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Camelot Unchained

Camelot Unchained 

General Discussion  » Role Players Unite!

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233 posts found
  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2423

"Always borrow money from a pessimist. They won't expect it back."

4/03/13 6:17:13 PM#41
In DAOC Guinevere and Percival were always chocked full of people. They were very popular servers back in the Old Frontiers days. I think that should say enough really, but if we gotta, we gotta, let's get a move on people, let's let them know we'd really appreciate a RP server for CU.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/03/13 6:29:37 PM#42
Yes! Spread the word as much as you can! The more role players that know about this, and non-roleplayers that are willing to support us, the better! This is something that will benefit us all. It will keep role players out of their hair, and keep them out of our hair!
  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 318

4/03/13 6:36:13 PM#43
Originally posted by Athilea
Yes! Spread the word as much as you can! The more role players that know about this, and non-roleplayers that are willing to support us, the better! This is something that will benefit us all. It will keep role players out of their hair, and keep them out of our hair!

Hmm yes I definitely don't want a 200 lbs viking sitting on my head.:P

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/03/13 6:44:06 PM#44
Originally posted by gylnne
Originally posted by Athilea
Yes! Spread the word as much as you can! The more role players that know about this, and non-roleplayers that are willing to support us, the better! This is something that will benefit us all. It will keep role players out of their hair, and keep them out of our hair!

Hmm yes I definitely don't want a 200 lbs viking sitting on my head.:P

<3 That made me laugh after I re-read my post and realized what you meant. XD

  Rallo

Novice Member

Joined: 4/03/13
Posts: 7

4/03/13 8:44:13 PM#45

Another Backer chiming in to show my support.  I also think a RP server would be a fun option and would like to see that offered please! 

Thanks - John

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/03/13 8:46:54 PM#46

Thank you for the support! 

 

As I ask everyone, please pass this on if you can. <3

  fanglo

Apprentice Member

Joined: 5/26/04
Posts: 279

4/04/13 12:27:45 AM#47
Since I got the Inn, it would make a lot more sense to be on an RP server. MJ mentioned that Inns would be able to provide entertainment to the guests. I can just see it now, renting out the place to people for guild meetings, birthday parties, wedding banquets, live shows etc... None of this would really happen on a normal server I don't think.

I healed Mistwraith and all I got was this stupid tee-shirt!

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/04/13 12:48:24 AM#48
Originally posted by Squeak69

i am a hardcore roleplayer always have always will, which is why i have no intrest in this game.

im sorry but from what i have rea of this game i cant see it lending itself well to RP to be honest most of these action based or PvP focused games not only do not lend themselves well to RP but actully make it difficult.

i may be wrong who knows, i have been before. but i simply do not think this game will have much if any RP in it.

You absolutely do NOT need PvE whatsoever to develop a roleplaying community.  Some of the most serious roleplaying groups I've known were playing games with absolutely zero pve content.

 

 

Count me in for the RP server.  Would be willing to shell out a few extra bucks to avoid the immature crowd.

  Maric

Novice Member

Joined: 6/28/12
Posts: 61

http://paganrites.wordpress.com/

4/04/13 1:28:25 AM#49
RP server is a no brainier and a must have. RP communities are extremely faithful and an asset for any game community.

  Daizedd

Novice Member

Joined: 3/24/13
Posts: 143

4/04/13 2:44:56 AM#50
I am definitely up for an RP server and ready to pay extra for real enforcement and live GMs.

  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

4/04/13 2:54:34 AM#51

Was it really stated somewhere that backers need to campaign for an RP server this early? Do not get me wrong, I would love to see one get done, and I have nothing at all against requesting one, but this seems at least a year, maybe two years, too early.

Right now I think CSE is more worried about getting $2M pledged and a game built. A ruleset, which is actually quite simple for RP servers since it is generally not about changing code but rather about policing jackasses, can easily be developed and implemented in the last few months of development.

Anyway, good luck all the same!

  skyrek

Novice Member

Joined: 6/12/06
Posts: 45

4/04/13 6:04:20 AM#52

I support the RP server idea.

 

I myself has thrown in a backing on the game and I usually do not do PvP/RvR except as a side thing to do in other games I have played.  I stand behind the vision of this game and Mark's stance on various subjects in his blog so I have gone ahead and supported it.  I think in my case getting a chance to get back in to some sort of RP would help increase the enjoyment of the game, though based on what has been said already I imagine I will actually have a lot of fun in this game as it is.

