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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » A Few Questions About the F.A.T.E. System

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41 posts found
  BegaTasy

Novice Member

Joined: 11/15/11
Posts: 31

3/17/13 4:12:32 PM#21
Originally posted by Alberel
Originally posted by BegaTasy
Originally posted by Aroton
Originally posted by BegaTasy
Originally posted by Aroton
Originally posted by BegaTasy

Trouble with that is you just end up with another wow clone, an christ knows theres enough of that purile pos on the market without adding more.

This seems like the most troll type of comment. WoW clone these days means that a game has modern mechanics. Does ARR have moderm mechanics? Absolutely. Will there be a ton of people complaining about it being a WoW clone? Yes! Will it be immensly better than 1.0? Hell Yes!

People need to get over their "WoW Clone" high horse. Especially since this litteraly means "Modern UI, standardized quests and normal dungeons" Hell, there is even a huge group of people that says GW2 is a WoW clone, even though that game is significantly different than WoW.

In case you ddint know, the MMO market is about taking what is succesful in games and incorperating it into your own. Its been this way since well before WoW came out. Hey, I got a great idea! Lets go back to no AH's! it clearly worked so well in 1.0! And Hey! WoW had an AH! THEY ARE COPYING!!!!!!

The reality is, WoW just incorperated a bunch of mechanics that already existed and streamline the game.

Sorry mate I dont troll, can we leave the blizzard forum insults where th ey belong ok?....GW2 IS WOW 2.0 but thats besides the point, those games are of no conciquence to me an I am only here for FFXIV nothign els. WOW sucseeded because it dod one thing an one thing only, it pandered to the young an greedy, mass shinys, fast an in copious amounts... puddle shallow gameplay an Zero diversity.

For me, I dont rate it as anythign els. So, with that said, can we please drop all that crap? I would sell my family for Beta access right now:).... dieing to see the game. Have watched every video every dev blog etc etc that I can find.

After leaving FFXI many years ago, it was hard to find a decent proper MMO, as they are few an far between (I think EVE is the last of them), dso I am hoping agaisnt hope Square-Inix dont forget what made them good, an incorperate as much of FFXI as they deem fit:).

Well, I don't want to discourage, because I love the game so far.

But if you honestly think GW2 is WoW 2.0, you are going to absolutely hate this game.

If you are looking for a FFXI 2.0, this game is absolutely not for you.

SO it doesnt have any of the magic of FFXI ?.... thats a worry....(Granted FFXI had its issues) race hate between NA/JP, 5 hour waits for a group in dunes (an I was a Whm) god knows what it was like for a Redmage or something...Anywho, I am still looking forward to playing it, an will still prorder the second I see it up :p....

But it's nice to be forwarned as expectations can really let you down if you over compensate. So being warned ahead of time means I dont have to expect the best, an be disapointed.

Of coarse I would hate it if FF has been reduced to the likes of GW2, but I get why, you have to pay the bills so I get it. Jsut dont like it.

It's not been reduced to the likes of GW2, don't worry. GW2 is probably the shallowest MMO on the market at the moment and ARR is arguably one of the deepest to be released in quite some time.

They've made it 'easier' and more accesible to appeal to the modern MMO audience but there's still a lot in there to appeal to FF fans and older MMO fans. It depends on specifically what you liked of XI but for me ARR hits all the right notes to give me the same feeling.

Good to know cheers mate, Sadly I never played 1.0 because day I went to buy it, I heard thast it was apparently unplayable, so I held off, an then forgot about it. But for me, in FFXI

The most fun things were

Playing with JP power groups, really friendly great guys.

My Summn I loved my ltitle pet spammer.

My Beast tamer?(I cant rememebr his name) but he was dynamite in dunes soloing.

Crafting, crafting in FFXI was insane, an alot of fun.

