a thing. You would have to rely on adventurers to gather though, or you could sacrifice specialization points to pick up combat skills to gather them yourself.  I would also add in a Carpentry Skill which would be the only way to build houses, or you could buy already placed housing plots in the game world.  The gathering skills would be universal, anyone could gather anything if they ran across it.

 

Next I would allow the formation of 40 man raids and give Raiders the opportunity to tackle various Bosses that were placed in the world or in non-instanced dungeons.

 

I would also implement some sort of political system that allowed players to become Jarls or other heads of houses through various means.

 

Now onto Combat, I would allow the use of 1st and 3rd person combat and kept the reticule based combat system but I would not allow the use of a soft locking system that the current TESO game utilyzes.

 

As for questing, I would keep the TES style of quests.  Complete with a working HUD or Compass like the single player games.  Quest givers would be like any normal NPC, meaning you would have to talk to NPC's to find out if they had a quest to give you.  None of this hand holding Yellow outline stuff TESO is going to use.  My TESO would continue with the tradition of all TES games to allow the player to wander off the path and discover their own way and both questing and exploration would be just as optimal.

 

Finally I would make it so certain NPC's sold items, some of them being magic most not but each NPC had their own inventory like the TES games.  I would also allow the killing, Stealing and placing baskets over NPC's head but doing so would make the player a PK (PvP enabled).  SO if I saw you stealing from an NPC I could kill you without penalty and even be rewarded for killing the "Sneak Thief".  This would allow the Players to police the world and to limit the potential for wholescale slaughter.  For those NPC's that were murdered they could be resurrected by other players or often times some other NPC would take over their shop or offer that NPC's quest.  Something like the local chieftain or jarl could assign someone to take over their shop after a certain period of inactivity.

 

 

 

Thats about all I can think of for now.

 

SUP

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3267

Magic Propels my Rolly Chair.

4/18/13 1:37:29 AM#2


Originally posted by ZedTheRock
First I would of borrowed Skyrim's engine "Creation Engine" and continued to utilyze the Havok's Behavior Toolset for Character Animation But I would of worked it more to give a bit better animations while in 3rd Person view.

 

Next I would of placed the setting in the future after the events of Skyrim, that way Dragons could be in the game and players could go on select missions to become Dragonborn.

 

Next I would remove any type of Forced PvP from the game and instead relied on the deep lore of the myriad NPC factions and Guilds to give rise to player PvP.  Guilds/Factions/Orders such as Companions, Imperial Legion, Stormcloaks, Fighters, Mages, Thieves, Blades, Mythic Dawn,  Dark Brotherhood, Bards and maybe some of the lesser known factions.  List here: http://elderscrolls.wikia.com/wiki/Factions

 

Then I would of implemented an enmity system whereas certain factions were hostile to others.  This would allow world PvP to thrive but those who wished not to partake could of stayed clear of certain houses and factions.

 

Next I would of opened up the entire area of Tamriel and allowed the building of houses in and around the villages and cities that already exist.  ALl housing would of been in the open world.  I would of then designed the game to be completely seemless except for the various dungeons and other points of interest that you can wander into.

 

I would then turn my attention to the class system, I would of kept the class names listed here: http://elderscrolls.wikia.com/wiki/Classes I would also allowed the use of creating a custom class by picking and choosing the various skill lines but kept the perk system that was in Skyrim. 

 

I would not implement an Auction House but would implement a mailing system.  Any trades would be done through face to face contact and the setting up of bazaars in the various cities.

 

I would not have a global chat system, instead the chat system would only cross player guilds, NPC guilds, and shot/say distance.

 

Speaking of crafting, that would be handled by the class system, whereby you could actually create a crafting class which did nothing but craft all day and not have to kill a thing. You would have to rely on adventurers to gather though, or you could sacrifice specialization points to pick up combat skills to gather them yourself.  I would also added in a Carpentry Skill which would be the only way to build houses, or you could buy already placed housing plots in the game world.  The gathering skills would be universal, anyone could gather anything if they ran across it.