 

Be it a crafter or a healer type character, which are the two most likely for me, I'm looking forward to giving this game a go and the chance to RP within the world would be awesome.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2423

"Always borrow money from a pessimist. They won't expect it back."

4/04/13 7:17:55 AM#53
Originally posted by Sornin

Was it really stated somewhere that backers need to campaign for an RP server this early? Do not get me wrong, I would love to see one get done, and I have nothing at all against requesting one, but this seems at least a year, maybe two years, too early.

Right now I think CSE is more worried about getting $2M pledged and a game built. A ruleset, which is actually quite simple for RP servers since it is generally not about changing code but rather about policing jackasses, can easily be developed and implemented in the last few months of development.

Anyway, good luck all the same!

Yes, MJ did tell us on the kickstarter site in comments.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/04/13 7:40:53 AM#54

@Fanglo: Thank you very much! I know that I, and likely a lot of other role players, would love to have access to that!

 

@Redcapp: His point, in the end, was that he doesn't personally think RP fits well in MMOs. I'm fairly certain that he's also over posting on my Reddit thread under a different name. I say this because the point of rp belonging to Pen and Paper was brought up by that poster, and it seems to much like a coincidence that they would both touch on that in the same day.

Thank you for supporting this though!

 

@Maric: Thank you! I happen to agree with you. If you give role players a server, and enforce it, then we will be loyal for as long as the game allows. Well, most of us. 

 

@Daizedd: I would be willing to shell out a bit extra a month for that as well. I think that's something that needs to be stressed, and I'll add it to the first page. I believe that many role players would feel the same to ensure that we get the enforcement on an rp server that we need.

 

@Sornin: Technically, no. He stated that the backers have to advocate for it, though, so I figure the earlier I do then the better our chances of getting it. I have no doubt, personally, that the game will be funded. It's a lot, but I believe that we will see surges in the amount as more and more information comes out. I also believe that more backers will come when we see some of the stretch goals, and that some people will even up the amount they have backed to reach whatever the level that gives you all the stretch goals is.

I'm sure they are worred about getting it backed primarily, and I'm not really trying to distract them by pointing to my threads. I'm trying to raise awareness among the role players to make sure that we advocate for as long as it takes to make sure that we get the server we want. I really don't think there is harm in what we are doing.

Thank you for wishing us good luck, though!

 

@Skyrek: The game is likely to be loads of fun with, or without, rp. Also, role players -always- find a way to 'claim' a server. We much prefer that new people coming to the game not have to dig around to find which server we are on, though, and instead and choose a server that's specifically dedicated to it. The enforcement would also be awesome! Thank you for supporting this!

 

@Tayah: That is another point, he did say the backers have to support it. That being said, if speaking technically about it, we are going to have the founders forums whenever they go live so it -could- wait until then. Why wait, though? Why not start getting awareness up that this is something that we have to do? Why not start getting as many people to post now, and then link back to these from the thread we put up on the founders forums, so that MJ can see how long we've been trying to get approval from the backers for it? I really think that starting this early is the best option.

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/04/13 12:53:42 PM#55
I don't generally like to double post if I can avoid it, but I want to keep this on the first page so that people can be aware of it. A sticky for this would be nice as a lot of people have expressed interest in this.
  Vargur

Apprentice Member

Joined: 1/15/10
Posts: 142

4/04/13 2:02:38 PM#56

I do remember Shadowclan with fond memories from Guinevere. Equally funny was the frustration of guild mates grouping with them, and not having a clue as to what the trolls and kibbies were talking about. Great bunch of people, and always funny to hang around.

What DAoC did right in RP sense was also to make the setting very open, so different guilds could have their own sub-plots that they could fit into the world. A rich setting isn't necessary for good RP, and often less is more.

I have never been a true RPer in the sense that I create elaborate backstories and family trees for my characters, but I try in small ways to help. For me, the important thing is naming policies as inapporpriate names break immersion, for me at least.

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/04/13 2:24:25 PM#57

I agree with that Vargur. I hadn't thought of that aspect of how DAoCs story helped rp. As long as there is a general, overall story line a bit of lore information, then role players can build a wonderful world from that. Thank you so much for the comment. 

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1604

4/04/13 2:51:15 PM#58

I'll likely condense my thoughts on this matter more directly to the CU project at some point.

