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Elder Scrolls Online

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General Discussion  » [POLL] If TES:O Did Not Have AvAvA, Would You Play it?

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90 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3191

Tomorrow's just a future yesterday...

 
OP  4/09/13 11:49:12 AM#1

Simply stated, if the PvE was the same as far as we know about it, if the PvP was something else besides AvAvA, would you still be interested?

I know none of this will affect the game. I am just curious.

[EDIT]Oops... Wrong Area... My bad. Meant it for the TES:O board.

[EDIT 2]
Thanks Mods :)

Would You Play TES:O Without AvAvA?

No
Maybe. If PvP was good
Yes, if Full Loot Open World PvP
Yes, if PvP was Open World
Yes, if PvP had Battlegrounds
Yes, if PvP wa a choice
Yes
Other {Please Explain)
Show Me The Results
(login to vote)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

4/11/13 10:53:57 AM#2
Without AvA, this would for me be a generic fantasy MMO based on an IP from other games I didn't play using mechanics I dislike (limited hotbar skills, no targeted healing). So no I wouldn't be thinking twice about it if it didn't have AvA.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

4/11/13 10:56:09 AM#3

I could be sucked in by open world PVP with conquerable stuff and consequences.

mmorpg.com/blogs/Xobdnas

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10635

I think with my heart and move with my head.-Kongos

4/11/13 11:01:12 AM#4

I selected 'Other' because I'm not sure if I'm interested in the game with or without AvAvA. I haven't been all that interested in playing the single player games. Yes, I know they are awesome, and I would probably enjoy them since I enjoyed Fallout so much, but I'm just not that interested in playing the game(s).

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  ghorgos

Apprentice Member

Joined: 11/23/10
Posts: 129

4/11/13 11:04:19 AM#5

Still undecided if i'm going to play TESO but my issues with the game are not with the AvAvA in general. Romoving this feature wouldn't change anything for me.

 

My issues are about the way the faction lock is done(tthings like eq2 betrayal quests would be good, much more races per faction), the partial locked world, combat seems to be way to action based and simple instead of some real tactical components, lack of some better pve-sandbox mechanisms....

  Leiloni

Advanced Member

Joined: 11/16/12
Posts: 352

4/11/13 11:05:29 AM#6
Originally posted by meddyck
Without AvA, this would for me be a generic fantasy MMO based on an IP from other games I didn't play using mechanics I dislike (limited hotbar skills, no targeted healing). So no I wouldn't be thinking twice about it if it didn't have AvA.

You really prefer tab target healing? Staring at a UI playing whack a mole all day? In non targeting games, the healing allows you to not only see the fight, but actually be a part of it. It's much more fun and interactive. You should try a game like TERA (really the best at it) or even RaiderZ to see what non targeting healing is like. It's far far better. I will never ever go back to tab target.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

4/11/13 11:07:45 AM#7
I have been wanting to play a TES MMO since Oblivion, unfortunately AvAvA almost discourages me from playing it.
  ghorgos

Apprentice Member

Joined: 11/23/10
Posts: 129

4/11/13 11:17:52 AM#8
Originally posted by Leiloni

You really prefer tab target healing? Staring at a UI playing whack a mole all day? In non targeting games, the healing allows you to not only see the fight, but actually be a part of it. It's much more fun and interactive. You should try a game like TERA (really the best at it) or even RaiderZ to see what non targeting healing is like. It's far far better. I will never ever go back to tab target.

You have played the wrong tab-targetting games or played them at the wrong time. Tab-targetting can be much more than "whack a mole" and offer a depth of strategy and planning that action based playstyle will never achieve. 

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2927

4/11/13 11:23:12 AM#9

I'd be interested in playing a TES MMO, but I'm not at all sure if I'll be playing this one.

 

In any MMO with a strong PVP focus, the PVE is inevitably affected by the requirements of PVP balancing, which usually results in limits being imposed on the things you can do in PVE (such as stuns and knockbacks). Few dev teams want to develop two seperate rule sets in the same game, and for good reason.

  Leiloni

Advanced Member

Joined: 11/16/12
Posts: 352

4/11/13 11:25:34 AM#10
Originally posted by ghorgos
Originally posted by Leiloni

You really prefer tab target healing? Staring at a UI playing whack a mole all day? In non targeting games, the healing allows you to not only see the fight, but actually be a part of it. It's much more fun and interactive. You should try a game like TERA (really the best at it) or even RaiderZ to see what non targeting healing is like. It's far far better. I will never ever go back to tab target.

You have played the wrong tab-targetting games or played them at the wrong time. Tab-targetting can be much more than "whack a mole" and offer a depth of strategy and planning that action based playstyle will never achieve. 

I'm not saying it doesn't. I've played a lot of tab target games but staring at the UI all day is not my idea of fun.

Trust me, tab target healing seems really cool until you try action combat healing and then you wonder what the hell you were thinking all those years.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

4/11/13 11:29:36 AM#11
Originally posted by SpottyGekko

I'd be interested in playing a TES MMO, but I'm not at all sure if I'll be playing this one.

 

In any MMO with a strong PVP focus, the PVE is inevitably affected by the requirements of PVP balancing, which usually results in limits being imposed on the things you can do in PVE (such as stuns and knockbacks). Few dev teams want to develop two seperate rule sets in the same game, and for good reason.

This may interest you:

"There are seven confirmed varieties of skill trees within the game: Class, Weapon, Armor, Racial, World, Guild, and AvA. These categories are (in some cases) further broken down. Each class has three sub-trees, and AvA also features three skill trees. Unique quest based skill trees like those for Lycanthropy or Vampiriism are also present."

