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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » I hope theleveling has been slowed down

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26 posts found
  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1148

 
OP  4/02/13 8:17:04 AM#1
I hope the leveling for combat classes gets slowed down majorly, I am tired of these mmo's where you can hit lv cap in a class in 2-3 days. Its also why most newer mmo's fail because they allow players to get to the end too fast. I was in the alpha and got to level 14 or 15 in a very short time without even trying. I hope that was just accelrated exp gains.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Cranktrain

Apprentice Member

Joined: 10/13/12
Posts: 25

4/02/13 8:26:05 AM#2

Is your enjoyment of the game purely a function of time? What if the game took half as long to get to the end, but was three times as enjoyable in terms of combat and content?

I suppose the way to get the best of both would be to provide really enjoyable end game content.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

4/02/13 8:31:23 AM#3
I think I might have heard them mention that the experience gain was increased for beta so that more people can test the content.
  ZizouX

Hard Core Member

Joined: 5/17/11
Posts: 661

4/02/13 9:13:34 AM#4

Your first class to 50 will be fast. The quests make it that way... however, your second or third class will be slower because you can't re-do the quests.

 

This isn't like other mmos.... you dn't start a new character and redo all the content... one character is every class and you hve to level up classes to use cross class abilities.   At some point, you will run out of quests and have to do other things....

 

Such as....

 

Guildhests

Leves

Dungeons

Fates

(other things we don't know about at this point).

 

It's a good balance between casual and hardcore....those with more time/dedication will have a harder time maxing many classes, whereas people happy with a single class can get to end game relatively quickly.

  arslesmeten

Novice Member

Joined: 9/09/05
Posts: 4

4/02/13 3:25:45 PM#5
Originally posted by ZizouX

It's a good balance between casual and hardcore....those with more time/dedication will have a harder time maxing many classes, whereas people happy with a single class can get to end game relatively quickly.

 

You may have a point here but I'm not sure I like that levling classes beyond the first will take longer .. After seeing most of the content on the first playthrough I'd probably rather have the second and third to be faster tbh.

  ZizouX

Hard Core Member

Joined: 5/17/11
Posts: 661

4/02/13 4:38:53 PM#6
Originally posted by arslesmeten
Originally posted by ZizouX

It's a good balance between casual and hardcore....those with more time/dedication will have a harder time maxing many classes, whereas people happy with a single class can get to end game relatively quickly.

 

You may have a point here but I'm not sure I like that levling classes beyond the first will take longer .. After seeing most of the content on the first playthrough I'd probably rather have the second and third to be faster tbh.

That's the point... you can't get to see the same content second and third time around.... Once you finish all the quests in Gridania area... they re forever gone.  For your second class, you'll have to go to Limsa.  For your third, do the quests in UIdah... however, those quests are enough for lvl 35... 

 

From lvl 35+ the other zones are shared, meaning you finished those quests for your first 50...   from 35+ on your second and third classes, you have to do dungeons, Fates, or any other content we do not know about.

 

For your 4th class, you will not have any quests to do, unless you consciously saved quests and grinding with your previous three classes.   I hve a feeling there will be plenty of content added to make leveling have variety....

 

It's far better than other games where you do the SAME quests EVERY SINGLE TIME....  

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4110

4/02/13 5:21:37 PM#7
Originally posted by ZizouX

Your first class to 50 will be fast. The quests make it that way... however, your second or third class will be slower because you can't re-do the quests.

 

This isn't like other mmos.... you dn't start a new character and redo all the content... one character is every class and you hve to level up classes to use cross class abilities.   At some point, you will run out of quests and have to do other things....

 

Such as....

 

Guildhests

Leves

Dungeons

Fates

(other things we don't know about at this point).

 

It's a good balance between casual and hardcore....those with more time/dedication will have a harder time maxing many classes, whereas people happy with a single class can get to end game relatively quickly.

 

 

This is good to know.

  gessekai332

Hard Core Member

Joined: 3/31/07
Posts: 851

4/02/13 5:45:42 PM#8
mmorpgs are about the community not the content. i hope this is a game that lasts me several years like FFXI, not a few months. only way to do that is to be build the game around the concept of a virtual world, not a virtual themepark like all the casual console kiddies are used to nowadays,

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  UnrealRpg

Novice Member

Joined: 6/18/07
Posts: 109

4/02/13 5:49:55 PM#9

Why should your play experience affect mine? If I want to level grind my character to max within 48 hours thats my choice.

You said two or three days thats still 48-72 hours. That's a lot of game time. Why should it take me months to get to the end game? If it takes too long people might go play something else and not even bother.

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1010

4/02/13 6:03:48 PM#10
NDA is in place and the Beta shouldnt be discussed.
  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/02/13 8:03:41 PM#11
Originally posted by gessekai332
mmorpgs are about the community not the content. i hope this is a game that lasts me several years like FFXI, not a few months. only way to do that is to be build the game around the concept of a virtual world, not a virtual themepark like all the casual console kiddies are used to nowadays,

Of course they're about content. If they weren't we could as well play a random 3D chat like Second Life (and even that has some kind of content)

If the content sucks, nobody is gonna have fun in the game and will leave before any community comes into play.

Every MMO game has a community. Some better, some worse, but as long as we dont go into extremes, with a bit of search you can find a friendly bunch of people almost anywhere.

But not every game has great content and thats mostly what separates the good from the bad.

