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Title thread says it pretty much all. How do you feel about WvWvw? What about their arena PVP? I personally am super let down. I thought that the GW series was all about PvP but it doesn't seem like this is the case in GW2. From my understanding WvWvW was supposed to be a "fun" and easy introduction into the more structured and competitive PvP. But then the structured PvP is super easy to get into. It's not like there is GvG or anything. THere is not much build variety. ArenaNet told us that just because they reduced all the skills availably by more than half there won't be any less viable builds. That's clearly not the case. The game feels lacklustre in terms of build variety. One map type for structured PvP? Structured PvP doesn't have any of the things which competitive games need - replays, observer mode, ladders etc. Why they dropped GvG is beyond me. Just because they don't have Ghalls? Please! WvWvW is a zergfest. What exactly is fun about a PvP mode where there is no skill involved. On top of that there is no gear progression to keep people hooked. So not skill based and no gear progression.... I am all for no progression but in a farce PvP mode where you mash your buttons all over the keyboard in a zerg style battle, I don't see the point. Not to talk about that half of the time it's laggy and your FPS drop to like 10.
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3/15/13 7:39:09 AM#2
I have mixed feelings about it. Using my thief beyond enemy lines in WvWvW to take down lone players and dolyaks is really fun but sieges is way too zergy. They should disable the down state for structured PvP, it messes things up there (but work fine in WvWvW). But mostly: Where is my guild Vs guild PvP? They need to add that ASAP. |
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3/15/13 7:39:49 AM#3
My feeling is one part "zzzzzz" and one part "meh". Since WvW was the main reason I got interested in the game while it was in development, it also explains why I hardly ever play it lately.
CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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3/15/13 7:40:32 AM#4
I dont pvp, but based on what my PvP:in guildies have said, sPvP is a place where you actually need to know everything about the game mechanics and classes. Certain class mechanics dominate others in small skirmishes but generally everything is pretty balanced. If you enjoy balanced mmorpg style pvp, then GW2 is for you.
Also I'd say you shouldnt refer WvW as PVP, because its more of Battleground than an actual Player versus Player scenario, because sometimes you dont even encounter any opposition when taking over your standard PvE objectives. |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
3/15/13 7:46:40 AM#5
I never heard about this "WvW is supposed to be the training ground for SPvP". In fact, only yesterday they said WvW was meant to be completely separate from PvP with no intermingling and they might be looking to change that in places that make sense. Secondly about build variety, yes there is little build variety in competitive PvP because competitive PvP is all about min-maxing and everyone goes for the maximum. The few classes that do have a lot of VERY VIABLE builds for competitive play are still left in the dust because very few people want to deviate until some major team decides to start playing a certain build. So really competitive PvP is all about follow the leader and it has always been like that, even in GW1. GvG, not being part of the game at launch was a case of " we have no predefined guilds and we don't want people to be forced to be in the same guild in order to play with one another". Nowadays though, it's a case of "We are working on Custom Arenas and players will be able to tweak knobs and change settings there, basically creating their own game modes. So the possibility of someone putting together a GvG type game map is probably possible (at least I hope it is) and apparently Anet will watch the trend there and create new game modes based on those trends. I posed this question to someone on masively before but I'll ask it here. What is a War? Is it a massive zerg? or a group of organized units attacking different locations simultaneously? The answer is, it is both. If you don't want to be part of the zerg, get away from the zerg. It shouldn't be that hard to get away from the zerg should it? This is not a game. |
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3/15/13 7:48:51 AM#6
"A game that could". The battle system etc. make gw2 one of the best pvp games imo, but ANet dropped the ball when it comes to supporting it. It simply took too long and they shouldn;t have kept talking about their plans before release. They created expectations and here we are 6 months later and we still lack many features both in spvp and wvw. |Right now I have some fun with pvp and it will get better for sure but I think they will never recover community's trust.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/15/13 7:54:08 AM#7
I normally don't PVP unless there is some sort of territory control involved on behalf of the "team" I'm part of. Somehow the whole Server vs Server doesn't appeal to me, nor are there really any rewards that I normally am looking for to motivate me to get out there. (no, I do not PVP "for fun") But as a whole, GW2 has PVP, it is a game, so I suppose it is as good a PVP game as most others out there in the MMORPG space.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/15/13 8:02:31 AM#8
WvW is enjoyable with a smaller group. SPvP is a bit of a letdown compared to GW1's PvP, both because of lacking build variety and lacking mode variety. Overall, PvP is fun in small doses, but it's nowhere near as fun or complex as GW1's PvP was. |
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3/15/13 8:07:43 AM#9
Originally posted by Scalpless ^ My conclusions as well. SPvP needs some diversity which hopefully comes by the end of 2013. WvW is fine as long as you have a good group to run around with rather than running with the zerg.
