Trending Games | ArcheAge | Neverwinter | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,822,630 Users Online:0
Games:731  Posts:6,217,124
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » Are you in favor of Battlegrounds?

8 Pages « 1 2 3 4 5 6 7 » Last Search
157 posts found
  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 875

3/17/13 8:37:49 AM#61
Originally posted by MidHealer

 

No BGs.

 

RvR should be one big playground for all levels, so no need to disperse people in some playground miniRvR zones.

Having a system to level in RvR would be defied by having some BG zones where people level differently or play differently than in real RvR.

 

 

***

For the I-wanna-insta-action, I-don't-wanna-wait crowd:

"But but but.... I don't want to eat dirt 1, 2 or 3 months in big boy RvR until I reach the highest level and be able to "compete", I want insta action!!"

Well, this seems to be a wrong game for that.

Your "argument" against BG's doesn't make sense, and you are coming off as elitist and patronizing.

 

The game isn't out, and a lot of details are still floating around in the air.  MJ probably has more scribbled notes lying haphazardly across his desk than anything concrete, and you are already telling people what the game is going to be like and if they don't like it then to go elsewhere?  Nice.

 

BG's in DAoC did not split the population.  It was never an issue and not one community thread was made on it to cause heated debate amongst the players.  Level 50 RvR hummed along just fine with dedicated people participating in it.  People who wanted to RvR but did not want to join the lvl 50 scene had another option:  the BG's.  It was not a divisive distraction.  Level 50 RvR populations did not suffer from people funneling en masse to Thid, leaving the frontier keeps and relics undefended.  Thinking that there was impact of one against another is absolutely ridiculous, and is only a construct here in this thread by an irrational few trying to back up their personal opinions.

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1368

3/17/13 8:39:33 AM#62

Poll would be nice.

Loved BG's, definitely in favour.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Ellya

Novice Member

Joined: 3/03/13
Posts: 99

3/17/13 8:40:28 AM#63

Nope, no battlegrounds please.  With no levels in the game, there will be no need to separate the low levels from the higher levels.

I hate instancing anyway. Splitting people up into small instanced areas would do nothing at all for the community feel that MJ wants to create.

Basically, newer players will die  - a LOT - and hone their skills as they do it. And eventually they won't be newer players anymore, they will have built their skills and become the very people they feared a couple of months back, just as it should be . :)

  Soki123

Elite Member

Joined: 8/10/08
Posts: 1291

3/17/13 9:00:11 AM#64

The way I look at it, when DAOC first came out, and epic gear/df gear was available, we all pretty much had that and was the best you could get at that time. So basically everyone was on the same level of gear. Now we all had similar gear, we all we re level 50. So in CU, if we start at RR1L0, all have starter gear. Why have BGs. Where would they fit in.

For newer people, just get used to dieing from time to time. Or better yet, join a guild. I remember going out into Mid frontier and defending Fens, at level 38, as a RR was happening. My guild actually kept me alive most of the time.

I just don t see where they re needed or fit in.

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

3/17/13 9:17:57 AM#65
Originally posted by naezgul

I most definitely am... Couple caveats. 

It affects the big boy areas. 

NO xpoff !

Having an area where you have a decent range of characters is nice.

i remember trying too participate being ten levels below others......not fun.

DAoC had it right.  If they have BGs it should be for leveling and no max level BGs.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/17/13 9:28:22 AM#66
Originally posted by Ellya

Nope, no battlegrounds please.  With no levels in the game, there will be no need to separate the low levels from the higher levels.

I hate instancing anyway. Splitting people up into small instanced areas would do nothing at all for the community feel that MJ wants to create.

Basically, newer players will die  - a LOT - and hone their skills as they do it. And eventually they won't be newer players anymore, they will have built their skills and become the very people they feared a couple of months back, just as it should be . :)

1) Battlegrounds don't have to be instanced (see DAoC).

2) Can you name one game (with progression) that forces the newbies to fight against veterans on their first day?

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

 
OP  3/17/13 10:00:41 AM#67
Originally posted by audizmann
why is everyone assuming there are no levels?  Mark said not traditional leveling!! This could mean a ton of things.

also, if there are no levels the difference between a newly created toon and someone playing two years is not gonna be that great. Or else you would have no chance jumping into the fire!

MJ quote:

"...we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed."

