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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » They turned a great sandbox genre into a Themepark.

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171 posts found
  latentPotential

Apprentice Member

Joined: 10/08/12
Posts: 7

4/04/13 10:44:24 PM#21
Originally posted by jtcgs
Originally posted by latentPotential
Originally posted by jtcgs

UO = 350k+

EQ1 = 450k+

SWG = 350k+

Lineage = 1 million +

Even Final Fantasty 11 had far more players...sorry, I dont ware rose colored glasses when looking at the past, DaoC was not even the top 5 MMO and is very unworthy of bastardizing the TES IP with...hell, WoW isnt even worthy of bastardizing the TES IP, there IS NO NEED TO DO IT, TES can stand on its own with its own base design which we already know can be made into an MMO.

Since it was pretty much purely a pvp game it was pretty successful for the niche it was aiming for. Suffice it to say it was a commercial success and was the pvp game of its day. 

 

No more so than UO or Lineage...next excuse please.

P.S. Anarchy Online was a commerical success and it only retained around 10k of its 100k in sales and is still running today and all of its players call it THE PvP game of its day. Same with Asherons Call players who will tell you they would take one single duel in that game over any DaoC fight any day of the week.

Doac is still running too, I don't understand your point. It was innovative for its day and many have sung its praises over the past decade. I personally didn't play it so you can stop trying to convince me it was a bad game, I don't particularly care, I am speaking strictly from a historical perspective. Doing 3 faction pvp right has been the envy of mmo devs since daoc was released, the details of the game are irrelevant.  What is also irrelevant is your ultranationalist-style loyalty to whatever game you percieve as "best", I also really don't care. 

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 960

cheese cheese wheres da bloody cheese

4/04/13 10:47:58 PM#22
Originally posted by latentPotential
Originally posted by jtcgs
Originally posted by latentPotential
Originally posted by jtcgs

UO = 350k+

EQ1 = 450k+

SWG = 350k+

Lineage = 1 million +

Even Final Fantasty 11 had far more players...sorry, I dont ware rose colored glasses when looking at the past, DaoC was not even the top 5 MMO and is very unworthy of bastardizing the TES IP with...hell, WoW isnt even worthy of bastardizing the TES IP, there IS NO NEED TO DO IT, TES can stand on its own with its own base design which we already know can be made into an MMO.

Since it was pretty much purely a pvp game it was pretty successful for the niche it was aiming for. Suffice it to say it was a commercial success and was the pvp game of its day. 

 

No more so than UO or Lineage...next excuse please.

P.S. Anarchy Online was a commerical success and it only retained around 10k of its 100k in sales and is still running today and all of its players call it THE PvP game of its day. Same with Asherons Call players who will tell you they would take one single duel in that game over any DaoC fight any day of the week.

Doac is still running too, I don't understand your point. It was innovative for its day and many have sung its praises over the past decade. I personally didn't play it so you can stop trying to convince me it was a bad game, I don't particularly care, I am speaking strictly from a historical perspective. Doing 3 faction pvp right has been the envy of mmo devs since daoc was released, the details of the game are irrelevant.  What is also irrelevant is your ultranationalist-style loyalty to whatever game you percieve as "best", I also really don't care. 

DAoC is the new WoW people watn to bash it for being it simple as that, but cause it didnt have the same numbers ( what MMO dose ) people think they can use it as a example when they dont like how a game is turning out.

i still say ill judge it once its out and i cna play the live version, since i hvent played it my self yet and i dont take other people words for fact anymore, especilly not on this site.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2212

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

4/04/13 10:49:24 PM#23
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

4/04/13 10:55:05 PM#24


Originally posted by Topherpunch
I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.


you simply don't know what a sandbox game is if you think ES is a sandbox.

ES is a quest driven game, a quest driven game is an exclusive themepark feature.

just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox.

also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity.

it would basically be SWTOR v 2.0 except with no endgame at all.


  Squeak69

Novice Member

Joined: 1/21/13
Posts: 960

cheese cheese wheres da bloody cheese

4/04/13 10:59:23 PM#25
Originally posted by baphamet

 


Originally posted by Topherpunch
I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

 

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.

 


 

you simply don't know what a sandbox game is if you think ES is a sandbox.

ES is a quest driven game, a quest driven game is an exclusive themepark feature.

just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox.

also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity.

it would basically be SWTOR v 2.0 except with no endgame at all.

