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News & Features Discussion  » EverQuest: The Design Philosophy of EverQuest Next

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  User Deleted
3/27/13 5:33:43 PM#21
Originally posted by Karteli
Originally posted by dougvan
Let's not forget that SOE didn't develop Everquest, Verant Interactive did. While Verant was a group that formed inside of Sony Interactive Studios, they separated for Everquest in 1999 and wasn't purchased by SOE (a completely different Sony entity) until 2000.

Theres a cool history of Everquest done by G4TV, when they had really interesting programming.

 

http://www.youtube.com/watch?v=ubokT1_AZWo

 

Alot was put on the line to make this vision, even mortgaging property to achieve the Vision (tm).  Smedley had a belief that his idea was gold, and it paid off.

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

SOE never bought Verant.   Sony owned EQ from the start it just wasn't under the SOE brand until after its release.  

Development started under Sony Interactive Studios America when Smed got the funding to do it.    They launched the game under the Sony brand Verant Interactive a few years later Sony merged all of them into what we know today as Sonly Online Entertainment.

 

http://en.wikipedia.org/wiki/EverQuest#History

 

would help you understand it easier.    This is a common mistake made by people every day EQ has always been a Sony game one way or another.

 

Everyone can bash smed all you want, but we have games like wow and gw2 because he had a vision 15 years ago and knew the right people to make it happen.  Would someone eventually of done it ?  Sure but he did it and he is responsible for EQ and most other MMOs who cloned or copied every idea the game had.   For all his mistakes what he brought MMO gamers far out weighs any SWG crap where the blame is put on him instead of lucas.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/27/13 5:41:29 PM#22
Originally posted by William12
Originally posted by Karteli
Originally posted by dougvan
Let's not forget that SOE didn't develop Everquest, Verant Interactive did. While Verant was a group that formed inside of Sony Interactive Studios, they separated for Everquest in 1999 and wasn't purchased by SOE (a completely different Sony entity) until 2000.

Theres a cool history of Everquest done by G4TV, when they had really interesting programming.

 

http://www.youtube.com/watch?v=ubokT1_AZWo

 

Alot was put on the line to make this vision, even mortgaging property to achieve the Vision (tm).  Smedley had a belief that his idea was gold, and it paid off.

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

SOE never bought Verant.   Sony owned EQ from the start it just wasn't under the SOE brand until after its release.  

Development started under Sony Interactive Studios America when Smed got the funding to do it.    They launched the game under the Sony brand Verant Interactive a few years later Sony merged all of them into what we know today as Sonly Online Entertainment.

 

http://en.wikipedia.org/wiki/EverQuest#History

 

would help you understand it easier.    This is a common mistake made by people every day EQ has always been a Sony game one way or another.

 

Everyone can bash smed all you want, but we have games like wow and gw2 because he had a vision 15 years ago and knew the right people to make it happen.  Would someone eventually of done it ?  Sure but he did it and he is responsible for EQ and most other MMOs who cloned or copied every idea the game had.

While Smedley was a Sony employee, the EQ project was not fully funded by Sony.  Non-Sony emplyees were hired to make the Vision a reality.  Thus Sony didn't completely own the license.  It was funded by sources outside Sony.  Although not stated, Sony likely had some investment as well .. since an employee of theirs was spending company time on a dream.

 

So when Sony bought Verant Interactive, it was more like they bought the company out.  They already had a stake in it, but they wanted more than 50%.

 

ps - I'll go by video interviews & not press releases or wikipedia...

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/27/13 6:06:47 PM#23
Originally posted by Karteli

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

 

EQ was under Sony control right up until a month before release.  Verant was only independant from march 1999-june 2000.  So the only thing you can really attribute to it was Kunark.  Vanilla, Velious, Luclin, PoP, LDoN...those were all while Smedley was directly running the show.

 

Funny thing is, you mention this 'quality drop', but as someone who played from Kunark through DoN I cant tell you where this mythical quality drop happened.  You could try and say GoD, but it was followed by OoW which was excellent.

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/27/13 6:11:07 PM#24
Originally posted by William12

SOE never bought Verant.   Sony owned EQ from the start it just wasn't under the SOE brand until after its release.  

 

As I said above, there was a brief 1 year period where Verant was not part of Sony.  SoE didn't develop Everquest, but a team of employees led by Smedley under a Sony division did.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/27/13 6:17:39 PM#25
Originally posted by strangiato2112
Originally posted by Karteli

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

 

EQ was under Sony control right up until a month before release.  Verant was only independant from march 1999-june 2000.  So the only thing you can really attribute to it was Kunark.  Vanilla, Velious, Luclin, PoP, LDoN...those were all while Smedley was directly running the show.

