| 148 posts found | |
|---|---|
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/18/13 1:03:57 AM#101
Originally posted by ClaudeSuamOram that is because grind is what the devs throw at us, like a bone to a dog to keep it entertained. Implying that theres nothing else to do in a game. If they as developers cant be more creative about ways to exchange grind progression with something different that actually dont involve grinding over and over. Then thats not my problem. GW2 tried to do it better and did it better just by hiding numbers under a filling bar, mixing many quests into 1 huge event shared by everyone nearby and actually having a living world. Still needs improvement, tweaks and bigger and longer events that dont repeat as often but still its the best progression we have to date. Everything else is just an EQ/WoW grindfest copy, some more intense and boring than others.
They(devs)inject us with grind like a drug, i dont need grind in my game, any kind of grind. Adding lots of them jsut to make the game feel long only make the game worse. Thats not a big huge long game? thats bullcrap, if devs cant come up with enough content to justify the lenght of the progression in relation to the time they take to add new content, then just make small and short term games. Not full MMORPGs.
I dont want to sound harsh towards devs, but im not an idiot or a zombie. Im being realistic, You want my cash, make your game worthy of it. And anything that involves mindless grinding to progress through the whole game (specially a long term big mmorpg) is not worthy of time and money. |
|
3/18/13 1:17:11 AM#102
Personally with MMO's progression to me has always been leveling up and gaining notoriety in pvp. Problem nowadays is they've made leveling up a tutorial for end game raiding. It is fast, easy and you want to get it over with. I hate gear grinds, they're boring and RNG can blow me. I miss when the max level was hard to obtain, I miss when you didn't have to be max level to do all level content. I miss when several low levels could easily gank a high level. So to the question if everyone skips grinding, why wouldn't I? Only game that I found great for grinding was lineage 2, nothing will ever give me the rush that game did back in the Prelude-C3 era. I level to pvp, if all of the pvpers are max level then I have no choice. Bring back player cities and factions, open world content and pvp. To bad It'll never be in a mainstream MMO again.. |
|
|
BahamutKaiser
Advanced Member
Joined: 3/08/13
On hiatus for a while guys, MMOs still aren't interesting me. |
3/18/13 1:17:57 AM#103
Originally posted by VengeSunsoar Your thoughts are only tempered by other thoughts, in total, your thoughts determine your action and are in control of your actions. Trying to seperate individual thoughts which are not acted upon fails to acknowledge that they are simply being supressed by other thoughts, your still acting directly on one thought or another. Beside getting horribly off subject because your thought about presenting your opinion is more important to you than your thought on the definition, circumsmtances of, and solution for grind... My post describes the relevance of grind and how identifying different perceptions, can lead to effective solutions based on the understanding of compelling content across a maximum number of preferances. Perhaps you'll do me a favor and sort your thoughts to yourself, I don't really care if you think thoughts are tangible, relevant or real, it doesn't contribute anything to the improvement or elimination of grind. Before you criticize someone, walk a mile in their shoes. |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 1:24:25 AM#104
Yes, I will "sort" my thoughts to myself. I've stated this position many times. There is no way to eliminate grind, because it is all perception. The developers need to add many many activites, to prevent the players from becoming bored with the repeition, which they are doing. The players need to recognize that it is their perception which makes a grind, which for the most part they don't. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
BahamutKaiser
Advanced Member
Joined: 3/08/13
On hiatus for a while guys, MMOs still aren't interesting me. |
3/18/13 1:34:20 AM#105
Originally posted by VengeSunsoar Actually, there is a way to eliminate grind, the issue your stuck on is the total elimination of grind. Certainly there is no way to make every single person happy, but many people share appreciation for the same things, by observing the variety of preferances, and coming up with methods that satisfy the most preferances as well as inventive ways to satisfy even opposing preferances, you eliminate a lot of grind, ergo, you satisfy a lot of customers, which equals a lot of money. Just because there are small portions of very unique people who will be disatisfied no matter which avenue is taken doesn't mean you don't eliminate the most grind possible. This nonsensical side track is akin to you being assigned to make people happy and being distracted because you can not make everyone happy... that does not mean you stop making most ppl happy by using the most effective and approved techniques, you can still make many ppl happy, and if talented, a vast majority of them, being preoccupied with the impossibility to make everyone happy is just a distraction and a waste of thought. And just for the record, I covered this subject thoroughly in the original response, we are just satisfying your need to disagree. Before you criticize someone, walk a mile in their shoes. |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 1:40:35 AM#106
