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The Pub at MMORPG.COM  » How long does it take you to know whether an mmorpg is for you?

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71 posts found
  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2260

World > Quest Progression

4/10/13 5:18:08 PM#41
Like a few others here it's either feature list & video or the first hour or two. It took me about five years after EQ/EQ2 to lose patience with any linear affair.
  Aelious

Advanced Member

Joined: 9/27/11
Posts: 2260

World > Quest Progression

4/10/13 5:19:13 PM#42
Like a few others here it's either feature list & video or the first hour or two. It took me about five years after EQ/EQ2 to lose patience with any linear affair.
  olepi

Apprentice Member

Joined: 1/15/07
Posts: 943

4/10/13 5:24:48 PM#43

I take it in several different levels:

- first look: I want an immersive, virtual world to play in, with a pleasing art style. I knew within the first 10 minutes of SWTOR that I didn't want to play it. Same with WoW. I don't even need to understand the playstyle, if I don't like being in the game, then I don't like it. F2P doesn't matter, I quit SWTOR when still in closed beta, when it was free.

- second look, playing the game: I like RPG games, not shooters, and not just PvP. So that weeds out a lot of games. But, if I do like the environment, and it *is* the kind of game I could enjoy, then I will play it for a while. This usually means making several characters, and playing them at least to lvl 4 or so. F2P, or a trial, lets me do this.

- third look: playing into the higher levels. If I like the environment, and the game is enjoyable, I will then play it into a higher level, usually the 30's or so. By now, I'm willing to sub or pay cash to play, and intend to play for a while (months or more). Good crafting and mini-games (fishing, card games, etc) help. If I really like the game, then I'll pay for a year sub at a time, even if I don't play it regularly.

- end game: rarely do I last very long in the end game. I played Vanguard until the end, when it became all raiding. Same with DAOC (ToA killed it for me), although I liked the RvR of DAOC. In Ryzom, I got to harvesting lvl 250 items, and then quit. I did however play CoH at the end for quite a while.

Short version: I can know within 10 minutes if I don't want to play a game.

------------
RIP City of Heroes. One of my favorite MMO's.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4148

The only luck I had today was to have you as my opponent.

4/10/13 5:28:27 PM#44
Originally posted by PWN_FACE

Some games, I've found myself unable to get through the tutorial even after trying 4-5 times. I will be honest. It was EVE.

Playing since 2009.

 

did not get thru tutorial yet.

 

after the 5th or so mission I said "leave me alone I want to mine, not do this stuff".

 

that was my last mission in eve.

 

My point is simply that FOR ME the tutorial did not in any way attract me to the game. Freedom and the mining belts full of newbies with the occasional hulk boss-mode mining did. I'm still mining. :D

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2776

4/10/13 5:31:04 PM#45
Originally posted by Redcor

Age of Conan -( my 1st ) I knew in 5 lvls , loved it and played for 4 years every day

Aion -( loved it after 10 lvls then I got to lvl 25 ganksville and dropped it.

WoW -uninstalled right away, didn't like the graphics ( to cartoony after playing Conan)

LoTR -same as WoW

Star Trek Online -grew on me after 20 lvls and rolled 3 toons to max and then quit ( will go back to play Romulan)

Neverwinter Beta -knew right away I did't like the graphics and it felt dated

SWTOR  -after 20 lvls I just couldnt get into it

GW2 -I liked it right away, felt fresh, artistic, and fun. ( Still playing )

Defiance Beta -I knew right away. I play allot of pro shooters and it felt sloppy with bad ai and ui

TSW - I played for a week and was just not into it 

Rift - tried to like it over and over but didn't jive

EVE -after about an hour uninstalled

Planetside 2 - I liked it right away but soon got bored

 

**I think its a matter or personal taste and expectations along with how they compare to your first true love.**

 

DISCLAIMER : These are simply my opinions on these games no need to get bent and defend them.

