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General Discussion

General Discussion 

News & Features Discussion  » [Column] Neverwinter: What It Is...and Isn't

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86 posts found
  Draxonfly

Novice Member

Joined: 6/05/04
Posts: 126

Head or Gut?

4/09/13 5:54:01 AM#61

The game is pretty awesome.. looking forward to the end of the month for open beta!!

 

  Norden

Apprentice Member

Joined: 1/26/06
Posts: 44

Hexagonically challenged

4/09/13 5:55:30 AM#62
Originally posted by tawess

edit:  that 3.0 vs 3.5 vs 4.0 arguement is what landed D&D were it is now with D&D next.  Losing parts of their customer base every time they made changes became a serious problem, and they are trying to adress the point I was making now.

True enough, although D&D next would have come anyway. 2014 is the 40'th anniversary...

Norden

  Battlerock

Hard Core Member

Joined: 12/12/11
Posts: 731

4/09/13 7:01:17 AM#63
Thanks for clearing up any mud. I had been fighting the urge to check this out, mention theme park ... well I wouldnt say there is any urge at all :-)
  Margrave

Advanced Member

Joined: 11/10/06
Posts: 454

4/09/13 7:17:28 AM#64
CAN'T WAIT! Love this game!
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

4/09/13 7:22:35 AM#65
Originally posted by rojo6934

So the foundry will only be used to create dungeon runs with a storyline and a reward?.....

I was expecting the foundry to be a full in depth modding system like the Skyrim workshop.

I guess i expected too much? Now im sad and not caring about the foundry anymore.

There will never, nor should there ever be a modding system like that for an MMO. It would be impossible to keep the game balanced if it allowed people to create armor/weapons/items/creatures without a massive restriction in design which would then make it...not...like that modding anyway.

If they open the foundry so we can make non-fighting quests, like a town with NPCs with a party going on for example it would open up the heavy RPing aspects needed which is more than enough.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

4/09/13 8:30:19 AM#66
Where are the cheetos!
  mactography

Novice Member

Joined: 2/02/11
Posts: 13

4/09/13 9:14:10 AM#67

Excuse me but if that pos that is World of Tanks can be called an MMO and not only that WIn the Golden Joystick MMO award then sure as hell Neverwinter is an MMO!!

Seriously WoT NEVER has more than 16 v 16 so it does not fit the bill yet wins awards.

 

 

NW sounds more mmo that that.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 332

4/09/13 9:27:14 AM#68
Originally posted by Jerek_

The same comments about being an MMO or not were made about swtor.  I didn't understand before I played that game how someone could claim it wasn't an MMO- clearly by the definition both tor and neverwinter are MMO's.  But the technical definition is lacking because TOR proved its possible to satisfy those requirements without delivering anything that feels massively multiplayer.

The "neverwinter isn't D&D" complaint is probably a similar issue for many D&D fans.  Clearly Neverwinter is a D&D product, but that doesn't mean playing it will feel the least bit D&D to them.  Just because somthing meets a technical definition doesn't mean it captures the essence of a thing.

This response is priceless.

If there was ever an example of someone still insisting white is black and black is white the comment above encapsulates it.

 

  tmr819

Hard Core Member

Joined: 1/02/07
Posts: 343

4/09/13 9:33:37 AM#69
MMO or not, it may be now, but I still wish they had stayed on their original course of making Neverwinter a co-op online RPG. This game had a lot more appeal to me then than it does now.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2397

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/09/13 12:36:16 PM#70
Originally posted by Sornin

Most people who liked Neverwinter in the beta weekends and what the developers said about the cash shop and how it is truly F2P, etc., are going to be in for a nice surprise in open beta and launch, that is all I will say.

Oh, they may even roll it out in the fourth beta weekend. The forums are going to be on fire. :/

And this is where hyperbole is at its finest.  Or where you are dead wrong.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2397

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/09/13 12:38:01 PM#71
Originally posted by tmr819
MMO or not, it may be now, but I still wish they had stayed on their original course of making Neverwinter a co-op online RPG. This game had a lot more appeal to me then than it does now.

I never would of bothered to look at the game then.  There is something about an MMO that makes people look at the game just as sure as drives them away from the game but your statement is something I would expect to see on PCGamer.com not on MMORPG.com.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ksternal

Apprentice Member

Joined: 11/14/12
Posts: 73

4/09/13 2:25:57 PM#72
After reading this and the hearing from more then several people this games does sound like another SWTOR failure.
  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6384

There's a beast within every man that stirs when you put a sword in his hand

4/09/13 5:02:18 PM#73
Originally posted by ksternal
After reading this and the hearing from more then several people this games does sound like another SWTOR failure.

