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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Should they remove the race restrictions on factions?

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30 posts found
  VincentFoxy

Novice Member

Joined: 5/05/12
Posts: 11

4/15/13 12:01:53 AM#21

I understand the need for less restrictions in a game like this, but i think you should be less focused on the faction lock and just mainly think about the world lock. I find that the faction lock should mostly control the PvP (cyrodiil), starting area, and story line. not the exploration and social aspect though. In PvE i think i, as an Argonian, should be able to go over to the Daggerfall Covenent and be able to play with and help a friend who just so happens to want to play as a Breton. if they want to confine and "balance" PvP.. they should just confine and "balance" PvP. though i know the pvp wont be very balanced anyway, because most, if not everyone will choose a race that they like from the elder scrolls games, and most of the popular choices consists of Nords, Argonians, and maybe some of the elves. then they all get magically placed into a faction and out of the 3 factions, the ebonheart pack becomes the most popular choice and then oh, what do you get? imbalance! :D

 

Though i could really give a crap about PvP.

 

Also they should've formed the lore around the game and mechanics, not the game and mechanics around the lore. Someone doesnt write the news about something and then wait for it to happen. They could've put together game mechanics that werent so uneededly restrictive. It was also a bad idea on Zenimax's part for two reason that iv found from reading through threads like these. One, they probably shouldn't have gone with a game model (DAoC) that failed them before as if that's the only thing that runs through their minds. Secondly they really, really shouldn't have kept the entire thing a secret until they decide to just blow every TES fan's mind just alittle while before beta and not say hardly a thing about what will be in the game until recently as if they didnt even want the community to have much of a say about any of the game's contents before launch and then slap most of them in the face with a DAoC'esq game with a TES surface, but that's just what iv gathered from all the threads around mmorpg. and i know restrictions "can" be a good thing, but not all are and shouldn't be compared to other games with similar restrictions because all games arent made completely alike (aside from most korean mmorpgs, lol). Which should be the point of different games, being... well, different, just because one game does well a certain way doesnt mean another should.

 

This is all just an opinion of what i think about it. dont bash on it, because im probably not going to respond to it. I dont feel like getting mixed up in the senseless debate.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

4/15/13 2:44:28 AM#22
Originally posted by mxo_cosa

 


Originally posted by Distopia

I think what's most impotant to consider here is that the main reason they're not adding what so many wish they would is they have no time to do so at this point. I think this type of thing is also why they waited so long to even acknowledge the fact that this game existed. They basically designed the whole of this game behind lock and key, by the time they did announce it, it was far too late to make changes to the core design.

 

 

I suspect the same, but neither of us know that. And because of that I think its more important for people to voice theire oppinion than it is to keep shut. So that developers have a chance to respond to theire potential players wishes. In the end its the developers that have the final word, but as long as the game is in development, people should express theire wishes so that the developers can do theire best to create a great game for whatever audience theire targeting.

EDIT:Added Quote I'm new here ok XD

I was never implying that people shouldn't speak their mind, that's always important, as long as no one is trying to force their opinion down my throat I have no problem with it.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

4/15/13 11:26:17 AM#23
Originally posted by mxo_cosa
Originally posted by Skooma2
I think what a lot of people do not understand is that these races are not homogenous living together in harmony.   There are 10 countries on the continent of Tamriel.  Each country has its own race.  Thus, faction lock.  Otherwise, we ES series fans will descend on Zenimax with Daedric weaponry for violation of established lore.

I dont want them to live in harmony but there are diffrent races living in diffrent regions and supporting local goverment for diffrent reasons, and I think this playstyle should be possible. But it should be a lot harder for a Nord to be accepted by the Aldmeri Dominion or The Daggerfall Covenant than it is for him to be accepted in the Ebonheart Pact. I also strongly belive that they need to ensure that most of the population of each faction consists mainly of theire respective races and thus strongly discourages playing anything else with hefty penalties on progression(lorewise that would be racism).

So you do understand the problem. Removing the restrictions and having players do as they wish could...no scratch that, WOULD result in 33% of Orcs in each one of the 3 Aliiances. Having a small number of renegades and refugees would actually be more credible within the context of the background story... but not an even split.

I jokingly suggested a couple of weeks back that restricting  the ability to join the "wrong" alliance to tiny numbers by selling the ability to cross to another faction in the  cash shop in limited quantites might be a way to do it ... I'm sure it would be a popular option-- even more so with their accountants 

A much easier way to create a suitable sprinkling of contrarian Orcs would be to do it through renegade NPCs. I can almost guarantee that this will be the case: NPCs will not be alliance locked but the vast majority of each race will be found where you would expect to find them in their own region.

