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WildStar

WildStar 

General Discussion  » The reason Wildstar looks like WoW

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67 posts found
  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1174

4/13/13 9:48:32 PM#21

Focusing only on endgame is honestly what is destroying mmo's, they focus too much on the end and not enough on the journey to get there. The problem is they don't put enough stuff in it do at endgame, so players end up just logging out between raids due to nothing to do (which if it gets to that point why are they so stupid to keep paying a sub to login once a week? may as well quit), I'd like to see a mmo offer stuff to do at endgame that does not fully revolve around raid instances only, maybe even have some stuff you can do after raids that needs the gear from them. I also pray to the goddess they don't make special pvp gear, everyone should have to raid for the best gear, to use it in pve or pvp, and have it be the same gearset for both modes.

 

The game does sound very ambitious, but if its like most mmo's these days, it will probally fail to deliver. Look at swtor as a prime example. It would be really nice though fi they actually do deliver on what they promise but I have honestly never seen it done.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1174

4/13/13 9:49:29 PM#22
Originally posted by tkreep
Originally posted by Siveria
Originally posted by Tayah
I don't care that it looks like WoW, what bothers me is the handholding with telegraphing and the same old quest/raid grind you see in every themepark since WoW.

All I can say is welcome to mmo's after wow. They do it because causals tend to be morons and it makes them able to actually play the mmo, its in single player games alot too now, handholding and stuff. Tombraider for pc (the newer one) is an example, "everywhere" you can climb always magically has some white paint on it (were talking some lost island here with tribals and such), where as if you look at the older ps1 titles, they never had this or any guides, it just shows how bad/stupid the average gamer has gotten in todays gaming world. You wanna see something halarious? watch someone from wow, try to play ff11, they get no where because the game does not hold your hand and have an arrow pointing to where you need to go, so they whine in chat all day for help, when if they spent 60 seconds they could look up a wiki or something. They are just too used to having something holding their hand on screen, to be honest I find them sickening, because they are causing games to get dumbed down to the point that the game might as well just start playing itself.

Casuals are morons huh? I know some casual gamers who are teachers and engineers.

I meant in terms of skill at playing these games, maybe I should have been more specific.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

4/14/13 8:47:54 AM#23

Probably went with this style so that they wouldn't have to deal with people with older computers not being able to play it.  But it's going to hurt them some, a lot of people don't like the cartoony look and so far the largest amount of negative comments I've seen directed towards the game, EASILY, has to do with the graphics and their similarity to wow.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

4/14/13 8:50:14 AM#24
Originally posted by Tayah
I don't care that it looks like WoW, what bothers me is the handholding with telegraphing and the same old quest/raid grind you see in every themepark since WoW.


I agree about the raiding and the quests - but not the combat.  Maybe if I just saw it in a video I may think that, but having played The Secret World with the same type of combat and telegraphing, it makes battles WAY more fun.

  Jayaris

Novice Member

Joined: 9/05/08
Posts: 340

Hi

4/14/13 8:54:48 AM#25
Originally posted by tkreep
Originally posted by Siveria
Originally posted by Tayah
I don't care that it looks like WoW, what bothers me is the handholding with telegraphing and the same old quest/raid grind you see in every themepark since WoW.

All I can say is welcome to mmo's after wow. They do it because causals tend to be morons and it makes them able to actually play the mmo, its in single player games alot too now, handholding and stuff. Tombraider for pc (the newer one) is an example, "everywhere" you can climb always magically has some white paint on it (were talking some lost island here with tribals and such), where as if you look at the older ps1 titles, they never had this or any guides, it just shows how bad/stupid the average gamer has gotten in todays gaming world. You wanna see something halarious? watch someone from wow, try to play ff11, they get no where because the game does not hold your hand and have an arrow pointing to where you need to go, so they whine in chat all day for help, when if they spent 60 seconds they could look up a wiki or something. They are just too used to having something holding their hand on screen, to be honest I find them sickening, because they are causing games to get dumbed down to the point that the game might as well just start playing itself.

Casuals are morons huh? I know some casual gamers who are teachers and engineers.

Are teachers and engineers meant to be particularly intelligent?

Maybe someone should teach you to engineer better arguments.

Hi

  Dyraele

Novice Member

Joined: 8/16/03
Posts: 200

4/14/13 9:13:44 AM#26
Originally posted by Siveria
Originally posted by Tayah
I don't care that it looks like WoW, what bothers me is the handholding with telegraphing and the same old quest/raid grind you see in every themepark since WoW.