It is Cryptic. They make mediocre MMOs, at best.

  Jerek_

Apprentice Member

Joined: 5/08/04
Posts: 391

4/09/13 6:26:51 PM#74
Originally posted by AwDiddums
Originally posted by Jerek_

The same comments about being an MMO or not were made about swtor.  I didn't understand before I played that game how someone could claim it wasn't an MMO- clearly by the definition both tor and neverwinter are MMO's.  But the technical definition is lacking because TOR proved its possible to satisfy those requirements without delivering anything that feels massively multiplayer.

The "neverwinter isn't D&D" complaint is probably a similar issue for many D&D fans.  Clearly Neverwinter is a D&D product, but that doesn't mean playing it will feel the least bit D&D to them.  Just because somthing meets a technical definition doesn't mean it captures the essence of a thing.

This response is priceless.

If there was ever an example of someone still insisting white is black and black is white the comment above encapsulates it.

 

I'm not insisting anything at all, just stating an opinion.  I don't enjoy games like these and won't be spending my money on them.  Maybe it won't matter, maybe it will, but thats not going to change for me. 

  sethgravert

Novice Member

Joined: 4/08/13
Posts: 1

4/09/13 6:41:42 PM#75
Not enough choices... To laid out. To make the world change and open the rest of things up you have to move the main story quest along. No choice to be evil or just dirty and shady. Its a fun MMO based on DND, but it is not DND.
 
  Akumawraith

Advanced Member

Joined: 9/27/12
Posts: 152

Why is it said that the road to hell is paved with good intentions? Is there a shortage of bad ones?

4/09/13 10:04:37 PM#76
Originally posted by Gyrus

I would like to address this quote from the article

There is no question that Neverwinter fits every part of that definition. Are there instances? Are there a LOT of instances? You better believe it. But in between all of those instances, there are large areas to explore and to interact with other players in. There are gathering spots, places to cooperatively quest and much more, all while thousands of players are simultaneously connected to the game. If that’s not an MMO, what is?

=

 there are large areas to explore and to interact with other players in.

I love that word "LARGE".

For those that don't remember I am that nerd who used to argue the size of MMO game worlds

This is one of the many many threads on the subject http://www.mmorpg.com/discussion2.cfm/post/2587797#2587797

FWIW one of the worlds I have info on is Cryptic's Champions Online.  So I have seen this game engine.  A lot of people claimed that CO was "huge" too.

But the thing is our perception of distance and size (particularly in virtual words) is often wrong.  This is because one of the things that influences our perception of distance is how hard it is to get somewhere.  IOW a world with lots of wandering mobs can seem far bigger than a world with none.

So, when Champions Online was new I actually 'measured' it in comparison to some other games and this was the result

 

Well, FWIW I had a tour around Canada tonight.

What surprised me most was thet even on foot my character moved very fast and had no difficulty with most slopes (except the very steepest ones)

Results:

Canada E-W (along south edge of map) 7:00 mins to run 80% of the way.  Had to stop because mountains in SW corner are too steep. 
So... 8.75 mins to travel across Canada W-E.

Traveled S-N along west edge of map (east edge might be better?) 4:00 minutes for 50% of the way.
So...8:00 mins to travel across Canada N-S.

So, Canada instance is about 8 min x 8 min on foot.

Additional

Managaged to do a run around MillenuimCity last night with the following results:
Ran 33% of the way from West to East (before dyiing - Level 10 Force Character) took 4 minutes
Estimate of total time W-E 12 minutes

Running North to South 100% of the way in 5 minutes.

So Millenium City 12 minutes x 5 minutes.

So the total size of the game world is:
Tutorial 3min x 1.5 min
Desert and Canada 8 min x 8 min each
Millenium City 12 min x 5 min
Monster Island and others not yet measured.

But based on what is measured to put it in context:
CO is about 1/5th the size of PotBS
or about 1/25th the size of WoW (actually smaller since there have been some new continents added recently)
or about 1/150th the size of Darkfall
or about 1/5000ththe size of the playable area of  WWIIoL

Please remember though – this is an out and out size comparison – it does NOT refer to content or game 'fun'.