I like the sound of this, and it would not make any sense to have "levels" in the traditional sense. Plenty of progression/disparity can be achieved through stats/styles/abilities/equipment.

If it is like this what really is going to differentiate a toon 3 years played and a newly created one?

 

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

3/17/13 10:01:10 AM#68

Bgs take players from the open world mass population and put them into smaller instanced conflicts, now does that not take away from the main population?

mmorpg.com/blogs/Xobdnas

  Karraptathid

Novice Member

Joined: 3/08/13
Posts: 80

3/17/13 10:05:32 AM#69

Absolutely for a BG in CU.  I typically only play in DAoC BGs, seldom if ever in NF.  It appears the current head of Mythic spends a considerable period of his game play in the BGs as well.  I think there will be some sort of BG, hopefully more like DAoC's in CU for the n00b/l0wbie to free of griefers.  Last project that MJ was involved in with Mythic was WAR.  War had a tier RVR system that prevented griefing of n00bs by the high level guys.  No traditional levels in CU?  There is still going to be a difference between the seasoned and well outfitted veteran vs the n00b that can not be properly ballanced without gimping the game. 

 

What would be really cool if there are multi-"server" BGs.  I can think of all types of interesting events CSE could be running both for amusement of the players as well as a promotional tool for marketing CU which population of a multi-server BGs could support.  Throw in some real world and virtual world prizes, "helmet-Cam" (or maybe god-view cam) on the previous hour's top RP earner tied into CSE marketing promotion and could be good times for players and for CSE's bottomline. 

Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever

  Karraptathid

Novice Member

Joined: 3/08/13
Posts: 80

3/17/13 10:06:45 AM#70
Originally posted by Xobdnas

Bgs take players from the open world mass population and put them into smaller instanced conflicts, now does that not take away from the main population?

 

Same can be said for crafters and home builders that CSE is planning on.

Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

3/17/13 10:12:40 AM#71


Originally posted by Karraptathid

Originally posted by Xobdnas Bgs take players from the open world mass population and put them into smaller instanced conflicts, now does that not take away from the main population?
 

Same can be said for crafters and home builders that CSE is planning on.


No, it really doesnt. The economy is entirely player based and housing isnt instanced...

mmorpg.com/blogs/Xobdnas

  Karraptathid

Novice Member

Joined: 3/08/13
Posts: 80

3/17/13 10:21:02 AM#72
Originally posted by Xobdnas

 


Originally posted by Karraptathid

Originally posted by Xobdnas Bgs take players from the open world mass population and put them into smaller instanced conflicts, now does that not take away from the main population?
 

 

Same can be said for crafters and home builders that CSE is planning on.


 

No, it really doesnt. The economy is entirely player based and housing isnt instanced...

 

It takes them out of the primary RVR scene, that is the complaint of BGs by some.  I would be shocked to hear that MJ would do an instanced BG knowing full well how well his zone based DAoC BGs are loved.  Now he could do a morph of any too high experienced character wandering into the zone like the amusing chicken effect in WAR.

Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever

  Vyeth

Advanced Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

3/17/13 10:28:48 AM#73

The ORvR world would be empty.. It would turn into sit in town and queue.. And people are going to come in here and say "No it wouldn't", but it has been proven time after time already.. They say, "Balance the rewards", what by giving no reward for battlegrounds? Why then even put them in the game? If they serve no purpose in the grand scheme of an epic factional conquest then I don't think they even matter.

Now say, if the battleground results directly influenced ownership of certain ORvR perks, then perhaps it could add to the flavor of true factional conquest.. Anything else and it's just a reason and excuse why not to ORvR and then comes the forum speeches about how everyone needs a number associated with their skill level.. And how gear needs to be rated... Tournament brackets and.. The rest is history my friends..

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 875

3/17/13 10:30:45 AM#74
Originally posted by Xobdnas

 


Originally posted by Karraptathid

Originally posted by Xobdnas Bgs take players from the open world mass population and put them into smaller instanced conflicts, now does that not take away from the main population?
 

 

Same can be said for crafters and home builders that CSE is planning on.


 

No, it really doesnt. The economy is entirely player based and housing isnt instanced...

As a counter to your stance that BG's take away from the base population, yes, it really does.

