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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Poll - would you prefer ESO to be more like the series and a PvE sandbox only?

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168 posts found
  aesperus

Elite Member

Joined: 1/04/05
Posts: 4847

4/16/13 5:48:50 PM#41
Originally posted by cura
I would like a sandbox mmoRPG with FFA PVP  with _very_ harsh punishement system.

go play darkfall then

  lolunatic

Novice Member

Joined: 6/14/09
Posts: 113

4/16/13 5:49:37 PM#42
People waiting for Skyrim Online will never get it. Kind of sad.
  User Deleted
4/16/13 6:10:39 PM#43

IMO ESO should have focused squarely on what the ES IP does best.  Thats a complex and sandboxy PVE world.

The focus on pvp is dumb, those who love pvp just hop from game to game, and pvp in tab target themeparks are all the same.  its a constant issue with people who ignore pve and flood the forums for pvp changes.  PVP changes get made and it wrecks pve balance ect.

 

To be honest, i really dislike zero risk themepark pvp other than for a side dish when im bored or need a change of pace.

 

I think this game would have been an epic game had they figured out how to have a fully interative world with tons of lore in a pve setting.

 

Though i will say that other games that ignored the non stop whine from pvpers got a lot of bad press from them (they torch and burn if you dont cave to them) TSW was the last game i remember having issues with people like this.

Wish the softcore pvp only players would graduate to full loot, aim target, or sandbox pvp games and let the themeparks do what they do best, and thats a pve game.

 

  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 531

Try not!Do or do notThere is no try.

4/16/13 6:28:14 PM#44
  If you want PVE only content then wait for the next Skyrim expansion of a new installment of ES. This is an MMO and most MMOs have PVP in them. I look to play a MMO that has good PVP in it and I am hoping this game will have a nice balance for PVP, which means controlled faction choices. Not really as big a deal as many are trying to make it out to be. Most MMOs with PVP have those types of choices. WoW has faction controlled races yet people still play that game for PVP and PVE. If done well the cry babies will leave to bash a different game after a while and the true players will stick around and make the game great.

NobleNerdom
Power to the player!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 7:05:36 PM#45
Originally posted by Margulis
A lot of fans of the series seem to be unhappy with the game having a large pvp focus and not really staying true to the previous games in quite a few ways.  Others have argued there would be no point to an Elder Scrolls mmo without pvp since it would basically be just another of the same game.  So I figured I would make a poll to see waht the results looked like.  If ESO was made into a purely PvE mmo much in the vein of the series (sandboxy), with all of the free choice of exploration and so forth, would you prefer that over the game they are currently making?  Basically the same game as Morrowind - Skyrim, just developed for an online community (so group play vs. PvE, crafting, towns, economy, etc.)

ONE

TES games are not sandboxes, they are hybrids.  The closest MMO to TES would be acherons call - which is a hybrid, bang in the middle of the themepark / sandbox spectrum.

 

TWO

of course its PVE only - ITS A SINGLE PLAYER GAME

I'm fine with your proposal to remove PVP if they also remove group dungeons, auction house, group finder, chat features and raids as they arent in TES either

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/16/13 8:03:39 PM#46
Originally posted by ShakyMo

ONE

TES games are not sandboxes, they are hybrids.  The closest MMO to TES would be acherons call - which is a hybrid, bang in the middle of the themepark / sandbox spectrum.

Ah yes, but the CORE game in Asherons Call is SANDBOX, open world, open choices, story doesnt get in the way. The CORE game in TESO is THEMEPARK. Closed world, limited choices, story driven, funneled content on a guiderail all leading to the PvP center of the world...which is also behind a magical wall keeping your lands safe.

TES is core sandbox with themepark features so there is PLENTY for TES fans to be pissed about..hell, there is plenty for MMORPG fans to be pissed about, yet ANOTHER MMORPG trapped in a tiny little box.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 8:16:55 PM#47
Originally posted by JasonJ
Originally posted by ShakyMo

ONE

TES games are not sandboxes, they are hybrids.  The closest MMO to TES would be acherons call - which is a hybrid, bang in the middle of the themepark / sandbox spectrum.

Ah yes, but the CORE game in Asherons Call is SANDBOX, open world, open choices, story doesnt get in the way. The CORE game in TESO is THEMEPARK. Closed world, limited choices, story driven, funneled content on a guiderail all leading to the PvP center of the world...which is also behind a magical wall keeping your lands safe.