 

agreed

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

4/04/13 11:01:40 PM#26


Originally posted by latentPotential

Originally posted by jtcgs

Originally posted by latentPotential

Originally posted by jtcgs UO = 350k+ EQ1 = 450k+ SWG = 350k+ Lineage = 1 million + Even Final Fantasty 11 had far more players...sorry, I dont ware rose colored glasses when looking at the past, DaoC was not even the top 5 MMO and is very unworthy of bastardizing the TES IP with...hell, WoW isnt even worthy of bastardizing the TES IP, there IS NO NEED TO DO IT, TES can stand on its own with its own base design which we already know can be made into an MMO.
Since it was pretty much purely a pvp game it was pretty successful for the niche it was aiming for. Suffice it to say it was a commercial success and was the pvp game of its day.   
No more so than UO or Lineage...next excuse please. P.S. Anarchy Online was a commerical success and it only retained around 10k of its 100k in sales and is still running today and all of its players call it THE PvP game of its day. Same with Asherons Call players who will tell you they would take one single duel in that game over any DaoC fight any day of the week.
Doac is still running too, I don't understand your point. It was innovative for its day and many have sung its praises over the past decade. I personally didn't play it so you can stop trying to convince me it was a bad game, I don't particularly care, I am speaking strictly from a historical perspective. Doing 3 faction pvp right has been the envy of mmo devs since daoc was released, the details of the game are irrelevant.  What is also irrelevant is your ultranationalist-style loyalty to whatever game you percieve as "best", I also really don't care. 

yeah, you can tell which people played mmo's before wow, none of them (mmo's) were commercially successful back then compared to console and single player games.

i believe EQ was the most successful (at least in the west) and i think it had like 500k subs at its peak?

Daoc was a great MMO in its day and many referred to it as the best pvp game.

but i can see why the post wow mmo player may not like it, even though wow adopted some of its features and implemented it into their game.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4180

4/04/13 11:03:08 PM#27
Originally posted by baphamet

 


Originally posted by Topherpunch
I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

 

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.


 

you simply don't know what a sandbox game is if you think ES is a sandbox.

ES is a quest driven game, a quest driven game is an exclusive themepark feature.

just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox.

also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity.

it would basically be SWTOR v 2.0 except with no endgame at all.

 

He never said ES was a sandbox...

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2426

"Free crack and everybody gets laid."

4/04/13 11:03:51 PM#28

You are taking a single player game and turning it into an MMO.  It is unfair, and quite frankly unrealistic to expect a lot of the SINGLE PLAYER elements to carry over to a MMO. 

Stop thinking too much about the previous games in the series.  Just play ESO like it is a new game and judge it on its own merits.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

4/04/13 11:05:30 PM#29


Originally posted by tkreep

Originally posted by baphamet  

Originally posted by Topherpunch I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....   Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly. One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces. Gaining skills and spells..... Not cool Targeting..... Why are they ruining the FPS style? Not able to join other faction area's until you reach maxed level (This could be a rumor) Why? What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines? Zenimax..... The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing. These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.
  you simply don't know what a sandbox game is if you think ES is a sandbox. ES is a quest driven game, a quest driven game is an exclusive themepark feature. just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox. also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity. it would basically be SWTOR v 2.0 except with no endgame at all.  
He never said ES was a sandbox...

did you not read the thread title?

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4180

4/04/13 11:09:13 PM#30
Originally posted by baphamet

 


Originally posted by latentPotential

Originally posted by jtcgs

Originally posted by latentPotential

Originally posted by jtcgs UO = 350k+ EQ1 = 450k+ SWG = 350k+ Lineage = 1 million + Even Final Fantasty 11 had far more players...sorry, I dont ware rose colored glasses when looking at the past, DaoC was not even the top 5 MMO and is very unworthy of bastardizing the TES IP with...hell, WoW isnt even worthy of bastardizing the TES IP, there IS NO NEED TO DO IT, TES can stand on its own with its own base design which we already know can be made into an MMO.
Since it was pretty much purely a pvp game it was pretty successful for the niche it was aiming for. Suffice it to say it was a commercial success and was the pvp game of its day.   
No more so than UO or Lineage...next excuse please. P.S. Anarchy Online was a commerical success and it only retained around 10k of its 100k in sales and is still running today and all of its players call it THE PvP game of its day. Same with Asherons Call players who will tell you they would take one single duel in that game over any DaoC fight any day of the week.
Doac is still running too, I don't understand your point. It was innovative for its day and many have sung its praises over the past decade. I personally didn't play it so you can stop trying to convince me it was a bad game, I don't particularly care, I am speaking strictly from a historical perspective. Doing 3 faction pvp right has been the envy of mmo devs since daoc was released, the details of the game are irrelevant.  What is also irrelevant is your ultranationalist-style loyalty to whatever game you percieve as "best", I also really don't care. 

