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The Pub at MMORPG.COM  » [POLL] Tab Targeting vs Action Combat

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306 posts found
  Leiloni

Advanced Member

Joined: 11/16/12
Posts: 352

5/16/13 2:54:52 PM#301
Originally posted by EvilestTwin
Originally posted by Xiaoki

 


Originally posted by TheMaahes

Originally posted by Leiloni It's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.
Having to look at your UI is a bad thing? That's news to me.

 

You can focus entirely on the fight with both styles, AC just makes it easier for fresh MMO players.



Really? What about healing in tab target MMOs?

 

How can you effectively and efficiently heal in a tab target MMO with no interaction with the UI?

 

Same way they do it in TF2 competitive matches, situational awareness, voice chat, predictions based on experience, etc.

Key word there was "tab target". TF2 and tab target MMO's are entirely different experiences. LMAO.

 

The entire discussion here is surrounding targeting differences - so tab targeting forces you to click on a player portrait in the UI to heal - because in tab target games you can't actually use a skill unless you have a target first. In Action combat games, they are more similar to FPS games like TF2 because you don't need to have a target to use skills most of the time - you aim instead, or if you really wanted to you can just heal/shoot at nothing. You can't do that in tab target games - it is quite literally, impossible. You need to acquire a target first except when you heal, you can't tab so you either hit a shortcut key, mouse over the person (which is a bit more difficult in tab target games since they are not built for that), or you click the UI.

 

This is why some of us, myself included, are arguing that action combat MMO's are more fun. Because in action combat games you don't have to look at the UI, you can heal just by aiming at the person. That's what makes it so fun. Tab target games you can't do that.

 

Edit: Also I'm not sure if you've ever played a healer in tab target games but the classes and skills are more complicated to make up for the simpler combat. Action combat games, and FPS games, have skills and classes that are much more simple because aiming and moving are a much bigger part of combat. So in TERA I don't need to look at the UI to heal, but I can also heal a guy from 0 to 100% HP in one heal which is pretty insane. In tab target games, you can't do that. You usually have much smaller heals that need to be spammed, or heals that have CDs, or you need to use skills in a certain way to get a stacking buff or some other stupid mechanic in order to maximize your healing. That kind of micro management of your healing isn't really something you can do in aiming focused games (nor would I want to), but tab target games you can only because you are staring at a UI all day.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1372

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

5/16/13 2:59:17 PM#302


Originally posted by ShakyMo
Hmmm so darkfall and planetside don't involve socializing and a hell of a lot of teamwork?

Having spent 1,000 or more hours playing planetside, I can confidently say social discussion occurs almost never. Your mileage may vary. Even in guildchat (outfits), where vent is fairly mandatory, players only talk in terms of tactics; they don't socialize. Coordination is not the same as socializing, even though both involve talking/typing.

Oh and props to tab targeting FTW. AC should be limited to console games or online FPS.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Leiloni

Advanced Member

Joined: 11/16/12
Posts: 352

5/16/13 3:10:38 PM#303
Originally posted by TheMaahes
Originally posted by Leiloni

It's more than just wanting combat to be more interesting. It's also about not having to look at your UI at all. You can focus entirely on the fight and that is a freedom that is hard to give back, which is why many players can't go back to tab target.

Having to look at your UI is a bad thing? That's news to me.

Yes it's absolutely awful! I want to watch the fight and be an active part of the fight. Standing around staring at a UI is like a shitty minigame and you miss most of the actual gameplay doing that. UI's are a necessary evil and the fact that they are less necessary in action combat games is a much needed evolution in MMORPG's.

  Leiloni

Advanced Member

Joined: 11/16/12
Posts: 352

5/16/13 3:14:55 PM#304
Originally posted by ShakyMo
Hmmm so darkfall and planetside don't involve socializing and a hell of a lot of teamwork?

Darkfall requires a lot of socializing and teamwork. It has a very heavy focus on guilds, and guilds that actually mean something. You can't do much by yourself in Darkfall and are very much reliant on working together with an organized guild to even equip yourself, let alone go out and fight.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5783

5/16/13 3:49:59 PM#305

I like both, but prefer more action-oriented combat.  My favorite combat systems are:

Action (in no real order because I like different things about them)

1. Tera

2. Dragon's Prophet (from the combat videos of course since there is an NDA)

3. Neverwinter

Hard Tab Targeting

1. Rift

2. EQ2

Hybrid of the two

1. GW2

2. TSW

Tactics and depth of systems depends on implementation not a combat style.  Each style has a different sort of tactic to it though.  Just like turn-based combat systems have one style of tactics compared to tab-targeted real time combat, so do action and tab targeted combat.

Curse you AquaScum!

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

5/16/13 3:53:13 PM#306

I enjoy both kinds of combat.

They both have their ups and downs.

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