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News & Features Discussion  » EverQuest: The Design Philosophy of EverQuest Next

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  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 12:53:01 AM#41
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

And of course, one of the game's main cities is SonyEQ backwards 

The red part was what I was talking about.  You said EQ was operating under sony at release then went to Verant Interactive, then back to Sony later.

 

EQ came out in 1999.  Having Verant separate in Early 1999 when EQ released contradicts what you said?

 In February 1999 EQ belonged to Sony.  Are you trying to say defiance doesnt belong to trion because it hasnt been released yet?

 

It's late, can you refresh me the souce of February 1999 EQ belonging to Sony?  Smedley worked for Sony at the time, but where did he lose control of an idea he had?

 

 

 

 

Verant broke off from 989 studios in early 1999, its right there in red already.  

 

A quote from Brad right after the spin-off

Brad McQuaid: 989 Studios made the decision a few months back to concentrate on PlayStation development. They were, and still are of course, very interested in EverQuest, and so the decision to 'spin-off' a new development company was made. Verant Interactive is owned partially by Sony, and partially by the employees of Verant. EverQuest remains a 989 Studios game, but the entire EverQuest development team is currently employed by Verant. The changeover had negligible impact on the game itself both in terms of its development and release (which was for obvious reasons very important to both 989 and Verant). 

 

Lets look at this logically-Smedley was always involved(he was Verant's CEO), Sony had full ownership for all but a year, and had partial ownership over that year.  EQ is a Sony game and Sony should get full credit for its success.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/28/13 12:58:36 AM#42
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

And of course, one of the game's main cities is SonyEQ backwards 

The red part was what I was talking about.  You said EQ was operating under sony at release then went to Verant Interactive, then back to Sony later.

 

EQ came out in 1999.  Having Verant separate in Early 1999 when EQ released contradicts what you said?

 In February 1999 EQ belonged to Sony.  Are you trying to say defiance doesnt belong to trion because it hasnt been released yet?

 

It's late, can you refresh me the souce of February 1999 EQ belonging to Sony?  Smedley worked for Sony at the time, but where did he lose control of an idea he had?

 

 

 

 

Verant broke off from 989 studios in early 1999, its right there in red already.  

 

A quote from Brad right after the spin-off

Brad McQuaid: 989 Studios made the decision a few months back to concentrate on PlayStation development. They were, and still are of course, very interested in EverQuest, and so the decision to 'spin-off' a new development company was made. Verant Interactive is owned partially by Sony, and partially by the employees of Verant. EverQuest remains a 989 Studios game, but the entire EverQuest development team is currently employed by Verant. The changeover had negligible impact on the game itself both in terms of its development and release (which was for obvious reasons very important to both 989 and Verant). 

 

Lets look at this logically-Smedley was always involved(he was Verant's CEO), Sony had full ownership for all but a year, and had partial ownership over that year.  EQ is a Sony game and Sony should get full credit for its success.

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 1:00:05 AM#43
Originally posted by Theocritus
While I think alot of people want to see a return to the golden days of EQ, I jsut dont see it happening with EQNext......The main reason is they didnt even sustain it with original EQ and it seemed pretty obvious that they let the vocal minority determine how EQ should go....

Of course they sustained it with EQ, you look foolish trying to say they didnt.  They had the drop off because of WoW/EQ2/ and the second generation of MMOs.  they are the healthiest of the first generation MMOs still, and the game is still uspported with new content.

 

You are right that EQNext wont be like EQ though.  In fact, i think it will be closer to a fantasy SWG than it is to EQ1, setting excluded.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 1:04:19 AM#44
Originally posted by Karteli

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

You want to squabble about the month?  just do a search and you can easily find that verant was spun off in 1999.  Does it really matter what month?  Someone had to own EQ in Decemeber 1998 since it was 3 years in development at that point and a few months away from release.  If Verant didnt exist, than who owned it?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 1:10:47 AM#45

try this out

http://otherworlds31279.yuku.com/topic/1391/background-to-Verant-as-told-by-Brad-McQuaid#.UVPdnByG2Gk

 

3. When Verant spun off, SCEA remained the owner of the EverQuest IP, so Verant was the developer of EverQuest for SCEA, receiving a royalty from the game's profits.

 

This is important to make clear: Verant essentially became SOE -- Smed and I and others were still running the show -- a cadre of suits did not come in and start running the company -- Sony Pictures smartly understood that the acquisition of Verant included all employees, from an associate artist all the way to upper management.