 

Funny thing is, you mention this 'quality drop', but as someone who played from Kunark through DoN I cant tell you where this mythical quality drop happened.  You could try and say GoD, but it was followed by OoW which was excellent.

Gates of Discord was pretty bad.  That was the last expansion I bought before giving up.  I think, it's been awhile and don't feel like looking it up.  I did play DoN though, which was nice.

 

Actually the expansions you listed were from when EQ was most popular .. capping at 450k+ players, which was damn good for the era of dialup transitioning to highspeed (and the #1 game of it's time).

 

So listing the expansions that built this game up as awesome, then not listing the ones that attributed to EQ's decline is a little humorous :D  To me .. not to any arguement.

 

Drop in quality was more smaller x-pacs, less customer service than originally, and way more bugs / unfinished content released too soon .. LDON was bought why?  Oh yeah because it increased your bank slots - not because you "wanted" another newb zone.  One of those x-pacs also had the only flavor being the usable gem slot, I forget which.  Anyone without the x-pac couldn't use it.

 

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  AG-Vuk

Hard Core Member

Joined: 7/26/04
Posts: 817

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

3/27/13 6:22:02 PM#26
Two reasons I'm not impressed. In fact a little despondent. Firstly this is being built to go on their console. ( Even if it is their new system it still places the tech at a period at best 2 years ago. I'm not against consoles I'm against trying to deveolp for one and making it work on the other. We all knoiw how wildly successful this has been.)  Secondly they are using the Planetside 2 engine. Neither of these points are raising my level of excitement , in fact it has the opposite effect.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/27/13 6:25:41 PM#27
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

 

EQ was under Sony control right up until a month before release.  Verant was only independant from march 1999-june 2000.  So the only thing you can really attribute to it was Kunark.  Vanilla, Velious, Luclin, PoP, LDoN...those were all while Smedley was directly running the show.

 

Funny thing is, you mention this 'quality drop', but as someone who played from Kunark through DoN I cant tell you where this mythical quality drop happened.  You could try and say GoD, but it was followed by OoW which was excellent.

Gates of Discord was pretty bad.  That was the last expansion I bought before giving up.  I think, it's been awhile and don't feel like looking it up.  I did play DoN though, which was nice.

 

Actually the expansions you listed were from when EQ was most popular .. capping at 450k+ players, which was damn good for the era of dialup transitioning to highspeed (and the #1 game of it's time).

 

So listing the expansions that built this game up as awesome, then not listing the ones that attributed to EQ's decline is a little humorous :D

 

 

 

 

 

The expansion that contributed to EQ's decline was called World of Warcraft.  EQ's peak popularity was Omens of War/Dragons of Norrath...right before WoW's release.   GoD didnt really hurt it too bad because the extreme majority of the population was still working through content in the older expansions.  It was disappointing to have new lands that were pretty worthless, but its not like people needed new stuff to do.  LDoN was still popular at the time.  And Omens of War redeemed GoD and pleased just about everyone.  

Again, Sony re-acquired Verant right after Kunark release.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/27/13 6:40:41 PM#28
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

 

When Verant was bought by SOE, that is definitely seen as a turning point in quality.. small company makes artistic flare .. big company makes generic content bland.  Customer service was still a lot better than other games nowadays, even when SOE took over (they prioritized nicely - hot tickets got fast responses, trivial responses might take a week - wish other companies realized customer satisfaction).

 

EQ was under Sony control right up until a month before release.  Verant was only independant from march 1999-june 2000.  So the only thing you can really attribute to it was Kunark.  Vanilla, Velious, Luclin, PoP, LDoN...those were all while Smedley was directly running the show.

 

Funny thing is, you mention this 'quality drop', but as someone who played from Kunark through DoN I cant tell you where this mythical quality drop happened.  You could try and say GoD, but it was followed by OoW which was excellent.

Gates of Discord was pretty bad.  That was the last expansion I bought before giving up.  I think, it's been awhile and don't feel like looking it up.  I did play DoN though, which was nice.

 

Actually the expansions you listed were from when EQ was most popular .. capping at 450k+ players, which was damn good for the era of dialup transitioning to highspeed (and the #1 game of it's time).

 

So listing the expansions that built this game up as awesome, then not listing the ones that attributed to EQ's decline is a little humorous :D

 

 

 

 

 

The expansion that contributed to EQ's decline was called World of Warcraft.  EQ's peak popularity was Omens of War/Dragons of Norrath...right before WoW's release.   GoD didnt really hurt it too bad because the extreme majority of the population was still working through content in the older expansions.  It was disappointing to have new lands that were pretty worthless, but its not like people needed new stuff to do.  LDoN was still popular at the time.  And Omens of War redeemed GoD and pleased just about everyone.  