Fishing on the ferry, always fun :)

So yeah, I am hoping it has some of the fun from FFXI but I understand they cant use oldschool mechanics of "Hell levels" and"EXP loss/level loss, today. As playerbases have changed (not for the better) an most wouldnt tolerate going from 75 to 70 in 1 day lol  

(god that was a bad day)

little tip for you prospective paliden types

When your Wym says says "Benidiction 5-4-3-2-1" PLEASE donot say "whats benidiction ?".... we get killed because of you :p

I dont know if ARR has same system for healers, an their pet tanks but I hope so.

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/18/13 2:28:43 AM#22
Originally posted by BegaTasy
Originally posted by Alberel
Originally posted by BegaTasy
Originally posted by Aroton
Originally posted by BegaTasy
Originally posted by Aroton
Originally posted by BegaTasy

Trouble with that is you just end up with another wow clone, an christ knows theres enough of that purile pos on the market without adding more.

This seems like the most troll type of comment. WoW clone these days means that a game has modern mechanics. Does ARR have moderm mechanics? Absolutely. Will there be a ton of people complaining about it being a WoW clone? Yes! Will it be immensly better than 1.0? Hell Yes!

People need to get over their "WoW Clone" high horse. Especially since this litteraly means "Modern UI, standardized quests and normal dungeons" Hell, there is even a huge group of people that says GW2 is a WoW clone, even though that game is significantly different than WoW.

In case you ddint know, the MMO market is about taking what is succesful in games and incorperating it into your own. Its been this way since well before WoW came out. Hey, I got a great idea! Lets go back to no AH's! it clearly worked so well in 1.0! And Hey! WoW had an AH! THEY ARE COPYING!!!!!!

The reality is, WoW just incorperated a bunch of mechanics that already existed and streamline the game.

Sorry mate I dont troll, can we leave the blizzard forum insults where th ey belong ok?....GW2 IS WOW 2.0 but thats besides the point, those games are of no conciquence to me an I am only here for FFXIV nothign els. WOW sucseeded because it dod one thing an one thing only, it pandered to the young an greedy, mass shinys, fast an in copious amounts... puddle shallow gameplay an Zero diversity.

For me, I dont rate it as anythign els. So, with that said, can we please drop all that crap? I would sell my family for Beta access right now:).... dieing to see the game. Have watched every video every dev blog etc etc that I can find.

After leaving FFXI many years ago, it was hard to find a decent proper MMO, as they are few an far between (I think EVE is the last of them), dso I am hoping agaisnt hope Square-Inix dont forget what made them good, an incorperate as much of FFXI as they deem fit:).

Well, I don't want to discourage, because I love the game so far.

But if you honestly think GW2 is WoW 2.0, you are going to absolutely hate this game.

If you are looking for a FFXI 2.0, this game is absolutely not for you.

SO it doesnt have any of the magic of FFXI ?.... thats a worry....(Granted FFXI had its issues) race hate between NA/JP, 5 hour waits for a group in dunes (an I was a Whm) god knows what it was like for a Redmage or something...Anywho, I am still looking forward to playing it, an will still prorder the second I see it up :p....

But it's nice to be forwarned as expectations can really let you down if you over compensate. So being warned ahead of time means I dont have to expect the best, an be disapointed.

Of coarse I would hate it if FF has been reduced to the likes of GW2, but I get why, you have to pay the bills so I get it. Jsut dont like it.

It's not been reduced to the likes of GW2, don't worry. GW2 is probably the shallowest MMO on the market at the moment and ARR is arguably one of the deepest to be released in quite some time.

They've made it 'easier' and more accesible to appeal to the modern MMO audience but there's still a lot in there to appeal to FF fans and older MMO fans. It depends on specifically what you liked of XI but for me ARR hits all the right notes to give me the same feeling.

Good to know cheers mate, Sadly I never played 1.0 because day I went to buy it, I heard thast it was apparently unplayable, so I held off, an then forgot about it. But for me, in FFXI

The most fun things were

Playing with JP power groups, really friendly great guys.

My Summn I loved my ltitle pet spammer.

My Beast tamer?(I cant rememebr his name) but he was dynamite in dunes soloing.