 

I like how you broke that down, so I'm going to try to do the same. /copycat

WoW - Rolled my first charcter up to 10 and hated it. Decided to give it another try a few days later and found my groove, played for 5 years

STO - Was immediatedly hooked in beta, bought LTS and CE. Still playing on and off

Atlantica online - Was kinda wonky at first, but I gave it a shot to see how the mercenary system played out. Really liked that one once I got going.

WAR - Same as WoW but took about 3 character tries to find my groove. Only played the trial, but still considering subbing to see it all.

AoC - Uninstalled after about 15 minutes. Couldn't get into it for some reason.

CoX - see AoC

DCUO - Early impressions didn't look good, but when I got my beta invite, I was immediately hooked. Pre-oreded my CE the next day. Played non-stop for months. Still have a soft spot for this one, even though I rarely login any more.

Sword 2 - Uninstalled after 10 min.....

Gw2 - Played for a week. I see it's potential, but it just didn't hook me.

TOR - Rolled my main up to the end of Hoth and a Sith up to about 20. Loved it, but not enough to justify paying montly for it. Will eventually go back.

LotRO - Played for a couple of months. Liked it, but haven't gone back once my initial buy-in expired. Still think I could sub to it and be happy...

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Vynt

Hard Core Member

Joined: 9/19/04
Posts: 589

4/10/13 5:40:40 PM#46

I can usually tell within an hour, but often play for 2-3 hours. I then base it on a few things. If I like the combat but am bored in other things, I give it more time. If I am having any kind of fun at all, I will give it more of a chance because things often open up.

I rarely quit if the game starts with a tutorial. Tutorials can be bad but the game is great, so I keep playing after that.

I've gone back to games that I hoped I would like but didn't and still didn't like them.

Some games, I will have fun in them for a while, but they just don't have longevity for me. I never play to get to the end game where the "fun" starts because if I am not having fun on the way, it is just a waste of time. MMORPGs have always been about progression and the journey for me, so games that are suppose to start at the end game just make no sense to me. I'm not against "end games", usually like them,such as in eq and  daoc. I just need to enjoy the majority of my time in the game.

People that say the real game starts at the end game, well that is just their type of playstyle. I've played games that people have said that and enjoyed leveling through the game.

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 1161

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

4/11/13 2:03:36 AM#47
Originally posted by PWN_FACE

"Whether you buy a game, play f2p, or download a trial: From the time you log in and make it to character creation, how long does it take you to figure out whether this game is for you?

 

What are the variables that influence you the most? 

 

What is the fastest you've made your decision?

 

Have you ever changed your mind about a game you had judged harshly and then found yourself going back to and enjoying?

.................................................................................................................................................................................................................................................."

 

If I get past character cust I will probably be playing for several days.

 

Char cust is big.  If I can't somehow make a character that would fit into a fantasy story I might write I'm not playing.  Along with that I do not play human or robot.  Any other fantasy char is good.  [I would like to see a game where you could play as a cenataur].  Mostly I play elf.  Vampire if I can get it.  So what I play influences me greatly.  After that I like realism, story line, beautiful surroundings, exploration, life needs (hunting), skill ups, and killing shiz.  If I can make a friend or two great but not needed.  I do like MMO's because of the "life" people add to a game.  I will leave an mmo if there isn't a lot of other players.  I like the non-NPC movement all around me and stopping to watch what everyone is doing.  Fantasy realism is a big thing; I remember being offended in Lineage II that char's craniums got augmented if they ate the wrong potion.  It was funny and cute which I like but that was not a cutsy setting and felt out of place.

 

I've left at char cust many times and hit uninstall.  That's pretty fast.

 

Yeah, the only MMO I ever stuck with was Mabinogi.  I must of reinstalled ten times before finally getting tired of thinking I would ever leave.  I appear to be stuck there for good because of their unique music system.  Not that I play much anymore.  I just stopped fooling myself with uninstalling it.