 

 

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/28/13 1:20:35 AM#46
Originally posted by strangiato2112
Originally posted by Karteli

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

You want to squabble about the month?  just do a search and you can easily find that verant was spun off in 1999.  Does it really matter what month?  Someone had to own EQ in Decemeber 1998 since it was 3 years in development at that point and a few months away from release.  If Verant didnt exist, than who owned it?

Indeed .. who owned it?

 

Unless it was documented as Sony's IP, then it was Smedly's.

 

I realize you are pro-SOE and want to promote them.  If you want to do so effectively, you need to prove it.

 

"Someone must have owned it, so it must have been Sony", doesn't cut it.

 

It was Smedley's Vision, he put all his personal assets on mortgate.  Sony balked, Verant was formed.  Later Sony had second thoughts and wanted it, but only after EQ was successful.

 

Sony was tied to EQ from it's conception (ala Qeynos), but they didn't have majority of ownership ever, right?  You said they did.  .. ??  No proof of that.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 1:35:07 AM#47
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

You want to squabble about the month?  just do a search and you can easily find that verant was spun off in 1999.  Does it really matter what month?  Someone had to own EQ in Decemeber 1998 since it was 3 years in development at that point and a few months away from release.  If Verant didnt exist, than who owned it?

Indeed .. who owned it?

 

Unless it was documented as Sony's IP, then it was Smedly's.

 

I realize you are pro-SOE and want to promote them.  If you want to do so effectively, you need to prove it.

 

"Someone must have owned it, so it must have been Sony", doesn't cut it.

 

It was Smedley's Vision, he put all his personal assets on mortgate.  Sony balked, Verant was formed.  Later Sony had second thoughts and wanted it, but only after EQ was successful.

 

Sony was tied to EQ from it's conception (ala Qeynos), but they didn't have majority of ownership ever, right?  You said they did.  .. ??  No proof of that.

Facts:

EVERQUEST WAS DEVELOPED BY 989 STUDIOS UP UNTIL SPIN OFF

989 STUDIOS = SONY

SONY ****ALWAYS***** OWNED THE IP <---said so by Brad McQuaid himself

This shouldnt be very difficult for you to understand.  

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/28/13 1:53:41 AM#48
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

You want to squabble about the month?  just do a search and you can easily find that verant was spun off in 1999.  Does it really matter what month?  Someone had to own EQ in Decemeber 1998 since it was 3 years in development at that point and a few months away from release.  If Verant didnt exist, than who owned it?

Indeed .. who owned it?

 

Unless it was documented as Sony's IP, then it was Smedly's.

 

I realize you are pro-SOE and want to promote them.  If you want to do so effectively, you need to prove it.

 

"Someone must have owned it, so it must have been Sony", doesn't cut it.

 

It was Smedley's Vision, he put all his personal assets on mortgate.  Sony balked, Verant was formed.  Later Sony had second thoughts and wanted it, but only after EQ was successful.

 

Sony was tied to EQ from it's conception (ala Qeynos), but they didn't have majority of ownership ever, right?  You said they did.  .. ??  No proof of that.

Facts:

EVERQUEST WAS DEVELOPED BY 989 STUDIOS UP UNTIL SPIN OFF

989 STUDIOS = SONY

SONY ****ALWAYS***** OWNED THE IP <---said so by Brad McQuaid himself

This shouldnt be very difficult for you to understand.  

Will you link the sources?


 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Miblet

Apprentice Member

Joined: 8/19/10
Posts: 333

3/28/13 4:14:25 AM#49

http://www.silkyvenom.com/pages/devtracker/index.php?go=posts&get=thread&fromsite=1&id=51141

"3. When Verant spun off, SCEA remained the owner of the EverQuest IP, so Verant was the developer of EverQuest for SCEA, receiving a royalty from the game's profits."

From Brad himself.

  mysticaluna

Advanced Member

Joined: 10/11/11
Posts: 250

3/28/13 5:45:29 AM#50

I'm excited about the game, but I'm hoping it will have what blizzard has with battle.net, where I can contact any friends on Everquest 1 or 2 by being logged into EQNext, it is really sweet that you can talk to people on Starcraft while you are playing WoW... 

Other facebook features like sharing and videos I want to just disable, and please don't fill my screen with ugly cash shop nonsense like you have on Everquest 2 sony, the repair your gear with station cash option is stupid, who would pay station cash instead of 50 gold or 2 platinum if you have some awesome hot level 95 raid fabled gear on... My chars lose virtually nothing paying all repair costs with in-game currency, who would even want to waste real dollars on repairing your equipment? Now, I have both a krono icon and a repair icon when my gear is damaged on EQ2 that I get to ignore on the persona screen!! 

