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General Discussion  » Why I am excited about Elder Scrolls Online

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93 posts found
  bill4747

Apprentice Member

Joined: 10/07/06
Posts: 203

 
OP  3/14/13 8:28:11 AM#41
Originally posted by FromHell
Originally posted by bill4747
Originally posted by FromHell
Originally posted by Nanfoodle
Originally posted by bill4747
Originally posted by Allymishka

Bill4747 I think you will get the game you are anticipating, so many of these twats putting you down probably havnt even spent the time researching hard facts about whats going to be included so you can disregard there sh!t, they just listen to each other and then go off ranting like they know it all, but if you look deep into what people say who have played the game are saying I think you will get the game your looking for. Obviously the hotbar makes it differ from Skyrim but the lack of "auto attack" and block not being a percentage chance will mean it will feel very much like skyrim in combat. I like being able to fight weapons with my mouse and use hot keys to fire off magic etc, for me it makes for a much faster paced version of skyrim!

And yes instanced dungeons do take away from immersion a bit but hey, at least they are offering public dungeons which is better than some current mmos and i have a feeling that content out side of a dungeon is not JUST going to be for soloing like so many games do these days (which is somthing I really dont like) so I think there will be plenty of group content out of dungeons and that nervous feeling crossing regions yet explored with hard mobs that would kick your butt, (but with a group at the same level you could take them down) that for me is a big part of immersion in an MMO, makes me think of crossing Nek Forest in EQ1 :p

I cant wait for it to come out mate and my thoughts are exactly the same as yours! Keep looking into the features and researching and there is nothing wrong with dreaming!


I'll see you in the world mate.

Thanks!

 I actually wanted a hotbar in Skyrim; easier to manage spells with a hotbar :)

 The key point I was trying to make was that it wil be closer to skyrim online than any other mmorpg, not that it would be 100 percent like skyrim.

 I remain optimistic.

 Just the fact ESO will allow mages to wear plate is a huge positive sign.

 I really love the idea of leveling up skills as well. Thats something I have always wanted to do in a MMO.

You level up skills in almost every MMO, how is that new or even an "idea" ?

It may not be 'New' but I think the point is that ESO will have a skill system closer to skyrim than the typical mmorpg.

Ultima online, Darkfall, Eve, etc...have had skill systems that were pretty much take what you want.

But most mmorpgs have  a very rigid or limited skill selection.

 

 

well, whoopdee-frickin'-doo that's why I like EvE and Age of Conans Alternate Advancement sklls, as well as TSW skill wheel.

Would be nice if ESO takes some inspiration from these titles

I would like to think that designers take a serious look at other games.

It seems to me that there are a ton of good ideas ouy there to draw upon.

 

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/14/13 8:34:27 AM#42
Originally posted by PerfArt
Sometimes I feel like I am the only person in the world who is a fan of every Elder Scrolls game (Morrowind being my fav) and also a fan of DAoC (the best mmorpg to date imho).

I think Matt's influence (and the subsequent daoc influence) is neccessary in regard to playability and stability. We all (presumably) love the ES games, but cmon.... They are bug-riddled, glitchy messes (and I say this lovingly, as I have loved every game).

Do you really want to translate that level of glitchiness to a mmorpg? Yikes.

Formulas that work well for single-player games do not necessarily work for games where hundreds of people are playing together. Skyrim is impressive, but no one can say it's not buggy.

I am not sure if anyone here remembers the launch of DAoC, but it was easily the most polished, bug-free launch of a mmorpg like ever. I know people dont want their Elder Scrolls to get Camelotted, but in the overall scheme of things, having a team experienced at releasing stable mmos is a good thing, and having a team experienced at releasing mmos that are BENCHMARKS for the genre is a great thing. I am not employing hyperbole when I say "benchmark," either. If you never played it, you have no idea.

ES VI will still come, after all, and we will all love it :)

So cheers to you, OP. It certainly seems like Zenimax is well on the way to delivering a positive evolution of the mmorpg genre. Will it freak us out with innovation? Probably not. Will it have awesome ES lore and kick ass AvA combat designed by veterans of the genre? Probably so.

I don't get the freak outs. This is why we can't have nice things.

Great post!


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3460

3/14/13 8:36:43 AM#43
Originally posted by bill4747
Originally posted by FromHell
Originally posted by bill4747
Originally posted by FromHell
well, whoopdee-frickin'-doo that's why I like EvE and Age of Conans Alternate Advancement sklls, as well as TSW skill wheel.

Would be nice if ESO takes some inspiration from these titles

I would like to think that designers take a serious look at other games.

It seems to me that there are a ton of good ideas ouy there to draw upon.