 

Summed up - In gaming I want to be artistic and kill shit.

 

 

Playing FFXIV-ARR NA:Faerie. Best FC's Mytical Mourning - Rhett or White Lotus - Lotus.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/11/13 2:12:18 AM#48

If a game absolutely isn't for me, I'll know it within five minutes.

 

There are, of course, other games that are somewhat entertaining for a short period of time, but do not offer longevity that I'm looking for in an MMO.  Not really sure how long it takes for that to become apparant, though.  GW2, for instance, was pretty fun until I got my second toon to 80, but I did realize along the way that it was not the virtual world I was looking for. 

 

EVE is another interesting example.  Solid game, very deep and intriguing, but I never got into it, even after multiple attempts.

 

/shrug

  Adamantine

Apprentice Member

Joined: 1/07/08
Posts: 3252

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/11/13 3:31:06 AM#49

Hrr only tried 3 MMOs so far:

- Lineage 2: got shanghaied into it by a friend. Was surprised to find me enjoying it a lot more than I expected. Still missing some of the elements in other games, like overenchanting, castle sieges, or the Tyrant class. The original game is just some Aion clone now, though.

- Guild Wars: After checking out the class system for years and loving it, I actually bought the game. Result: bored to death after three days. No crafting system worth mentioning, trivialistic gameplay with no challenge whatsoever, boring quests, and never seeing a soul once you left town.

- Vanguard: Saga of Heroes: Originally just figured I wanted a new MMO and this time I wanted one with a huge gameworld. Quickly found out that Vanguard had a LOT more to offer than just a huge gameworld.

 

About games I checked out:

- WoW: disapproved strongly of the silly comic look. Quickly hated other elements, like three classes per class. The biggest turnoff was probably the attitude of the players, though.

- AoC: I read the Wikipedia page about it and said "meh, thanks, I'm good". For example, only three races ? Seriously ? Its more a shooter than a RPG.

- LotRO: I dont really like LotR that much in the first place. And the way they did LotRO wasnt helping. Bards as healers. No female dwarfs. Nah, thanks, I'm good.

- Darkfall: read the Wikipedia page about it and went all "wtf who would ever want to play this game".

- Rift: Awfull class system. Awful race choices. Took me less than 5 minutes to figure that out and lose all interest.

- SW:TOR : I was *so* hyped about this game. But the closer it got to release, the more absurd the descriptions of the game became. In the end, I never ever played it.

 

  mmoski

Advanced Member

Joined: 6/27/08
Posts: 263

4/11/13 3:54:36 AM#50

For a game released I check a few videos, and can tell from them within the first 5 min's if the game hits any of my check list, then try it, generally its about 10-20min's in where I can tell if it's going to hold me. Unreleased games I'm a lot more wary of, even more so after GW2 it just didn't and hasn't delivered on what I expected (I'm not bashing gw2 here btw) just the sPvP content wasn't / isn't as good as GW1.

I presume everyone who's played some mmo's/genre has a mental check list of somekind.

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/11/13 4:15:52 AM#51
Originally posted by PWN_FACE

Whether you buy a game, play f2p, or download a trial: From the time you log in and make it to character creation, how long does it take you to figure out whether this game is for you?

 

What are the variables that influence you the most? 

 

What is the fastest you've made your decision?

 

Have you ever changed your mind about a game you had judged harshly and then found yourself going back to and enjoying?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

EDIT:

People often say it's innappropriate to review an mmorpg until you make it to "end game" and experience what it has to offer. But we all know that there are some games where we just wouldn't do that even if we were paid to. 

 

Some games, I've found myself unable to get through the tutorial even after trying 4-5 times. I will be honest. It was EVE. I know that is a well respected game. I'm just not into it. I know my personal experience has nothing to do with whether EVE is a good game or not. It's just my experience. Other games, I had fun at first, and made it to the middle like level 30/50 or 40/80 and suddenly just hit a wall and didn't want to log in any more. 

