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3/18/13 9:15:47 AM#101
How couldn't be there battlegrounds? Of course they can't be like in WAR. But like in daoc I think there should be something like this even tho the game is only PVP. Why? Because how could you imagine a new player and a player who for instance would play 3 years in the same spot when you can progress only by RvR? Battlegrounds would be also good tutorial for newbies. |
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3/18/13 9:17:30 AM#102
Originally posted by drakon3 Ok, well then that is cool, and I like that idea. |
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3/18/13 9:18:05 AM#103
Originally posted by alterfenix DAoC battlegrounds aren't instanced. That being said, they won't work for this game anyway.
I just hope the difference between vets and newbs isn't huge. It nearly killed Darkfall. |
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3/18/13 9:28:02 AM#104
Originally posted by DavisFlight This is exactly why people want something similar to the DAoC BG's in CU. |
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3/18/13 9:48:41 AM#105
Originally posted by drakon3 Right on. And I do hope there is a big difference between vets and newbs. That is what makes it fun to keep playing the same character in RvR for years so that you can eventually become that powerful character. CSE just needs to balance the rate of progression so that the highest ranks aren't dime-a-dozen like in DAOC in recent years. High ranks should be something you really have to play a long time to achieve and when you do get there the payoff should be big. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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3/18/13 10:36:14 AM#106
Originally posted by meddyck I agree with you here. I think there should be a large incentive to attain the highest levels. GW2 failed in their rendition of RvR in their WvW system by not creating a substantial reward system, rather, adopting a shallow RvR-lite approach. Now, there are definitly people that love what GW2 did, but their hype pre-launch was that it would be the next best thing outside of DAoC for seige warfare. Making your efforts meaningful with objectives that matter, not only for the individual with skill progression but for the realm when you gain relics and a larger percentage of keeps, was the driving force in RvR. I am very interested in how the system in CU is going to work out. |
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3/18/13 10:41:38 AM#107
Originally posted by drakon3 Except BGs don't really fit with the open wold dynamic of CU |
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3/18/13 10:43:57 AM#108
Battlegrounds won't work unless there is a levelling system based around going through these BG's before you get to "big boy" rvr. I wouldn't count on them as his focus is purely the big rvr zone and crafting zones and that seems pretty much it. Ozek - DAOC |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/18/13 10:45:47 AM#109
Originally posted by Telondariel So you prefer MMORPG's that extensively reward people who have lots of time to devote to playing a MMORPG vs people who might be more limited in their available bandwidth to participate. I realize this is pretty much the standard model for most MMORPG's, but that's one reason why I really favored EVE's system what let you skill up offline. While many people don't understand and appreciate how it really levels the playing field, especially once you get a few years under your belt, this title might be for the more hardcore gamer who doesn't mind paying their dues (and has the time to do so). But to broaden it's appeal, Mark has to consider a way to level the curve a bit so that the newer players don't feel totally outclassed, or people won't stick around in any signicant numbers (see Darkfall for a perfect example of this actually happening in recent years) It's going to be a tough balancing act, to reward the long term, achievers without driving away the less dedicated player (whose money all spends the same, regardless)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/18/13 10:47:14 AM#110
Originally posted by Telondariel I don't know if the first paragraph is aimed at me, but i would like to clarify my thought. I didn't mean to say "CU isn't DAoC, if you want to play DAoC then CU isn't for you." What i thought was "CU is a new game, don't try to turn it into a copy of DAoC because you liked it." Sorry i'm not that good at communicating.
As to if i like bgs or not, i answer yes i like them very much, the fact is i have every single of the 16 hibernian classes to the level 50, and than i got them that high before the bg quests that allow you to get to level 50 in one day were added to the game. I can tell you that i spent a lot of time in the bgs because i don't really like grinding PvE.
I'm not saying here i don't want them. I'm saying they are not needed. Out of all the argument that are in favor of the bgs, the only ones that weren't properly countered are the one i talked about just now, and the fact that newbies won't stand a chance against old players. Here is an example of what is supposed to happen if i'm not mistaken about the game : Let's keep it simple. Each realm as only 8 players in the game, that played for years. After all that time, they pretty much attained the best way of playing they could, and so they are of equal forces. Then come on each realm 8 new players. What will give an edge to a realm over the two others? It's the rate at which those 8 new players will improve.
