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3/18/13 2:20:43 PM#301
Originally posted by KaosProphet Why is that a problem? Just pug the content with a LFD type tool (or play a game allowing you to do so). In WOW, running lowbie dungeons for leveling is popular because of LFD. True, you cannot get your higher level friend to play that way. But if they don't want to play a low level dungeon with you, there is really nothing you can do, LFD or not. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/18/13 2:22:48 PM#302
Originally posted by DavisFlight I've been playing MMO's since 1999 and I started with Asheron's Call and I can assure you LFG tools have zero bearing on a community. If AC had a LFG tool I would never quit. The reason why I always end up leaving is because its damned hard trying to find a group for a particular dungeon or quest.
The reason why older games were more social(besides AC) was because the systems in place were boring, grindy, menial and choreful which meant socializing was the best aspect of the game. There was a reason why games like EQ, AC and UO only had a fraction of the playerbase as a modern MMO, because the games themselves were built on dated concepts and boring old school systems which promoted sticking around over fun. |
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3/18/13 3:56:37 PM#303
Originally posted by Kothoses Kothoses, this was so well said man. I had to sign up and join this discussion just because it is very well-discussed and sadly, you my friend hit the nail on the head. Well said - a very bittersweet reality to accept. |
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3/18/13 4:02:59 PM#304
Originally posted by azzamasin Well said. I quit EQ after a year precisely because it is not a fun game. And i realized that if all i want is to chat for 50 min, then play 10 min, i am better off using a chat program while i play some solo-games. I am glad those days are over. |
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3/18/13 4:38:24 PM#305
Originally posted by azzamasin This is just azznine and not true. Did you play EQ? UO? If you actually look at the numbers for subs between now and then...UO...and more so EQ were massively successful for the time...as people knowing of and playing MMORPG's then were MUCH MUCH smaller numbers then now in the post-WoW time frame. There was a lot more to do in UO and EQ than they offer in today's MMORPG's ias far as options. I highly doubt EQ would still be going and putting out expansions 14 years later if it were so terrible. Even new people are going to try it and enjoying it. There were a lot less toolbags then (Although they still existed) and you're reputation meant something....so players were more prone to be courteous, helpful, and sociable. With today's cross server crap, ability to switch your name or server for a price, etc....people are less friendly and more apt to act like fools because they aren't held accountable....and less social because you rarely have need to get someone elses help unless doing "End game". |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 4:54:47 PM#306
Originally posted by ClaudeSuamOram I actually believe EQ had far less options in gameplay (it did have more races though), and far less to do for gameplay than games today. EQ was about sitting in the same sport for hours on end killing the same mobs. By the time you reached lvl 20 you had killed 3-4 varieties about about 5-6 mobs, seen 2 or 3 zones. In WoW you would killed 50-100 differnet mobs, seen 4 zones, run 3 dungeons and competed in 2 battlegrounds. Aside from the crafting that both offered. There are just factually more options in most of today's games (swtor does not have more options). There were less toolbags, just cause there was less people, percentagewise I'll bet it's the same, recall the EQ devs had to implement a play nice policy after launch because people were jerks. I've had this discussion before and I maintain there was no accountability despite people's talk of black lists. And people still soloed to end game then. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 6:27:17 PM#307
Originally posted by VengeSunsoar You should really stop talking about EQ if you never played it less options....right....are we talking about the same game? https://www.youtube.com/watch?v=JIPTqQZG6k0&hd=1 EQ has the most zones, the biggest raids, the most quests, the most items and the most undiscovered quests of any MMO ever released to date. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 6:28:45 PM#308
Originally posted by CalmOceans Once again, I played EQ for 4 years. And yes less options. WoW has far more options of play than EQ did. Due to about 18 expansions eq has lots of places to level, but there are very few actual gameplay options. Every member of a class is identical, WoW gives options for each class. Leveling in EQ was sit in same zone for hours fighting mobs. Again by level 20 in both games, WoW has you seeing twice as many zones, twice as many mobs,battlegrounds, and dungeons. Both have crafting so thats a wash. EQ - leveling is only through mob grinding. WoW quests, mobs, dungeons, pvp, bg, gathering/exploring. WoW just has more gameplay options than EQ does. The video just shows areas to level in, not more options. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 6:32:49 PM#309
I don't believe you, you are so uninformed about the game that I think you never played it. EQ has 1500 zones, 90,000 items, 3000 items that were never discovered, 21,000 spells, 19 expansions. It's by far the MMO with the biggest amount of content. For you to say it doesn't have many options is just troll behavior, just stop, the more you talk about EQ the more clear it becomes you never played it. https://www.youtube.com/watch?v=vocDonG1Rkw