 

Other games, I've made it to the endgame and played for a while and eventually burned out. That's natural. It will happen to any game eventually, so that's not what I'm asking about here. Just then one's you've play for a bit and then just said, "Meh. Not for me. I'm out." 

Asheron's call 2 i remember first enetering gameworld called Dereth i was hooked for life first day.

Dakrfall when i first enter gameworld called Agon that was in beta my first impression was that it felt like morrowind and i was sold for that game(first day) more then 2 years and still think it was great game.

Guild Wars 2 did at first what DFO did for me game world looked beautifull and WvWvW at first also awesome but after few months community was alien to me nobody speaks plus zerks and constantly instance crawling and treatmill i quit after 5 months.

Lineage2 was also for while great but not appeal to me as much as AC2 or DFO did.

Failors after first few days AoC WoW and many many free 2 play mmo's

So my first impression will decide for me if i keep playing or not most of time in first days.

 

  Alders

Hard Core Member

Joined: 1/28/10
Posts: 1548

I cannot fiddle but I can make a great state of a small city.

4/11/13 4:21:18 AM#52

It honestly varies based on options.

A decade ago i gave MMO's til max level, which took a long time, because my options were limited.

Today i seem to barely last to level 10 before i uninstall.

  oubers

Advanced Member

Joined: 11/14/11
Posts: 867

4/11/13 4:36:24 AM#53

same here, most of the time within a fiew hours.....for me factors to keep playing are these:

 

1. is the noob zone fun and integrated into the story? if not, i might just almost quit there.

2. is the story good enough to keep me wanting more?

3. is there enough to do next to just questing? (exploring, crafting, gathering...)

4. is the community friendly?

5. does the lvling go to fast?

 

If on more then 3 of these my answer is....."meh"....then i prolly quit this game within the first week or so.

 

To me games should be fun and this is different for all of us......so if it aint fun for me like i expect it to be then i just move on to the next game.

 

  User Deleted
 
OP  4/11/13 4:43:01 AM#54
Originally posted by bcbully

It depends. Not long if I see I'm questing for levels and have talent trees. Been there done that.

 

It took me about 2 weeks with AoW to say, "Hmm we may have something here." 

AoW was bewildering and confusing to me when I tried it in beta and I uninstalled it. BUT I have not written it off. It was a case where it was me and not the game itself. I knew I would have to spend some time to read up on the game and its mechanics and that it has a relatively high learning curve. In this case, I just don't have the time right now, but I do hope to come back and check it out again some time when I have time to spare.

 

For now, I am in a busy period with my work. And gaming is busy too, with DFUW (I loved DF in spite of its shortcomings) is supposed to release in a few days and FFXIV beta to start this weekend. 

 

So yeah, AoW was a quick uninstall, but certainly not a write-off. I will get back to that one way or another, I think.

  Cor4x

Advanced Member

Joined: 9/22/05
Posts: 232

4/11/13 5:54:25 AM#55

How I like a game depends heavily on my initial impressions. I generally read/watch videos about a game before I try it.

You can now, at least.

I also try a game during its beta period (with a pre-order from Amazon, so I can cancel).

Some games I know in a short time if I'm going to like them or not. As an example: Champions Online and Star Trek Online. Both of those I knew in under a day they sucked. I canceled both pre-orders.

My shortest game is CO. It didn't last 2 hours.

I usually won't try any game without a sub. GW1 and GW2 I did play, but GW2 didn't last a month.

In GW2's case as well as Rift and LOTRO, the main issue was characters. I couldn't find ONE class I liked to play. Rift had other issues as did GW2, in that I dislike the pop-up mob public quest. Public quests, IMO, are weak, unpleasant, and unfocused.

DC Online sucked ass, but I wrote a set of macros (for the attacks) to play and that worked better. I only played it because I already had an SoE account that included it. It lasted less than a week.