Again, Sony re-acquired Verant right after Kunark release.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/27/13 6:50:38 PM#29
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

 

 

And of course, one of the game's main cities is SonyEQ backwards 

 

 

 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/27/13 7:24:33 PM#30
Originally posted by strangiato2112
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

And of course, one of the game's main cities is SonyEQ backwards 

The red part was what I was talking about.  You said EQ was operating under sony at release then went to Verant Interactive, then back to Sony later.

 

EQ came out in 1999.  Having Verant separate in Early 1999 when EQ released contradicts what you said?

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1341

3/27/13 7:32:28 PM#31
Originally posted by strangiato2112

Vanguard was a special case, given the person behind it.  Absolutely terrible business decision though, they should have let VG become vaporware(no one else would have touched it with a 10 foot pole)

Agreed.

MxO they knew what they were getting, it was already a failure when they acquired it.  they kept it running longer than it would have and Im sure made some profit off it.  

I'm going to disagree on this one. If it pulled even a small profit it would still be around. Much like VG.

And SWG was a success until the powers that be fucked it up (part SoE, mostly LA though)

For that IP it was not a success. This is Star Wars. One of the most recognizable IPs ever created. Everyone has heard of Star Wars and SWG released while the new trilogy (love it or hate it) was still going on. There was a lot of interest in Star Wars at that point. The game failed to capture people because it was released as a buggy, unfinished, mess. You can blame LA for whatever but in the end it was SOEs job to create a quality, working product. SWG was not that at launch or for years after.

I dont think anyone could have anticpated WoW, Blizzard certainly didnt.  

I agree. The difference is how you react to it. SOE should have focused on improving the games they already had to try and keep as many of their players as possible. This is not what SOE did. Instead they went for the quanity over quality approach. Buying anything they could to try and fluff up that station pass. So many bad decisions that the company became a joke in many peoples eyes. Smed became (deservingly or not) the used car salesman of the industry. I really hope Smed has learned from his mistakes and the company takes a new and fresh approach to game development.

And SoE is hardly a footnote.  When it comes to market share(western).  Blizzard is obviously the leader and ArenaNet would be #2 (I would seperate them from NCSoft just as I would seperate Turbine from EA).  SoE is probably still #3.  yes, they have more games than anyone else, but its a pretty wide variety (themepark, console based action oriented game, MMOFPS, family friendly games, and EQ which fits none of those descriptions)

This is all just speculation. No way to prove anything either way. If you added up all of the revenue generated just from SOE MMORPGs do you really believe it would be third? Take away the MMOFPS and everything that is not a MMORPG.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5671

3/27/13 8:51:10 PM#32

We'll see what SoE has in store.  I'm skeptical because they haven't shown that sort of design vision for EQ2.  Now they suddenly 'get it'?  They don't get the F2P model.  They don't seem to get that "WoW chasing" was bad for their game.

I'll definitely keep my eye on the progress, but that's about all.  I'm more interested in Dragon's Prophet at this point than seeing what they're doing with EQN.  Hell, they don't even have a title for it yet.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 12:13:35 AM#33
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

And of course, one of the game's main cities is SonyEQ backwards 

The red part was what I was talking about.  You said EQ was operating under sony at release then went to Verant Interactive, then back to Sony later.

 

EQ came out in 1999.  Having Verant separate in Early 1999 when EQ released contradicts what you said?

 In February 1999 EQ belonged to Sony.  Are you trying to say defiance doesnt belong to trion because it hasnt been released yet?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 12:25:29 AM#34

 

This is all just speculation. No way to prove anything either way. If you added up all of the revenue generated just from SOE MMORPGs do you really believe it would be third? Take away the MMOFPS and everything that is not a MMORPG.

Who else would be ahead?  Turbine is the only other contender, but i dont think they have the revenue  if you are taking away MMOFPS than Trion is out.  

 

Hell, if you are only looking at revenue SoE might be number 2.  GW2 obviously has more players, but how much do they really make per person? 

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

3/28/13 12:27:44 AM#35
This is going to be a bad combination of Free Realms, Farmville and EQ. Mark my words.
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/28/13 12:33:10 AM#36
Originally posted by strangiato2112
Originally posted by Karteli
Originally posted by strangiato2112
Originally posted by Karteli

elease.  So Velious, Luclin, PoP, LDoN...those were all SoE.  And vanilla EQ was also Sony.