All I can say is welcome to mmo's after wow. They do it because causals tend to be morons (as in bad at the game usually to the point they need their hand held thru everything) and it makes them able to actually play the mmo, its in single player games alot too now, handholding and stuff. Tombraider for pc (the newer one) is an example, "everywhere" you can climb always magically has some white paint on it (were talking some lost island here with tribals and such), where as if you look at the older ps1 titles, they never had this or any guides, it just shows how bad/stupid the average gamer has gotten in todays gaming world. You wanna see something halarious? watch someone from wow, try to play ff11, they get no where because the game does not hold your hand and have an arrow pointing to where you need to go, so they whine in chat all day for help, when if they spent 60 seconds they could look up a wiki or something. They are just too used to having something holding their hand on screen, to be honest I find them sickening, because they are causing games to get dumbed down to the point that the game might as well just start playing itself.

 

I just had to laugh reading this. Poster talks about casuals being morons yet says they can just look stuff up on wiki. If you have to look stuff on wiki that doesn't say much about the player either, in my opinion. That is as much hand holding as anything else. Play the game, figure it out.

Not sure where casuals = morons either. Just because yoy play less or with less agressiveness (whatever you definition of the day is) doesn't mean you play like an idiot. There are plenty of casuals that know how to play, not everyone fits into the same box.

AKA - Bruxail

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

4/14/13 9:36:15 AM#27
Originally posted by Siveria

Focusing only on endgame is honestly what is destroying mmo's, they focus too much on the end and not enough on the journey to get there. The problem is they don't put enough stuff in it do at endgame, so players end up just logging out between raids due to nothing to do (which if it gets to that point why are they so stupid to keep paying a sub to login once a week? may as well quit), I'd like to see a mmo offer stuff to do at endgame that does not fully revolve around raid instances only, maybe even have some stuff you can do after raids that needs the gear from them. I also pray to the goddess they don't make special pvp gear, everyone should have to raid for the best gear, to use it in pve or pvp, and have it be the same gearset for both modes.

 

The game does sound very ambitious, but if its like most mmo's these days, it will probally fail to deliver. Look at swtor as a prime example. It would be really nice though fi they actually do deliver on what they promise but I have honestly never seen it done.

They've already mentioned quite a few things besides raiding that will offer endgame progression. By the sounds of it they have something of an alternative-advancement system (akin to EQ's AAs, FFXI's merit points or Rift's elemental attunement). They haven't given many specific details but we do know that it will allow you to upgrade your abilities beyond their level-cap versions.

The gear grind has been extended somewhat due to the circuit system as you will actually need multiple pieces of gear to combine their chips for a BiS item.

The housing system is also essentially alternative endgame content though it won't appeal to everyone (but then neither does raiding).

I also expect there will be endgame path content of some sort... it would make sense.

That's not to mention we know there is storyline content that doesn't even start until the level cap.

Like you say, we have yet to see if they can actually accomplish all of this, and it is very ambitious... but if this content is in for launch it'll probably be the most feature-rich launch ever.

  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

4/14/13 12:03:16 PM#28
Originally posted by Margulis
Originally posted by Tayah
I don't care that it looks like WoW, what bothers me is the handholding with telegraphing and the same old quest/raid grind you see in every themepark since WoW.


I agree about the raiding and the quests - but not the combat.  Maybe if I just saw it in a video I may think that, but having played The Secret World with the same type of combat and telegraphing, it makes battles WAY more fun.

Indeed, it's not just that it looks like WoW it plays like a WoW/GW2 hybrid as well.

so far it looks like one of the most blatant cookie cutter clone mmos I have seen in some years.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

4/14/13 12:07:32 PM#29
imo, if they manage to look like a modern version of WoW, it will be a success :)
  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

4/14/13 12:07:53 PM#30
Originally posted by taus01

 

 

This game looks as nothing like wow. To me it looks like a Craig McCracken cartoon. Over the top, funny, great character design.

WoW still looks like a 5 year olds drawing of the gritty and dark Warhammer original it ripped of. Plus rainbow ponies and fairy Pandas. Not even in the same Ballpark.

I disagree. The term WOW clones has been thrown around for years on these forums but for first time a MMO fits the bill in terms of looks and how it plays. And that game is Wildstar. 

When i saw pax videos first time i thought i am watching a WOW video from barrens.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/14/13 12:34:55 PM#31

IDK....I left EQ to try wow when it 1st came out.....was too cartooney for me.  But with WoTLK I came out I came back and really enjoyed it.  Even ran a guild and raided 25 Naxx when it was max thing to raid before the Arthas raid was available.  So I guess if the gameplay and content is good enuff I can handle the graphs.

From what I seen of the game so far, combat and movement didnt seem fluid enough.  Now on the other hand the videos they showed of housing, how u can float your house on a island, and how that effects crafting and raiding....thats some epic stuff there!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 689

4/14/13 12:39:39 PM#32
Wilstar? good post.

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

4/14/13 5:45:54 PM#33
Originally posted by Doogiehowser
Originally posted by taus01

 

 

This game looks as nothing like wow. To me it looks like a Craig McCracken cartoon. Over the top, funny, great character design.

WoW still looks like a 5 year olds drawing of the gritty and dark Warhammer original it ripped of. Plus rainbow ponies and fairy Pandas. Not even in the same Ballpark.

