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The Pub at MMORPG.COM  » [POLL] Tab Targeting vs Action Combat

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306 posts found
  Bananaramaa

Novice Member

Joined: 1/16/07
Posts: 35

3/25/13 4:42:54 AM#181

Although FFXIV was very limited content wise and had it's fair share of problems with combat mechanics, the content that it did have did get me some of that feel of tactical situations and forethought in FFXI. So I would recommend that if they don't completely fuck up the second launch aswell even though it won't feature many other aspects of old style MMOs.

At the end of the day you can bicker all day about which style of MMO is better pre of post WoW. The fact is that there are major differences and the two do have various plus and minus points. The only thing that annoys me is that the only attempt to rekindle and bring up to date the pre-wow experience has been Vanguard, which really just felt like a relic rather than an carry on. This despite the fact that FFXI and EQ still have a solid player base, FFXI made square more than FF7 for christ sakes, yet everyone wants to chase WoW.

With sandbox fans seeing a ton of great sandbox games coming out, when are fans of pre WoW PvE games going to see anything?

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4165

3/25/13 4:56:33 AM#182

For me I like action combat systems similar to

Mortal Online

Darkfall

Two very different types of action combat but both good in their own way.

I dont like the Tera style action combat where you get rooted to the spot every time you want to attack it just feels stupid..

I also dont mind some tag target games.

My 3D models
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  kdchan

Advanced Member

Joined: 3/17/07
Posts: 235

3/25/13 8:06:27 AM#183

Action only, tab targeting is the past, action mean positioning, strafe, and tactic, an active combat not a passive buttonfest like tab targeting (aka 1,2,3,4,5 + tab, repeat).

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  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

3/25/13 8:31:24 AM#184
There's enough tab-target games on the market to last a player a lifetime and it's about time for devs to up their game and give players high octane, tactical, twitch MMO's ala DF1.
  Krytycal

Novice Member

Joined: 4/17/06
Posts: 527

3/25/13 10:59:35 AM#185

Action combat all the way. I mean look at Kingdoms of Amalur, it would be a terrible game if you replaced the action combat with 5 hotbars and tab-target.

Action combat makes otherwise bad games into passable games. Too bad there hasn't been a good AAA MMORPG that has gotten the other elements right.

  bnxbandit

Novice Member

Joined: 5/05/12
Posts: 23

3/25/13 11:05:45 AM#186
I like both and use both console or mouse and keyboard. I just adapt when needed. Meh maybe it's just me.
  BahamutKaiser

Novice Member

Joined: 3/08/13
Posts: 297

On hiatus for a while guys, MMOs still aren't interesting me.

3/25/13 11:17:47 AM#187

Speaking of console action, I do feel more comfortable with a controler, would be nice if a solid action MMORPG was on console, with solid voice chat. If they really focused on controler use, they could implement different button interfaces than the typical 2 mouse operation which currently restrains most action PC games. It's not like PC gamers can't get controlers, an Xbox wired controler goes right into the computer.

Shooter action feels comfortable on the computer, but Melee action tends to seem simplified when your trying to force your control into the limited division between the keyboard and mouse. I know a lot of companies want to make products for whats most common as far as hardware... but if it's a game worth playing, it's a game worth investing in, I'm really not concerned about anything in between.

Before you criticize someone, walk a mile in their shoes.
That way, if they get angry, they'll be a mile away... and barefoot.

  pokrak

Apprentice Member

Joined: 8/20/11
Posts: 87

there is always another battle to win

3/25/13 11:22:02 AM#188
Originally posted by Nikopol

In action games, your character levels YOU. :P

 

I agree with you a hundred per cent!

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2350

"Next time I see you, remind me not to talk to you."

3/25/13 1:04:30 PM#189
Originally posted by strangiato2112
Originally posted by Ardu
Action combat, TERA changed everything. New MMOs are going for action combat cause is more enjoyable.

A game that went f2p within months is going to change everything..

TERA did raise the bar for bullshit in marketing with its "first true action combat mmorpg" slogan.

"Why so serious?"
-- The Joker

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/25/13 1:18:51 PM#190
Originally posted by Cirin
 but given the option of a COPLETELY STATIC encounter or an encounter that can be a little different each time...guess which one I'll pick.

 

this has absolutely nothing to do with the tab target/action combat debate.  Mobs in TERA are every bit as static as those in EQ.  Just because you have to move more often doesnt mean its not just recognizing/anticipating what the mob is about to do

In fact, action gaming is usually based around static mob AIs.  Games like God of War you know what ability sets your enemies have.  You know how to defeat them.  Its just execution.