TES is core sandbox with themepark features so there is PLENTY for TES fans to be pissed about..hell, there is plenty for MMORPG fans to be pissed about, yet ANOTHER MMORPG trapped in a tiny little box.

if they copied DAOC more it would be less "themeparky"

DAOC always was the least "themeparky" of the themeparks. 

sadly TESO will probably fall somewhere between WOW and SWTOR.  This isnt like DAOC at all, DAOC would fall somewhere between AC and EQ.   Yes DAOC is less themeparky than EQ, it doesn't have instances, it doesn't have a tiered item set grind, player actions effect the world (though in a more limited way thatn a sandbox like eve obviously)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 8:18:23 PM#48
Originally posted by BrownAle

IMO ESO should have focused squarely on what the ES IP does best.  Thats a complex and sandboxy PVE world.

The focus on pvp is dumb, those who love pvp just hop from game to game, and pvp in tab target themeparks are all the same.  its a constant issue with people who ignore pve and flood the forums for pvp changes.  PVP changes get made and it wrecks pve balance ect.

 

To be honest, i really dislike zero risk themepark pvp other than for a side dish when im bored or need a change of pace.

 

I think this game would have been an epic game had they figured out how to have a fully interative world with tons of lore in a pve setting.

 

Though i will say that other games that ignored the non stop whine from pvpers got a lot of bad press from them (they torch and burn if you dont cave to them) TSW was the last game i remember having issues with people like this.

Wish the softcore pvp only players would graduate to full loot, aim target, or sandbox pvp games and let the themeparks do what they do best, and thats a pve game.

 

TSW might have had half decent PVP.  During closed beta the usual EQ crew moaned like hell and we got the clusterfuck that is TSW pvp.

  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

4/16/13 9:44:03 PM#49

I felt that what most fans of TES series wanted out of an Elder Scrolls MMO was basically Skyrim / Oblivion / Morrowind but with groups. Meant a PvE focus, exploration / dungeon crawler with possibly some open world raids and a better crafting / housing system. What fans are getting is a PvP centric game that's trying to tack on enough PvE content to still try to appease the fans of the series.

I'm trying not to get my hopes up, but it's still going to be tough to stay away from an Elder Scrolls MMO...and that's probably why they went with the IP. I've been reading a ton about it lately trying to figure out if I wanted to dive in or not. While the overall game doesn't sound as appealing as what I had pictured an Elder Scrolls MMO to be, I'm finding a ton of like minded people already committed to playing. I'm just wondering if they'll have enough for us to stay interested for more than two months or so. EQN should be around the corner anyways, so I'm not sure if it'll matter too much. I hope not as much as I'd love to immerse myself in Tamriel in an MMO...I just find it tough to see myself doing.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

Nytlok Sylas
80 Sylvari Ranger

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2382

4/16/13 9:51:11 PM#50
Originally posted by Xepo
  If you want PVE only content then wait for the next Skyrim expansion of a new installment of ES. This is an MMO and most MMOs have PVP in them. I look to play a MMO that has good PVP in it and I am hoping this game will have a nice balance for PVP, which means controlled faction choices. Not really as big a deal as many are trying to make it out to be. Most MMOs with PVP have those types of choices. WoW has faction controlled races yet people still play that game for PVP and PVE. If done well the cry babies will leave to bash a different game after a while and the true players will stick around and make the game great.

If PvP is so important to MMO's why are PvP servers the smallest populations?  Seems PvP'ers are the minority.

  danwest58

Novice Member

Joined: 5/14/09
Posts: 597

4/16/13 10:00:34 PM#51
OP it does not matter the developers will not change their game from what they already have at this point.  Its already too close to release and will not change their minds.   Its sad because most Sandbox games right now are going FFA PVP with FFA loot which is a small part of the population.  
  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

4/16/13 10:02:02 PM#52

I wouldnt say the ESO series is a full on sandbox,though it does have some elements.

 

I'd still want the MMO to be similar to the series however,which Im sure it wont be.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/16/13 10:05:17 PM#53
Originally posted by ShakyMo

if they copied DAOC more it would be less "themeparky"

DAOC always was the least "themeparky" of the themeparks. 

No, DaoC was completely themepark in its base design.

