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The Pub at MMORPG.COM  » Dispelling the 'easy' myth

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362 posts found
  deniter

Elite Member

Joined: 9/06/08
Posts: 613

4/10/13 2:08:51 PM#301

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

  User Deleted
4/10/13 2:09:24 PM#302

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2409

World > Quest Progression

4/10/13 2:10:28 PM#303
One reason I think the bigger world the better is because you can have both hard and easy content in the same place. I'd be completly fine with a 50/50 spread but it's more like 10/90, 10% of the game features hard content while 90% is faceroll.

If whole areas had one or the other in the world you wouldn't have to worry about that IMO.
  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

4/10/13 2:12:16 PM#304
Originally posted by Psychow

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

 

Depends on what kind of "difficulty" it is refered to. If the difficulty comes from a stat check (like through levels and gears), then yeah I can imagine many thinking it is stupid. If the difficulty comes from requiring a high mechanical mastery, then I don't think many would complain.

  User Deleted
4/10/13 2:15:31 PM#305
Originally posted by TwoThreeFour
Originally posted by Psychow

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

 

Depends on what kind of "difficulty" it is refered to. If the difficulty comes from a stat check (like through levels and gears), then yeah I can imagine many thinking it is stupid. If the difficulty comes from requiring a high mechanical mastery, then I don't think many would complain.

 

They would complain if it gated content. I am 100% certain of that.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

4/10/13 2:16:48 PM#306
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

And yet you willfully ignore the fact that they added another tier of 5 mans higher than "heroics", which have mechanics in place that normalize your gear so that you can never out gear them?

This is getting out of hand.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

4/10/13 2:18:19 PM#307
Originally posted by TwoThreeFour
Originally posted by Psychow

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

 

Depends on what kind of "difficulty" it is refered to. If the difficulty comes from a stat check (like through levels and gears), then yeah I can imagine many thinking it is stupid. If the difficulty comes from requiring a high mechanical mastery, then I don't think many would complain.

WoW hardmodes are pretty much all about mechanics, espicially the current tier., yet people use WoW as the most common example, go figure.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

 
OP  4/10/13 2:22:07 PM#308
Originally posted by Aelious
One reason I think the bigger world the better is because you can have both hard and easy content in the same place. I'd be completly fine with a 50/50 spread but it's more like 10/90, 10% of the game features hard content while 90% is faceroll.

If whole areas had one or the other in the world you wouldn't have to worry about that IMO.

actually it is the opposite. In instances, you can set up a difficulty option than in a world. So you can have as many shades of difficulty as the dev wishes.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

 
OP  4/10/13 2:23:45 PM#309
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

4/10/13 2:25:07 PM#310
Originally posted by doodphace
Originally posted by TwoThreeFour
Originally posted by Psychow

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

 

Depends on what kind of "difficulty" it is refered to. If the difficulty comes from a stat check (like through levels and gears), then yeah I can imagine many thinking it is stupid. If the difficulty comes from requiring a high mechanical mastery, then I don't think many would complain.

WoW hardmodes are pretty much all about mechanics, espicially the current tier., yet people use WoW as the most common example, go figure.

 

Since I haven't played in WoW for a few years: does it take long time to get good enough gears to stand a decent chance to complete those modes given that one is good with the actual mechanics? 

  deniter

Elite Member

Joined: 9/06/08
Posts: 613

4/10/13 2:28:04 PM#311
Originally posted by doodphace
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

And yet you willfully ignore the fact that they added another tier of 5 mans higher than "heroics", which have mechanics in place that normalize your gear so that you can never out gear them?

This is getting out of hand.

If you're refering to challenge mode dungeons, then yes, i think i could live with linear and challengeless questing if there was challenge mode dungeons without the gear normalization all the way from lvl 15 to lvl 90, AND they gave me gear upgrades to overcome the challenges in next challenge mode dungeon.

Easier way to do this, however, would be just make a dedicated server where everything was tuned up a bit.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

4/10/13 2:32:20 PM#312
Originally posted by TwoThreeFour
Originally posted by doodphace
Originally posted by TwoThreeFour
Originally posted by Psychow

I guarantee 99% of the people crying that games are too easy are also the first to cry if they are too hard. The baddies are always the first to cry. Yes...I MEAN YOU!