Please, don't over complicated EQNext with Facebook and Twitter nonsense, its bad enough on Farmville... Every single pop up that wastes my time, and even worse freezes farmville so I have to keep refreshing the page... Grr... In fact, somedays like today I have to cancel sharing to my friends because I'm tired of the game freezing up... 

Just give us a fun sandbox fantasy game, like Star Wars Galaxies with awesome crafting and the ability to design your classes with talent trees preferably... or a variety of AA... not boring abilities that require thousands of AA like on Everquest 1, abilities that define you as a class and are fun... Like if you had made Cleric divide Templar/Inquisitor on Everquest 2 via AA and not a class on creation level 1... *sigh*

Don't do the oversimplication of WoW, where they ruined talent trees in Mists of Pandaria, please give us variety and choice to have non-homogenized classes, don't treat us like we are babies with no idea of how to spend points, who need constant hand holding to design a "viable cookie cutter build" character... 

  Kniknax

Apprentice Member

Joined: 12/01/05
Posts: 559

3/28/13 7:47:23 AM#51
Originally posted by finnmacool1

Im not sure why anyone would buy a $oe product. Eq was their one and only "hit" and it happened by accident and only due to lack of competition.

1. Matrix (dead) - Not made by SOE, bought by them once it was already dying

2. SWG (dead) - Great game, Killed by LucasArts, not SOE

3. Vanguard (one server,might as well be dead) - Not made by SOE, bought once already dying

4. Eq1 (still their most successfull game) - Hugely successful and the MMO to start it all, still going strong after 14 years

5. Eq2 (not a failure but hardly a success) - Great game, large playerbase still going strong after 9 years

You also missed:

Planetside 1 - great innovative MMOFPS game

Planetside 2 - Awesome engine, awesome game

DC Online - Fantastic super hero game

And don't forget a plethora of online Card games, long before Blizzard announced theirs.

 

Come on man, do your research first before slagging off a company. 

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

3/28/13 8:47:25 AM#52
Originally posted by mysticaluna

I'm excited about the game, but I'm hoping it will have what blizzard has with battle.net, where I can contact any friends on Everquest 1 or 2 by being logged into EQNext, it is really sweet that you can talk to people on Starcraft while you are playing WoW...

SOE offered this chat service long before Battenet did

 

when EQ2 launched in 2004 -- players could talk to their friends playing other SOE games

 

I was talking to my EQ friends while playing EQ2 9 years ago -- using cross server chat

http://everquest.allakhazam.com/tells.html

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1912

3/28/13 10:44:47 AM#53
Originally posted by Iadien
Originally posted by Vorthanion
Originally posted by Dauzqul
Player-Driven content is the key. You can't burn through player driven content. It's always there to grow. I'm not saying every game should be based solely on it, but it should be available and optional in every game.

Agreed.  My concern though are some of the comments made by the Cryptic guy as he alluded to games that are completely player driven.  I'm sorry, but I'm not going to fork out cash for a game where the developers do nothing but put in the tools for players to create content, unless most of that money goes to the author of said content and not the lazy developers.

Vorthanion, you do know how much work these "lazy" developers put in to creating and maintaining these worlds, right? It's absurd to think that players will put in anywhere near the same amount of time and effort into the game that developers do. Do you think these tools are easy to create? Do you think that the developers stop working once the game is launched? I won't even discuss creating sound, art, lore, etc.... sigh

I know darn well how much work they put into it, but that does not negate the fact that they are depending on player authors to provide the real content that keeps players playing and paying and they should get their share of the profits.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

3/28/13 11:26:57 AM#54
Originally posted by Vorthanion

I know darn well how much work they put into it, but that does not negate the fact that they are depending on player authors to provide the real content that keeps players playing and paying and they should get their share of the profits.

PlayerStudio does exactly that

https://www.everquest2.com/player-studio/get-started

right now its only cosmetic items but it has the capability to be expanded

 

 

  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 909

3/28/13 11:43:37 AM#55
Originally posted by Nadia
Originally posted by mysticaluna

I'm excited about the game, but I'm hoping it will have what blizzard has with battle.net, where I can contact any friends on Everquest 1 or 2 by being logged into EQNext, it is really sweet that you can talk to people on Starcraft while you are playing WoW...

