Trending Games | ArcheAge | Neverwinter | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,822,798 Users Online:0
Games:731  Posts:6,217,152
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » [POLL] Tab Targeting vs Action Combat

16 Pages First « 10 11 12 13 14 15 16 » Search
306 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3047

Tomorrow's just a future yesterday...

3/28/13 1:26:32 AM#241


Originally posted by nariusseldon

Originally posted by Metanol
What I would like to see most would be turn-based combat, with D&D 3.5e rules (Usable under Open Game License), but since that would get "boring" (slow, even with time restrictions on turns - as in, slow for mass audience) and too hardcore for mainstream, it will never be a success and would prove to be too much hassle in an MMO.

Turn-based combat does not fit MMO. I don't even think it fits online gaming very well.

However, i do like turned-based tactical RPG ... but only single player. I have yet to see it done well in multiplayer.



I agree with both here.

Wizard101 handled turn based combat very well, in my eyes. BUT... Every player was a magic user and you used spell decks, choosing 1 spell per turn to cast. There was no movement involved. I tried Pirate101 and with the addition of other kinds of combat and movement, it did not work so well, in my eyes. I have tried other turn based combat MMOs and felt the same as Pirate101. It was interesting, but fell very short.

I, like Metanol, prefer turn based combat. I do not know how it can be well implemented into an MMO setting. Time stoppage in any multi-player setting is tricky.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2179

3/28/13 1:49:35 AM#242
Originally posted by AlBQuirky

 


Originally posted by nariusseldon

Originally posted by Metanol
What I would like to see most would be turn-based combat, with D&D 3.5e rules (Usable under Open Game License), but since that would get "boring" (slow, even with time restrictions on turns - as in, slow for mass audience) and too hardcore for mainstream, it will never be a success and would prove to be too much hassle in an MMO.


Turn-based combat does not fit MMO. I don't even think it fits online gaming very well.

 

However, i do like turned-based tactical RPG ... but only single player. I have yet to see it done well in multiplayer.



I agree with both here.

 

Wizard101 handled turn based combat very well, in my eyes. BUT... Every player was a magic user and you used spell decks, choosing 1 spell per turn to cast. There was no movement involved. I tried Pirate101 and with the addition of other kinds of combat and movement, it did not work so well, in my eyes. I have tried other turn based combat MMOs and felt the same as Pirate101. It was interesting, but fell very short.

I, like Metanol, prefer turn based combat. I do not know how it can be well implemented into an MMO setting. Time stoppage in any multi-player setting is tricky.

Unless it is like speed chess where you are timed and if you do not select something it could do a default attack when the timer ended.

  Metanol

Hard Core Member

Joined: 1/20/05
Posts: 238

3/28/13 1:53:29 AM#243
Originally posted by nariusseldon
Originally posted by Metanol
What I would like to see most would be turn-based combat, with D&D 3.5e rules (Usable under Open Game License), but since that would get "boring" (slow, even with time restrictions on turns - as in, slow for mass audience) and too hardcore for mainstream, it will never be a success and would prove to be too much hassle in an MMO.
 

Turn-based combat does not fit MMO. I don't even think it fits online gaming very well.

However, i do like turned-based tactical RPG ... but only single player. I have yet to see it done well in multiplayer.

Sadly I have mostly given up hope on MMOs, but to say that it does not fit into online gaming? What? You must be mad!

We've put hundreds of hours into Civilization IV and games like Age of Wonders: Shadow Magic or even Heroes of Might and Magic III. Of course those are all on a greater scale than what a tactical RPG would be, but the point remains the same. There's even thousands of people playing that warhammer Bloodbowl game even. We even play Arkham Horror online, turn based awesomeness.

Now some games what I mentioned above clearly aren't RPGs, of course not, but there's a larger market for turn-based goodness than people would believe. Look at that new XCOM, even though it was stripped of everything what made XCOM - X-COM earlier in the days, it was a major success.

None of those compare to the depth of character advancement/creation of D&D of course, so, as earlier mentioned, ToEE with multiplayer would've been a godsend. Now we are looking forward to Chaos Chronicles - which sadly will not launch with multiplayer... but there's hope of it being added into the game.

 

PS. I actually tried that HOMM mmo very briefly at it's beta. It had the combat nailed down pretty good, for heroes mechanics, that is. Of course it had a huge list of flaws and the community didn't seem to do it any good back then. Maybe I'll give it another go... check how the whole multiplayer stuff is done.

 

Originally posted by Horusra

Unless it is like speed chess where you are timed and if you do not select something it could do a default attack when the timer ended.

It dosn't even need such a strict system/timer, 30 seconds to a minute should be enough for -anyone- to take their turn in combat. Also, why skip the turn completely if you dont select anything, instead pass it to the next creature with highest initiative and move you to the end of the queue, if you still don't play when it comes back to you, default action should be like: Total defense.

We´re all dead, just say it.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3047

Tomorrow's just a future yesterday...