 

yeah, you can tell which people played mmo's before wow, none of them (mmo's) were commercially successful back then compared to console and single player games.

i believe EQ was the most successful (at least in the west) and i think it had like 500k subs at its peak?

Daoc was a great MMO in its day and many referred to it as the best pvp game.

but i can see why the post wow mmo player may not like it, even though wow adopted some of its features and implemented it into their game.

WoW adopted a lot of things from its past mmos but majority of it was from EQ

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

4/04/13 11:12:50 PM#31


Originally posted by tkreep

Originally posted by baphamet  

Originally posted by latentPotential

Originally posted by jtcgs

Originally posted by latentPotential

Originally posted by jtcgs UO = 350k+ EQ1 = 450k+ SWG = 350k+ Lineage = 1 million + Even Final Fantasty 11 had far more players...sorry, I dont ware rose colored glasses when looking at the past, DaoC was not even the top 5 MMO and is very unworthy of bastardizing the TES IP with...hell, WoW isnt even worthy of bastardizing the TES IP, there IS NO NEED TO DO IT, TES can stand on its own with its own base design which we already know can be made into an MMO.
Since it was pretty much purely a pvp game it was pretty successful for the niche it was aiming for. Suffice it to say it was a commercial success and was the pvp game of its day.   
No more so than UO or Lineage...next excuse please. P.S. Anarchy Online was a commerical success and it only retained around 10k of its 100k in sales and is still running today and all of its players call it THE PvP game of its day. Same with Asherons Call players who will tell you they would take one single duel in that game over any DaoC fight any day of the week.
Doac is still running too, I don't understand your point. It was innovative for its day and many have sung its praises over the past decade. I personally didn't play it so you can stop trying to convince me it was a bad game, I don't particularly care, I am speaking strictly from a historical perspective. Doing 3 faction pvp right has been the envy of mmo devs since daoc was released, the details of the game are irrelevant.  What is also irrelevant is your ultranationalist-style loyalty to whatever game you percieve as "best", I also really don't care. 
  yeah, you can tell which people played mmo's before wow, none of them (mmo's) were commercially successful back then compared to console and single player games. i believe EQ was the most successful (at least in the west) and i think it had like 500k subs at its peak? Daoc was a great MMO in its day and many referred to it as the best pvp game. but i can see why the post wow mmo player may not like it, even though wow adopted some of its features and implemented it into their game.
WoW adopted a lot of things from its past mmos but majority of it was from EQ

agreed but they did adopt factions (while not letting you talk to each other) and battlegrounds (even though wow's were instanced)

but you right, the majority of it was from EQ

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4180

4/04/13 11:13:09 PM#32
Originally posted by baphamet

 


Originally posted by tkreep

Originally posted by baphamet  

Originally posted by Topherpunch I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....   Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly. One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces. Gaining skills and spells..... Not cool Targeting..... Why are they ruining the FPS style? Not able to join other faction area's until you reach maxed level (This could be a rumor) Why? What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines? Zenimax..... The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing. These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.
  you simply don't know what a sandbox game is if you think ES is a sandbox. ES is a quest driven game, a quest driven game is an exclusive themepark feature. just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox. also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity. it would basically be SWTOR v 2.0 except with no endgame at all.  
He never said ES was a sandbox...

 

did you not read the thread title?

oops my mistake...but i think sandbox to a lot of people it means different things regardless of others opinions of it...And I think to him it means is that he cant go to other factions lands until max level and even that will be a instanced version of them.  To a a lot of gamers sandbox pretty much means a certain amount of freedom even if you dont get to build things in it but to explore places freely whenever you want.  Hell I know people who consider GTA a sandbox.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

4/04/13 11:24:03 PM#33


Originally posted by tkreep

Originally posted by baphamet  

Originally posted by tkreep

Originally posted by baphamet  

Originally posted by Topherpunch I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....   Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly. One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces. Gaining skills and spells..... Not cool Targeting..... Why are they ruining the FPS style? Not able to join other faction area's until you reach maxed level (This could be a rumor) Why? What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines? Zenimax..... The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing. These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.
  you simply don't know what a sandbox game is if you think ES is a sandbox. ES is a quest driven game, a quest driven game is an exclusive themepark feature. just because you could explore on your own and decide not to do the quests if you didn't want to, does not make it a sandbox. also, if skyrim was made into a MMO and they didn't change anything, it would be a huge failure in terms of longevity. it would basically be SWTOR v 2.0 except with no endgame at all.  
He never said ES was a sandbox...
  did you not read the thread title?
oops my mistake...but i think sandbox to a lot of people it means different things regardless of others opinions of it...And I think to him it means is that he cant go to other factions lands until max level and even that will be a instanced version of them.  To a a lot of gamers sandbox pretty much means a certain amount of freedom even if you dont get to build things in it but to explore places freely whenever you want.  Hell I know people who consider GTA a sandbox.

