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General Discussion  » player housing in elder scrolls online

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  asj18

Novice Member

Joined: 12/27/08
Posts: 86

"Your life is your own, so rise up and live it" Richard Rhal, Terry GoodKind

 
OP  3/13/13 10:36:47 AM#1

Something i absolutly love in any game is player housing and i loved it in the elder scrolls series alot. it is one of the biggest reasons I played Skyrim and oblivion. it makes the game feel more like home and I love hearthfire yes it was buggy but fun.

I have some idea how player housing can be implemented and i would love to hear some of your guys thoughts on player housing.

they could make zone in towns for player housing  example (residential area b) and it is a portal that take you to a semi instanced part of the game to a shard so to speak for player housing where you and so many other players have a houses.

Now i know this is not going to be availible right off the bat but it is a possibility down the line. How would you like to see it done? 

Games I will be playing are: TES V, SWTOR, ME 3, TSW

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/13/13 10:43:14 AM#2
Best player housing ever was in SWG, second for me is guild city building in Age of Conan, I hope ESO will have both player housing and guild cities at launch.

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  asj18

Novice Member

Joined: 12/27/08
Posts: 86

"Your life is your own, so rise up and live it" Richard Rhal, Terry GoodKind

 
OP  3/13/13 10:45:07 AM#3
Originally posted by FromHell
Best player housing ever was in SWG, second for me is guild city building in Age of Conan, I hope ESO will have both player housing and guild cities at launch.

they stated they wont have player housing at launch but guild cities would be awesome.

Games I will be playing are: TES V, SWTOR, ME 3, TSW

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 951

3/13/13 10:53:58 AM#4
Originally posted by asj18

Something i absolutly love in any game is player housing and i loved it in the elder scrolls series alot. it is one of the biggest reasons I played Skyrim and oblivion. it makes the game feel more like home and I love hearthfire yes it was buggy but fun.

I have some idea how player housing can be implemented and i would love to hear some of your guys thoughts on player housing.

they could make zone in towns for player housing  example (residential area b) and it is a portal that take you to a semi instanced part of the game to a shard so to speak for player housing where you and so many other players have a houses.

Now i know this is not going to be availible right off the bat but it is a possibility down the line. How would you like to see it done? 

I jokingly want to start slagging you off for wanting to change their design or for trying to change something that isn't going to change or any of the other types of trolling but I won't.

Not having housing is a dissapointment for a couple of reasons. Firstly because the housing in every TES game I have played was central to my fun. In fact in Skyrim I downloaded a number of mods just to allow me to build houses, from one that just game me a big sort of magical airship to one that I had to collect all the raw materials to build. I simply love housing in TES games. Secondly because of the comment made by Matt Frior that houseing was 'too difficult'.

But onto my thoughts...

Ideally there would be a combination of several housing options as follows: -

1 - Basic housing in the form of a simple room. These can be available from inns in the form of instanced zomes for housing. So you go to an inn, buy a room and it is yours till you stop paying for it. Each floor (instance) would ahve a number of doors, each one a small room. This would provide the majority of early housing.

2 - Town housing. These types of house can range in size but essentially these are houses that are fixed and limited in number. You would simply buy a pre-determined house that is already in game but waiting for someone to buy it. These are as mentioned limited are part of the world.

3 - Freeform housing. Tree ways to do this. Either allow houses to be built anywhere that has space or allow houses to be built on pre-determined plots of land. Bot of these are permanent fixtures in the world. The 2nd option is more managed and probably the best way to have open housing. The 3rd way is to have instanced housing zones. Good for letting everyone have a house but screws with immersion and that 'world' feel (not that the game is really going for that world feel anyway but you get my point). 

4 - Guild housing. Can take the form of any of the above options. I would prefer permanent establishments and not instanced.

5 - PvP building. Due to the nature of how they are doing PvP with a centralised, permanent war zone I think the only way to do it is for permanent housing/building structures in PvP area's. Build em up/knock em down type things with purpose. So you should be able to build a tower to give archers an advantage, a patch of mud to slow down the enemy, barricades to prevent cavalry charges etc...

 

Personally I feel they will, when they get round to it, go for instanced housing because they seem to be making lots of 'generic MMO' type design descisions rather then trying to have features that might be more in line with TES games.

  WellzyC

Advanced Member

Joined: 10/04/11
Posts: 538

Ceaseless

3/13/13 3:50:18 PM#5

 

With all the phasing technology that they keep boasting about, I dont see why open world player housing cant be implemented. We all love player and guild hosing, I cant figure out why devs always leave this out, or on the back burner.

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  Skooma2

Hard Core Member

Joined: 3/05/08
Posts: 662

3/13/13 3:53:48 PM#6
Originally posted by WellzyC

 

With all the phasing technology that they keep boasting about, I dont see why open world player housing cant be implemented. We all love player and guild hosing, I cant figure out why devs always leave this out, or on the back burner.

