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any news about TESO? will require a sub or it will be b2p?
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3/17/13 10:46:22 AM#2
I don't think so, but I hope it's sub based.
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3/17/13 10:49:20 AM#3
No idea so far but personally I hope it will be a sub based game. Freaking hate cash shops, even if they are not p2w.
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3/17/13 10:59:30 AM#4
I can see subs working for this game, but on the other hand, sub games have such a hard time succeeding. I can also see a buy to play with an in-game shop for boosters and cosmetics, and paid future content (zones, levels etc) possibly being more successful. May I also go out on a limb and say that not EVERY new MMO that comes out needs to be $15 a month. It was an abritrary number Sony made up with EQ and Blizzard stuck with the price. I'm sure $5-10/month would still be very profitable for them. |
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Originally posted by hardy83
you are right. i think that giving 50-60$ to buy the game + 5$ every month is more than enough to make profit. you may add the income of a yearly expansion at around 35-40$. dont forget that even sub based games have also shops and payed services like char name-race-faction change / server transfer etc. so yes 5$ / month is highly profitable |
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3/17/13 11:19:21 AM#6
Originally posted by Piiritus The only problem with that is recently sub doesn't guarantee lack of cash shop. They want to double and tripple-dip and I can't really imagine them not doing some kind of vanity micro transactions (and of course micro transactions for server switches, name changes and all that other overpriced stuff that somehow doesn't bother anyone...) |
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CthulhuPuffs
Hard Core Member
Joined: 3/03/13
Will consume your soul, yet stay crunchy in milk |
3/17/13 11:19:28 AM#7
Originally posted by hardy83 Actually, Subscription price for MMOs was $9.99mo until SWG released. That was the game that pushed the price to $14.99mo Games Played: Too Many |
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3/17/13 11:19:29 AM#8
hopefully SUBSCRIPTION.
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3/17/13 11:22:25 AM#9
Was Everquest one of the first games to have a sucessful subscription based model? I know the game has been out 14 years. I would think WOW probably holds the record for the most subscriptions at its high point.
Anyways, the $15 a month model was something established back then. I do agree, if your game is "Good" I think you can use a subscription model in the $5-10 range per month and still be profitable. |
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3/17/13 11:24:50 AM#10
Indeed, not a fan of the cash shops. One poster here, who went by the name Interesting, had amazing posts about cash shops.
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3/17/13 11:26:20 AM#11
Considering Bethesda just opened up a Bethesda store on their official website, I am confident that this game will indeed have some sort of cash shop.
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3/17/13 11:35:46 AM#12
Originally posted by CthulhuPuffs Actually, Dark Age of Camelot came out a couple years before SWG, and it had the $15/month fee. It's the first one I've seen with it. |
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3/17/13 11:38:46 AM#13
Hope it's b2p. With the way mmo's are these days I just can't justify paying 60 plus 10-15 a month for a game that's probably not going to be much different then any other mmo out already. Sure there will be some things different, mainly graphics and setting I bet. People need to get away from the mentality that if a game charges a monthly sub its going to be better, it's often proven wrong. F2p just annoys me. We have 13 classes and 10 different races to chose from. 3 races are free, humans, half elves, and elves, everything else costs you, etc. B2p is middle of the road. Buy the game, some cosmetic and fluff items in an item shop. No sub, so no feeling of having to play, no having to buy just about everything to do anything. just my opinion tho. 70 monk eq1 |
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3/17/13 11:46:34 AM#14
I'd like b2p or a more reasonable sub price for full access. If they had a truly fluff cash shop of hings I could get of equal quality in game I'd be ok with that, just don't sell things better than what can be aquired in some wa in game.
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3/17/13 12:12:39 PM#15
Originally posted by Ghavrigg
Dark Age of Camelot original subscription fee of $12.95. Raised to $14.95 on February 3, 2005.
WoW released November 2004, with a fee of $14.99 per month.
Everquest raises subscription fee from $12.99 to $14.99 June 2005.
SWG, releases June 2003, $14.99 per month.
SWG wins! Followed by WoW, then DaoC, then Everquest ... although by playing DaoC you could save 4 cents (you get what you pay for). Want a nice understanding of life? Try Spirit Science: "The Human History" |
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3/17/13 12:18:07 PM#16
I hope it's sub
CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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3/17/13 12:19:36 PM#17
prolly it ll be B2P with cash shop With time , cash shop ll offer P2W stuff,companies making games not for our fun ,they looking way to get money only EVE is real MMO...but I am impressive with TSW |
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3/17/13 12:24:05 PM#18
Someone, somewhere will eventually figure out that a lower sub (e.g., $4.99) + a purely cosmetic cash shop that is accessed outside the game altogether - like Blizzards - where you can get fluffy mounts and pets etc. is the best model...maybe this will be the one that does it.
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3/17/13 12:33:43 PM#19
P2p or B2p both will have cash shop. so i will go fo B2p. Anyway its been years that all Elder scroll game are B2p and people are ok with that. i think its will continue like so, and to get both fan of mmo and the elder scroll series i think this model could be the best for them.
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3/17/13 12:36:54 PM#20
Game is too linear and just your average eye candy attraction, wont work as a sub. If it starts that way it will go F2P or B2P within 6 months as the normal of these types of MMORPG's coming out. Name can only get you so far, your MMORPG has to be cram full of features and content and new age games lack in everything. My opinion anyways but i was right about the last 12 big releases, so lets see and do hope i am wrong.
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