Much more important than the vastly over-rated freedom of character creation choice is having a consistent story. I'm not going to debate whether the 3-sided alliance war story is great or poor. But it is the story they chose to tell as the basis for this MMO in this period in the history of Tamriel. If you don't make sure that the entirety of this MMO reflects that basic plot, well then you're jumping the shark a lot earlier than usual. Might as well introduce crafted Harley Davidsons at the same time.

  Grunch

Apprentice Member

Joined: 2/14/05
Posts: 520

4/15/13 11:31:07 AM#24
Originally posted by Siveria
I still think they need to remove the race restrictions on the factions, so you can be any race you want, and join any faction you want kinda like skyrim, sure the other races are kinda shunned a bit but you can still get in if you prove yourself, if they don't the game is not going to sell as well as they hoped because there are alot of people that dislike the racial groupings, There will be situations where some peoples friends will wanna be one race but some others might not like that race, and in turn if they wanna be with friends they will have to play a race they dislike. In a ES game I personally go more for looks on my char, than stats, so I am usually playing a female human, or a female elf if they don't look like mutants. Especally in a game like a mmo where your going to possibly be playing the same char for a long time.

No. Your opinion is WRONG.

In my opinion, opinions can be wrong.

"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  Grunch

Apprentice Member

Joined: 2/14/05
Posts: 520

4/15/13 11:32:54 AM#25
Originally posted by VincentFoxy

I understand the need for less restrictions in a game like this, but i think you should be less focused on the faction lock and just mainly think about the world lock. I find that the faction lock should mostly control the PvP (cyrodiil), starting area, and story line. not the exploration and social aspect though. In PvE i think i, as an Argonian, should be able to go over to the Daggerfall Covenent and be able to play with and help a friend who just so happens to want to play as a Breton. if they want to confine and "balance" PvP.. they should just confine and "balance" PvP. though i know the pvp wont be very balanced anyway, because most, if not everyone will choose a race that they like from the elder scrolls games, and most of the popular choices consists of Nords, Argonians, and maybe some of the elves. then they all get magically placed into a faction and out of the 3 factions, the ebonheart pack becomes the most popular choice and then oh, what do you get? imbalance! :D

 

Though i could really give a crap about PvP.

 

Also they should've formed the lore around the game and mechanics, not the game and mechanics around the lore. Someone doesnt write the news about something and then wait for it to happen. They could've put together game mechanics that werent so uneededly restrictive. It was also a bad idea on Zenimax's part for two reason that iv found from reading through threads like these. One, they probably shouldn't have gone with a game model (DAoC) that failed them before as if that's the only thing that runs through their minds. Secondly they really, really shouldn't have kept the entire thing a secret until they decide to just blow every TES fan's mind just alittle while before beta and not say hardly a thing about what will be in the game until recently as if they didnt even want the community to have much of a say about any of the game's contents before launch and then slap most of them in the face with a DAoC'esq game with a TES surface, but that's just what iv gathered from all the threads around mmorpg. and i know restrictions "can" be a good thing, but not all are and shouldn't be compared to other games with similar restrictions because all games arent made completely alike (aside from most korean mmorpgs, lol). Which should be the point of different games, being... well, different, just because one game does well a certain way doesnt mean another should.

 

This is all just an opinion of what i think about it. dont bash on it, because im probably not going to respond to it. I dont feel like getting mixed up in the senseless debate.

Your idea is sucky. There will be no realm pride like DAoC had if they allowed hand holding in PVE zones. DAoC was a great game and a good model to base an mmo after. The only thing Mythic lacked (back then before EA bought them) was the Blizzard size marketing dept and budget.

"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  mxo_cosa

Novice Member

Joined: 4/14/06
Posts: 13

4/15/13 3:12:15 PM#26


Originally posted by Iselin
So you do understand the problem. Removing the restrictions and having players do as they wish could...no scratch that, WOULD result in 33% of Orcs in each one of the 3 Aliiances. Having a small number of renegades and refugees would actually be more credible within the context of the background story... but not an even split. I jokingly suggested a couple of weeks back that restricting  the ability to join the "wrong" alliance to tiny numbers by selling the ability to cross to another faction in the  cash shop in limited quantites might be a way to do it ... I'm sure it would be a popular option-- even more so with their accountants  A much easier way to create a suitable sprinkling of contrarian Orcs would be to do it through renegade NPCs. I can almost guarantee that this will be the case: NPCs will not be alliance locked but the vast majority of each race will be found where you would expect to find them in their own region. Much more important than the vastly over-rated freedom of character creation choice is having a consistent story. I'm not going to debate whether the 3-sided alliance war story is great or poor. But it is the story they chose to tell as the basis for this MMO in this period in the history of Tamriel. If you don't make sure that the entirety of this MMO reflects that basic plot, well then you're jumping the shark a lot earlier than usual. Might as well introduce crafted Harley Davidsons at the same time.
 

