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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Set the graphics to "very low" and realized this is the ultimate SWG NGE

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35 posts found
  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

4/12/13 10:45:04 AM#21
Originally posted by ktanner3

It's also affecting his memory of the AI because after the NGE the AI in that game was crap along with the combat. 

So true.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

4/12/13 11:42:30 PM#22
Originally posted by Draron
Originally posted by ktanner3

It's also affecting his memory of the AI because after the NGE the AI in that game was crap along with the combat. 

So true.

By the way, that link is to a youtube video that a guy did in the game on it's last day before shutdown. The "combat" consists of him killing ewoks who are suppose to be agro yet for the most part just stand there while the lightsaber is hitting them. PRE-NGE combat looked like actual combat. Characters actually dodged and moved to avoid hits but after the game was sped up it made combat a whole lot worse. Just pure crap and nothing at all like in TOR. In TOR a jedi can actually leap distances, shake the ground, and do other force tricks you never could in NGE. Plus if you compare the two links you can clearly see that the combat is much more fluid and realistic in TOR. The games are nothing alike and that won't change no matter how low you make the graphic settings

 Sometimes I wonder if people actually play the games they say they do. 

Currently Playing: Star Wars The Old Republic

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/12/13 11:45:36 PM#23
Originally posted by Anubisan

Honestly OP, your computer must suck.

I haven't played this game in a few months, but last time I did I was able to play it on full quality with a very high framerate.

I also think your nostalgia for SWG is clearly affecting your memory of the graphic in that game. The graphics were bad in SWG even for the time.

...i would have to agree.....you must be using a Packard Bell 400!   time to upgrade sir!!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 2210

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

4/12/13 11:54:10 PM#24
Originally posted by TheJoda
Originally posted by Anubisan

Honestly OP, your computer must suck.

I haven't played this game in a few months, but last time I did I was able to play it on full quality with a very high framerate.

I also think your nostalgia for SWG is clearly affecting your memory of the graphic in that game. The graphics were bad in SWG even for the time.

...i would have to agree.....you must be using a Packard Bell 400!   time to upgrade sir!!

You guys didn't read very carefully. 

He turned his settings down because 'yesterday'  he experienced lag in a warzone. That is very different from having a computer that can't run the game as you guys seem to think he was saying.

Surely, you have experienced heavy lag in warzones from time to time?

I'm not agreeing with his assertion - I don't think SWToR looks anything like SWG on those settings; but I think the thrust of his point really was that without the bells and whistles, you can see how limited the combat of swtor really is.

But he never once said anything about his computers inability to run the game. 

  omome

Apprentice Member

Joined: 12/15/05
Posts: 207

4/14/13 1:16:01 AM#25

I just watched Avatar with the resolution turned to lowest possible settings and boy, did it look like crap.

It really drove home how much Avatar was nothing more than Dances With Wolves in space, but hey, I watched for free, so I can't complain.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1341

4/14/13 1:23:08 AM#26
  And second of all to me also SWG  graphics did not and does not suck.

I agree. I thought SWG looked pretty good for it's time. Even at the end I never thought it was an ugly game. Thats just my opinion though and I'm not really bothered by graphics if I enjoy the game.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

4/14/13 10:07:40 PM#27
Originally posted by omome

I just watched Avatar with the resolution turned to lowest possible settings and boy, did it look like crap.

It really drove home how much Avatar was nothing more than Dances With Wolves in space, but hey, I watched for free, so I can't complain.

LOL!

 Maybe if I turn the resolution down, squint one eye and cock my head to the side SHREK will be nothing more than the Flinstones. 

Currently Playing: Star Wars The Old Republic

  Vunak23

Apprentice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

4/14/13 10:20:16 PM#28

Its amazing how many SWTOR fans there actually still are. I guess so long as you got the right IP you will do decent. Explains how SE has been able to sell FFXIII and the likes. 

Point being; SWTOR might have better graphics than SWG (I would hope so since they are years apart). But SWTOR will never match SWG in content and systems. Ever.

Perhaps if Bioware would of actually spent most of that budget on actual gameplay instead of VO and advertising the game wouldn't of needed to go F2P. Oh and not screwing up so bad on the engine, that would of been a plus as well.  

 

 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1059

4/14/13 10:23:26 PM#29
Originally posted by FromHell

Yesterday I got massive lag and low framerates in a warzone and for the first time I tried setting all graphics to "very low".

 

first of all, wow that looks butt ugly, and second.. it looked actually like 2005 SWG... but... the worlds were below SWG standards.

Went to Tattooine and the extremely ugly graphics settings showed how little gameplay mechanics there are under the hood in SWTOR.

Try it out.  It looks like SWG but with less features, less freedom and nothing to do but kill X and some voiceover cutscenes.

SWTOR desperately needs a ton of interesting mechanics in the future and new things to do.

housing, minigames, space simulation, day night cycles, dynamic NPC behaviour,  bigger more open worlds, sandbox features, player bounties, vehicle combat, animal mounts... where the heck is all this stuff?