yeah, i know people do that and using their logic i could call almost every mmo a sandbox to some extent.

but the very definition (and why its called a sandbox) is the players creating their own content, like building a sandcastle in a sandbox.

having quests and somewhat linear progression (like what the ES single players games have) is a themepark and single game RPG element.

i like games with a lot of freedom too and feel all mmo's should have a lot of sandbox elements, even the themepark games.

but when people spread misinformation and call the ES series a sandbox genre and bash TESO for being a themepark, i just have to mention that it actually is a themepark model with sandbox elements.

as far as his post goes, he seems to want skrim turned into a mmo and that just wont work long term, its very unrealistic to expect that.

hopefully the next ES single player game will have multi-player options to make people like the OP happy because i do recognize that many people want that option in a ES game, rather than a full blown MMO.

JMO

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/04/13 11:36:23 PM#34
Originally posted by Topherpunch

I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.

THANK GOD

 

 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

4/04/13 11:37:47 PM#35
Originally posted by azzamasin
Originally posted by Topherpunch

I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.

THANK GOD

 

 

Which one? After all there are 8.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4180

4/04/13 11:39:14 PM#36
Originally posted by Livnthedream
Originally posted by azzamasin
Originally posted by Topherpunch

I am a fan od Elder Scroll, so much that I must protest this game.  I am just going to post all the bad things that I think are very bad ideas. This is not a troll, just a "concerned gamers bad idea, thoughts" post....

Having one PvP area. While I know it is huge I just think putting players in a particular place to PvP is just silly.

One mega server, this is good if you were playing a game like EvE or Darkfall where there are no instaces.

Gaining skills and spells..... Not cool

Targeting..... Why are they ruining the FPS style?

Not able to join other faction area's until you reach maxed level (This could be a rumor) Why?

What did you do to the old crafting system from Elder Scrolls? What is wrong with combining regular items to make weird combines?

Zenimax.....

The root of all evil.....money. Why is Bethesda giving into corporate walkways? You could have created something amazing.

These are just some things I think they really messed up on. Personally I wish they would stop what they are doing and remake. Theme park is dead. I know some people really like themepark games, but  (this is an assumtion) I really think that is because they have not been given anything else. If Skyrim was an MMORPG with hundreds of people running around doing what they want and killing who they wanted...... There would be only one.

THANK GOD

 

 

Which one? After all there are 8.

millions if you count Hinduism EDIT: nevermind you mean the ES gods lol

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1294

4/05/13 2:52:14 AM#37
Originally posted by jtcgs
Originally posted by Squeak69

which we already know can be made into an MMO.

people keep saying this but i kinda want to see some source info for it, cause i dont actully agree with it.

Oh, right...I forgot there are people that dont know about those things called sandbox games.

People dont know that there were faction based games that didnt have magical walls closing off faction lands...and I am not going to name them all because almost every single faction game ever made did not have DaoCs level of developer hand holding.

People dont know that there were games with factions, that allowed you to actually choose the faction AFTER creation and even allowed you to switch sides...like...SWG.

People dont know that there were games with a massive world that wasnt split into three closed off lands...like, ooh, almost every single other game ever made.

People dont know that an MMO can actually allow a player to train and level up any and ALL crafting...again, if you dont actually know that MMOs did this...I can see why you think the way you do...you dont know much about the genre.

You know the one thing I havent seen...someone actually make a long detailed list of how TES is not a sandbox game and that it fits into the themepark DaoC RvR where the entire world is at war yet is compeletely safe except in the magical world of neverland behind invisible walls.

Easy.

A sandbox game should let me manipulate everything in the game. Lets take minecraft as an example of what a sandbox game is. Everything within that game can be used/manipulated by the player.

Now lets look at TES (using Skyrim).

There are trees all over the world. Can I cut any of them down? No. Well it's a sandbox is it not, why can't I?

The landscapes are also littered with animals. Can I kill them all? No. Can I breed them? No. Again, is this game a sandbox?

Can I manipulate waterflow to power a wheat mill and grind my own grain to make the finest bread in all of Tamriel? No. Yet there are water streams, mills and even grain within Skyrim. The NPC's can do it, why can't I?

Can I kill ALL npc's? No.