Crafting, crafting in FFXI was insane, an alot of fun.

Fishing on the ferry, always fun :)

So yeah, I am hoping it has some of the fun from FFXI but I understand they cant use oldschool mechanics of "Hell levels" and"EXP loss/level loss, today. As playerbases have changed (not for the better) an most wouldnt tolerate going from 75 to 70 in 1 day lol  

(god that was a bad day)

little tip for you prospective paliden types

When your Wym says says "Benidiction 5-4-3-2-1" PLEASE donot say "whats benidiction ?".... we get killed because of you :p

I dont know if ARR has same system for healers, an their pet tanks but I hope so.

Well to be honest the only elements of XI that are being lost are the slow levelling speed and forced grouping for majority of content.

You can still form xp parties for xp chains (and you'll likely need to to level your last few jobs).

Summoner is returning for ARR, though it's likely a little different to XI's version as they have a specific role now.

Crafting is a unique gameplay style unto itself; it's a proper system that takes strategy to maximise quality whilst still reaching 100% progress with limited resources.

Fishing is still available.

The game uses the trinity so the healer/tank relationship remains unchanged, though the skills aren't the same.

For me personally the return of housing and the Summoner were what sealed the deal.

  BegaTasy

Novice Member

Joined: 11/15/11
Posts: 31

3/18/13 4:41:22 AM#23
Wuithout breaking NDA obviosuly, whats differnt in Summ, can you say ?... Do you still have to camp out for NM's to get your Gems (Still have nightmares on my Red gem, 12 hours grinding mobs with a group to get my little guy.As for Beast Tamer, or whatever it was called, doesnt seem that it made a return, sad because it was the only  class Square-Inix allowed for full solo ability to 75.
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/18/13 5:24:34 AM#24
Originally posted by BegaTasy
Wuithout breaking NDA obviosuly, whats differnt in Summ, can you say ?... Do you still have to camp out for NM's to get your Gems (Still have nightmares on my Red gem, 12 hours grinding mobs with a group to get my little guy.As for Beast Tamer, or whatever it was called, doesnt seem that it made a return, sad because it was the only  class Square-Inix allowed for full solo ability to 75.

Well the information released so far on Arcanist/Summoner is as follows:

  • They're intended as a support class/job focusing on buffing and debuffing.
  • Arcanist has access only to Carbuncle and you can summon different versions for different things (presumably one specifically for soloing).
  • Summoner will have access to six (from memory) Primal avatars, which are weaker versions of the actual Primals. We still don't know all six for certain, though based on those we know to be in the game it's quite easy to guess they'll be Ifrit, Shiva, Garuda, Titan, Leviathan and Ramuh.
  • We don't know yet if the player will have to do a quest to obtain each avatar (though I hope they do).
I'm not too familiar with Gems but I think it's relatively safe to say we won't see anything quite as extreme as XI's NM camping. From what I understand NMs are now tied into the F.A.T.E. system.
 
XI's Beastmaster isn't returning yet though I'd say to expect it eventually. Yoshi P has shown a desire to have all the popular jobs from XI return, but he's expressed a desire to focus on casters first as XIV is currently lackinging in that area. Personally I'm hoping to see Puppetmaster return; easily my favourite class/job of any MMO ever.
  BegaTasy

Novice Member

Joined: 11/15/11
Posts: 31

3/18/13 7:45:17 AM#25

oh that sounds good, See as much as I dispize the wow/rift style games, being FF game I can overlook it, simply because FFXI was such an amazing game (issues aside), The crafting system looks so good, it will be nice to finally get a good crafting system again. it's quite similar to the Vanguard one I noticed.

I remember Summ in FFXI was very weak till he got into 70s, an then... oh man could easily equal BLM in power.

The Gems for Summ were how you got your pets. You had ot kill NM's from memory, or something like it, an the drop rate was I think about 1%.... it was brutal.