SOE offered this chat service long before Battenet did

 

when EQ2 launched in 2004 -- players could talk to their friends playing other SOE games

 

I was talking to my EQ friends while playing EQ2 9 years ago -- using cross server chat

http://everquest.allakhazam.com/tells.html

would be a good question though, if they made sure this is in EQnext as well, dont even know if it is possible in PS2 atm, to cross server chat, but did use this quite alot when I moved from the US server to a EU.

would wish though that the friendlist were better incorporated, very annoying in EQ2 to have to re-add all your friends + their alts on all your own alts...but okay I do hope that the possibility to have alts is heavy reduced in EQnext, simply grown into hating alts.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

3/28/13 12:09:32 PM#56
Originally posted by Hedeon

would be a good question though, if they made sure this is in EQnext as well, dont even know if it is possible in PS2 atm, to cross server chat, but did use this quite alot when I moved from the US server to a EU.

would wish though that the friendlist were better incorporated, very annoying in EQ2 to have to re-add all your friends + their alts on all your own alts...but okay I do hope that the possibility to have alts is heavy reduced in EQnext, simply grown into hating alts.

 I overlooked if PS2 has that chat functionality

 

i agree w you that i wish SOE friend list was better

I like the solution in GW1 / GW2 best -- you can add their name (or ignore) and your friend  lists are "account aware"

(without having to be confirmed by other other player)

  User Deleted
4/01/13 1:29:16 PM#57
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

Only vague mentions of "partially owned by" references.  Who owned the majority?  Can you include a reference to February 1999, as eluded to before?

 

 

You want to squabble about the month?  just do a search and you can easily find that verant was spun off in 1999.  Does it really matter what month?  Someone had to own EQ in Decemeber 1998 since it was 3 years in development at that point and a few months away from release.  If Verant didnt exist, than who owned it?

Indeed .. who owned it?

 

Unless it was documented as Sony's IP, then it was Smedly's.

 

I realize you are pro-SOE and want to promote them.  If you want to do so effectively, you need to prove it.

 

"Someone must have owned it, so it must have been Sony", doesn't cut it.

 

It was Smedley's Vision, he put all his personal assets on mortgate.  Sony balked, Verant was formed.  Later Sony had second thoughts and wanted it, but only after EQ was successful.

 

Sony was tied to EQ from it's conception (ala Qeynos), but they didn't have majority of ownership ever, right?  You said they did.  .. ??  No proof of that.

 

As I've said and smed and brad have all said Sony has always owned EQ.   SONY ALWAYS OWNED EQ read it again and again until your thick head gets it.  You hate SOE we get it but they're responsible for what started this MMORPG generation and you cannot deny that no matter how you want to spin it.

You've addmited smed worked for Sony and worked on EQ.  You know when you work for a company and have a contract like Smed does there is a clause in almost every employee contract stating any work done while on company time is owned by the company ? 

 

Sony owns 989 studios and owned part of verant when it spun off and bought the rest of it later.  Why would a company invest in a game and just give it away  ?   They owned it during its entire development and paid for probably most of its development but hey with your logic they just gave it away.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6699

Perhaps tomorrow will be better.

4/01/13 2:21:21 PM#58

Sadly ,he actually doesn't say much at all,we have to wait a few months before we know exactly what this game is about.

IMO i think the "community" aspect means adding in peripherals like Iphones,Facebook,Twitter you know all that garbage that little kids like to hang out on to act popular and ask 1 million people to add them and like them.

I really hope i am worng and that stuff stays out of the game.

The most important concept is cash shop,if Smedley and his board room seem to think it will fly,they will lose their shirt.Thw second important aspect is BUGS,SOE is famous for being the worst develoepr for quality  control,they simply leave tons of errors without fixing them.TONS of memory leaks without fixing them.

It is important because many saw how it went down in Vanguard,leaving bugs and memory leaks,did NOT sit well with gamers.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

4/01/13 3:05:58 PM#59
Originally posted by Wizardry

Sadly ,he actually doesn't say much at all,we have to wait a few months before we know exactly what this game is about.

it wont be too long -- 4 more months until Aug 1st

  Yamota

Apprentice Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

4/01/13 3:08:54 PM#60
Originally posted by finnmacool1

Im not sure why anyone would buy a $oe product. Eq was their one and only "hit" and it happened by accident and only due to lack of competition.

1. Matrix (dead)

2. SWG (dead)

3. Vanguard (one server,might as well be dead)

4. Eq1 (still their most successfull game)

5. Eq2 (not a failure but hardly a success)

True. I am sceptic about SOE as their track record in MMOs are anything but good and I will take this sandbox hype with a grain of salt. Sandbox means creating a framefork for the players and let go of controlling how they play. Doubt SOE will be able to do that.

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