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 6:39:04 PM#310
Originally posted by CalmOceans I didn't say it doesn't have a lot of zones, items, or spells. I said it has less options for leveling. You are doing the same thing in each zone, that isn't 1500 options for leveling. It's one option in 1500 areas. WoW has more options for leveling. Again, in EQ by level 20 starting in Gfay you would have been just leaving cb. That is 2 zones, 3-4 variety of 3-4 mobs. Thats it. In WoW by lvl 20 you have seen 4 zones, 2 bg, 2, dungeons and 50-100 different mobs. Wow lets you level by bg, quest, dungeons, pvp, exploring gathering. All different. EQ lets you level by mobs and quests. You are embarrasing yourself, WoW has more ways to level than EQ. For you to say it doesn't have many options to level is just troll behavior, just stop, the more you talk about EQ the more clear it becomes you never played it. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 6:46:42 PM#311
I'm going to stop replying to you because you keep lying about having played EQ. Here are your choices from lvl 1 to lvl 20 Mines of Gloomingdeep that's "2 zones"? Really? And don't tell me you didn't have choices, those zones are open for all classes and races. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 6:49:31 PM#312
Originally posted by CalmOceans Maybe you missed the part where I said starting in gfay by lvl 20... In any of those starting areas there would still be only 2-3 zones that you are seeing. Yes you could go to any of the other zones, you can go to many of the other zones in WoW too. That isn't the point, you are doing the same thing in each zone, that isn't more gameplay options. It is one gameplay option in several areas. Doing the same in wc that I was doing in cb isn't a new option of leveling or gameplay, it's the same option, I"m doing the same thign I was doing before, same mobs even, just in a new skin, new area. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 6:53:42 PM#313
Originally posted by VengeSunsoar That makes no sense. Of course starting zone is one zone, this is the case in every single MMO, how would you make multiple zones out of a single starting zone? Every starting zone is accessible in EQ. Now you're changing your goalposts and saying there aren't gameplay options. Did you play the game. There are 16 completely different classes in the game. I don't even know of any other game that has so many. Just stop.
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3/18/13 6:55:25 PM#314
Originally posted by Roxtarr Pretty much sums up my feelings. The LFG system would never have been invented if the majority of MMO players were able to group up without one. There are now far more people playing these games than there were back in the so called "good ole" days when everyone was forced to group up just to play the game. TOR was also silly for thinking that a gameplayed by hundreds of thousands of people at different times on different days could function without one. I'm in a guild and even I sometimes have to use one because not eveyrone that's online is in the mood to run flashpoints. NGE killed SWG. Get over it like the rest of us did in 2005. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 6:57:30 PM#315
Originally posted by CalmOceans And all the zones except worgen and goblin area are available in WoW. Leveling in teldrassil is no different than leveling in Coldridge Valley, or Elwynn Forest, or Azurmyst isle... You doing the same thing in each zone. Once again starting in Gfay and leveling to 20 you are in gfay and cb. You can go to other areas, you can do that in WoW. Going to a different area is not a different gameplay option because you doling the same thing, levelling the exact same way I allready stated it has more classes. EQ lets you level by quests, mob grinding. WoW lets you level by dungeon runs, pvp, bg, quest, mobs, gathering/exploring. Wow has more gameplay options. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 6:58:59 PM#316
Originally posted by VengeSunsoar what, EQ is 99% grind |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/18/13 7:00:16 PM#317
Originally posted by CalmOceans That was because you stated it has more quests than any other game. I hardly did any of them, but I have no factual evidence to refute that. And yes you could level by quests, cb belts and shoulderpads for the win haha. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/18/13 7:01:50 PM#318
Originally posted by MMOExposed I believe that a game that has been established for a long period of time and is starting to lose the bulk of its player base would benefit from using a LFG system. However, when you're opening up a brand new game with a LFG system built into it. This definitely lowers the need for community interaction and meerly becomes a tool to obtain quick access to a dungeon without any communication between members. |
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3/18/13 7:04:28 PM#319
they added a lot of quests past lvl 80 that do make it possible to level up partly through quests, but it didn't add any gameplay I played WoW briefly, you're mostly running around like a fruitcake getting and turning in quests non-stop, it doesn't add gameplay, it just adds more annoyance and micro-management. |
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3/18/13 7:05:15 PM#320
Its not the LFG its how the LFG was designed. It can be made to help player engage each other or made to just auto group a player, teleporting them to a dungon with player you will never see again (as in the case of cross server dungoning with out being able to cross a server just becouse you want to...and I don't with a server change fee). Its all about the HOW it is done, not the IF it is done.
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