The affiliation was pretty tight from the start.  I dug out my old EQ box and while it did say (C) 989 Studios .. it also says stuff like "You're in our world now" is a copyright of Sony Interactive.

 

Which doesn't invalidate anything really, just interesting.  Bottom line might just be someone had The Vision (tm), ie Smedley, and got Sony to fund at least a part of it, then sold their invention to Sony in it's entireity at a latter date.

 

As far as sony re-acquiring EQ .. I still see no evidence that they even owned them in the first place, outside of being a stakeholder for Smedley and his dream.

989 studios = Sony

Wikipedia:

The 989 Sports title developed from a long history of name changes and corporate shuffling within Sony centered around operations in Foster City, California. In August 1995, the video game business of Sony Imagesoft was merged with the product development branch of SCEA, becoming Sony Interactive Studios America (SISA).[1] On April 1998, SISA was renamed 989 Studios, after the street address of the building they worked in (989 E. Hillsdale Boulevard, Foster City, California, which Sony still uses). The part of 989 developing EverQuest (and other online and PC games) broke off to become an independent studio named Verant Interactive in early 1999.

And of course, one of the game's main cities is SonyEQ backwards 

The red part was what I was talking about.  You said EQ was operating under sony at release then went to Verant Interactive, then back to Sony later.

 

EQ came out in 1999.  Having Verant separate in Early 1999 when EQ released contradicts what you said?

 In February 1999 EQ belonged to Sony.  Are you trying to say defiance doesnt belong to trion because it hasnt been released yet?

Sony felt it was too risky, so they passed it to Smedley (like the G4TV video I linked earlier), where Smedley took the risks and mortgaged his property to finance his Vision (tm).

It's late, can you refresh me the souce of February 1999 EQ belonging to Sony?  Smedley worked for Sony at the time, but where did he lose control of an idea he had?

 

It's more like Smedley came up with the idea at work, so automatically any idea you come up with while on the clock becomes company property.  Sony was like Pfft yeah right, "who in their right mind would pay a subscription cost just to play a game" .. and tossed it aside .. thus it became Smedleys personal EQ project?

 

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/28/13 12:37:35 AM#37
Originally posted by Torvaldr

We'll see what SoE has in store.  I'm skeptical because they haven't shown that sort of design vision for EQ2.  Now they suddenly 'get it'?  They don't get the F2P model.  They don't seem to get that "WoW chasing" was bad for their game.

I'll definitely keep my eye on the progress, but that's about all.  I'm more interested in Dragon's Prophet at this point than seeing what they're doing with EQN.  Hell, they don't even have a title for it yet.

EQ2 has toyed with player made dungeons, and has added outside of the box stuff like soemote.

They didnt chase WoW with EQ2, the game was pretty similar to it to begin with and the playerbase wanted it less hardcore, so thats what they did.  And it makes sense, because if they wanted the EQ experience they could still play EQ.

And SoE gets f2p just fine.  you dont like their model, and they dont care that you dont and shouldnt care that you dont.   I would change a few things if i were in charge (under level 85 or so fabled gear should be ok but not over 85) but if the system didnt work they wouldnt have rolled it out for EQ and VG.

  jonesing22

Novice Member

Joined: 9/01/10
Posts: 683

3/28/13 12:41:29 AM#38
Originally posted by finnmacool1

Im not sure why anyone would buy a $oe product. Eq was their one and only "hit" and it happened by accident and only due to lack of competition.

1. Matrix (dead)

2. SWG (dead)

3. Vanguard (one server,might as well be dead)

4. Eq1 (still their most successfull game)

5. Eq2 (not a failure but hardly a success)

Sad thing here is EQ1 wasn't even theirs. They bought EQ1 from Verant and it went down hill.

  swedago

Advanced Member

Joined: 2/28/07
Posts: 67

3/28/13 12:44:51 AM#39

Why would everquest 2 ever want to chase WoW?  Everquest 1 (not Ultima Online which tried it 1st) made the MMO genre popular years before WoW came out.  I never liked WoW (think it is a very childish game with a juvenile community), and have played, and enjoyed, Everquest 2 since I left eq1 in 2004.

SoE is a business.  They try to create a common group between making profits and creating fun for customers.  It has it's goods and bads, but after trying 90% of ALL the MMOs to come out since 1999... SoE has had me as a loyal subscriber since March of 1999.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

3/28/13 12:48:48 AM#40
While I think alot of people want to see a return to the golden days of EQ, I jsut dont see it happening with EQNext......The main reason is they didnt even sustain it with original EQ and it seemed pretty obvious that they let the vocal minority determine how EQ should go....
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