That's why, if the realm pride isn't messed up, the old players will have all the reasons they need to help the new players to improve the fastest way possible, and there should be limited amount of purely veteran players groups roaming around only interested in killing everything that moves. Most of the groups should have one or several new player which will allow them to have fun against groups of equal strength unless a realm has a lot more or a lot less new players. |
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3/18/13 11:03:28 AM#111
Dear naysayers: Even if there was NO progression at all, it would be unacceptable to pit newbies against veterans. They would get crushed (repeatedly) and quit the game on day one. Now imagine what will happen with all those progression paths CU will have (if there are no BGs). |
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3/18/13 11:20:48 AM#112
Originally posted by dynamicipftw I just posted to say why there won't be newbies vs veteran fights but rather newbies+veterans vs newbies+veteran fights
I know i may not be that clear but here i just feel like you ignored me plain and simple (i'm even wondering if you read any of the previous posts). |
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3/18/13 11:32:39 AM#113
Originally posted by dynamicipftw Sounds like handholding.... check FP#3. The people for bgs are in disagreement with each other it seems.... a tutorial or a place for twinks to rofl stomp newbies.... it can't be both. The latter isn't needed at all. The former doesn't even apply to anyone on this forum and contradicts fp3. Assuming there isn't a power gap of course. |
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3/18/13 12:48:55 PM#114
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3/18/13 1:56:42 PM#115
Despite the fact DAoC was a PvE/RvR style game, the early battlegrounds not only taught players how to operate as a team and how to use siege engines, it also allowed players to unlock certain realm abilities needed to make life much easier at end game. I'm against themed battlegrounds, but I'm all for persistent battlegrounds that prepare new players for the real RvR. The BG's won't be forced on players, but it certainly needs to be optional. |
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3/18/13 3:07:30 PM#116
I'm writing up a post regarding something else, but this vim diagram I created sorta explains why/how battlegrounds could coexist within Camelot Unchained.
RED = Arthurians BLUE = Vikings GREEN = Tuatha De Danann
Basically, all players have access to Open World RVR, but can also join the 'New "Level" Battlegrounds' - After a while, they'll be eligible to just the low "level" battleground, then middle, then "end game" will become available for players that just want a small map to help round out there characters before thrusted into open world RvR. End Game BGs could be accessible to a certain "level" or it could be completely open for all players. All BGs are persistent and do not have a population cap; New 'level', low 'level' and middle level BGs should only award progression until a certain point point, then kick the player out upon death. ALL battlegrounds introduce new elements found within World RVR to help prepare new players for the actual game. Obviously, it needs a little refinement and I haven't reached this point in my own post as mentioned above.. but thought I'd throw it into this thread to spur some new discussion. |
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3/18/13 3:16:23 PM#117
Originally posted by dynamicipftw Did you even read my previous post? I gave a clear reason why any veterans caring for its realm would help newbies to get to a high level. I don't know how it worked in DAoC, i played it for only a few year and i have no idea how it could have been at the beginning, but i read than in the early stages, when realm hopping wasn't possible yet, the crafters were happy to help templating a new player and would work for prices that would seems too low to be worth it nowaday.
Well until there is somebody that actually read my post and react to it by showing me with clear argument a point i missed, the answer is already given.
EDIT : typos |
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3/18/13 3:38:33 PM#118
Originally posted by dynamicipftw
Never a problem my ass. Buffbotted legendary using twinks would stomp people leveling like they're nothing. You apparently didn't play the game long enough to see twinks and 8mans (lol yes bg 8mans) roll over anyone who didn't do the same. You sound like the idiots who say it never split the population and that 12 people wouldn't make a difference in a fight when 8 people could kill 100. I'm done with this nonsense, watching people who have no idea wtf they're talking about make ridiculous claims about what never happened because they quit the game before it even had immunity timers =p |
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3/18/13 4:03:08 PM#119
Originally posted by drakon3 You are right about the DAoC BGs. I was thinking along the lines of Age of Conan BGs where groups signed up for BGs are fought in an instanced area. While I didn't like the instances in AoC I think something similar could work for 8-mans who claim they want to test their skills against each others without having to deal with adds and zergs. I am not sure how BGs will work in CU since there are no levelling outside of RvR which is why I thought of AoC BGs. |
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3/18/13 4:43:46 PM#120
Originally posted by Ziftylrhavic Thank you ! I'm so glad someone made this point. It won't be newbies against veterans. It will be newbies and veterans against newbies and veterans! Even two or three years down the line, there will be people making alts and new players coming into the game (hopefully). Yes, there may be groups of veterans only, but I very much hope that there will be penalties for fighting against people who have a huge disadvantage, which should make those veteran groups look elsewhere for a fight. |
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