Anarchy Online was very enjoyable and I played it for 2 years. I loved the point system and tend to do really well in classless games. Sadly, those are few and far between.

UO was also very cool until it ran out of steam and they split things.

I highly disliked SWG before the terrible 'upgrade'. I left after err 2 months? The direction of the game was bad and I hated looking for those chips for Jedi. (Back then, at least, and Jedi were perma-death.) I hated the combat system.

"You mean, to shoot him in the leg I have to hit myself in the head?!"

Oh, that game was horrible.

Lets see. I really liked Matrix Online and played it for years and years.

I loved CoX and played it for a month, quit, then resubbed when they added Villains and played the crap out of it.

I played EQ1 for years. I loved my Bard and his fifty-billion (hyperbole) AA.

I played EQ2 since beta, quit after 3 months, resubbed in another year, quit, then friends begged me to rejoin. I played for another two years. *sigh*

I played Runes of Magic (one of my few F2P games) for a month until the client kept crashing my PC. I didn't care for the game much anyway, so no loss there.

Lets see, I played AdventureQuest Worlds, but got bored of the pointless grind, same as Ryl.

Played Conan for a bit, but hated all the classes, magic system, characters, graphics, UI, and pretty much all of it.

Played DDO for a month (the first and pre-release) but topped the game out and refused to wait until "after second payment" for the release of new content. That game was super-brutal too (social-wise), although not for me.

Played Asheron's Call late in the day (4 years ago or so) and couldn't fall in love with it.

"Played" EVE for a year or so, logging in and improving my character before getting bored and quitting.

Programmed and developed content for NWN (the older Bioware version). That I like. I'm very unsure about the new Neverwinter as I absolutely deplore and loathe the crap that is 4th edition as well as almost no option in character development.

Free Realms is listed, so I played the crap out of it too. Liked the card game for a while. Didn't spend station cash there and this was pre-nerf. They locked down almost everything after making a big deal out of having it unlocked. I'm very negative on "F2P" games, though.

Even though I don't understand it, Minecraft is listed and I play that. I like it, but an MMO?

Ah. Played Pirates of the Burning Sea and laughed at the fail of that before it was F2P. Again, pre-order for the win.

Played Vanguard when it was busted and before it went to SoE. Quit. Re-subbed sometime later and played a few raids. That content was bad enough for me to quit and never go back.

Played SWTOR for a couple of months until I just stopped logging in. It was weird. I just ... stopped.

Torchlight 2 is listed and I'm currently playing this, but, again, I wouldn't consider it an MMO. I do like it though.

Played Wizard 101 for 6 months or so before they changed it all up. This was around 5 or 6 years ago. Liked it OK. Had a sub. They didn't beg you for money back then. I also LOVE CCGs and are very good (tournament level) at them.

Hm. Played the mighty, mighty World of Warcraft for around a year. Can't tell you why I stayed that long though. The game was brain-dead easy and I had maxed out the only character I cared about in under a month. Came back for the expansion (the one with Death Knights. Don't remember which that was.) I originally tried it years after it started because there was NOTHING else to play. I'd tried everything else at the time.

Anyway, those are some of the games I played. I've been playing visual MMORPGS since '97 and MMORPGs since the '80s (as MUDs).

So, for me, game choice is about a sieve process. No one thing will break a game, but a number often does.

In no particular order and following:

- Does it have a character class I actually like to play? Often, games these days do not or the game only has one.

- Is the game F2P and do they beg money? If I cannot see a list of items and prices, this is a heavy negative.

- Graphics are relatively unimportant. UI is mostly unimportant.

- Endgame is optional. Raiding is usually more boring than questing. A PVP endgame is a slight negative. I usually have fun on the journey and the endgame is icing on the cake.

- Do I have to look for something to do or is it themepark? I typically enjoy (so called) themepark games, although non-structured themeparks are fine.