 

To quickly point out what I feel is required with the current state of RP servers:

 

Enforcement. If RP servers are to exist then enforcement is required. Swtor set up RP servers but stated they would not enforce them to any real degree past their normal rules of conduct. This imo is a failure of service. Enforcement of the bare minimum concept of rp is required. Names of players and guilds are amongst the basics. Player conduct is amongst the basics. If RP must be fostered through enforment because players cannot police it themselves effectively. They have not been given the tools.

 

This is why rp mechanics need to be integrated into the game more. Players should have in game enforment tools and rp supported through gameplay more. I'm not here currently to throw out ideas on how this could be implemented but having the most basic elements of rp in an rpg should be supported within the game so external policing isn't required or is minimalized.

 

Modern clone mmos have gone away from rp elements because their makers have catered to the new influx of players who have zero rp background. Modern mmos often are built from the ground up to appeal to a wide audience which typically alienates the core rpg audience which launched the existence of mmos to begin with. The almighty dollar steered mmos away from a niche audience to the mainstream and see clearly the results of this. It influences a large portion of the founding principles listed on the CU website. Player characters need to be an active element within the game. They shouldn't simply be a casual presense that can log in 10 times a year during updates with no impact. When they leave for large periods of time there should be an impact in game and on the account. The player must weight heavily if they want to be part of this game or not. The need for the character to be heavily connected to the world must exist.

 

Two factors right off the bat that can asisst this in CU:

1. Wonderful lore and feel of world like DAoC had. Some games you log into and you feel little. Others you log in and it feels like no other game. It simply has something special. Daoc had that.

 

2. Sandbox elements. This can be defined in so many ways but each mechanic but as defined in the founding principles the more a player has control over the world their in the more content is created from it. The more a player can interact with the world the more they feel a part of it. SImple example: A player explores the world and enters a high risk area (in both pve and pvp). They find an acient artifact or structure. In most games this is nothing more than something that looks cool and is quickly ignored. The alternative is that it could be of use to players in some way tied into existing systems. Perhaps lore unlocks lead to learning it's use, guild level crafting may require suck hidden and mystical locations for rare recipes and suddenly it isn't just a pve objective but an important area guilds can try to control. An acient evil could reside there and is why I disagree with mobs having no drops. Mobs can be considered resource nodes just like typical nodes. The whole world should be a resource.

You stay sassy!

  Athilea

Novice Member

Joined: 4/03/13
Posts: 72

 
OP  4/04/13 3:02:54 PM#59

Now that, Tama, is something that I can agree with. Many of the MMO'RPGs' I've played did not make me feel like they cared about their rp community, even the games that have so called rp servers. That is why my first post states that this needs to be an enforced server. Hell, I'm a stay at home mom. I will -volunteer- what time I can as a GM if that is what is necessary to make an rp server a reality!

 

Edit:

I also think that the characters having a bigger impact on the world is a wonderful idea for role players and non-role players alike.

 

Another Edit:

Yeah, I agree with just about everything you have said in this post. Thank you for coming back to clarify what it is you are looking for. I think that CU is going to have a lot of the elements that we need already, expecially considering that it looks to be build off of Authurian legends. We will have to wait and see as lore comes out, but I think it's going to be a -very- fertile ground for some -amazing- rp.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1604

4/04/13 3:38:38 PM#60
Originally posted by Athilea

Now that, Tama, is something that I can agree with. Many of the MMO'RPGs' I've played did not make me feel like they cared about their rp community, even the games that have so called rp servers. That is why my first post states that this needs to be an enforced server. Hell, I'm a stay at home mom. I will -volunteer- what time I can as a GM if that is what is necessary to make an rp server a reality!

 

Edit:

I also think that the characters having a bigger impact on the world is a wonderful idea for role players and non-role players alike.

What worked amazing well at the start of the game when new players were plentiful was Asheron's Call envoys and advocates. Players volunteered to assist new players with information and various services. The trick here was finding excellent helpers who stayed in character and didn't exploit their additional powers. if set up right it help bond the community and players didn't have to rely upon ticket services. This went beyond guilds because let's face it, guilds are typically very selfish and only help themselves.

 

I'd love to see tools implemented that gave in game assistance abilities to the players inside and outside of guilds. Perhaps starter crafting, class and rvr representatives available at times set by the player. Volunteers can be rewared with titles and cosmetic items but with care taken so abuse of power is minimalized. This can be tricky contractually as other games have proven but if done right it places more power within the player community and less in the hands of the game makers.

You stay sassy!

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