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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Is darkfall worth playing as a solo player?

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48 posts found
  cm01

Novice Member

Joined: 3/24/13
Posts: 51

 
OP  4/05/13 1:14:49 PM#1

I played Darkfall 1 from launch, although I played mostly solo, I power gamed the hell out of it and would spend basically all day every day playing it and so I did well.  I played with my partner and clan a little .If I go into Darkfall this time it'll be completely solo, and I'm too busy with life to put so much time into it this time around.

I'd like to know if it's worth playing as a solo player. I know it contains a lot of stuff for guilds and guild fights and players tend to fare better in groups. am I just wasting my time trying to play it solo?

 

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 1:39:26 PM#2
NO, unless you want to hang in/near the safe zones.  Being there no alignment system in DFUW, you are fair game and will get repeatedly jumped.
  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

4/05/13 1:40:29 PM#3
With transfers getting a re-buff and if you're a decent player, then why not.
  cm01

Novice Member

Joined: 3/24/13
Posts: 51

 
OP  4/05/13 1:42:33 PM#4
Originally posted by SysFail
With transfers getting a re-buff and if you're a decent player, then why not.

What does transfers getting a rebuff mean?

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 1:44:00 PM#5
Originally posted by cm01
Originally posted by SysFail
With transfers getting a re-buff and if you're a decent player, then why not.

What does transfers getting a rebuff mean?

 

 

You might be able to live long enough to make it back to a safe zone before getting ganked.

  MMO_Fan

Novice Member

Joined: 9/08/07
Posts: 167

4/05/13 1:44:55 PM#6

Tasos already said DF:UW is designed specifically for large groups/guilds.

You will be disappoited if you think it will be fun playing solo or in a small goup.

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

4/05/13 1:45:21 PM#7
Originally posted by cm01
Originally posted by SysFail
With transfers getting a re-buff and if you're a decent player, then why not.

What does transfers getting a rebuff mean?

They debuffed transfer skills, so they were a negative, meaning a player couldn't sustain their health/mana/stamina pools indefinitely, but they are reverting them, to what point we dont know yet, but being able to sustain vitals was important for someone outnumbered.

  luvboox

Novice Member

Joined: 2/01/10
Posts: 90

4/05/13 2:27:18 PM#8
I think it could be fun playing solo if you are smart about it. You would have to be really careful, but the danger is an added element for some people. The nice thing is that the grind is much, much better, so it won't require nearly as much time as DF1 did to be PvP viable.
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 2:30:40 PM#9
Originally posted by luvboox
I think it could be fun playing solo if you are smart about it. You would have to be really careful, but the danger is an added element for some people. The nice thing is that the grind is much, much better, so it won't require nearly as much time as DF1 did to be PvP viable.

And solo PvP is viable! 

  User Deleted
4/05/13 2:34:42 PM#10

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

what i did,i closed all global chats or whatever there was,and ran into the wilderness without magical radio messages wheres enemies and who is having bad moment right now,it was allmost too good.

 

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1394

4/05/13 2:49:05 PM#11

I thought the world was huge?  Wouldn't it be possible to run to some far off place and PvE in relative quiet?  I've not played DF1 so I wouldn't know.  If the world is Vanguard like, in it's size, you could hunt in peace for a very long time.

 

Also would it be possible to play the game almost primarily for the PvE?  Is there enough to the PvE side of the game to do this?

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 2:52:59 PM#12
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/05/13 2:54:22 PM#13
if you like dying sure!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 2:55:53 PM#14
Originally posted by Mardukk

I thought the world was huge?  Wouldn't it be possible to run to some far off place and PvE in relative quiet?  I've not played DF1 so I wouldn't know.  If the world is Vanguard like, in it's size, you could hunt in peace for a very long time.

 

Also would it be possible to play the game almost primarily for the PvE?  Is there enough to the PvE side of the game to do this?

The map is actually smaller in DFUW and all PVE locations are known and mapped. If the spot is worth PVE farming, players will in turn get farmed by other players at those locations. 

  User Deleted
4/05/13 3:01:50 PM#15

No, your not going to like the game as a soloer.

You will miss out on the clan vs clan warfare and drama, and that my friends is the claim to fame of this game.  That is why you play.

If your a soloer, chances are your going to find yourself too close to another clans holding, and find yourself lacking of back up to properly farm an area.