 

MMOs have been taking eachother ideas and making it their own sinse EQ1 made MMOs something to take note of. But that true of video games as well. Makes me laugh every time says WoW clone, WoW is a clone of EQ1 and EQ1 tooks its ideas from someone else. Its what smart devs do.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17212

3/14/13 8:57:34 AM#44
Originally posted by PerfArt


Do you really want to translate that level of glitchiness to a mmorpg? Yikes.

 

I think  glitchiness and design decisions are two different things.

you can have a standard "tried and true" mmo that is glitchy as heck.

I do agree that not everything in an elder scrolls game would work in an mmo setting.

For instance, the idea of players constantly rolling hundreds of cheese wheels down on multiple passersby would be amusing for the first 2 seconds. After that it would be annoying.

There are players who wouldn't want to have thier things stolen. Though it could be done in a way where only npc's could have their stuff taken. However, it would be beyond ridiculous to have a few NPC's being stalked by 100 thieves. Or you break into a house only to find 50 other players there.

Stupid things like that.

 

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/14/13 9:48:01 AM#45
@Maelwydd: yes this is their first project as this particular dev team. It is not the first project that members of the team has ever worked on. For example, Zenimax's president was a huge part of developing a mmorpg that set the standard for meaningful rvr (ava, whatever.) Bethesda has great ideas and have created a GREAT setting (probably my favorite rpg setting outside of Planescape) but they need people who know how to make mmorpgs, and they have found them.

@Sovrath: agreed, and good points.

@Tuktz: thanks :)

http://www.mmorpg.com/blogs/PerfArt

  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

3/14/13 9:54:43 AM#46
Originally posted by PerfArt
Sometimes I feel like I am the only person in the world who is a fan of every Elder Scrolls game (Morrowind being my fav) and also a fan of DAoC (the best mmorpg to date imho).

I think Matt's influence (and the subsequent daoc influence) is neccessary in regard to playability and stability. We all (presumably) love the ES games, but cmon.... They are bug-riddled, glitchy messes (and I say this lovingly, as I have loved every game).

Do you really want to translate that level of glitchiness to a mmorpg? Yikes.

Formulas that work well for single-player games do not necessarily work for games where hundreds of people are playing together. Skyrim is impressive, but no one can say it's not buggy.

I am not sure if anyone here remembers the launch of DAoC, but it was easily the most polished, bug-free launch of a mmorpg like ever. I know people dont want their Elder Scrolls to get Camelotted, but in the overall scheme of things, having a team experienced at releasing stable mmos is a good thing, and having a team experienced at releasing mmos that are BENCHMARKS for the genre is a great thing. I am not employing hyperbole when I say "benchmark," either. If you never played it, you have no idea.

ES VI will still come, after all, and we will all love it :)

So cheers to you, OP. It certainly seems like Zenimax is well on the way to delivering a positive evolution of the mmorpg genre. Will it freak us out with innovation? Probably not. Will it have awesome ES lore and kick ass AvA combat designed by veterans of the genre? Probably so.

I don't get the freak outs. This is why we can't have nice things.

No, you're not the only one. There are lots of us here who love both. I was also there at the very beginnning of DAoC (Guinevere, Albion... Ice/Earth Theurgist named...err... Iselin.) RvR was a revelation to me: PvP done right. A big part of that enjoyment ofr me was all the organization, planning and execution of complex plans to outwit the other factions and grab those relics.

And I fell in love with the TES franchise right from the original Arena... the game that Ultima Underworld gave us a taste of before Richard Garriot, in his "wisdom" decided to abandon 3D first person Ultimas and went back to his 2D development that ultimately (pun intended) led to that franchise's death. I've been a long time fan of both. TES and DAoC.

In this forum though, as soon as you admit being a fan of DaoC, the TESO-hating zealots will jump all over you for not being a true TES fan as defined by them. They constantly attempt to pigeonhole everyone into one of two camps.

Just look at the content of  thread called, of all things, "the hypocrisy of faction pride," where we're told that the faction pride that you and I and every other DAoC player knows existed apparently didn't...and if it did, apparently it had nothing to do with each faction having its own unique environment to PVE in. There are some who are so obsessed with having access to all the content in all the lands that they rage against design decissions made exactly for the purpose of attempting to bring back community pride in a faction--something sorely lacking in most modern MMOs, and attribute all kinds of weird motives to it: Zenimax doesn't know what they're doing, they're lazy, they're greedy...take your pick. According to them faction pride is just an excuse for some other nefarious hidden motive.

So yeah, I'm also very happy for the inclussion of DAoC elements in the MMO version of this great single player franchise.

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/14/13 10:09:40 AM#47
@Iselin: well-said and high-five! (played DAoC at launch as a Champ on Guin and have played and loved every ES game.)

http://www.mmorpg.com/blogs/PerfArt

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

3/14/13 10:15:47 AM#48

You can make an even longer post about Faction pride if you want but simply put for me...