 

It is asanine to continue with the same point that BG's will mysteriously damage RvR in some way.  It was never an issue in DAoC.  It is a fictitious creation that is not based on historical fact.  For some reason, the No crowd have made a non-issue into their standard to rally around.  Did you guys even play DAoC?  BG's had ZERO impact on the endgame RvR scene, and were a great source of entertainment for a large portion of the population.  People paid their subscriptions (read: financially supported DAoC) just to take part in the BG scene. 

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 875

3/17/13 10:34:19 AM#75
Originally posted by Vyeth

The ORvR world would be empty.. It would turn into sit in town and queue.. And people are going to come in here and say "No it wouldn't", but it has been proven time after time already..

Did you even play DAoC?  Because your statement is so far out in left field in relation to what actually happened that I can not draw any other conclusion.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18953

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/17/13 10:47:01 AM#76
Originally posted by naezgul
Originally posted by audizmann
why is everyone assuming there are no levels?  Mark said not traditional leveling!! This could mean a ton of things.

also, if there are no levels the difference between a newly created toon and someone playing two years is not gonna be that great. Or else you would have no chance jumping into the fire!

MJ quote:

"...we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed."

I like the sound of this, and it would not make any sense to have "levels" in the traditional sense. Plenty of progression/disparity can be achieved through stats/styles/abilities/equipment.

If it is like this what really is going to differentiate a toon 3 years played and a newly created one?

 

Actually sounds a bit like a magic trick, and I'll be very interested to see how they pull this off.  I recall Thidranki used to be levels 17-24 and few people playing combat characters would go there until they were at least level 20 because the level disparity was too great to overcome. (or at the very least, very unpleasant)

Even in end game RVR, a level "51" (RR Lvl 5) would have a significant advantage over the newer player (but not insurmoutable) but that doesn't seem like enough of a progression curve for a 2 or 3 year experience.

The idea sounds good on paper, but I'm really curious how this will be accomplished.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  AdeptusArbitrator

Apprentice Member

Joined: 2/18/13
Posts: 35

3/17/13 11:02:58 AM#77
I'm okay with Battlegrounds provided that the rewards are not better than what would be received in open world RvR. For a while this was Warhammer's problem after all. They should serve as an introduce to things, whilst also being a fun incentive for people who only have a lunch break or an hour to play. Open RvR should still provide superior rewards however.

camelot-rp.enjin.com - A hub for roleplayers in Camelot Unchained!

  drakon3

Novice Member

Joined: 3/04/13
Posts: 114

3/17/13 11:06:37 AM#78
Thidranki was never 17 - 24. It was 20 - 24. The most someone would con was red. A 24 would be purple to a level 17.

With that aside I get the feeling most of the people saying no have this misconception that DAoC BG's were instanced, they were not. And most regular BG's players would cancel their subs rather than be forced to play in 50 RvR.
  Ellya

Novice Member

Joined: 3/03/13
Posts: 99

3/17/13 11:26:55 AM#79
Originally posted by dynamicipftw
Originally posted by Ellya

Nope, no battlegrounds please.  With no levels in the game, there will be no need to separate the low levels from the higher levels.

I hate instancing anyway. Splitting people up into small instanced areas would do nothing at all for the community feel that MJ wants to create.

Basically, newer players will die  - a LOT - and hone their skills as they do it. And eventually they won't be newer players anymore, they will have built their skills and become the very people they feared a couple of months back, just as it should be . :)

1) Battlegrounds don't have to be instanced (see DAoC).

2) Can you name one game (with progression) that forces the newbies to fight against veterans on their first day?

1) No they don't you're right, but they DO take people away from the main RvR and separate them into a battleground.

2) I can't ,but then you're assuming that this game will be like all other games, aren't you? Read MJ's posts. He wants newbies in doing RvR from day 1. Not battlegrounds, not pve.. RvR.

Yes, battlegrounds were very popular in DaoC. That's because it was a levelling game and low levels could not hope to participate effectively in the main RvR. This will not be a levelling game. There is no point to battlegrounds in CU.

 

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

3/17/13 12:01:20 PM#80

I think part of the problem is calling then bgs (which many of us view as what wow and other instanced pvp games do) lets call them points of conflict. I am for them as long as they are not instanced, they have to be in the open world, and as long as CU has down leveling leveling like GW2 so high level players can use them too. I would also prefer they are on trade routes. If any of u haven seen my posts about a potential game trade/ travel set up they would work perfectly with it.

mmorpg.com/blogs/Xobdnas

8 Pages « 1 2 3 4 5 6 7 » Last Search