 

Next I would allow the formation of 40 man raids and give Raiders the opportunity to tackle various Bosses that were placed in the world or in non-instanced dungeons.

 

I would also implement some sort of political system that allowed players to become Jarls or other heads of houses through various means.

 

Now onto Combat, I would allow the use of 1st and 3rd person combat and kept the reticule based combat system but I would not allow the use of a soft locking system that the current TESO game utilyzes.

 

As for questing, I would keep the TES style of quests.  Complete with a working HUD or Compass like the single player games.  Quest givers would be like any normal NPC, meaning you would have to talk to NPC's to find out if they had a quest to give you.  None of this hand holding Yellow outline stuff TESO is going to use.  My TESO would continue with the tradition of all TES games to allow the player to wander off the path and discover their own way and both questing and exploration would be just as optimal.

 

Finally I would make it so certain NPC's sold items, some of them being magic most not but each NPC had their own inventory like the TES games.  I would also allow the killing, Stealing and placing baskets over NPC's head but doing so would make the player a PK (PvP enabled).  SO if I saw you stealing from an NPC I could kill you without penalty and even be rewarded for killing the "Sneak Thief".  This would allow the Players to police the world and to limit the potential for wholescale slaughter.  For those NPC's that were murdered they could be resurrected by other players or often times some other NPC would take over their shop or offer that NPC's quest.  Something like the local chieftain or jarl could assign someone to take over their shop after a certain period of inactivity.

 

 

 

Thats about all I can think of for now.

 


Like all posts of this nature that would never work because your working with a 'top down' approach.

Your not taking into consideration systems that need to be developed before hand, Behind the scenes that are the reason some of the ZOS design decisions have taken place such as opting for a non Gamebryo engine.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2849

The Critical Hit Pretzel!

4/18/13 1:40:20 AM#3
Then you would of realized how insanely difficult your work would be to be pulled off in an MMO setting and no where remotely near as easy and would of stopped production and worked on the TESO that exists today due to limitations of both the average consumer's computer and network limitations among other things.
  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 1:45:29 AM#4
Originally posted by Nitth

 


Originally posted by ZedTheRock
First I would of borrowed Skyrim's engine "Creation Engine" and continued to utilyze the Havok's Behavior Toolset for Character Animation But I would of worked it more to give a bit better animations while in 3rd Person view.

 

 

Next I would of placed the setting in the future after the events of Skyrim, that way Dragons could be in the game and players could go on select missions to become Dragonborn.

 

Next I would remove any type of Forced PvP from the game and instead relied on the deep lore of the myriad NPC factions and Guilds to give rise to player PvP.  Guilds/Factions/Orders such as Companions, Imperial Legion, Stormcloaks, Fighters, Mages, Thieves, Blades, Mythic Dawn,  Dark Brotherhood, Bards and maybe some of the lesser known factions.  List here: http://elderscrolls.wikia.com/wiki/Factions

 

Then I would of implemented an enmity system whereas certain factions were hostile to others.  This would allow world PvP to thrive but those who wished not to partake could of stayed clear of certain houses and factions.

 

Next I would of opened up the entire area of Tamriel and allowed the building of houses in and around the villages and cities that already exist.  ALl housing would of been in the open world.  I would of then designed the game to be completely seemless except for the various dungeons and other points of interest that you can wander into.

 

I would then turn my attention to the class system, I would of kept the class names listed here: http://elderscrolls.wikia.com/wiki/Classes I would also allowed the use of creating a custom class by picking and choosing the various skill lines but kept the perk system that was in Skyrim. 

 

I would not implement an Auction House but would implement a mailing system.  Any trades would be done through face to face contact and the setting up of bazaars in the various cities.