I cannot take pride in a faction I am forced into because of my racial choice.

  Thandras

Novice Member

Joined: 10/03/06
Posts: 44

3/14/13 10:19:13 AM#49
Originally posted by Maelwydd
Originally posted by MyTabbycat
Originally posted by Maelwydd
Name a unique, never been done in an MMO feature that TESO has....

Name a unique, never been done in an MMO feature that WoW has...

What has WOW got to do with my post?

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/14/13 10:22:38 AM#50
Maelwydd: I can respect that, and kind of agree. It would make more sense lore-wise for factions to be available to be chosen by any race. They probably made the decision in order to balance things out and give factions definition (i.e. being able to recognize an enemy in the field of battle, etc.)

But I agree, in theory.

http://www.mmorpg.com/blogs/PerfArt

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

3/14/13 10:29:43 AM#51
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

3/14/13 10:30:31 AM#52
Originally posted by Maelwydd

You can make an even longer post about Faction pride if you want but simply put for me...

I cannot take pride in a faction I am forced into because of my racial choice.

Simply put for you:  you can't get over the faction lock design choice...we know, we've heard it at least a 100 times from you...every day....in every thread. The rest of us see it as an attempt to foster faction pride. It may work. It may not. But at least they're doing something to try to foster it.

The easy thing to do was to not have had any locks at all. They only would have needed to create 1/3 of the PVE content. But hey, for some people faction pride in an RvR game is an alien concept. Or if they at least have an inkling what Zenimax is trying to do, this feature is way down their list of priorities.

People who won't like the design of this game: solo explorers, gankers, interior decorators, "sandbox or death!" afficionados, those who hate everything, plus a few others I can't think of at the moment.

  User Deleted
3/14/13 10:32:47 AM#53
Everyone is looking forward to it (or not) for their own reasons OP. In my case I am looking forward to it because I played GW2 (no insult to siad game.) On what little is provided right now it looks like classes will be better balanced for WvW (AvA) play and that the battlefield and number of participants will be huge in comaprison. It's actually intended as the end game rather than just an aside. That's driving me to consider TESO where before GW2 I would not have since it deviates so much from what I wanted from an elder scrolls MMO or expected.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3460

3/14/13 10:34:38 AM#54
Originally posted by PerfArt
Maelwydd: I can respect that, and kind of agree. It would make more sense lore-wise for factions to be available to be chosen by any race. They probably made the decision in order to balance things out and give factions definition (i.e. being able to recognize an enemy in the field of battle, etc.)

But I agree, in theory.

In our eather history countries have changed faction. So many TES fans think that because everyone was not at war in TES game it does not fit the lore. That history, factions and alliances chang. Why not in a game? Thats why ZM picked this area, they can play with the lore as long as they dont change what would break TSE lore. 

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

3/14/13 10:36:27 AM#55
Originally posted by MyTabbycat
Originally posted by Maelwydd
Name a unique, never been done in an MMO feature that TESO has....

Name a unique, never been done in an MMO feature that WoW has...

Is none of these unique? Maybe not, I dont know. But can you say in which pre-WoW MMOs these features appeared? Thanks

Reforge (change stats on gear for some other stats more useful for your char)

Transmogrification (change look of an armor / weapon to some other while not changing its stats)

Looking for raid tool which assembles the group and teleports it to the raid.

Looking for dungeon tool which assembles the group and teleports it to the dungeon.

Looking for random battleground tool

Looking for arena tool

Currently playing: L2 Chronicle 4

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3460

3/14/13 10:44:27 AM#56
Originally posted by Maelwydd
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

Going against my better judgment I will reply to this. New does not mean better. Matter of FACT!!!!! Over the past 6-8 years compnies keep trying to remake what made MMOs awesome and most have failed. Few exceptions to that rule like EVE but thats not the norm. The drive to grassroots is something devs are seeing as needed to make MMOs function again. Sure keep the modern twists like VO acting but the core of what made MMO great needs to be really looked at. Want awesome PvP, well lets look at what really worked. What game had the best faction pride, lets look at what game did that and how that happened. Want an awesome temepark MMO, again lets look at what made things like WoW really work. Core models need to be looked at as a whole. Not slapped together like frankenstein hack job and say, WE HAVE LIFE!!!! Ya smart devs!!!! 