- Is crafting necessary to practically advance in the game? I'm not a crafter and have little patience for it. I do, however, have 9 end-game crafter-characters in EQ2.

- Is PVP forced on you at any point? This is a strong negative. I highly dislike PVP, although over the years I've been ruthless and good at it.

- How complicated is the play of a given character? If I only click on something or push 1 or 2 buttons, I'm gonna be bored. I'll do something else instead.

- How many artificial time-sinks are built in? Repairing gear, small inventory, or long travel times all count as negative.

- Am I forced to group? DDO was like this and I did fine, but it is a negative. I want to play when I want to play.

- Along with the above, has anyone EVER waited to log in? I won't play a game where I can't play when I want to.

- I read MMORPG and other sites. I read it with a (strong) grain of salt, but watch for arguments that almost no one refutes or good things no one else denies. These things can usually be taken for some truth.

- I listen to the developers. An ass for a developer is an instant negative, as are private messaging boards (for reading), and heavily policed boards for company-negative posts. I HATE censorship.

- I watch YouTube videos of game play. That also lets me know how game play flows and means a good bit to me.

- Replay value doesn't interest me much as when I'm finished with a character and have experienced all the content I like, I rarely go back. EQ2 was a minor exception. Although that brings me to my next point:

- I absolutely, from the bottom of my soul, spttingly hate changes in my gameplay. You change my game, I quit and never go back. That is as close to universal as it gets. I quit EQ2 with the last changes. I've quit a few games in which they changed things. Vanguard is one of them. I played a Druid. Don't change my characters, don't change core mechanics, don't "balance out" things and nerf something of mine, and don't change my maps. Put new stuff in, yes.

- Last but not least: do I have to log out and back in at some later date to do something? Is crafting or something else "real-time"? I disliked this with EVE and some other game whose name I can't remember. It was a wasteland game and so horridly bad in all ways I forgot about it. Anyway, waiting on something is a strong negative.

I will know within hours at the least and a month at most if I like the game. I have no problem walking away from years of effort over an issue. If I'm not having fun I'm not logging in (or paying for it).

I've gone back to games before with mixed success after being convinced by friends. I almost never go back to a game, on my own, after I've quit unless I was bored. The few times I've done that, I remembered as soon as I see the UI why I quit last time. Vanguard (since it was on my SoE account) was one such experience. I spent, literally, 5 minutes in the game the 3rd time.

I prefer to quest and dig into dungeons or other complicated places where mob pulls, moving, and preservation of resources are needed. I like to think to play. Exploration is meaningless to me as is crafting or collections. Those are time sinks.

I have, however, perversely liked to fish since UO. It makes no sense, I know, but I've fished to limit in every game. (Including WoW, which I found very enjoyable with the extra fishing stuff) I'm not sure if this is a mental illness, but whatever.

Sorry this went so long, but it is a fairly deep question for me.

  User Deleted
 
OP  4/11/13 8:03:24 AM#56
Originally posted by Cor4x

I have, however, perversely liked to fish since UO. It makes no sense, I know, but I've fished to limit in every game. (Including WoW, which I found very enjoyable with the extra fishing stuff) I'm not sure if this is a mental illness, but whatever.

This is funny.

 

I didn't think I would read all of your post because it was so long, but I was wrong. It turned out to be an interesting read with that great nugget near the end. 

 

You sound like you are more cut out for table top rpg games, then, no? 

  Cor4x

Advanced Member

Joined: 9/22/05
Posts: 232

4/11/13 1:26:42 PM#57
Originally posted by PWN_FACE
Originally posted by Cor4x

I have, however, perversely liked to fish since UO. It makes no sense, I know, but I've fished to limit in every game. (Including WoW, which I found very enjoyable with the extra fishing stuff) I'm not sure if this is a mental illness, but whatever.

This is funny.

 

I didn't think I would read all of your post because it was so long, but I was wrong. It turned out to be an interesting read with that great nugget near the end. 

