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News & Features Discussion  » [Interview] Guild Wars 2: The Razing is a Hit

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50 posts found
  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2030

3/29/13 7:57:51 AM#41
I love that I ran around doing 4 or 5 jumping puzzles last night (Frostgorge sound, Fireheart Rise, the volcano zone, and the sylvari and asuran starting zones) and ran into between 5 and 10 other players on each puzzle. 
  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1083

3/29/13 8:05:19 AM#42

I sometimes suspect these people claiming GW2 is the worst game ever and no one is playing are in fact GW2 fans trying to get  attention for the game.  Im on the Tarnished Coast and can log anytime and find people all over the place.   Reading my post history it is obvious I love the game; in fact, in one post claimed it was my favorite game of all time, but I think these "fans"  are just trying a bit too much.

 

 

  raapnaap

Hard Core Member

Joined: 12/08/05
Posts: 309

3/29/13 9:44:02 AM#43

Hype or no hype, they still delivered less than they claimed they would. A lot of long standing issues still persist in WvW.

 

However, the two lead developers on WvW have announced today they are changing to a different position within ArenaNet, and a new lead developer is now in charge of WvW. This could be a good or bad thing, and the reasons for the change? The timing and the attention WvW got in the past only enable me to speculate.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

3/29/13 9:50:21 AM#44
Originally posted by raapnaap

Hype or no hype, they still delivered less than they claimed they would. A lot of long standing issues still persist in WvW.

 

However, the two lead developers on WvW have announced today they are changing to a different position within ArenaNet, and a new lead developer is now in charge of WvW. This could be a good or bad thing, and the reasons for the change? The timing and the attention WvW got in the past only enable me to speculate.

The game has been out 6 months. They have fixed many issues but there are still more to be done. They are at least trying to do it right.

 

Speculation is just that - who know - wait and see.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Strathdor

Apprentice Member

Joined: 12/15/03
Posts: 77

Its a game not a life!!!

3/29/13 1:14:29 PM#45
They should have instead focused on humans and add other races as expansions which would have been a far smarter move. They could have at least then created end-game content which doesn't exist at all in this game. This game was a huge let down for those who like epic boss fights with large parties. Oh ya this game has a huge solo factor to it which means the community is not really social at all and very distent from each other. I miss the days of FFXI which made people socialize to accomplish impossible tasks but that seems to no longer exist in these MMORPGs these days.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1284

3/29/13 1:24:25 PM#46
Culling is gone which is great , the rest of the WvW is meh seriously to anyone that does WvW fulltime and wanted a real progression system. Plus who the hell needed 25% bonus damage to siege weapons? I do not know why they focused on passives like this , instead of adding in abilities most talked about in WvW like being able to stop the revive mechanic and more removal of cc etc. I hope they add it in but as of right now TESO cannot come fast enough , at least they are trying from the start to make their realm vs realm system right and fun with rank abilties and such.
  nolic1

Apprentice Member

Joined: 10/01/07
Posts: 673

3/29/13 1:32:29 PM#47
Originally posted by Strathdor
They should have instead focused on humans and add other races as expansions which would have been a far smarter move. They could have at least then created end-game content which doesn't exist at all in this game. This game was a huge let down for those who like epic boss fights with large parties. Oh ya this game has a huge solo factor to it which means the community is not really social at all and very distent from each other. I miss the days of FFXI which made people socialize to accomplish impossible tasks but that seems to no longer exist in these MMORPGs these days.

Well FFXI is still around and people do play it or did they nerf it? As for the solo content name one game out that you can't solo to end game please cause almost all mmo's can be soloed to end game even UO and EQ can be. As fo there not being any big bosses please explain the dragons and chapions in Orr and other areas that can noot be soloed like the Giant in Naglin in Dessia platue or the Champion Spider in the Asura starter area or any of the bosses that have large chests after you defeat them thay all are a challenge alone and you need a group. How about the Devourer outside Ebonhawk that has been infected by the shatter hes not a solo ceature.

 

And other games have this as well where theres bosses you can not solo with out a group pretty much every one out there does. I could go on but this whole thing where games are to easy is really getting old even Archage has this how do I know been doing the beta and feel that its a Themebox more then anything with its set up but I still enjoy it. Just like TERA might not be that great with the questing because they followed the thempark quest grind but its a good game. Or TSW which went out on a limb and is a good game because they are not the norm. Yes I play alot of mmos and hardly ever stick to just one sometimes I have upto 6 on my system and I bounce around them during the week and right now I have 6 on my system and play all of them. So you can anserw the questions on what games are nto easy to lvl to max and have world bosses or as most love raid bosses that can be soloed at end game and I will call false cause I have not found one ever.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

3/29/13 2:33:07 PM#48
Originally posted by cronius77
Culling is gone which is great , the rest of the WvW is meh seriously to anyone that does WvW fulltime and wanted a real progression system. Plus who the hell needed 25% bonus damage to siege weapons? I do not know why they focused on passives like this , instead of adding in abilities most talked about in WvW like being able to stop the revive mechanic and more removal of cc etc. I hope they add it in but as of right now TESO cannot come fast enough , at least they are trying from the start to make their realm vs realm system right and fun with rank abilties and such.

Bah, I'm in a WvW guild and we're all over the progression stuff now. Some are going to target the ballista one (that's the +25% damage), others other things... hell, even the increased vs. guards and reduced damage from guards is useful to camp flipping groups. The new passives allow you to specialize a bit in WvW if you wish to do so.

Oderint, dum metuant.

  zastroph

Novice Member

Joined: 4/10/10
Posts: 253

3/30/13 1:44:01 AM#49
What's the go with wvw, every time I have a look, I see maybe 2 or 3 other freindlies and about 20 or more other players with red names. Is it very unbalanced game play or am I missing something?
  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

3/30/13 1:50:13 AM#50

meh, all this patch really did imo was give people a reason to grind wvw. if there was something else to play i'd have gotten bored of wvw again by now but since there isn't much else to play for me ... it's a "hit"

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

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