 

I would not have a global chat system, instead the chat system would only cross player guilds, NPC guilds, and shot/say distance.

 

Speaking of crafting, that would be handled by the class system, whereby you could actually create a crafting class which did nothing but craft all day and not have to kill a thing. You would have to rely on adventurers to gather though, or you could sacrifice specialization points to pick up combat skills to gather them yourself.  I would also added in a Carpentry Skill which would be the only way to build houses, or you could buy already placed housing plots in the game world.  The gathering skills would be universal, anyone could gather anything if they ran across it.

 

Next I would allow the formation of 40 man raids and give Raiders the opportunity to tackle various Bosses that were placed in the world or in non-instanced dungeons.

 

I would also implement some sort of political system that allowed players to become Jarls or other heads of houses through various means.

 

Now onto Combat, I would allow the use of 1st and 3rd person combat and kept the reticule based combat system but I would not allow the use of a soft locking system that the current TESO game utilyzes.

 

As for questing, I would keep the TES style of quests.  Complete with a working HUD or Compass like the single player games.  Quest givers would be like any normal NPC, meaning you would have to talk to NPC's to find out if they had a quest to give you.  None of this hand holding Yellow outline stuff TESO is going to use.  My TESO would continue with the tradition of all TES games to allow the player to wander off the path and discover their own way and both questing and exploration would be just as optimal.

 

Finally I would make it so certain NPC's sold items, some of them being magic most not but each NPC had their own inventory like the TES games.  I would also allow the killing, Stealing and placing baskets over NPC's head but doing so would make the player a PK (PvP enabled).  SO if I saw you stealing from an NPC I could kill you without penalty and even be rewarded for killing the "Sneak Thief".  This would allow the Players to police the world and to limit the potential for wholescale slaughter.  For those NPC's that were murdered they could be resurrected by other players or often times some other NPC would take over their shop or offer that NPC's quest.  Something like the local chieftain or jarl could assign someone to take over their shop after a certain period of inactivity.

 

 

 

Thats about all I can think of for now.

 


 

Like all posts of this nature that would never work because your working with a 'top down' approach.

Your not taking into consideration systems that need to be developed before hand, Behind the scenes that are the reason some of the ZOS design decisions have taken place such as opting for a non Gamebryo engine.

You'd prefer my version over Zenimax's though. So would every true TES fan.

SUP

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 643

4/18/13 1:48:37 AM#5

Would have.

Would of is nonsense.

 

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3267

Magic Propels my Rolly Chair.

4/18/13 1:56:55 AM#6


Originally posted by ZedTheRock
You'd prefer my version over Zenimax's though. So would every true TES fan.

Make no mistake, I dont like ZOS's idea, But your idea would be problematic in its own right.


Next I would allow the formation of 40 man raids and give Raiders the opportunity to tackle various Bosses that were placed in the world or in non-instanced dungeons.

Firstly, Raiding in a TES game opens a whole can of worms i would rather not see in a tes game.

Secondly, If your going to have 'raiding' you didn't outline in your combat section that it would follow a trinity or non trinity model of threat management. (that decision should of come before the raiding idea imo).

Lets say for argument sake that you implied a trinity system, Thats gona force my Sword and board character into a "tanking" archetype" in the long run isnt it? that in itself is less TES because i cant create a truly 'free form' character if it has to fill a role type.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/18/13 2:50:35 AM#7
Gotta say, 'would of' is a pretty annoying pet peeve of mine.  It is would have.
  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/18/13 2:53:40 AM#8
Originally posted by muffins89
Originally posted by ZedTheRock
Originally posted by Velocinox

Would have.

Would of is nonsense.

 

???

 

grammer nazi.

I see what you did there - slick :)

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

4/18/13 3:02:13 AM#9
Originally posted by redcapp
Gotta say, 'would of' is a pretty annoying pet peeve of mine.  It is would have.