 

Don't compare this game to SWG...not even NGE...not even on the same level.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

4/14/13 11:15:36 PM#30
Originally posted by Vunak23

Its amazing how many SWTOR fans there actually still are. I guess so long as you got the right IP you will do decent. Explains how SE has been able to sell FFXIII and the likes. 

Point being; SWTOR might have better graphics than SWG (I would hope so since they are years apart). But SWTOR will never match SWG in content and systems. Ever.

Perhaps if Bioware would of actually spent most of that budget on actual gameplay instead of VO and advertising the game wouldn't of needed to go F2P. Oh and not screwing up so bad on the engine, that would of been a plus as well.  

 

 

It's a statistical poll to see how many people in a prospective population will stay and play a very simple, cartoonish game.

Results: out of 2 million polled, 1.5 million unsubbed. 25% of users will accept the model. SW IP is probably a confounding variable.

75% quit in first 6 months.

Survivor of the great MMORPG Famine of 2011

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

4/14/13 11:44:33 PM#31

SWG, grumble, grumble, grumble, SWTOR, grumble, grumble, grumble. Rah, rah, grrrr.

 

The games actually very related, they are of the same progeny; half-siblings at least.

The good doctors were approached by former SOE developers Rich Vogel and Gordon Walton (From SWG) who pitched them the idea to abandon a Neverwinter Nights MMO, and to pitch SWTOR to LA.

LA and Rich Vogel were very much on the same wave length, and Bioware got the IP license.

Furthermore, LA and SOE came up with an aragenment that SWG would shut down before SWTOR's launch even though SOE has the license till 2012.

Rich Vogel was very much a proponent of SWG's NGE (and CU). He believed that they had made a better game, if it wasn't for that darned WoW.

With WoW on the brain, he pitched SWTOR as using WoW as a touchstone, and that's what they made.

For his part, Gordon Walton, who chose to use the Hero Engine prototype, had stated that the JTL was a bad idea, because it didn't casue a huge surge in SWG players. Walton said he believed it turned a lot of players off, though most seem to think otherwise. (THe fact that WoW launched a few months after JTL might have had something to do with that.)

The 2 pitchmen to Bioware for SWTOR were SWG refugees with WoW on the brain.

You can argue all you want that SWG pre-NGE and CU was better then SWTOR, but it won't bring it back.

If Jeff Freeman is to be believed, the developers at SWG thought the NGE was a good idea, but didn't get the marketing push it needed. (A stabbed in the back mentality that seems to have carried over to SWTOR to an extent.)

At the end of the day, post WoW, both SWG and SWTOR both tried to duplicate WoW's play structure, and both had results which underperformed expectations.

Both Bioware Austin, and SOE Austin had many of the same head developers, and lower level developers through the ranks.

It is almost a silly argument as to which is better, because in many regards, SWG post NGE and SWTOR are the same game made by the same people. Neither of the two Austin based companies were going to bring back SWG pre NGE.

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

4/15/13 12:04:39 AM#32

And just to throw this out there, the common denominator in the NGE and in the SWTOR greenlight was LA.

To understate it, LA has had quite a reshuffling as of late.

  ktanner3

Master

Joined: 3/19/06
Posts: 4146

Trolls will be ignored

4/16/13 8:27:39 AM#33
Originally posted by tiefighter25

 

It is almost a silly argument as to which is better, because in many regards, SWG post NGE and SWTOR are the same game made by the same people.

TOR and the NGE are nothing alike other than the fact they are both themepark games based on Star Wars. Combat is different, animations are different, leveling is different, crafting is different, space is different,....basically the entire experience is different. It's the reason you have so much divisivness between the two camps. 

Currently Playing: Star Wars The Old Republic

  Pongo_

Apprentice Member

Joined: 5/08/06
Posts: 35

4/16/13 11:30:35 AM#34
Originally posted by ktanner3
Originally posted by tiefighter25

 

It is almost a silly argument as to which is better, because in many regards, SWG post NGE and SWTOR are the same game made by the same people.

TOR and the NGE are nothing alike other than the fact they are both themepark games based on Star Wars. Combat is different, animations are different, leveling is different, crafting is different, space is different,....basically the entire experience is different. It's the reason you have so much divisivness between the two camps. 

 lol your differences are the parts of SWG they could not change.

all the changes brought by the NGE, are simular to TOR.  done by the same people

  bugmeno

Apprentice Member

Joined: 12/15/12
Posts: 87

4/16/13 12:01:56 PM#35

I see the parallels. When they introduced the 9 (?) classes in SWG with NGE (formerly no classes at all !), they killed the prior effort of the few Jedis, and took away lots of professions and the skill system, SWG was WoWed. But some cool sandbox elements remained, the crafting also the big planets with day night cycle, the magnificent housing system and at least they added a very open space flight sim, it still felt relatively like a sandbox, but not as much as before. I liked the more active combat system though, I have to admit.

Now SWTOR is much more of a NGE than SWG ever was, it was designed as class/level theme park railroad track from the start, also manifested in the railshooter which is kind of a synonyme for the whole SWOTR experience. Also combat directly ripped off from WOW.

SWOTR = NGE 2.0 or NGE+

A de-evolution from sandbox (old SWG)->half sandbox(NGE´d SWG) -> full WoW type theme park gameplay (SWOTR)

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