I disagree. The term WOW clones has been thrown around for years on these forums but for first time a MMO fits the bill in terms of looks and how it plays. And that game is Wildstar. 

When i saw pax videos first time i thought i am watching a WOW video from barrens.

WoW didn't have action combat so you can't really even hope to argue that they play at all similarly. Wildstar actually uses GW1's limited hotbar system for combat which distances it even further.

I hate the constant barrens comparison to ONE region in WIldstar as well. They've already said that's a starter zone, and the most typical fantasy of all of them... from there it goes full sci-fi. Does WoW have space stations? Asteroid belts? Moons? I didn't think so...

Cartoony art style is not something WoW invented. It is a type of art style that many many games use. Stop confusing it.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

4/14/13 5:52:01 PM#34
Originally posted by Alberel
Originally posted by Doogiehowser
Originally posted by taus01

 

 

This game looks as nothing like wow. To me it looks like a Craig McCracken cartoon. Over the top, funny, great character design.

WoW still looks like a 5 year olds drawing of the gritty and dark Warhammer original it ripped of. Plus rainbow ponies and fairy Pandas. Not even in the same Ballpark.

I disagree. The term WOW clones has been thrown around for years on these forums but for first time a MMO fits the bill in terms of looks and how it plays. And that game is Wildstar. 

When i saw pax videos first time i thought i am watching a WOW video from barrens.

WoW didn't have action combat so you can't really even hope to argue that they play at all similarly. Wildstar actually uses GW1's limited hotbar system for combat which distances it even further.

I hate the constant barrens comparison to ONE region in WIldstar as well. They've already said that's a starter zone, and the most typical fantasy of all of them... from there it goes full sci-fi. Does WoW have space stations? Asteroid belts? Moons? I didn't think so...

Cartoony art style is not something WoW invented. It is a type of art style that many many games use. Stop confusing it.

I am not confusing it i am giving the reference of the game it closely resembles and was the first MMO to  use this artstyle with great success.. What WOW resembles in artstyle or looks is another matter though.

And when i say it plays lik WOW i was tallking about animation and fludity and not the difference between action combat and tab targeting combat.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4707

GW2 socialist.

4/14/13 5:59:45 PM#35
Originally posted by DamonVile

I don't care if it looks like wow. I didn't love wow's look but I didn't hate it. I care about how it plays. It's going to be similar to wow because all MMOs are on some lvl. From what I've seen so far it looks like it's going to be it's own game dispite taking some things from older mmos.

I want to play it before I judge it just another wow clone or not. People calling it that now don't know enough to be anything more that the typical forum hater.

All of this, but specifically the highlighted portion.  When I logged into WoW, my thought was never "this could be more realistic, eww".  Well, except the orc females.  That was a different kind of eww.

  User Deleted
4/14/13 6:10:26 PM#36
If this and TESO do not crash and burn we will have another decade of themepark games going off the new WoW 2.0 model to look forward to with all the sandpark/sandbox games coming out relegated to niches because people play with friends or their SO rather than play a good game ( I have been guilty of this in the past ) and if TESO or Wildstar critical mass...you get the picture.
  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1116

4/14/13 7:26:20 PM#37
Originally posted by Zapzap

The reason Wildstar looks like WoW

Wildstar actually don't look anything like WoW. That is your first mistake... which caused all your subsequent mistakes in your post.

Wildstar actually looked like a game made by Pixar, if Pixar actually make games.

And because your initial assumption is incorrect, there is very little chance that there are any other valid points in your post.

  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

4/14/13 7:34:36 PM#38
This game looks like what WoW could have been if they hadnt bit the hand that fed them.  When I look at the animations and models they are far sophisticated compared to current WoW.  The combat seems far advanced in comparison, even the envirornments look fantastic.  Here is my theory shortly after the Burning Crusade was released Blizzard did somthing that scared off alot of thier developers IE: Blizzard North to become Runic and now These guys to become Carbine, which is why we have steadly seen since Diablo 2 and TBC the dumbing down and bland lack of innovation coming from Blizzard.  Personally Carbine I want to thank yall for my fond memories of Molten Core and Vanilla WoW as well as an epic fight with Illidan and I am really looking forward to playing in Wildstar.
  grimfall

Novice Member

Joined: 4/25/07
Posts: 1159

4/14/13 10:15:05 PM#39
Originally posted by Zapzap

Is because the same artists and Devs who created WoW are making Wildstar.

Wrong.  The lead designer  gave an in depth intervirew to this website called MMORPG.com and explained why they used stylized art.  Look it up.

  User Deleted
4/14/13 10:18:44 PM#40
It looks like WoW and that's not a good thing at all.  My love for WoW has always been *despite* it's graphics.  The fact that we're talking about a new game that looks like another game that's almost 10 years old is pretty bad.
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