This is why I was suggesting heavy penalties on progression for picking a race thats not of that faction. I personaly would just cut everything in half, half the septims, half the xp and so on. But Zenimax Online probably got good math people to find the perfect balance if they were to go with such a system.

Guild Leader - The Northern Pact - Norwegian/Swedish Ebonheart Pact Guild in Elder Scrolls Online

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

4/15/13 4:41:27 PM#27
Originally posted by mxo_cosa

This is why I was suggesting heavy penalties on progression for picking a race thats not of that faction. I personaly would just cut everything in half, half the septims, half the xp and so on. But Zenimax Online probably got good math people to find the perfect balance if they were to go with such a system.

I kind of thought the same thing, but instead of penalties they offer perks for joining the planned factions.

On a side note, I always thought it would be cool to make players walk all the way to the other faction (through Cyrodill) as a low level and attackable by everyone.  The people who make it can join another faction but it wouldn't be as easy as just picking another alliance.  People who hate the idea of open factions can watch the borders on their own time to prevent lowbies from crossing over.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

4/15/13 4:58:49 PM#28
Originally posted by sapphen
Originally posted by mxo_cosa

This is why I was suggesting heavy penalties on progression for picking a race thats not of that faction. I personaly would just cut everything in half, half the septims, half the xp and so on. But Zenimax Online probably got good math people to find the perfect balance if they were to go with such a system.

I kind of thought the same thing, but instead of penalties they offer perks for joining the planned factions.

On a side note, I always thought it would be cool to make players walk all the way to the other faction (through Cyrodill) as a low level and attackable by everyone.  The people who make it can join another faction but it wouldn't be as easy as just picking another alliance.  People who hate the idea of open factions can watch the borders on their own time to prevent lowbies from crossing over.

 Lol. I actually like that. I have to stop being so agreeable today. Got a reputation to uphold and all that...

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

4/15/13 5:01:04 PM#29
Originally posted by waynejr2
Originally posted by Siveria
I still think they need to remove the race restrictions on the factions, so you can be any race you want, and join any faction you want kinda like skyrim, sure the other races are kinda shunned a bit but you can still get in if you prove yourself, if they don't the game is not going to sell as well as they hoped because there are alot of people that dislike the racial groupings, There will be situations where some peoples friends will wanna be one race but some others might not like that race, and in turn if they wanna be with friends they will have to play a race they dislike. In a ES game I personally go more for looks on my char, than stats, so I am usually playing a female human, or a female elf if they don't look like mutants. Especally in a game like a mmo where your going to possibly be playing the same char for a long time.

 Is this one issue of locking races so bad that you won't purchase the game?  If so, then I don't think you have a high interest in this game.

Believe it or not that is one of the main things that is making it look like we (The friends and family I normally play with) won't be purchasing it. Several people are going to have to make compromises and play races they don't want to play in order for us all to be able to play together. Its like someone in your group of gaming friends having to play healer when no one wants to be healer lol. It sucks not being able to be what you want just so you can play with the friends and family you've been playing with for years. 

I like Bretons, my son likes Kahjiit, my daughter likes Argonian and my wife doesn't like PvP and feels the focus is going to be on PvP due to all the news about the RvR (Tried telling her otherwise but the news shes seen has mostly focused on RvR). Thats not even getting into the guild we normally play with thats debating on passing since it would split the guild up. Probably going to end up playing Wildstar instead. 

 

If we could play with each other in PvE and have the races being faction locked only for PvP that would go a long ways but its not. 

 

I know to many that tend to take these MMOs as a solo experience and haven't built up ties or don't tend to play with friends or family that this can seem like a non issue. To guilds and those with family and friends that play together this is a hinderance. Not to all, but I don't think my guild, friends, and family are the only ones that find this to be an issue. 

  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

4/16/13 5:07:00 AM#30
Originally posted by GrayGhost79

I know to many that tend to take these MMOs as a solo experience and haven't built up ties or don't tend to play with friends or family that this can seem like a non issue. To guilds and those with family and friends that play together this is a hinderance. Not to all, but I don't think my guild, friends, and family are the only ones that find this to be an issue. 

I got the same situation here with friends and family. Unlike many who saw the leaked footage I thought it wasn't so bad and I did get a certain ES vibe. I could see myself enjoying this, IF they give the option to play with others regardless of race choice.

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