 

Soloing might work if you are god mode with the game, chances are your not, and chances are (like in 1.0) the top players are going to use every advantage they can, mainly hacks, and many will get banned again for doing so just to come back under new accounts.

 

You need support, you need clans for the main objective in game.  Soloing is possible but you miss the best parts of the game, and youll have to farm a TON of mobs and hit a TON of resources to skill up all your crafts and enchants in order to compete, something that works best if your god mode. 

Oh and good luck participating in any naval battles boats take a crapload of resources and needs to be skilled to make anything decent.

 

Funny though all the other games on this site people are bitching and moaning about no forced grouping content and here we have a game where you better damn well be in a group or ungodly good...unless you stick near a bank and use that bank often at least.

 

 

  User Deleted
4/05/13 3:02:15 PM#16
Originally posted by Hancakes
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

so heres the answer for OP,no.

Theres was somekind of flagging system in DF1 ,if you killed someone and got somekind of flag,i cant remember anymore,but people even exploited that,hiring someone so they could be neutral or something again,they didnt want to roleplay and if this is true that Tasos wants to support them,its just sad.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 3:16:28 PM#17
Originally posted by ForumPvP
Originally posted by Hancakes
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

so heres the answer for OP,no.

Theres was somekind of flagging system in DF1 ,if you killed someone and got somekind of flag,i cant remember anymore,but people even exploited that,hiring someone so they could be neutral or something again,they didnt want to roleplay and if this is true that Tasos wants to support them,its just sad.

You turned red in DF1 , which came with a host on consequences. (Anyone could attack you, you couldn't enter NPC cities without getting tower zapped , ect).     In DFUW you just turn red, with no consequences. You are free to enter safe zones and NPC towns without fear of reprisal.  Another bonehead move by AV

  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2389

4/05/13 3:19:23 PM#18
Originally posted by Hancakes
Originally posted by ForumPvP
Originally posted by Hancakes
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

so heres the answer for OP,no.

Theres was somekind of flagging system in DF1 ,if you killed someone and got somekind of flag,i cant remember anymore,but people even exploited that,hiring someone so they could be neutral or something again,they didnt want to roleplay and if this is true that Tasos wants to support them,its just sad.

You turned red in DF1 , which came with a host on consequences. (Anyone could attack you, you couldn't enter NPC cities without getting tower zapped , ect).     In DFUW you just turn red, with no consequences. You are free to enter safe zones and NPC towns without fear of reprisal.  Another bonehead move by AV

The current system is way better than the old system.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/05/13 3:23:34 PM#19
Originally posted by Badaboom
Originally posted by Hancakes
Originally posted by ForumPvP
Originally posted by Hancakes
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

so heres the answer for OP,no.

Theres was somekind of flagging system in DF1 ,if you killed someone and got somekind of flag,i cant remember anymore,but people even exploited that,hiring someone so they could be neutral or something again,they didnt want to roleplay and if this is true that Tasos wants to support them,its just sad.

You turned red in DF1 , which came with a host on consequences. (Anyone could attack you, you couldn't enter NPC cities without getting tower zapped , ect).     In DFUW you just turn red, with no consequences. You are free to enter safe zones and NPC towns without fear of reprisal.  Another bonehead move by AV

The current system is way better than the old system.

There is no system

  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2389

4/05/13 3:27:36 PM#20
Originally posted by Hancakes
Originally posted by Badaboom
Originally posted by Hancakes
Originally posted by ForumPvP
Originally posted by Hancakes
Originally posted by ForumPvP

DF1 atleast was close to perfect for solo roleplaying,if you want to adventure around and feel the danger,maybe find good folks while adventuring or enemies,its was really good game for that.

 

 

Unlike DF1, there is no consequence to killing someone in DFUW.  

so heres the answer for OP,no.

Theres was somekind of flagging system in DF1 ,if you killed someone and got somekind of flag,i cant remember anymore,but people even exploited that,hiring someone so they could be neutral or something again,they didnt want to roleplay and if this is true that Tasos wants to support them,its just sad.

You turned red in DF1 , which came with a host on consequences. (Anyone could attack you, you couldn't enter NPC cities without getting tower zapped , ect).     In DFUW you just turn red, with no consequences. You are free to enter safe zones and NPC towns without fear of reprisal.  Another bonehead move by AV

The current system is way better than the old system.

There is no system

Exactly.

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