3/28/13 2:25:41 AM#244


Originally posted by Horusra

Originally posted by AlBQuirky

Originally posted by nariusseldon

Originally posted by Metanol
What I would like to see most would be turn-based combat, with D&D 3.5e rules (Usable under Open Game License), but since that would get "boring" (slow, even with time restrictions on turns - as in, slow for mass audience) and too hardcore for mainstream, it will never be a success and would prove to be too much hassle in an MMO.

Turn-based combat does not fit MMO. I don't even think it fits online gaming very well.

However, i do like turned-based tactical RPG ... but only single player. I have yet to see it done well in multiplayer.



I agree with both here.

Wizard101 handled turn based combat very well, in my eyes. BUT... Every player was a magic user and you used spell decks, choosing 1 spell per turn to cast. There was no movement involved. I tried Pirate101 and with the addition of other kinds of combat and movement, it did not work so well, in my eyes. I have tried other turn based combat MMOs and felt the same as Pirate101. It was interesting, but fell very short.

I, like Metanol, prefer turn based combat. I do not know how it can be well implemented into an MMO setting. Time stoppage in any multi-player setting is tricky.



Unless it is like speed chess where you are timed and if you do not select something it could do a default attack when the timer ended.

Wizard101 and Pirate101 had a 30 second timer. If a spell/action was not chosen in that time, your character did nothing that round. This was not always bad as spells and actions cost points and every round a player received 1 point, so saving a point for a higher costing action was part of the strategy.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

3/28/13 12:08:15 PM#245
Originally posted by Horusra
 

Unless it is like speed chess where you are timed and if you do not select something it could do a default attack when the timer ended.

This ^^

If you set the time to be too short, some people may not have enough time to think & make their move. If the time is too long, it will be boring for some.

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2435

3/28/13 1:02:04 PM#246


Originally posted by Horusra
I do not like Action combat for a few reasons:

1) prone to hacking

2) tends to limit abilities due to movement control

3) twitch base really means internet connection based



1 - all MMOs have hacking not just action MMOs

2 - Id rather have 10 universally useful abilities than 50 situational abilities

3 - tab target MMOs require low ping as well, kinda hard to interrupt a 2 second cast time when you 600ms latency

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1354

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

3/29/13 12:50:50 PM#247


Originally posted by Horusra
I do not like Action combat for a few reasons:

1) prone to hacking

2) tends to limit abilities due to movement control

3) twitch base really means internet connection based



Very excellent points.
To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  xDrac

Novice Member

Joined: 11/28/10
Posts: 177

3/29/13 1:37:43 PM#248
I don't really care, but I think I still prefer tab-targetting.

Lineage 3 - www.lineage3-online.com
Web & Graphic Design - www.xdrac.deviantart.com

  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

3/29/13 1:37:48 PM#249
Originally posted by Arclan

 


Originally posted by Horusra
I do not like Action combat for a few reasons:

 

1) prone to hacking

2) tends to limit abilities due to movement control

3) twitch base really means internet connection based


 


Very excellent points.
To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.

What does action combat have to do with how social or well designed a game is?

The reason we don't have successful action combat MMORPGs is because one hasn't been created with all the top-notch elements yet, not because action combat is incompatible with good MMORPGs.

Heck, if anything, the current state of MMORPG with action combat is a statement to how action combat can make games better. Pretty sure without the action combat no one would play games like Terra.

If action combat can make bad games good, then it can certainly make good games better.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

3/29/13 2:28:03 PM#250
Originally posted by Arclan

To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.

Lol

That makes no sense whatsoever.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

3/29/13 2:32:57 PM#251
Originally posted by CalmOceans

Explain to me how you would even select a target in a game without targeting....how would that even work??

Face the target and hit it with a projectile.  It isn't rocket science.

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3047

Tomorrow's just a future yesterday...

3/29/13 2:47:30 PM#252


Originally posted by Krytycal

Originally posted by Arclan

Originally posted by Horusra
I do not like Action combat for a few reasons:

1) prone to hacking
2) tends to limit abilities due to movement control
3) twitch base really means internet connection based



Very excellent points.

To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.



What does action combat have to do with how social or well designed a game is?

While I disagree that action combat is any more influenced by the 3 factors quoted, it is hard to type when your fingers are pressing ability keys and dodging. I guess everybody uses voice chat?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2435

3/29/13 2:53:46 PM#253


Originally posted by AlBQuirky

Originally posted by Krytycal

Originally posted by Arclan

Originally posted by Horusra
I do not like Action combat for a few reasons:

1) prone to hacking
2) tends to limit abilities due to movement control
3) twitch base really means internet connection based



Very excellent points.

To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.



What does action combat have to do with how social or well designed a game is?

While I disagree that action combat is any more influenced by the 3 factors quoted, it is hard to type when your fingers are pressing ability keys and dodging. I guess everybody uses voice chat?


Everybody uses voice chat in tab target MMOs as well.


Its kinda because in tab target MMOs you dont have any time to type either because you are pressing ability keys and moving constantly as well.