Yes, mine too. Too many people think the contracted "would've" is "would of". This will assuredly be the downfall of the western civilization.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Boldyn

Novice Member

Joined: 12/29/04
Posts: 261

4/18/13 3:03:27 AM#10

Make a kickstarter campaign, that seems to work for delusional people that have nothing more than an idea for a game

 

;)

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1304

4/18/13 3:04:27 AM#11
Originally posted by ZedTheRock

 

Like all posts of this nature that would never work because your working with a 'top down' approach.

Your not taking into consideration systems that need to be developed before hand, Behind the scenes that are the reason some of the ZOS design decisions have taken place such as opting for a non Gamebryo engine.

You'd prefer my version over Zenimax's though. So would every true TES fan.

 

Theres just no way to know if your version would work.  The ideas you are giving are very high level ideas and many of them sound like the sorts of ideas we saw developers attempt to use in the newly post-ultima era.  The problem is, many of the problems we have with TESO and games these days in general are because these thigns devs are doing that we don't like are solutions to the problems your game idea doesn't really address (which is not to say you couldn't address them).

There is a better way to make a game.  There always will be.  But MMOs and the problems inherent in creating them are so much more complex than can be solved in a single post or even thread on this forum.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2005

4/18/13 3:22:30 AM#12

Nice one, I've had pretty much the same (or similar) thoughts when first heard about the upcoming Elder Scrolls title which will be Online. (and then we saw where did they turn with the development... :I )

On the other hand Nitth is right, I too raised an eyebrow reading the 40man raid stuff, both implementation-wise and story-wise, it doesn't sound much Elder Scrolls-ish.... My version of ESO would be a smaller scale, co-op online Tamriel, not even an mmo :)  (but that's just me I guess)

 

Another eyebrow-raising moment was the carpentry, since in AoC the Architect is a similar one, and while it's fun to build cities, it's usually the least needed profession there. Just think about it, diving deep into a profession which is mandatory for housing, but only for that. After the first few months, when everyone has settled, carpenters will be out of job (mostly)... In any crafting profession there has to be a steady demand for the stuff you're making, except of course if you craft only for yourself, food, pots, etc.. Or you plan to give everyone multiple houses? Because that would be fun (or it would cause a real-estate based economy collapse :) not to mention the demand it'd put onto the servers)

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 3:23:29 AM#13
Originally posted by WhiteLantern
Originally posted by redcapp
Gotta say, 'would of' is a pretty annoying pet peeve of mine.  It is would have.

Yes, mine too. Too many people think the contracted "would've" is "would of". This will assuredly be the downfall of the western civilization.

For you grammatically superior people I fixed the "would of's"

 

I would never use the term Nazi to describe anything but elements of the German Workers Party that systematically tried to eliminate the existance of any person not of Aryan descent.  Thats a personal pet peeve of mine!

 

Grammer means nothing but historical fact means everything and tieing someones misuse of the english language to the murder of over 6 million people is about as idiotic as one can be.  Just some perspective for you "perfectionists" to ponder on!

SUP

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

4/18/13 3:29:17 AM#14
So copy everything from Skyrim and make a MMO with exception of 40 man raid? easier said than done though. Big difference between writing something down on paper and actually doing it.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 3:32:13 AM#15
Originally posted by Po_gg

Nice one, I've had pretty much the same (or similar) thoughts when first heard about the upcoming Elder Scrolls title which will be Online. (and then we saw where did they turn with the development... :I )

On the other hand Nitth is right, I too raised an eyebrow reading the 40man raid stuff, both implementation-wise and story-wise, it doesn't sound much Elder Scrolls-ish.... My version of ESO would be a smaller scale, co-op online Tamriel, not even an mmo :)  (but that's just me I guess)

 