Closed factions, closed faction lands, zones based on level all leading to the same place. PvP in a set location. All content directing the players to the same place, the PvP zones...it was so themepark that the developers even stated they felt they had to make sure each faction had different races to not only CREATE realm pride, but also so players wouldnt be confused by who the enemy was. That level of hand holding is pure themepark and it was the basis for the entire game.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 10:06:51 PM#54
Yeah it will be 90% wow, with gw2 / tes hybrid combat, marginally better crafting and a "daoc lite" pvp system akin to gw2 instead of wow style instanced bollox.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 10:16:21 PM#55
JasonJ

daoc doesn't feature instances at all
Daoc doesn't have your gear carrot chasing endgame if eq / wow
Daoc doesn't have led by the nose wow style questing
Daoc has housing (which isn't instanced)
Players could effect the world through pvp (in a limited manner compared to a sandbox like eve), through DF access, territory held, relics held etc..

Daoc is a themepark.

But its less themeparky than games like EQ (the original themepark), Ao ( which invented bloody instances), wow (which invented linear quest hub driven pve and the sat in cities queueing to do shit end game, and solidly embraced the gear treadmill and instancing paradigm)

The ultimate in themeparkyness would be swtor.

Daoc is pretty close to the borderline, but still in the themepark camp it has more in common with hybrids like ac and just in the sandbox side games like swg than it has in common with these modern uber-themeparks like swtor, tsw, Aoc, d&do, Neverwinter & sto.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2667

110100100

4/16/13 10:17:56 PM#56


Originally posted by Horusra

Originally posted by Xepo   If you want PVE only content then wait for the next Skyrim expansion of a new installment of ES. This is an MMO and most MMOs have PVP in them. I look to play a MMO that has good PVP in it and I am hoping this game will have a nice balance for PVP, which means controlled faction choices. Not really as big a deal as many are trying to make it out to be. Most MMOs with PVP have those types of choices. WoW has faction controlled races yet people still play that game for PVP and PVE. If done well the cry babies will leave to bash a different game after a while and the true players will stick around and make the game great.
If PvP is so important to MMO's why are PvP servers the smallest populations?  Seems PvP'ers are the minority.

how many of those pve servers offer optional pvp?

pvpers might be the minority but they are still a huge chunk of the mmo fan base, far too large to ignore.


there are a lot of pvpers out there and to not offer it in a game like this would not be smart.

why do you think all these other games that didn't offer pvp at launch tried to patch it in later?

i honestly don't see why people are complaining because there will be optional pvp in this game.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/16/13 10:18:24 PM#57
Although the TESO will have more in common with say tsw looking at its feature list than daoc anyway, so yeah I highly suspect TESO will be very themeparky.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2667

110100100

4/16/13 10:35:49 PM#58

Daoc actually does have instancing they introduced with the catacombs expansion.

still, based on the info that we have, TESO is nothing like Daoc's pve.

people that keep insisting that it is are either trolling (likely) or they just don't have all their facts straight.

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1643

4/16/13 10:41:04 PM#59
I wish more developers would take CU's stance and focus on doing one thing really well rather than trying to shoehorn in elements into a game that don't belong.  So yea just I like I have no wish to see PVE added to a game like CU I don't see any point in adding PVP to ESO other than some hope to draw in some short term box sales numbers.  The sad truth is that's what AAA development is all about these days.  Sell as many boxes as you can with shiny art and over the moon promises and don't worry if you can keep any of them.
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/16/13 10:42:04 PM#60
Originally posted by ShakyMo
JasonJ

daoc doesn't feature instances at all
Daoc doesn't have your gear carrot chasing endgame if eq / wow
Daoc doesn't have led by the nose wow style questing
Daoc has housing (which isn't instanced)
Players could effect the world through pvp (in a limited manner compared to a sandbox like eve), through DF access, territory held, relics held etc..

ShakyMo

 

Instance does not mean themepark

DaoC did have gear sets from dungeons and Aurulite currency for those items

Daoc had led by the nose RvR

Housing does not equal sandbox unless you can place your house everywhere. Asherons call had housing, but they were in set places so not a sandbox feature, its a themepark feature.

Players couldnt raid the other sides faction and thus not effect their enemies lands, the effects that did take place were set features in a place behind a magically walled off land fully controlled by the developers...and thus themepark.

That type of game was called themepark for a reason. An attraction to ride over and over with little change between them. In an MMO, its content is heavily driven by the DEVELOPERS from the very start where players are given a set path to follow with the developers controlling the experience and restricting the attractions offered.

Exactly what DaoC was, from the realm pride, the racial choices, the lands being controlled and segregated, from level 1 all the way to max being guided to a central place to fight over...and even limiting your ability to fight to that place only. DaoC was the first modern day themepark because even the PvP was themepark.

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