 

Complainer: "me?"

 

YES YOU!!

 

Depends on what kind of "difficulty" it is refered to. If the difficulty comes from a stat check (like through levels and gears), then yeah I can imagine many thinking it is stupid. If the difficulty comes from requiring a high mechanical mastery, then I don't think many would complain.

WoW hardmodes are pretty much all about mechanics, espicially the current tier., yet people use WoW as the most common example, go figure.

 

Since I haven't played in WoW for a few years: does it take long time to get good enough gears to stand a decent chance to complete those modes given that one is good with the actual mechanics? 

How much gear you need is directly related to your skill. Some guilds on my server have already cleared normal, and are working on Heroic with last tier's gear. Some guilds are farming the first few bosses for upgrades before they can progress through normal. My guild specifically is 10/12 normal, and have a lower avg item level than some guilds that are 4/12 normal.

  deniter

Elite Member

Joined: 9/06/08
Posts: 613

4/10/13 2:34:39 PM#313
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19537

 
OP  4/10/13 2:37:26 PM#314
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

So they don't do sunwell ... but they do LFR ... what is the different? Only convenience and difficulty.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

4/10/13 2:38:37 PM#315
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

Thats impossible to do when you are grouping with 25 random players without voice communication. The only way to tackle normal modes is if everyone is on the same page, which is not the case with random queueing. We have all been going on about Heoric mode raids, but make no mistake, normal modes are still challenging as well.

Case in point? The latest LFR wing of t15 had to be nerfed 3 times already (and has only been relased for a week) because the majority of LFR goups couldnt beat it. They even had to change the graphics to make it easier.

  NamelessC

Novice Member

Joined: 12/15/07
Posts: 27

4/10/13 2:41:35 PM#316
Don't really care about if the game is easy or not, it just got to be fun to play.
  User Deleted
4/10/13 2:43:03 PM#317
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

 

I would like that as well. Just like LFD allows you to Q for regular or heroic dungeons, it'd be nice if LFR allowed you to Q for LFR or Normal raids. It'd be especially usefull for players in small/ friends-only type guilds who want a better challenge.

  deniter

Elite Member

Joined: 9/06/08
Posts: 613

4/10/13 2:44:01 PM#318
Originally posted by nariusseldon
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

So they don't do sunwell ... but they do LFR ... what is the different? Only convenience and difficulty.

Yeah, well.. i guess so. I still like how long it took to get ready for raiding. Wouldn't have mind some convenience to actually get there, but i'd have been disappointed it to be a faceroll compared to the gearing up process.

  deniter

Elite Member

Joined: 9/06/08
Posts: 613

4/10/13 2:44:39 PM#319
Originally posted by Psychow
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

 

I would like that as well. Just like LFD allows you to Q for regular or heroic dungeons, it'd be nice if LFR allowed you to Q for LFR or Normal raids. It'd be especially usefull for players in small/ friends-only type guilds who want a better challenge.

Yup. Exactly :)

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1428

4/10/13 2:47:22 PM#320
Originally posted by deniter
Originally posted by Psychow
Originally posted by deniter
Originally posted by nariusseldon
Originally posted by deniter

So few people did see Sunwell and other high end raids in vanilla / TBC because most players didn't care for raiding, at all. That's why i find it funny that now the only challenging content in WoW is raids; the type of content most people didn't care in the first place.

What kept me playing and entertained was 5-man dungeons, reputation grinds and some BGs every now and then.

If that is the case, why would most people do LFR?

 

What else would they do at max level? Why not ask 'why aren't they doing normal modes?'

Back in 2006 i talked with my friend who was in hc raiding guild and said how cool it would be if we could queue for raids in same way we do for battlegrounds. So i'm not really against the idea of LFR; i just wish it would be just like normal mode raiding, only queueable version of it.

 

I would like that as well. Just like LFD allows you to Q for regular or heroic dungeons, it'd be nice if LFR allowed you to Q for LFR or Normal raids. It'd be especially usefull for players in small/ friends-only type guilds who want a better challenge.

Yup. Exactly :)

There are already enough complaints about WoW being a "lobby" game. I would rather not see the majority of raid options go that route.

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