But I play mainly for the world events and dungeons so I may be biased. |
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3/15/13 8:09:23 AM#10
Before release, I was excited. After release, I was quickly disappointed. One of the worst pvp experiences in an MMO I have in recent memory. To each their own, but I just don t bother with it anymore. |
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3/15/13 8:14:55 AM#11
The poll is 100% accurate on this subject so far, it is terrible. I thought GW2 focus was a pvp game, and while it has it i find it to be really bad.
The pvp style ANET seems to focus on is all about zergs. They claim that they want players to be "skilled" but make spvp with 16 players, WvW encourages full on zergs. Overall it is a pve game and that is why i quit it.
Love ANET because they are actually human, but terrible pvp game. |
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3/15/13 8:15:44 AM#12
wvswvsw is great except for the culling..great there is a fix comming
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3/15/13 8:18:05 AM#13
Originally posted by Kyleran I agree. I feel the same about PvP. PvPing for "fun" is not enough. There needs to be something at stake for PvP to feel anything other than irritating.
I think as far as MMO's go it seems to have pretty good balance. If I really loved PvP I wouldn't be looking to MMO's for PvP "fun". |
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3/15/13 8:18:35 AM#14
I think its alright, not the best not the worst pvp. Nothing special.
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3/15/13 8:18:54 AM#15
The actual gameplay itself is really good, but they need more support systems like a venue to gain rating and an observer mode. I thought both of these types of systems would have already been in by now.
SWTOR is the greatest mmo ever! |
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3/15/13 8:23:43 AM#16
It is much more fun than the PVE side. This is a game where I think they should have dropped the entire PVE game and just focused on a more robust PVP one.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
3/16/13 1:23:36 AM#17
SPvP needs more than what it offers now. There's hardly any reason to do it really and the fun factor is debateable since one on one quickly turns into 2 to one or three to one. Also some classes and builds are so much stronger than others it hurts. The game needs more balance and forms of sPvP other than capture and control, and no I'm not talking about another huttball.
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3/16/13 1:25:19 AM#18
It sucks. Royaly imho. Not to troll but it's just BAD.
I really like the game and the group area-wide quests...i love that aspect of it...and the part that keeps me with wow is the battlegrounds & rated battlegrounds...so I thought I was going to love the GW2 pvp system. But alas, I uterrly despise it. :( I do come back now and again to do some PVE though.
edit: and yes, that is on both the "winning" side and losing side. whichever minute it is...whenever it flips lol. Current Games: DCUO [main], Defiance, League of Legends Games Played: DAoC (All Expansions), SWTOR, WoW (Vanilla through Wrath), CoV, STO, AoW, Marvel Heroes Games Not Recommended: The Secret World [very ban-heavy on speech], APB:Reloaded [rampant hacking throughout] My Blog |
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3/16/13 2:21:14 AM#19
Still having fun in WvW.
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3/16/13 2:29:17 AM#20
Way too spammy for some classes, others lack viability of any kind. No real rewards to pvp at all and very few abilties usable at the same time for every class except elementalist. It seemed more like a zergfest and a game of who has the best computer as opposed to anything skill related. GW really just replaced forced healing with forced tanking for team viability. I don't find a team of dps, dps dps, dps, tank very groundbreaking in terms of changing the trinity. |
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