I think you are stuck in the trap of "I like it, so everyone else likes it too."  We do not "all love player and guild ho(u)sing."  I have been playing MMOs for about 10 years and I still have no idea why anyone would want to buy a house and show the same trophies everyone (but the raiders) has.  It makes my day when I hear that there is not going to be housing because it means the devs have put their energies into more substantial aspects of the game.

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  CthulhuPuffs

Advanced Member

Joined: 3/03/13
Posts: 360

Will consume your soul, yet stay crunchy in milk

3/13/13 4:12:06 PM#7

I doubt you will see player housing in ESO any time soon

Zenimax is likely to spend the first 9mo-1y balancing the Classes and the Factions

That and Matt Firors belief that "Player housing is too hard to implement in an MMO the way players want"

Im sure for at least the first 2 years you will get Dev responses like "It is on the board, but right now there are other things that take priority"

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  eldaris

Elite Member

Joined: 6/21/06
Posts: 294

3/13/13 4:20:01 PM#8

Depends on how the game goes ,if it starts to fail maybe they will soon discover housing again the way rift did. As for some people being happy for the lack of a game feature just because they are not using it ,I wonder how happy will they be if the game joins the list of recent failures which also ignored any world building and tried to be a cheap themepark copy with less features than wow.

  wrekognize

Novice Member

Joined: 7/30/07
Posts: 384

3/13/13 4:25:09 PM#9
Originally posted by eldaris

Depends on how the game goes ,if it starts to fail maybe they will soon discover housing again the way rift did. As for some people being happy for the lack of a game feature just because they are not using it ,I wonder how happy will they be if the game joins the list of recent failures which also ignored any world building and tried to be a cheap themepark copy with less features than wow.

 

The world is just fine as a backdrop in an MMO (in most people's eyes).

  ktanner3

Master

Joined: 3/19/06
Posts: 4103

Trolls will be ignored

3/13/13 7:11:55 PM#10
Originally posted by WellzyC

 

With all the phasing technology that they keep boasting about, I dont see why open world player housing cant be implemented. We all love player and guild hosing, I cant figure out why devs always leave this out, or on the back burner.

I've met plenty of players who don't like housing so I wouldn't make that claim of  "everyone " likes it. But I do think it should be a more standard feature than it is.  It doesn't have to be like SWG where you have a bunch of urban blight uglying the landscape. With the phasing that is already available it shouldn't be that difficult to put a housing type set up  in certain areas and keep it contained there. 

Currently Playing: Star Wars The Old Republic

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 951

3/13/13 7:18:01 PM#11
Having a virtual world but no virtual home is why these new games without housing are just lifeless games. No wonder people don't stick around. People seem to want to play MMO's like money sinks mindlessly bashing keys for monkey treats. Bring back the days when people played MMO's for what they are ment to be. I want MMO's to be virtual worlds, keep the console generation and their 5 minute attention spans away I say.
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2399

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/13/13 7:21:02 PM#12
Originally posted by Maelwydd
Originally posted by asj18

Something i absolutly love in any game is player housing and i loved it in the elder scrolls series alot. it is one of the biggest reasons I played Skyrim and oblivion. it makes the game feel more like home and I love hearthfire yes it was buggy but fun.

I have some idea how player housing can be implemented and i would love to hear some of your guys thoughts on player housing.

they could make zone in towns for player housing  example (residential area b) and it is a portal that take you to a semi instanced part of the game to a shard so to speak for player housing where you and so many other players have a houses.

Now i know this is not going to be availible right off the bat but it is a possibility down the line. How would you like to see it done? 

I jokingly want to start slagging you off for wanting to change their design or for trying to change something that isn't going to change or any of the other types of trolling but I won't.

Not having housing is a dissapointment for a couple of reasons. Firstly because the housing in every TES game I have played was central to my fun. In fact in Skyrim I downloaded a number of mods just to allow me to build houses, from one that just game me a big sort of magical airship to one that I had to collect all the raw materials to build. I simply love housing in TES games. Secondly because of the comment made by Matt Frior that houseing was 'too difficult'.

But onto my thoughts...

Ideally there would be a combination of several housing options as follows: -

1 - Basic housing in the form of a simple room. These can be available from inns in the form of instanced zomes for housing. So you go to an inn, buy a room and it is yours till you stop paying for it. Each floor (instance) would ahve a number of doors, each one a small room. This would provide the majority of early housing.

2 - Town housing. These types of house can range in size but essentially these are houses that are fixed and limited in number. You would simply buy a pre-determined house that is already in game but waiting for someone to buy it. These are as mentioned limited are part of the world.

3 - Freeform housing. Tree ways to do this. Either allow houses to be built anywhere that has space or allow houses to be built on pre-determined plots of land. Bot of these are permanent fixtures in the world. The 2nd option is more managed and probably the best way to have open housing. The 3rd way is to have instanced housing zones. Good for letting everyone have a house but screws with immersion and that 'world' feel (not that the game is really going for that world feel anyway but you get my point). 

4 - Guild housing. Can take the form of any of the above options. I would prefer permanent establishments and not instanced.