As for the Tamer, hehe would be so good to have him again, we were univerisaly hated by everyone because we were only ones could solo everytihng non NM related. But we were utterly useless in groups, so we got shunned basically.

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/18/13 8:44:03 AM#26
Originally posted by BegaTasy

oh that sounds good, See as much as I dispize the wow/rift style games, being FF game I can overlook it, simply because FFXI was such an amazing game (issues aside), The crafting system looks so good, it will be nice to finally get a good crafting system again. it's quite similar to the Vanguard one I noticed.

I remember Summ in FFXI was very weak till he got into 70s, an then... oh man could easily equal BLM in power.

The Gems for Summ were how you got your pets. You had ot kill NM's from memory, or something like it, an the drop rate was I think about 1%.... it was brutal.

As for the Tamer, hehe would be so good to have him again, we were univerisaly hated by everyone because we were only ones could solo everytihng non NM related. But we were utterly useless in groups, so we got shunned basically.

There was a gem needed for the intial quest to unlock the job but it was from random leech mobs if I recall. Beyond that the other avatars were unlocked by obtaining their crystals by fighting them in special instances (no randomness involved). I dunno if maybe they'd changed it prior to me playing though...

You shouldn't need to worry about jobs being shunned in the way that BST and a few others were in XI though. I don't think we'll ever see classes so useless in group situations again.

  Mud_Monster

Novice Member

Joined: 1/31/04
Posts: 224

3/18/13 9:50:35 AM#27
Originally posted by Alkoun
Correct me if I'm wrong, but these random, spontaneous events began with Warhammer online, did they not? Public Quests.

I'm a little late on the reply, but Tabula Rasa is where I first noticed these types of dynamic events.  Warhammer had more variety in the PQs though and popularized the concept.

  Mud_Monster

Novice Member

Joined: 1/31/04
Posts: 224

3/18/13 9:57:26 AM#28
Originally posted by Alberel

Well the information released so far on Arcanist/Summoner is as follows:

  • They're intended as a support class/job focusing on buffing and debuffing.
  • Arcanist has access only to Carbuncle and you can summon different versions for different things (presumably one specifically for soloing).
  • Summoner will have access to six (from memory) Primal avatars, which are weaker versions of the actual Primals. We still don't know all six for certain, though based on those we know to be in the game it's quite easy to guess they'll be Ifrit, Shiva, Garuda, Titan, Leviathan and Ramuh.
  • We don't know yet if the player will have to do a quest to obtain each avatar (though I hope they do).
I'm not too familiar with Gems but I think it's relatively safe to say we won't see anything quite as extreme as XI's NM camping. From what I understand NMs are now tied into the F.A.T.E. system.
 
XI's Beastmaster isn't returning yet though I'd say to expect it eventually. Yoshi P has shown a desire to have all the popular jobs from XI return, but he's expressed a desire to focus on casters first as XIV is currently lackinging in that area. Personally I'm hoping to see Puppetmaster return; easily my favourite class/job of any MMO ever.

Will Summoners and Bards fill similar roles?  I have a friend that will be playing a Summoner, and I was leaning towards a Bard.  Will that make finding groups harder since we would both be a support/buffing job?  I imagine a group would need a WHM for healing.  Is there room in a group to have 2 non-WHM supports as well?

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/18/13 5:38:53 PM#29
Originally posted by SagetheRage
Originally posted by Alberel

Well the information released so far on Arcanist/Summoner is as follows:

  • They're intended as a support class/job focusing on buffing and debuffing.
  • Arcanist has access only to Carbuncle and you can summon different versions for different things (presumably one specifically for soloing).
  • Summoner will have access to six (from memory) Primal avatars, which are weaker versions of the actual Primals. We still don't know all six for certain, though based on those we know to be in the game it's quite easy to guess they'll be Ifrit, Shiva, Garuda, Titan, Leviathan and Ramuh.
  • We don't know yet if the player will have to do a quest to obtain each avatar (though I hope they do).
I'm not too familiar with Gems but I think it's relatively safe to say we won't see anything quite as extreme as XI's NM camping. From what I understand NMs are now tied into the F.A.T.E. system.
 
