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3/16/13 4:47:43 PM#41
Originally posted by colddog04 ..which is why I didn't do lvl 50 RvR. It was too steep and too long of a climb to get to a point where you could survive. Also, if and when you got there, you then had to contend with the people who had been max RR and fully templated for years as well as fully buffed by their bot.
That's why I loved the BG system in DAoC. You could still RvR, but you did it in tiers and didn't have to compete with the pro RvR zerg guilds who would swoop in and destroy you. The BG's were a ton of fun, and I don't understand why there are people here saying "No" to the concept. The people that have naysayed it haven't given a reason for their opinion, and I'd honestly like to know. Its not like the BG's ever infringed on any of the hardcore RvR folk's gameplay or agenda. The people that enjoyed the BG's made it their preferred avenue for RvR, and I think there are a lot of players who'd like to do that again if it was made available.
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3/16/13 4:56:53 PM#42
I'd rather they focus on rvr on a larger scale than throwing out tiny maps to split the population. There might not even be a point in having battlegrounds anyways depending on how progression is implemented. We already know the armor isn't supposed to scale up very much. I liked BGs in daoc, and if there actually is a large power gap then having one for either a tutorial or the first few steps in progression wouldn't be the worst thing. I'd rather avoid the handholding though.
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3/16/13 5:27:25 PM#43
Battlegrounds, at least how they are now days, seem to take away from the game world being impacted. They tend to kill areas of a game and they make me feel like I'm playing an FPS in a small meaningless back and forth that never ends and has 0 consequence. mmorpg.com/blogs/Xobdnas |
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3/16/13 5:30:09 PM#44
As long as the game is set-up in a way that encourages you to defend your keeps while going and taking more, then no, I would not support any type of battlegrounds. I thought I was going to love GW2, however the WvWvW turned into a game where everyone avoids the enemy force and you just trade keeps. To me, this is totally missing the point of PvP and needs to be something that is avoided like the plague.
Your character progression needs to be driven by killing other players. However a 2nd system needs to be in place so that owning a keep benefits your entire realm. In this way, groups are rewarded for killing other players and defending keeps that are under attack. - - "What if the hokey pokey really is what it's all about?" - - |
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3/16/13 5:39:01 PM#45
Originally posted by Odaman BG's don't split the population. There are people that RvR on the large scale, and those that prefer a tighter map, and those that do both.
BG's aren't about handholding. You log on, enter the zone, and kill or be killed as you try to take the keep or roam around looking for action. Its still RvR. |
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3/16/13 6:55:46 PM#46
If people are in the BGs they're not in the frontiers, so yes it does split the population whether you choose to admit it or not. The handholding response was more towards someone else than you, but nevertheless the lowbie bgs of daoc were intended to ease you into pvp (and give you some action as you leveled). With no pve levels I still don't see the need to split people up... we'll see though. |
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aleos
Advanced Member
Joined: 1/02/07
Imagination is the only weapon in the war against reality. |
3/16/13 7:02:34 PM#47
Totally 100% against.
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3/16/13 7:05:03 PM#48
Originally posted by Telondariel The reason is (and they will deny it of course) that they like having low RR cannon fodder to destory. There are some elite players that truly enjoy a good challange. But there are a lot that say they do, but really they get a high from destroying people that really have no chance of winning. So when those people go play in a BG with other people of similar skill and mindset, they complain that BG's have split the population. (or some other excuse) |
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3/16/13 7:11:52 PM#49
Originally posted by Odaman You are making no sense at all. In daoc you had pve and bgs to ease you into PvP. In CU we won't have PvE so your solution is to take away the BGs too?
Also "splitting up" the population is another silly argument. In DAoC on a 1500 people server (cap) you had maybe 300-400 in RvR. The rest were PvEing/idling/in BGs. I never heard anyone say anything bad about BGs.
In WAR the BGs (which are nothing like DAoC BGs) were harmful because 90+% of the population was in them (at launch at least), and the RvR/PvE zones were deserted. |
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The1ceQueen
Elite Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
3/16/13 7:38:26 PM#50
I absolutely despise the current battlegrounds in mmos. I did however like the ones we had in DAOC. It was fun and nothing like the cratastic battlegrounds we have with games like WoW, Warhammer, Rift, GW2, SWTOR, etc.
What happens when you log off your characters????..... |
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Originally posted by Fearum Because that is what I did in the BG's .....level with pvp......near my level |
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3/16/13 10:27:23 PM#52
Originally posted by naezgulOriginally posted by Fearum So you don't want open world pvp in a open world rvr game? That makes no sense. Having specific level area pvp sounds like its the total opposite from what this game is going for. |
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3/16/13 11:38:20 PM#53
Originally posted by PerfArt *** Thidranki is my single fondest memory of an mmo.
QFT. QFE, even. Even after the whole ToA thing, Thidranki kept pulling me back to the game off and on for years. |
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3/16/13 11:49:39 PM#54
Originally posted by grimjakk Thidranki was the ONLY thing that kept me subbing for as long as I did. Sure I enjoyed OF/NF a ton. But Thid is what kept me subbing on and off for 6+ years. Without Thid I would probably have subbed for a year, maybe two at most. |
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3/16/13 11:57:00 PM#55
In WAR, a lot of the problems with RvR might have been fixed if people were only participating in thee RvR lakes, but people preferred to use the battlegrounds, because it was a faster way to level. For a game based on PvP, I think battlegrounds are a bad idea. You want as many people as possible out in the fields of the main land as possible, and you want systems that drive people to WANT to be there. You can't have distractions like BG's if you want the game to last. |
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3/17/13 12:48:51 AM#56
It seems most people ITT don't understand the differences between WoW/GW2/WAR BGs and DAoC BGs. Here's a handy chart:
Here is a handy map: http://www.valmerwolf.com/mappe/BG/bg-thidranki.jpg
In essence DAoC BGs are just like RvR but in a smaller map. They are more balanced than 50 RvR though which makes them great for new players to learn the game without having to face veterans who will probably crush them with their superior items/progression/teamwork/experience etc. Some players even prefer DAoC BGs to level 50 RvR for various reasons (it's more casual, more balanced, they may not care about progression etc.) |
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3/17/13 2:55:26 AM#57
Originally posted by dynamicipftw Thank you for this. I think too many people automatically lump DAoC BG's in with the rest. There is a HUGE difference. |
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Originally posted by dynamicipftw And your not playing tag or planting a bomb!
why is everyone assuming there are no levels? Mark said not traditional leveling!! This could mean a ton of things. also, if there are no levels the difference between a newly created toon and someone playing two years is not gonna be that great. Or else you would have no chance jumping into the fire! |
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3/17/13 6:11:56 AM#59
why is everyone assuming there are no levels? Mark said not traditional leveling!! This could mean a ton of things. MJ quote: "...we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed." I like the sound of this, and it would not make any sense to have "levels" in the traditional sense. Plenty of progression/disparity can be achieved through stats/styles/abilities/equipment. |
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3/17/13 8:14:44 AM#60
No BGs.
RvR should be one big playground for all levels, so no need to disperse people in some playground miniRvR zones. Having a system to level in RvR would be defied by having some BG zones where people level differently or play differently than in real RvR.
*** For the I-wanna-insta-action, I-don't-wanna-wait crowd: "But but but.... I don't want to eat dirt 1, 2 or 3 months in big boy RvR until I reach the highest level and be able to "compete", I want insta action!!" Well, this seems to be a wrong game for that. Birger, Galahad, Healer |
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