 

You sound like you are more cut out for table top rpg games, then, no? 

I'm very glad that I could bring a small amount of happiness to your day! :)

I'm also glad I wrote that well enough to read. I did skip around a bit.

Although, I've actually played all three; being: Pen and Paper (PNP) RPGs (probably over a hundred), Table Top warfare games (40K, WFB, Pathfinder, TSR's Skirmishes, and *sigh* Battletech), and MMORPGs (both MUDs and visual games).

I think I like the kinda games I like, which are more old-school MMORPGs with some flair. The same thing that keeps me out of the newer versions of D&D. There are SO MANY PnP RPGs to choose from anyway.

Yeah, EQ1 and UO were flawed, but they also had spirit. I still remember people (me included) playing those stupid flutes and charming innocent players out into the water and stranding them as I sailed away on my boat.

I remember hiding with a group of my friends in the little shop where you bought house deeds while hidden. When some poor fool walked through you (to enter the circle o death), it'd take their strength and they couldn't escape. We'd lay into them and take the mountain of gold they were gonna use to buy the property.

I remember in EQ1 floating up to run across the top of a wall to get (something) in the Grey. I kited THOUSANDS of freakin mobs in the Plane of Nightmare with my trusty clicky-ring. (Charm Animal if I remember)

I remember being clever, and outwitting the developers. I also remember dieing in BAAAAD spots and pestering some poor necro to come corpse summon me.

I remember stuff being *NEW* also, and exciting. Now, not so much.

Of course, that isn't solely the problem of the developers (and God knows, as I develop games too), but of ME having played so much. There isn't much new left.

Over to you, though, how did you come to the conclusion that I liked (assuming) PnP RPGs over MMORPGs?

Have you ever played MUDs? (Not MUSH, but real you-can-be-killed MUDs) Did you ever play any old-school game? EQ1, AC, UO, or DAoC?

Because, I believe, the age at which gamers enter the field determines what they like. Kids these days are into short and light games. Remember EQ1? The f-ing hell levels usually took over 20 hours. Each.

 

  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 295

On hiatus for a while guys, MMOs still aren't interesting me.

4/11/13 7:32:54 PM#58

Unfortunately I'm usually approaching MMOs from a process of elimination standpoint. How long does it take me to dismiss a game?

For me, I check as much as I can before I even consider an MMO, it has to pique my interest to begin with, some don't even get a good look because the premise or genre isn't what I'm seeking. After that I screen several unacceptables, like aggression control focused combat, piratous sales models, exceptionally low production quality and untrustworthy developers. After that I check to see if the gameplay and environmental quality is entertaining, this can be a very critical observation, because even though a game may be passable, I like to do a great many things, and I do not have to be introduced to an MMO environment in order to enjoy my game, so I'm not relying on an MMO to fulfill my entertainment, I don't even need a game... It has to compete with my other interests.

Lastly, once I'm playing, I continue to screen those same expectations and look for a game to fulfill its complete potential. Unfortunately I have abandon some good games because they had potential to be muchbetter, yet the developers lacked the enthusiasm or vision to enhance the gameplay to its wild potential, guildwars original fell in this catagory.

I like the persistent worlds and interaction offered by MMOs, but I don't feel a need for them, I'm looking for good entertainment in many forms, and some put up some strong competition. (... mmm, dat @ss).

Sadly none have held my interest of late, if only arena.net hadn't disappointed me already... I'd probably enjoy GW2 sufficiently.

Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.

  BTrayaL

Advanced Member

Joined: 2/17/08
Posts: 552

4/11/13 8:21:28 PM#59

At a maximum, 30 minutes.

More often than not, I know within 5 minutes.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3050

I am more than some of my parts

4/11/13 8:48:51 PM#60
all I really have to do is look at some of the people supporting it to determine if I want to play it. For example, I've already made up my mind about CU.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

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