XI's Beastmaster isn't returning yet though I'd say to expect it eventually. Yoshi P has shown a desire to have all the popular jobs from XI return, but he's expressed a desire to focus on casters first as XIV is currently lackinging in that area. Personally I'm hoping to see Puppetmaster return; easily my favourite class/job of any MMO ever.

Will Summoners and Bards fill similar roles?  I have a friend that will be playing a Summoner, and I was leaning towards a Bard.  Will that make finding groups harder since we would both be a support/buffing job?  I imagine a group would need a WHM for healing.  Is there room in a group to have 2 non-WHM supports as well?

I'm not sure of how Bard and Summoner will work together myself. I'm tempted to assume Bard is buff-centric whilst Summoner will be debuff-centric, but we really don't have much info on the Summoner yet. If Bard and Summoner are very similar in their support role then yes I would imagine that will make grouping together difficult... Given that the Arcanist can use different versions of Carbuncle for different roles though I have a feeling the Summoner will have a little versatility to play a DD role instead should they need to.

We'll just have to wait and see...

  BegaTasy

Novice Member

Joined: 11/15/11
Posts: 31

3/18/13 6:27:43 PM#30
Originally posted by Alberel
Originally posted by BegaTasy

oh that sounds good, See as much as I dispize the wow/rift style games, being FF game I can overlook it, simply because FFXI was such an amazing game (issues aside), The crafting system looks so good, it will be nice to finally get a good crafting system again. it's quite similar to the Vanguard one I noticed.

I remember Summ in FFXI was very weak till he got into 70s, an then... oh man could easily equal BLM in power.

The Gems for Summ were how you got your pets. You had ot kill NM's from memory, or something like it, an the drop rate was I think about 1%.... it was brutal.

As for the Tamer, hehe would be so good to have him again, we were univerisaly hated by everyone because we were only ones could solo everytihng non NM related. But we were utterly useless in groups, so we got shunned basically.

There was a gem needed for the intial quest to unlock the job but it was from random leech mobs if I recall. Beyond that the other avatars were unlocked by obtaining their crystals by fighting them in special instances (no randomness involved). I dunno if maybe they'd changed it prior to me playing though...

You shouldn't need to worry about jobs being shunned in the way that BST and a few others were in XI though. I don't think we'll ever see classes so useless in group situations again.

I thought you had to grind the gems for each pet in FFXI?... hmm I guess its been longer than I thought. oh well. Yer I didnt actually mind being hated, simply because the BST community all new each other, an we were all on good terms (Nothing worse than having 2 BST in same place at war with each other). Everyone would get killed in the "firefight" to follow lol

 

I will definatly be going back to my Whym and Summ

  Aceshighhhh

Novice Member

Joined: 3/20/11
Posts: 187

3/31/13 11:13:33 PM#31

Why is there so much hate toward GW2? Are you people seriously comparing it to WoW?

 

I can't even believe some people are actually calling this system casual. I absolutely welcome the F.A.T.E. system. The questing system in GW2 is something Anet definitely got right. Nobody likes repetitive kill x of y quests. Having interesting randomized events spawn is much more engaging than constantly turning in quests to an NPC with a mark above their head. If anything, that sort of grindy repetitive system is much more casual and reminicent of WoW than Guild Wars 2's dynamic event system.

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 744

3/31/13 11:17:04 PM#32
It's another dumb way to lead players around by the nose. That's all you need to know.
  Aceshighhhh

Novice Member

Joined: 3/20/11
Posts: 187

3/31/13 11:41:28 PM#33
Originally posted by Magiknight
It's another dumb way to lead players around by the nose. That's all you need to know.

Do you have a better suggestion as to how to properly implement quests? An event system definitely would make the experience feel a lot more natural.

 

I for one don't enjoy chain-talking to npc's and constantly scrolling down just to recieve my reward, and I'd bet most people would agree. 

