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3/14/13 1:44:53 PM#101
Originally posted by zekeofev
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3/14/13 1:45:59 PM#102
Originally posted by zekeofev You don't need a MMO for that. I have done that in D3, and many other non-MMO games. That is what friend list is for. |
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3/14/13 1:50:41 PM#103
Originally posted by nariusseldon And that is part of the point. I get that you like your game type. But please respect that I like my game type. I am finding it harder and harder to find games of my type and easier and easier to find games that fit your type. MMOs becoming more like borderlands is part of that trend.
LFD is just helping MMOs become more like the instanced multiplayer games of yore.
Also community is more than chatting. It is a reason to know people, a reason to care about who they are. A reason to seek out and find specific people to help get a deed done.
Do I care about the names of the opponents the matchmaker put me against? Do I care about my teamates in a LFD run? Exactly :/
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3/14/13 1:53:36 PM#104
Originally posted by zekeofev This ^ While there is something to be said for effficiency, it's not the basis of community. Communities are made from familiar people banding together to achieve mutual goals. You lose this, when you remove the benefit of meeting other people, and replace it w/ a DMV ticket system. I get why people like LFG systems, it definitely makes grouping easier; but I also think these same people have no right to complain that their games feel like lobby games, because that's exactly what a LFG tool does to a game. Maybe there needs to be a new approach to grouping in these types of games, but with the current system in place, I feel like it very much lacks a sense of community. |
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3/14/13 2:19:39 PM#105
Originally posted by zekeofev
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3/14/13 2:20:27 PM#106
Originally posted by aesperus There is one. Look up Destiny. They are going to match random people into instances seamlessly. Even less work than LFD, and less immersion breaking than LFD. |
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3/14/13 4:22:16 PM#107
Originally posted by nariusseldon If the point is to make MMOs like the instanced multiplayer games then we really do not need another genre to call it. MMORPGs exist in name only really. At least thats true for most of the newer ones.
I am not disagreeing it is more popular. It is just not the persistant world of MMORPGs in the past. I wish an entire genre would not follow the market trend so closely and we had both styles of games to appease both of us.
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3/14/13 4:26:54 PM#108
Originally posted by zekeofev
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3/14/13 4:52:08 PM#109
Originally posted by aesperus Good points.
I think one more thing of note with LFG function is that in most type of games (especially fantasy games) to me it destroys a sense of immersion as well - because it destroys the lore element of the game.
I mean, what D&D tabletop games that you have has a look for group function? What kind of technology that can exist in a fantasy/swords and sorcery settings that might allow for people to see other people who wants to do something anywhere at anytime?
In sci-fi settings LFG might make sense. However in fantasy settings, I can't see it makes any sense at all; And the effect of destroying the lore element and a sense of immersion in a game is people will start to treat the MMO like a series of mini-games, instead of a persistent world where things happen and you do them. |
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3/14/13 5:14:08 PM#110
to me LFG ruins nothing but give a handy tool for modern game. I think game w/o LFG is simply time waste, specially for sub one. I also think community is not made by obligation of doing such and such run with only such and such group, but must have more deep meaning. I found very shame for GW2 not to have this tool and forced players to make special web site for LFG. I'm sure it make community even worse than using appropriate tool + any 3rd web can't be 100% save to me. try before buy, even if it's a game to avoid bad surprises. |
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3/14/13 5:24:44 PM#111
Players create the social aspects in a game, the game can only provide ways for players to interact with each other. Players can kill, create, ignore, abuse or even remove social interaction depending on their levels of activity.
I played WoW up until WotLK and now play Runes of Magic. |
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3/15/13 7:11:02 AM#112
Question should be "Do you love LFG-ing for 10 hours to be able to play 1 hour?". No, I do not. So I'm pro LFG system all way up and down.
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3/15/13 4:26:11 PM#113
Originally posted by aRtFuLThinG The telephone. Don't you call your friends up before going over their house to play D&D? Or email? If you get a group by telephone or email, i don't see why not have an in-game interface. It is not like anyone not knowing you are playing a game. |
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3/15/13 4:26:44 PM#114
Originally posted by daltanious I won't even waste 30 min to LFG .. that is not fun entertainment, and no place in my game. |
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3/15/13 4:33:14 PM#115
Does it in and of itself, no. Is it a mechanic that reinforces playstyles that do, yes. As soon as a game company takes away having to know and play well with others in order to progress you weaken and eventually destroy the bonds that form a decent community. Raids and instances were not originally designed to be pugged. There is a reason why the military uses similar game like mechanics in order to build team skills.
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/15/13 4:35:45 PM#116
Originally posted by jimdandy26 Because team skill is actuall important in combat, unlike entertainment product, which the goal is to have fun.
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3/15/13 7:09:28 PM#117
The goal is to have fun, 99.99% of people play games to have fun so that's kind of a redundant aspect. Actually having fun every moment you are playing said game isn't going to happen. In a competative environment like PvP winning is more fun than losing. In PvE taking the boss down the first time is more fun than wiping 10 times beforehand.
This idea of playing games to have fun is not really worth mentioning when you think about it. Again, it's redundant. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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3/15/13 11:19:43 PM#118
Originally posted by daltanious Why should games be changed if a few individuals have bad communication skill. If you're LFG for 10 hours the issue is your inability to communicate and socialise. Those MMO just aren't for you if you are one of those people who are LFG for more than 10 minutes, you need to learn how to communicate or play single player games or pick MMO like WoW where they do the grouping for you. I am horrible at those fighter games in arcades, but I don't ask them to change the whole game around my shortcomings. I accept it and when I keep losing I just play another game because I realise the games aren't meant for me. MMO should not be a charity where every single human being is welcomed with open arms, they should have standards too, if you're bad at communication, either adapt by watching how other people make groups and learn to socialise, or avoid those MMO where there is forced grouping without an LFG system, they just aren't for you. |
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3/16/13 4:15:21 AM#119
Originally posted by daltanious Given how dull and mechanical that 1 hour often is, I probably enjoyed the LFGing more anyway. Or rather, I would have if it weren't spent interacting with the same people who'd rather be running that dull and mechanical hour. Particularly the ones who view the dullness itself as a necessary 'content-gating' mechanism. But this goes back to "LFG system isn't the problem."
In reality, I'd rather spend 10 hours trying to get 1 good hour than 5 minutes trying to get 10 series of dull hours going. |
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3/16/13 10:15:35 AM#120
Originally posted by Aelious But certainly you can reduce the non-fun time as much as possible .. which is a good design goal. In this case, many view LFG as non-fun, hence LFD. |
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