Can I build traps in forests to kill bandits? No.

I've only just scrathed the surfice. There are so many tools in Skyrim that can't be used in a variety of ways. The stupidest example of this in Skyrim is when you need a torch to burn down the hives just outside Riften. You can't burn anything else down with them. It's like all other barn buildings are immune. Probably been enchanted with fire resist or something.

It's just way to restrictive to be called a sandbox. It's just a non-linear themepark game. All the rides are there to enjoy, you can just enjoy them in any order you decide. Like a real themepark actually.

Also, a lot of themepark MMO's have better crafting than TES. I can't believe your talking about TES crafting in regard to leveling up. It's a PvE game. You leveled up in a below average crafting system and do what with it? Sell it to NPC's? Equip companions with it?

 

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/05/13 3:00:11 AM#38
Originally posted by Teala
Do like many of us are doing - and don't buy or play the game.   Simple.   Money speaks louder than any words.

Or better yet continue to make post after post condeming the game for what its not or what it never will be.  Sadly that is a luxuary will never happen thanks to the anonimity of the interwebz.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2739

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/05/13 3:05:45 AM#39
Originally posted by immodium
Originally posted by jtcgs
Originally posted by Squeak69

which we already know can be made into an MMO.

people keep saying this but i kinda want to see some source info for it, cause i dont actully agree with it.

Oh, right...I forgot there are people that dont know about those things called sandbox games.

People dont know that there were faction based games that didnt have magical walls closing off faction lands...and I am not going to name them all because almost every single faction game ever made did not have DaoCs level of developer hand holding.

People dont know that there were games with factions, that allowed you to actually choose the faction AFTER creation and even allowed you to switch sides...like...SWG.

People dont know that there were games with a massive world that wasnt split into three closed off lands...like, ooh, almost every single other game ever made.

People dont know that an MMO can actually allow a player to train and level up any and ALL crafting...again, if you dont actually know that MMOs did this...I can see why you think the way you do...you dont know much about the genre.

You know the one thing I havent seen...someone actually make a long detailed list of how TES is not a sandbox game and that it fits into the themepark DaoC RvR where the entire world is at war yet is compeletely safe except in the magical world of neverland behind invisible walls.

Easy.

A sandbox game should let me manipulate everything in the game. Lets take minecraft as an example of what a sandbox game is. Everything within that game can be used/manipulated by the player.

Now lets look at TES (using Skyrim).

There are trees all over the world. Can I cut any of them down? No. Well it's a sandbox is it not, why can't I?

The landscapes are also littered with animals. Can I kill them all? No. Can I breed them? No. Again, is this game a sandbox?

Can I manipulate waterflow to power a wheat mill and grind my own grain to make the finest bread in all of Tamriel? No. Yet there are water streams, mills and even grain within Skyrim. The NPC's can do it, why can't I?

Can I kill ALL npc's? No.

Can I build traps in forests to kill bandits? No.

I've only just scrathed the surfice. There are so many tools in Skyrim that can't be used in a variety of ways. The stupidest example of this in Skyrim is when you need a torch to burn down the hives just outside Riften. You can't burn anything else down with them. It's like all other barn buildings are immune. Probably been enchanted with fire resist or something.

It's just way to restrictive to be called a sandbox. It's just a non-linear themepark game. All the rides are there to enjoy, you can just enjoy them in any order you decide. Like a real themepark actually.

Also, a lot of themepark MMO's have better crafting than TES. I can't believe your talking about TES crafting in regard to leveling up. It's a PvE game. You leveled up in a below average crafting system and do what with it? Sell it to NPC's? Equip companions with it?

 

All those I highligten in green is exactly why I and many many many do not like sandbox games.  All that developmental time spent on things that in the grand scheme of things doesnt do anything other then to increase immersion.  Immersion is nice but sadly is overrated, I would much rather have proper systems in place that gave me direction and important decisions.  Those things listed are fluff and is not worthy of being developed in a serious game where more important systems has lasting appeal.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1294

4/05/13 3:11:30 AM#40
Originally posted by azzamasinAll those I highligten in green is exactly why I and many many many do not like sandbox games.  All that developmental time spent on things that in the grand scheme of things doesnt do anything other then to increase immersion.  Immersion is nice but sadly is overrated, I would much rather have proper systems in place that gave me direction and important decisions.  Those things listed are fluff and is not worthy of being developed in a serious game where more important systems has lasting appeal.

I agree sandbox games are niche. I just cant fathom why anyone would think TES games are sandbox games. They play more like themepark games than sandbox. Hell, the newer TES games are getting more like a fantasy version of GTA.

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