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1161

3/14/13 10:49:05 AM#57
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

Going against my better judgment I will reply to this. New does not mean better. Matter of FACT!!!!! Over the past 6-8 years compnies keep trying to remake what made MMOs awesome and most have failed. Few exceptions to that rule like EVE but thats not the norm. The drive to grassroots is something devs are seeing as needed to make MMOs function again. Sure keep the modern twists like VO acting but the core of what made MMO great needs to be really looked at. Want awesome PvP, well lets look at what really worked. What game had the best faction pride, lets look at what game did that and how that happened. Want an awesome temepark MMO, again lets look at what made things like WoW really work. Core models need to be looked at as a whole. Not slapped together like frankenstein hack job and say, WE HAVE LIFE!!!! Ya smart devs!!!! 

Do you even read the posts you write all thess visual messes to?

Your post has nothing to do with what I wrote or what the OP wrote. You just see a post by me and write your shit, doesn't matter if you are writing in reply to my post or not. Seriously, stop fucking trolling!

  Iselin

The Listener

Joined: 3/04/08
Posts: 3801

3/14/13 10:52:48 AM#58
Originally posted by Maelwydd
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

Going against my better judgment I will reply to this. New does not mean better. Matter of FACT!!!!! Over the past 6-8 years compnies keep trying to remake what made MMOs awesome and most have failed. Few exceptions to that rule like EVE but thats not the norm. The drive to grassroots is something devs are seeing as needed to make MMOs function again. Sure keep the modern twists like VO acting but the core of what made MMO great needs to be really looked at. Want awesome PvP, well lets look at what really worked. What game had the best faction pride, lets look at what game did that and how that happened. Want an awesome temepark MMO, again lets look at what made things like WoW really work. Core models need to be looked at as a whole. Not slapped together like frankenstein hack job and say, WE HAVE LIFE!!!! Ya smart devs!!!! 

Do you even read the posts you write all thess visual messes to?

Your post has nothing to do with what I wrote or what the OP wrote. You just see a post by me and write your shit, doesn't matter if you are writing in reply to my post or not. Seriously, stop fucking trolling!

No he answered you. Reading comprehension 101 ftw... and speaking of trolling...aren't you the one who is trolling him with your quote in your signature?

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3460

3/14/13 10:53:44 AM#59
Originally posted by Maelwydd
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

Going against my better judgment I will reply to this. New does not mean better. Matter of FACT!!!!! Over the past 6-8 years compnies keep trying to remake what made MMOs awesome and most have failed. Few exceptions to that rule like EVE but thats not the norm. The drive to grassroots is something devs are seeing as needed to make MMOs function again. Sure keep the modern twists like VO acting but the core of what made MMO great needs to be really looked at. Want awesome PvP, well lets look at what really worked. What game had the best faction pride, lets look at what game did that and how that happened. Want an awesome temepark MMO, again lets look at what made things like WoW really work. Core models need to be looked at as a whole. Not slapped together like frankenstein hack job and say, WE HAVE LIFE!!!! Ya smart devs!!!! 

Do you even read the posts you write all thess visual messes to?

Your post has nothing to do with what I wrote or what the OP wrote. You just see a post by me and write your shit, doesn't matter if you are writing in reply to my post or not. Seriously, stop fucking trolling!

I highlighted what I was replying to to make it simpler for you to understand. I knew replying to you was a mistake. Its hate or your dismisive of any point that challenges your point of view. Reply to what I posted and have a converstaion or dont. 

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 882

3/14/13 10:58:28 AM#60
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Thandras

What does your post have to do with the OP's post?  He didn't mention anywhere that he thought it was going to be innovative  unles my reading comprehension is not what it used to be.

Ugg I hate explaining things that should be obvious but here goes...

OP says TESO will be closer to Skyrim then any other MMO.

But seeing as TESO isn't going to inovate or use anything that isn't already in use in other MMO's that position if clearly false and is just a biased opinion. If it isn't doing anything new then it cannot be any different form the other games it resembles. So if it has no more and no less of a resemblance to TESo then the satement from the OP is just opinion, very biased opinion.

My post was to point that out.

But if you have to explain....

 

 

Going against my better judgment I will reply to this. New does not mean better. Matter of FACT!!!!! Over the past 6-8 years compnies keep trying to remake what made MMOs awesome and most have failed. Few exceptions to that rule like EVE but thats not the norm. The drive to grassroots is something devs are seeing as needed to make MMOs function again. Sure keep the modern twists like VO acting but the core of what made MMO great needs to be really looked at. Want awesome PvP, well lets look at what really worked. What game had the best faction pride, lets look at what game did that and how that happened. Want an awesome temepark MMO, again lets look at what made things like WoW really work. Core models need to be looked at as a whole. Not slapped together like frankenstein hack job and say, WE HAVE LIFE!!!! Ya smart devs!!!! 

Trolls feed on attention.  If you ignore his hate, he won't get the attention that drives him.  I just report, and give a couple lines of explanation as to the disruptive, non-productive history of the user.  Enough of those, and the mods will get the idea.

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