5 - PvP building. Due to the nature of how they are doing PvP with a centralised, permanent war zone I think the only way to do it is for permanent housing/building structures in PvP area's. Build em up/knock em down type things with purpose. So you should be able to build a tower to give archers an advantage, a patch of mud to slow down the enemy, barricades to prevent cavalry charges etc...

 

Personally I feel they will, when they get round to it, go for instanced housing because they seem to be making lots of 'generic MMO' type design descisions rather then trying to have features that might be more in line with TES games.

Good thing Housing is coming after launch and according to the Devs they didn't want to include it at launch because it wasn't as important but they still want to include it shortly after.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  rygard49

Advanced Member

Joined: 3/22/11
Posts: 985

3/14/13 1:26:15 PM#13
Originally posted by azzamasin

Good thing Housing is coming after launch and according to the Devs they didn't want to include it at launch because it wasn't as important but they still want to include it shortly after.

I'd love if that were true, but I've heard that from so many games now that it's just become boiler plate. "We want to do housing, but it will be post luanch" often turns into, "We just can't seem to agree on how it should be implemented" until eventually, "It's scrapped until further notice". Which never comes.

That said, DAoC actually did introduce a great, customizable housing system that I truly hope will inspire a similar system in ESO. Best player housing I've ever seen done in an MMO. So finger's are crossed, but I'm not expecting much.

  asj18

Novice Member

Joined: 12/27/08
Posts: 86

"Your life is your own, so rise up and live it" Richard Rhal, Terry GoodKind

 
OP  3/14/13 2:17:11 PM#14
Originally posted by rygard49
Originally posted by azzamasin

Good thing Housing is coming after launch and according to the Devs they didn't want to include it at launch because it wasn't as important but they still want to include it shortly after.

I'd love if that were true, but I've heard that from so many games now that it's just become boiler plate. "We want to do housing, but it will be post luanch" often turns into, "We just can't seem to agree on how it should be implemented" until eventually, "It's scrapped until further notice". Which never comes.

That said, DAoC actually did introduce a great, customizable housing system that I truly hope will inspire a similar system in ESO. Best player housing I've ever seen done in an MMO. So finger's are crossed, but I'm not expecting much.

that would be awesome

Games I will be playing are: TES V, SWTOR, ME 3, TSW

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/18/13 5:25:58 AM#15

I think a good way of doing it on server shards with thousands of players is as follows;

Instance a district of a city like in GW2.

Have the domestic buildings in that instance (one per shard or whatever they are calling it on the megaserver) with instanced front doors and have floor layout instances correct for each shape of building.

Allow internal customisation of contents including decor, furniture style, a non-garish colour palette, display of trophies etc. but not a complete building system.

Allow houses to be sold for different prices and allow people to move-up – have an auction house for housing for instance, and give in-game advantages for having a house in the first place (extra storage, ‘no place like home’ rested buff when you log in if you logged out using your bed, etc.).

If you also have a civic pride system – where PCs can pay for civic improvements and get their name, bas-relief face, marble bust or bronze statue put up in honour of them, that would be great too.

You could have the same system for guild halls, but have the hall itself customisable and have district instance for them too.

If they do a complete building system, it will have to be extremely customisable to avoid creating creating clone districts – and you can’t have the in the countryside otherwise you will get ridiculous uncontrolled sprawl. It would be too much work for the benefit.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

3/18/13 8:51:48 AM#16
I want player housing and its something my wife loves. Hope they follow suit of some of the newer MMOs that are making housing a deeper part of the game then where to keep nick knacks. Dragon Prophecy and Wildstar are to good games two look at for player housing.
  Ardnut

Advanced Member

Joined: 8/26/06
Posts: 112

3/18/13 9:04:11 AM#17

personaly i always liked Asherons Call housing, ranged from simple rooms in a kind of instanced area through small houses up to huge guild halls. the houses of each lvl each had their own areas and were purchased using special items you had to find.

Vanguard housing was good as well, you purchased the plot of land, then harvested the materials or brought them to build the house size and type you wanted.

both types of game the houses were used for storage of all that junk that we think will be usefull one day but never actualy use and i think they help the social aspect of a game as well, with guild halls etc.

i look this wrecked because i've got GIST.
Whats your excuse?

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

3/18/13 9:07:38 AM#18
Originally posted by Ardnut

personaly i always liked Asherons Call housing, ranged from simple rooms in a kind of instanced area through small houses up to huge guild halls. the houses of each lvl each had their own areas and were purchased using special items you had to find.

Vanguard housing was good as well, you purchased the plot of land, then harvested the materials or brought them to build the house size and type you wanted.

both types of game the houses were used for storage of all that junk that we think will be usefull one day but never actualy use and i think they help the social aspect of a game as well, with guild halls etc.

I would like to see it done like Wildstar, where a zone just for players to tame is added. Cut down some trees, kill the NPCs in the way and make the land yours then you can build =-) I also like it when games let you grow and harvest mats from your home land. 

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/18/13 9:09:36 AM#19
I would rather they not include it at all. I feel it detracts far too much from the game.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

3/18/13 10:13:29 AM#20
Originally posted by jimdandy26
I would rather they not include it at all. I feel it detracts far too much from the game.

How so?

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