Originally posted by BahamutKaiser I'm glad your pointing out things that I am stuck on although I completely disagree that I am stuck on anything. I have not ever nor implied that there is a way or I am trying to make everyone happy. I have not ever stated nor implied that anyone should ever even pay attention to the small percentage or outliers of any group. Yes many people appreciate similiar things. However once again it is still perception, if someone does something long enough, for most people it will start to become monotonous and unpleasant, ergo a grind. This is where the developer comes in with a variety of tasks. The player still needs to take responsibility for their actions and there thoughts, and recognize that the grind is largely because of the way they are choosing to play. Intersting side tangents you have going on there with things I have never stated or implied though. edit - anyway I'm off to bed. I'll be glad to continue this conversation on how I'm tyring to please everyone, how you mangle definitions and your metaphysical manifestations of thoughts tomorrow. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
BahamutKaiser
Advanced Member
Joined: 3/08/13
On hiatus for a while guys, MMOs still aren't interesting me. |
3/18/13 1:46:34 AM#107
Originally posted by VengeSunsoar LOL, OK guy who has his opinion of what grind is in his quote, think whatever you will, I don't need you to understand what is widely held and understood in marketing, psychology and philosophy, believe what you want, based on your opinion of thought, you can't be right or wrong anyway. Before you criticize someone, walk a mile in their shoes. |
|
VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 1:53:22 AM#108
Originally posted by BahamutKaiser OK one last quote. That isn't my definition, look up the word. Words have meaning, grind is to wear down, a monotonous task. We didn't invent a completely new word, we took a word that was allready there, that has meaning, and used it for gaming. I have taken many philosophy and psychology classes. I also work very closely with many psychologists and psychiatrist. Every single one of them will tell you that you are responsible for your own thoughts and that you can change your thoughts, if you do not like something it is up to you to either change it, or change how you perceive it, or you accept it. That is the basis behind most psychotherapeutic techniques such as CBT, DBT, narrative, expressive and positive pscyotherapy - that you can change your thoughts, and you can change your actions. I am wrong many times, and yes our thoughts can and often are wrong, but so far the clinical and empirical reserach available sides with me. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
|
3/18/13 3:17:49 AM#109
Originally posted by MMOExposed
This almost had me speechless, almost. The "game" is playing something and completing it. If you had a button to complete it, it would make the playing pointless. Sure, many people might press the button but what type of real satisfaction did they get other than saying they beat something that took no effort. I see what you were peicing together but it's a circular argument.
I would fall into the catagory of wanting something a little more "old school" but not because I enjoyed something that wasn't fun. I liked that progressing was slower so it felt worth more. What's the point of even having levels if it can be donw within a week? I think the trick is to find fun gameplay, or combinations of gameplay, and then stretch it out. Yes, have the best of both worlds Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
|
|
3/18/13 3:25:51 AM#110
Originally posted by Jackdog That isnt exactly true... Grind is when you repeat the same thing over and over, may that be mobgrinding, repetetive quests, dailies, dungeons or whatever. You can have a RPG with rather varied content, but the problem is of course that many people will complain that there is nothing to do after a while in such game. It would still be a RPG though. |
|
|
3/18/13 3:52:56 AM#111
Originally posted by VengeSunsoar
So... can I really change my thoughts? Or: can I simply open myself up to allowing other perspectives and experiences the room to change them for me? |
|
|
3/18/13 7:31:41 AM#112
Originally posted by Axehilt you said completely beat the game right and getting best in slot gear. getting BiS gear requires you to be lucky because of RNG. You cannot do anythign about RNG a person might do content 99 times and have not yet getten a certain item. while i get it in 1 go. Also i don t need BiS gear to do the content. look at the progress we have now with the new raid they took a day to kill all the bosses on normal. and now the new reset they are on 11-13 last time i checked. so within a week all those heroic bosses are going down. and they do it in gear from before the new patch. they might replace a thing or 2 but far away from BiS. im currently not raiding so the LFR version are enough for me. i dont give up after the LFR versions. there jsut is no point in doing the other version i have seen the content been there done that. im currently not intrested with it. you might ay the endles XP is more shallow u are probaply right but you are also wrong. People within your party (yeah you tought i was gonna solo?) make that grind so much more enjoyable but that is if the combat has a certain amount of downtime so you can talk with them have fun with them. and please. questing not shalow? kill 7 trolls. collect 15 seaweed kill one big guy and after that kill 10 deer collect 20 drake bones and kill another big guy. OMG man it has so much depth.