Please remember this is old data now as WoW has had at least two(?) expansions since then but the point still stands. The Cryptic engine produces worlds that only seem big. In reality they are actually some of the smallest MMO worlds out there.  You only think they are big because you spend a lot of time doing "fed ex" and "kill mob X" quests - which keeps you busy.

=

There are gathering spots, places to cooperatively quest and much more, all while thousands of players are simultaneously connected to the game. If that’s not an MMO, what is?

Do you want me to dig up my link to "FARMTOWN vs MMORPG.com"?

http://www.mmorpg.com/discussion2.cfm/thread/247530/page/1

The Cryptic Engine is "Instance director software" for a graphical lobby game.

It's a step backward in what is defined as an MMO game.

Lets not forget the big daddy to date.. Citadel of Sorcery and its 900 million kilometer virtual planet. To date the devs still havent been able to explore the entire planet and its been several years since it was built.

I havew absolutely no faith in Cryptic to give players a good Neverwinter game only because everything Cryptic touches becomes over hyped and under performing. Star Trek Online is a money pit and its supposedly thier mainstream title game.

100% instanced.. enough that it makes you yearn for the open world of azeroth once again.

Linear quests.. all i can say is.. OMFG another one? As much as these dipsh*t  developer companies make youd think theyed figure out how to make a game that players dont play connect the dots ....

oh did i mention instances... the whole freakin game is one giant instance that you play in for the main event.. the loading screen.. Its so low tech

MAKE A GAME WITHOUT LOADING SCREENS ... thatd be a challenge for Crypitc..

Neverwinter... it has a flowing rich history, and so many things to do in it.. and they gave it to a lame duck Developer like Cryptic? did they not take a look at the complaints about the other games Cryptic screwed up or lied about? Anyone else remember the three years of lies about Klingon content?

I had high hopes for Neverwinter.. een beta tested it.. and after doing so feel that Cryptic could have done loads more and dropped the ball once again. They had a premier title handed to them and they bumbled around and did the same crap they have done in the past.. Crappy game design.

Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

Playing: WoT and anything else to break the boredom until something better comes out.

Tired of: Linear Quest games, Dailies, and Dumbed down games

Anticipating:Star Citizen,Citadel of Sorcery

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1564

4/10/13 2:37:52 AM#77
Originally posted by Jerek_

...

- clearly by the definition both tor and neverwinter are MMO's.  But the technical definition is lacking because TOR proved its possible to satisfy those requirements without delivering anything that feels massively multiplayer.

 

Oh, really? And how would that be? Played since day 1 and had great feeling of massively multiplayer. Truth is normal questing could be soloed (I would not even bother to play otherwise) but there was so much group content for willing one that I have rarely seen.

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

4/10/13 4:01:30 AM#78

Never before have I so much regretted having bought a MMO. Sure I tried out worse MMOs, and it's not the 60 Euro. It's the D&D setting game I would want to play and enjoy.

Now you can argue whatever you like, but for me the bottom line is: I feel exhausted playing Neverwinter. The combat feels just... strenuous to me. Yes I know I can reset the controls, but... I just felt the combat was bad. I always ended up in hectic button mashing. The potion system is something I totally HATE. It's so yesterday's news. With every single mob group in Neverwinter I fought like standing on my toes, every single group was like hard work to defeat and too often at the very last brink of health. Sure, some classes were easier, some like Guardian or Wizard outright unplayable to me.

 

Sorry, this combat system just aggravates and pisses me off. And yes just me, if you love it, good for you.

Still, I simply don't see this being any success as it is. I am really surprised Crpytic and PW make such a casual unfriendly game as this. *shrug*

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  TheKraut

Apprentice Member

Joined: 5/26/11
Posts: 46

4/10/13 4:19:34 AM#79

"Are there instances? Are there a LOT of instances? You better believe it."

 

And......no thanks.

  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

4/10/13 4:25:57 AM#80

What I hope for: A big open world that features lots of Faerun and famous locations

What I expected from this game: a very confined world with lots of instances

What this game is for me: an action RP a la Diablo using some elements from DnD and the lore of Forgotten Realms

And I am fine with that, because I know that right now the chances of seeing someone developing a game that can truly embrace the richness of the world that is Faerun, are pretty slim to non-existant. But who knows, maybe in a few years.

I will play this game just for the fun action combat and because I like Diablo style games. Also, it's free, which is the main reason I will give it a try :)

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