EQ is one of the few games that had oh shit moments where the unexpected could happen (my previous example of a bad pull, which could happen when a spell gets resisted or an unexpected mob spawns).  Its kind of funny that a lot of action gamers hate 'dice rolls', when they are such a key factor to unpredictability.

And yes, all MMORPGs need to turn up the unpredictability.  Things are too safe across the board.

  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

3/25/13 1:56:10 PM#191
Originally posted by Bossalinie
Originally posted by xalvi

Oh comon gtfo with action combat, this is MMO industry. If i wanted that i'd go back to console games aka C.O.D.

 

What action mmo plays like COD again?

 

What...did you ever play tera? 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/25/13 1:58:29 PM#192
Originally posted by xalvi
Originally posted by Bossalinie
Originally posted by xalvi

Oh comon gtfo with action combat, this is MMO industry. If i wanted that i'd go back to console games aka C.O.D.

 

What action mmo plays like COD again?

 

What...did you ever play tera? 

And the ridiculousness continues....

  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

3/25/13 2:00:20 PM#193
Originally posted by strangiato2112
Originally posted by xalvi
Originally posted by Bossalinie
Originally posted by xalvi

Oh comon gtfo with action combat, this is MMO industry. If i wanted that i'd go back to console games aka C.O.D.

 

What action mmo plays like COD again?

 

What...did you ever play tera? 

And the ridiculousness continues....

 

Kool beans.

  Four0Six

Novice Member

Joined: 12/18/11
Posts: 1098

3/25/13 2:04:20 PM#194

I answer "show me"

OP failed to specify if the poll was for MMORPG, MMOFPS, MMORTS, MMOMOBA, all of which have different targeting requirements.

 

Not "really" trying to stir up a shit storm, but this little bit of semantics is very imporotant.

 

*slowly backs out of thread*

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3229

Tomorrow's just a future yesterday...

3/25/13 2:06:11 PM#195


Originally posted by Darkcrystal
Most games with Tab targetting have no skilled involved , were action it does, this is the funny pwrt..  I perfer TWITCH /action, any day, Tab target is mindless... Takes no skill at all.... 

Tab Targeting games take "character skill" combined with player knowledge and strategy. Action combat games take "player skill" with reaction to visual clues and mouse movement control.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

3/25/13 2:06:20 PM#196
Originally posted by Four0Six

I answer "show me"

OP failed to specify if the poll was for MMORPG, MMOFPS, MMORTS, MMOMOBA, all of which have different targeting requirements.

 

Not "really" trying to stir up a shit storm, but this little bit of semantics is very imporotant.

 

*slowly backs out of thread*

 

Truth. 

 

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

3/25/13 2:35:46 PM#197
Originally posted by AlBQuirky

 


Originally posted by Darkcrystal
Most games with Tab targetting have no skilled involved , were action it does, this is the funny pwrt..  I perfer TWITCH /action, any day, Tab target is mindless... Takes no skill at all.... 


Tab Targeting games take "character skill" combined with player knowledge and strategy. Action combat games take "player skill" with reaction to visual clues and mouse movement control.

 

I can agree with that. 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

3/25/13 2:47:55 PM#198
Originally posted by xalvi
Originally posted by Bossalinie
Originally posted by xalvi

Oh comon gtfo with action combat, this is MMO industry. If i wanted that i'd go back to console games aka C.O.D.

 

What action mmo plays like COD again?

 

What...did you ever play tera? 

hmm ... Tera is third person .. it is not even first person.

  xalvi

Novice Member

Joined: 12/17/10
Posts: 343

3/25/13 3:01:52 PM#199
Originally posted by nariusseldon
Originally posted by xalvi
Originally posted by Bossalinie
Originally posted by xalvi

Oh comon gtfo with action combat, this is MMO industry. If i wanted that i'd go back to console games aka C.O.D.

 

What action mmo plays like COD again?

 

What...did you ever play tera? 

hmm ... Tera is third person .. it is not even first person.

 

Wow lmao....so what. I aim and shoot, just as action combat mmos liike tera.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1397

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

3/25/13 3:49:19 PM#200


Originally posted by CalmOceans
If I wanted action combat I would play a console game with a controller where I could mash buttons.

Tab targeting allows for tactics like crowd control and splitting techniques that simply aren't possible during action zergfests.


Exactly. Action combat is for FPS (pong), not RPG (dungeons and dragons).

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

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