Let me give you an example about people's diffrent thinking about beating a game. Im currently playing Tomb Raider on ps3, my goal for that game is beat the endboss and collect evrything inside that game. then i am done with it i "completed" the game. A friend of mine played for 10 hours rushed trough it did not collect or search for anything beat the endboss and tought the game wasnt any fun. So here we are both beating the game but not having done the same thing because our goals are diffrent. another friend of mine would say that we Both did not beat the game because having it on platinum is the ultimate end of the game wich is true. but that requires multiplayer and i will not touch it because it does not intrest me. And in WoW your not required to have all achievments and mounts etc to beat the game people have diffrent goals. When i reach mine i am done with it. despite their being more content. This is how content locust also think. actually i quited alot of the new MMO's without completing them because its the same old shit we get spoonfed. |
|
|
Arclan
Spotlight Poster
Joined: 1/29/07
Ideas are worthless. The only currency that holds any weight is the ability and drive to execute. |
3/18/13 12:07:40 PM#113
O.P. you need some perspective. Permit me to offer a similar situiation. If a hypothetical game let players create whatever characters they wanted to, which route would players take?
Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
|
3/18/13 12:17:23 PM#114
People tend to seek the path of least resistance in MMO, I don't think this has anything to do with wanting an easier game, but with the ability to follow the community. If you're walking around with a group of friends, you won't linger around in a shop if everyone is moving ahead, no matter how much you would prefer lingering in the shop, you tend to move in group. People don't like falling behind in MMO. I actually tend to play alts if I'm ahead of friends I like playing with, just so I don't skip ahead of them. |
|
|
3/18/13 12:41:19 PM#115
Originally posted by CalmOceans I've actually done it a few times. If they're really my friends, they'll either wait up for me or at least let me know where to meet up later; and they know I'd do the same for them. If they're not, I'm probably lingering for the sake of *losing* them and the shop is just an excuse. But I'm also a bit of a contrarian; I tend to seek the road less travelled, which frequently coincides with the path of most resistance. |
|
|
3/18/13 12:47:55 PM#116
Originally posted by KaosProphet That is why he said "people TENDS to" .. not "All people will". Plus, you really want to slow everyone down just because you like to linger? |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/18/13 1:01:35 PM#117
Originally posted by CalmOceans It just seems like really weak design for a persistent world that such a thing is even possible. It's a problem that seems to exist primarily in themepark-focused MMOs. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
3/18/13 1:07:33 PM#118
Originally posted by Loktofeit It is. back when i played EQ i had a number of alts capped. i geus 5 chars total. now in all these them park MMO's i cant bear to even levelcap a second character it just gets boring seeing the same quests again being alone again. in MMO's of old evryone leveled in there own pace. so there would always be people to level it wheter it would be there mains or an alt. Why do you think blizzard has entire zones being xrealm now? to fill it up with people because there leveling trough quests is a bad design.
Originally posted by nariusseldon So now it is not oke for him to make the group wait but it is oke for YOU to leave that group in the middle of a zone where they would most likeley die because it is in your convience. I love it how you just change your toughts evrytime in every post you make. |
|
|
3/18/13 1:15:59 PM#119
Originally posted by Loktofeit Well, I still need to play the first game that doesn't have progression of some kind. Street Gears is the only MMO I played that wasn't really progression based, but it's a a very different type of MMO. EQ, WoW, Vanguard, LOTRO, Vindictus, EVE, FFXIV, RIft, etc. All of those games are progression based games. |
|
|
3/18/13 1:26:23 PM#120
Originally posted by CalmOceans Eve hits a point where progression (mostly) starts going horizontal instead of vertical. Not completely, but enough where latecomers or those who 'fell behind' can reasonably 'catch up' on relevant points and still contribute. It also took most of the 'grind' out of skill progression by... well, progressing skills entirely seperate from the grind. Or at least,, this was the case when I was still playing it. |
|