Seriously, when was the last time you people actually played an MMO?

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

3/29/13 3:33:19 PM#254
The differnce I see between action combat and tab targeting games is not much I played both EQ and wow and many others that follow that same set up and find action combat better to me because you can make more mistakes in A/C then in T/T games in T/T you just target that mob and the tank does pretty much all the agro control and then the healer has to keep everyone alive and in tab target games with macros and such it makes that really easy to be done and then you add add-ons and gets even easier. I played EQ2 as a tank and you had to learn the raid yes but once you knew it it was easy after that. In A/C games raids become just that chaos cause thats what combat is chaos its not easy to control the out come cause its so much harder to do. In DCUO raids get hard but they still have tabing in it so it can be easy at times. But then you have TERA and GW2 and doing raids or dungeons in them become chaos unless you sit and figure out things and then try it and once you get down how the things work you start to see how hard or easy they are. Also TSW has some crazy raids at times and so does Fallen Earth with its giant world mobs. They can become a challenge and be hard but its all about learning how they work and what needs to be done and most games even with T/T and A/C have this but in A/C most think you can just zerg it.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

3/29/13 4:35:36 PM#255
Originally posted by BigHatLogan
Originally posted by CalmOceans

Explain to me how you would even select a target in a game without targeting....how would that even work??

Face the target and hit it with a projectile.  It isn't rocket science.

Face palm!

Millions of players play action combat games everyday. It is not like aiming, shooting, and meleeing needs a lot of explanations.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3047

Tomorrow's just a future yesterday...

3/29/13 4:39:17 PM#256


Originally posted by Xiaoki

Originally posted by AlBQuirky
... is hard to type when your fingers are pressing ability keys and dodging. I guess everybody uses voice chat?

Everybody uses voice chat in tab target MMOs as well.

Its kinda because in tab target MMOs you dont have any time to type either because you are pressing ability keys and moving constantly as well.

Seriously, when was the last time you people actually played an MMO?



"Everyone" uses voice chat? You sure about that? Wait. I bet you meant good players :)

The more abilities you have your fingers on, yes, the less typing occurs. Add in one hand on a mouse and it almost cancels out typing altogether, without missing an attack or three.

EQ tab-targeting had auto-attack, very little mouse control, and a couple (2-5) abilities a player used in fights. Bards were the exception, constantly twisting their 3-5 songs. Abilities had cool downs and there was plenty of time to type out a line or two in a chat box. Conversations, jokes, and stories were easily shared during combat. As was directions in a group or raid.

I realize that most players now would be bored to death in this kind of system. That does not mean others do not enjoy it.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2179

3/29/13 4:41:51 PM#257
Originally posted by AlBQuirky

 


Originally posted by Krytycal

Originally posted by Arclan

Originally posted by Horusra
I do not like Action combat for a few reasons:

 

1) prone to hacking
2) tends to limit abilities due to movement control
3) twitch base really means internet connection based

 



Very excellent points.

 

To those here who say they have come to prefer action combat; I would say that is more a product of the deteriorating social element in MMOs.

 



What does action combat have to do with how social or well designed a game is?

While I disagree that action combat is any more influenced by the 3 factors quoted, it is hard to type when your fingers are pressing ability keys and dodging. I guess everybody uses voice chat?

 

I look at Plantside and most FPS's they are riddled with hacks and no game seems to want to put the money into fixing that issue.  If the game is PvE that is fine.  PvP it is a game killer.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19467

3/29/13 4:46:49 PM#258
Originally posted by AlBQuirky

 

The more abilities you have your fingers on, yes, the less typing occurs. Add in one hand on a mouse and it almost cancels out typing altogether, without missing an attack or three.

EQ tab-targeting had auto-attack, very little mouse control, and a couple (2-5) abilities a player used in fights. Bards were the exception, constantly twisting their 3-5 songs. Abilities had cool downs and there was plenty of time to type out a line or two in a chat box. Conversations, jokes, and stories were easily shared during combat. As was directions in a group or raid.

I realize that most players now would be bored to death in this kind of system. That does not mean others do not enjoy it.

Typing is slow and inefficient compared to voice .. in terms of communication.

I have no doubt you can find people who enjoy anything ... but if you look at people raiding challenging content, voice communication is a must.

Heck, this is not new. When i was raiding ... must be 1-2 years ago ... voice is already standard.

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2179

3/29/13 4:49:37 PM#259
What if you are just out not raiding or grouping and want to kill stuff while talking in a world chat?  A voice chat for that would not work.
  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4605

3/29/13 4:55:43 PM#260
Originally posted by Horusra

 

I look at Plantside and most FPS's they are riddled with hacks and no game seems to want to put the money into fixing that issue.  If the game is PvE that is fine.  PvP it is a game killer.

I still don't see how action combat = hacks.  What does a fps game have to do with an action combat mmo ?

People are like cats. When they die, you get a new one.

16 Pages First « 10 11 12 13 14 15 16 » Search