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1314

4/02/13 9:50:37 PM#12
I for one hope the lvling will be slowed down a bit on release especially after say the first class to max lvl. Final Fantasy had always been the lvling, the grinding, the journey one took to get to max level. Because back in the days!! delvling keep those that really suck away from end game or ever reaching max lvl. People actual pay attention to what they had to do!!! whether its sneaking around to a leveling spot or watching out for links. I honestly wished the lost of experience would make it back but unfortunately not. (Too many cry babies) I guess most players dont realize how great losing experience than gold is!! Its like raiding, and you QQ about the shitty players. Well shitty players wont hit endgame!!! But mmos now, even my little 7yr old could face roll to max lvl. Hopefully the journey to endgame/max lvl for FFXIV isnt easy. I mean we are trying to save the damn world! That cant be easy can it!!?

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2067

4/03/13 12:58:36 PM#13
Originally posted by Epic1oots
I for one hope the lvling will be slowed down a bit on release especially after say the first class to max lvl. Final Fantasy had always been the lvling, the grinding, the journey one took to get to max level. Because back in the days!! delvling keep those that really suck away from end game or ever reaching max lvl. People actual pay attention to what they had to do!!! whether its sneaking around to a leveling spot or watching out for links. I honestly wished the lost of experience would make it back but unfortunately not. (Too many cry babies) I guess most players dont realize how great losing experience than gold is!! Its like raiding, and you QQ about the shitty players. Well shitty players wont hit endgame!!! But mmos now, even my little 7yr old could face roll to max lvl. Hopefully the journey to endgame/max lvl for FFXIV isnt easy. I mean we are trying to save the damn world! That cant be easy can it!!?

considering you run out of quest after the first class or close to it it slows down

 

wonder if i broke nda na im just basing this from what i understand

  gessekai332

Hard Core Member

Joined: 3/31/07
Posts: 851

4/04/13 5:56:26 PM#14
Originally posted by Keitaro333
Originally posted by gessekai332
mmorpgs are about the community not the content. i hope this is a game that lasts me several years like FFXI, not a few months. only way to do that is to be build the game around the concept of a virtual world, not a virtual themepark like all the casual console kiddies are used to nowadays,

Of course they're about content. If they weren't we could as well play a random 3D chat like Second Life (and even that has some kind of content)

If the content sucks, nobody is gonna have fun in the game and will leave before any community comes into play.

Every MMO game has a community. Some better, some worse, but as long as we dont go into extremes, with a bit of search you can find a friendly bunch of people almost anywhere.

But not every game has great content and thats mostly what separates the good from the bad.

community does not mean a small friendly group of people to play with. community is how the playerbase interacts with one another as a whole. people thrive on human interaction and being able to compare themselves with one another so that they can set goals for themselves which allows them to keep interest in the game. wars between factions, competition between players and guilds, and self recognition is what keeps players playing the game. if you run a game solely on content without fostering the community it will crash and burn because once they get thru the content they will get bored and leave. mmorpgs should be treated as an ongoing service not a single player console game one time experience. as history has shown, it is currently impossible for games to generate enough new developer-made content for your average semi-hardcore mmo player to last more than a month or two. 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

4/04/13 6:00:48 PM#15
Personally im excited for this title, I love Final Fantasy just saying.
  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/04/13 7:54:48 PM#16
Originally posted by gessekai332

community does not mean a small friendly group of people to play with. community is how the playerbase interacts with one another as a whole. people thrive on human interaction and being able to compare themselves with one another so that they can set goals for themselves which allows them to keep interest in the game. wars between factions, competition between players and guilds, and self recognition is what keeps players playing the game. if you run a game solely on content without fostering the community it will crash and burn because once they get thru the content they will get bored and leave. mmorpgs should be treated as an ongoing service not a single player console game one time experience. as history has shown, it is currently impossible for games to generate enough new developer-made content for your average semi-hardcore mmo player to last more than a month or two. 

Well, a large part of what you describe as community i'd call content or at least heavily dependant on content. The devs have to make the features like wars between factions fun and balanced, make the character development, raids and gear interesting - content that the players would want to be competitve about. Its the quality of the game that allows a good community to be created and maintained.

Now if we're talking late endgame, of course i agree that its impossible to make more than a few months of content. That being said, i cant really tell what keeps the players playing after theyve done everything they could since those few months is usually the longest i play one game precisely because of that. If there isnt anything to do besides grinding dailies and doing the same 3 dungeons for the 100th time, a community cant save that for me.

The pvp of course helps alot with this for many people but i dont think that'll be as much of a case with FFXIV since there will only be battleground type pvp. (and i have a feeling it wont be that great but we'll see)

Basically, all of these things first require a good game design in order for the community to be lasting. I dont really see why anyone would play a badly made, boring game solely for the community. Well i do but i'd say that would be a small minority of people.

  chumsy84

Apprentice Member

Joined: 4/03/13
Posts: 7

4/08/13 5:13:35 PM#17
FFXI it was horribly slow, unless you had like 5 black mage group or whatever, havent played it in many years, so this is just based off the first expansion. And that leveling down bull was annoying. just give durability penatly on items, or loss of gold.
  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

4/08/13 11:44:07 PM#18
When the most exciting/interesting part of playing one is "getting to the end game", it's failed as a MMORPG.
  nbtscan

Apprentice Member

Joined: 10/06/06
Posts: 455

4/09/13 11:46:09 AM#19
Originally posted by Ayulin
When the most exciting/interesting part of playing one is "getting to the end game", it's failed as a MMORPG.

Is it wrong to have something to look forward to besides leveling all your classes?

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

4/09/13 12:33:17 PM#20
Originally posted by nbtscan
Originally posted by Ayulin
When the most exciting/interesting part of playing one is "getting to the end game", it's failed as a MMORPG.

Is it wrong to have something to look forward to besides leveling all your classes?

 

A sussessful game makes the journey more exciting than the destination. But gamers these days just dont understand that, and blow through everything as fast as possible and wonder why they are not having any fun.
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