Seems to me like a path for PvP balancing without interfering too much with PvE is already part of the design. I don't know what that means exactly. But it reminds me a bit of the Rift PvP soul system.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

4/11/13 11:32:24 AM#12
Originally posted by Leiloni
Originally posted by meddyck
Without AvA, this would for me be a generic fantasy MMO based on an IP from other games I didn't play using mechanics I dislike (limited hotbar skills, no targeted healing). So no I wouldn't be thinking twice about it if it didn't have AvA.

You really prefer tab target healing? Staring at a UI playing whack a mole all day? In non targeting games, the healing allows you to not only see the fight, but actually be a part of it. It's much more fun and interactive. You should try a game like TERA (really the best at it) or even RaiderZ to see what non targeting healing is like. It's far far better. I will never ever go back to tab target.

I haven't played TERA or RaiderZ. I asked about PvP in TERA on a different forum recently and was told there was none until level cap. I can see how reticle-based healing could work in a PvE context. In fast paced PvP, you don't have time to locate a member of your group getting focus-fired and move your reticle onto them. You need to be able to immediately target that group member and heal him directly. The only way reticle-based targeting can work in that kind of RvR MMO is if TTK is extremely high so there is no urgency to target your group member and get him healed. But that's not something I like either. I may still try to deal with it in AvA in TESO particularly since I'm not planning on playing a healer there. But it's not my preferred mechanic.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

4/11/13 11:35:49 AM#13
Originally posted by meddyck
Originally posted by Leiloni
Originally posted by meddyck
Without AvA, this would for me be a generic fantasy MMO based on an IP from other games I didn't play using mechanics I dislike (limited hotbar skills, no targeted healing). So no I wouldn't be thinking twice about it if it didn't have AvA.

You really prefer tab target healing? Staring at a UI playing whack a mole all day? In non targeting games, the healing allows you to not only see the fight, but actually be a part of it. It's much more fun and interactive. You should try a game like TERA (really the best at it) or even RaiderZ to see what non targeting healing is like. It's far far better. I will never ever go back to tab target.

I haven't played TERA or RaiderZ. I asked about PvP in TERA on a different forum recently and was told there was none until level cap. I can see how reticle-based healing could work in a PvE context. In fast paced PvP, you don't have time to locate a member of your group getting focus-fired and move your reticle onto them. You need to be able to immediately target that group member and heal him directly. The only way reticle-based targeting can work in that kind of RvR MMO is if TTK is extremely high so there is no urgency to target your group member and get him healed. But that's not something I like either. I may still try to deal with it in AvA in TESO particularly since I'm not planning on playing a healer there. But it's not my preferred mechanic.

ESO healing is not reticle based either. It is AOE healing exclusively although some of the AoE is cone shaped and some may be ground-targetted. I also don't think it is either "group exclusive" nor player-limit capped.

To give tanks some extra healing, one of the properties inherent in heavy armor is +% to healing received.

  User Deleted
4/11/13 11:36:17 AM#14
Without the realm combat, I would probably play it for a month or two and then get bored, much like SWTOR. I need good PvP to keep me interested in a game long term.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

4/11/13 11:39:26 AM#15


Originally posted by sapphen
I have been wanting to play a TES MMO since Oblivion, unfortunately AvAvA almost discourages me from playing it.

i don't see why, the pvp is totally optional and segregated from the rest of the game.

me personally, i would still try this game if it still had the option to pvp other than just battleground style pvp.

i mean, sure i could still play it without any pvp or endgame for a while but it wouldn't last long, that is for sure.

still probably wont last very long for me as far as mmo's go, but we will see.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7735

Logic be damned!

4/11/13 11:43:39 AM#16

I'd rather have Raids and other forms of small-medium group content as highly polished and engaging as in WoW.

But I know that is not a popular opinion.

More interesting to me long term than taking and retaking and retaking and retaking the same hill over and over and over again.

War without end is not a good design decision IMO - as without an end there is no long term objective.

You've got to have winners and losers.

Open world territorial control warfare without borders defining the conflict is the only way to do PvP in a MMO properly, however it doesn't really fit into the "Elder Scrolls except also an MMO" box well.

Now Playing: Destiny

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17212

4/11/13 11:46:51 AM#17

I put yes but it's a qualified "yes".

though I love pvp I don't care about rvr so that's not a selling point. What is a selling point is how close they can make me feel like I'm playing in the Elder Scrolls Universe.

so far I'm on the fence.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17212

4/11/13 11:52:04 AM#18
Originally posted by meddyck
 

I haven't played TERA or RaiderZ. I asked about PvP in TERA on a different forum recently and was told there was none until level cap.

That's not true.

go to a pvp server. Might not be completely fair but it's there.

Sorry for the off topic.

On topic, the combat mechanics feel closer to a mixture of tera and guild wars.

So considering that I prefer this type of combat, ESO might be a great experience in regards to pvp.

But the RVR is of no consequence to me.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19083

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

4/11/13 11:52:48 AM#19
Even with AVA not really sure it's my style of MMO actually, I prefer titles centered around more long term territory control.

Arrogant, Dismissive, Elitist, you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5566

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

4/11/13 11:55:48 AM#20
YES. If i play TESO it will be only for PvE (the online experience of an Elder Scroll world). But if the PvE is not as good as Skyrim then i expect TESO to be B2P only. I wouldnt pay a sub for it if Skyrim entertains me more and for longer time.

My endgame begins with character creation and ends with a new mmorpg

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