Another eyebrow-raising moment was the carpentry, since in AoC the Architect is a similar one, and while it's fun to build cities, it's usually the least needed profession there. Just think about it, diving deep into a profession which is mandatory for housing, but only for that. After the first few months, when everyone has settled, carpenters will be out of job (mostly)... In any crafting profession there has to be a steady demand for the stuff you're making, except of course if you craft only for yourself, food, pots, etc.. Or you plan to give everyone multiple houses? Because that would be fun (or it would cause a real-estate based economy collapse :) not to mention the demand it'd put onto the servers)

I can understand the apprehension of Raids, but seeing as their is no precedence to restrict them, I think it fits within the flavor of a TES game since you would need to assemble an army to take on the likes of the Daedric Princes or other enemies of Nirn.  Plus it fits in with the overall story of Armies in war like the http://www.imperial-library.info/content/battle-red-mountain

 

Carpentry can easily be explained with the Hearthfire DLC.

SUP

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2005

4/18/13 3:36:45 AM#16
Originally posted by Doogiehowser
So copy everything from Skyrim and make a MMO with exception of 40 man raid? easier said than done though. Big difference between writing something down on paper and actually doing it.

Never said it's easy only that under Elder Scrolls and Online I thought right away a fully combined Tamriel from the games, an engine which on-par (at least) with Skyrim, the same features as the regular ES games, a nice story to back it up, and on top of that the option to enjoy all of this with fellow ES fans --> hence the name Elder Scrolls Online :)

Maybe it'd be close to impossible to program it. But one can dream, I guess...

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 3:40:56 AM#17
Originally posted by Po_gg
Originally posted by Doogiehowser
So copy everything from Skyrim and make a MMO with exception of 40 man raid? easier said than done though. Big difference between writing something down on paper and actually doing it.

Never said it's easy only that under Elder Scrolls and Online I thought right away a fully combined Tamriel from the games, an engine which on-par (at least) with Skyrim, the same features as the regular ES games, a nice story to back it up, and on top of that the option to enjoy all of this with fellow ES fans --> hence the name Elder Scrolls Online :)

Maybe it'd be close to impossible to program it. But one can dream, I guess...

Exactly. 

 

I do not know anything about programming or anything like that, this was a hypothetical post and I know full well that game could never get made but if it was possible, thats the TESO game I want to play.  Not this monstrosity being foisted on the TES community.

SUP

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

4/18/13 3:45:15 AM#18
Originally posted by ZedTheRock
Originally posted by WhiteLantern
Originally posted by redcapp
Gotta say, 'would of' is a pretty annoying pet peeve of mine.  It is would have.

Yes, mine too. Too many people think the contracted "would've" is "would of". This will assuredly be the downfall of the western civilization.

For you grammatically superior people I fixed the "would of's"

 

I would never use the term Nazi to describe anything but elements of the German Workers Party that systematically tried to eliminate the existance of any person not of Aryan descent.  Thats a personal pet peeve of mine!

 

Grammer means nothing but historical fact means everything and tieing someones misuse of the english language to the murder of over 6 million people is about as idiotic as one can be.  Just some perspective for you "perfectionists" to ponder on!

Ummmm, a grip. You might need one. No one called you a grammar nazi.

 

 

But, it's all fun and games until someone gets their feelings hurt. Then the warnings come, bans if it's Tuesday. Then more feelings are hurt, more threads get hijacked. A vicious cycle, indeed.

 

 

 

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  NL-Rikkert

Novice Member

Joined: 8/22/11
Posts: 121

Currently playing:Mount & Blade,Smite,Chivalry MW,LoL

4/18/13 3:56:12 AM#19

Or my idea:

 

Cancel TESO completely and make TES6 where you can play as and enjoy the dwemer and their history :P

Now that would make a happy fanbase! (right?)

STOOPID
When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 572

4/18/13 4:00:01 AM#20
Originally posted by NL-Rikkert

Or my idea:

 

Cancel TESO completely and make TES6 where you can play as and enjoy the dwemer and their history :P

Now that would make a happy fanbase! (right?)

+1

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