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 744

3/31/13 11:58:15 PM#34
Originally posted by Aceshighhhh
Originally posted by Magiknight
It's another dumb way to lead players around by the nose. That's all you need to know.

Do you have a better suggestion as to how to properly implement quests? An event system definitely would make the experience feel a lot more natural.

 

I for one don't enjoy chain-talking to npc's and constantly scrolling down just to recieve my reward, and I'd bet most people would agree. 

YES! MAKE people EXPLORE. Make quests an optional and mysterious part of the game. Don't let people know what the reward will be ahead of time. Don't show them exactly where they need to go. Make the quests DIFFICULT so that they are about QUALITY and NOT QUANTITY!

  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/01/13 6:45:30 AM#35
Originally posted by Magiknight

YES! MAKE people EXPLORE. Make quests an optional and mysterious part of the game. Don't let people know what the reward will be ahead of time. Don't show them exactly where they need to go. Make the quests DIFFICULT so that they are about QUALITY and NOT QUANTITY!

I agree in theory. In practice its a bit problematic. People get bored of quests they cant find / complete / understand. Some will just ZAM the solution. There is no mystery anymore if the game is at least fairly popular. Even i google sometimes when im stuck for a bit and then you know how it is when you start. (DAMN YOU, INTERNET)  So unfortunately the devs will be reluctant to spent the extra time to design quests like that because some will not like them and others will solve them as easily as any other quest.

Sadly, im not sure even i'd like them that much. And i played games like Ultima Online in my day, alot.

Maybe its part laziness and years of playing games. Maybe its just that the non-easymode-quests in most games simply arent interesting enough. (EQ2 and Secret World comes to mind as games that had quests without a ready solution)  It was an interesting change for a while but not for too long. It got kinda tedious to get through all the trouble just to get a bunch of gold. A game would have to sport great writing, great quest designers and some interesting rewards to have viable quests that wont make most people just google them.

But i think alot of it is due to the nature of the community nowadays. It kinda makes you feel that you need to rush to the max level as quickly as possible. Thats one of the reasons why i like to solo alot of the content of MMOs. Its impossible to find someone that'll go at the same /slow/ pace as you. More often than not, i like the "game" more than the "endgame". There are other considerations (especially in games with low population servers) like the economy. As a crafter you cant sell your stuff if youre level 25 and most people are already maxed.

Hopefully ARR leveling will be interesting enough and i wont succumb to peer-pressure of leveling as fast as possible :D

  nbtscan

Apprentice Member

Joined: 10/06/06
Posts: 455

4/01/13 12:25:07 PM#36
I just don't comprehend how people playing an RPG would rather grind on thousands of crabs to progress their character than reading quests pertaining to the world and lore of the game while completing the tasks set forth in them.
  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/01/13 5:15:46 PM#37
Originally posted by nbtscan
I just don't comprehend how people playing an RPG would rather grind on thousands of crabs to progress their character than reading quests pertaining to the world and lore of the game while completing the tasks set forth in them.

I do. Alot of them are not actually RPG players. I imagine that great many of MMO players today dont play singleplayer RPGs (let alone pen and paper). For them its a different kind of game than it is for you and me. I'd love to see a statistic of some MMO exploring how long people read each quest assigmnent, ie. how many are just checking the task and how many actually read the story behind it. I'd guess 90%+ doesnt actually read most quests.

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 744

4/01/13 11:17:24 PM#38
Originally posted by nbtscan
I just don't comprehend how people playing an RPG would rather grind on thousands of crabs to progress their character than reading quests pertaining to the world and lore of the game while completing the tasks set forth in them.

When quests are streamlined the dialogue turns to crap and then the lore turns to crap. Again, I'm about quality, not quanitity.

  BegaTasy

Novice Member

Joined: 11/15/11
Posts: 31

4/02/13 7:18:21 AM#39

MMOs were always about freedom of play before the wow generation of games destoryed them. Now days without quests the young ones wont play. it's a shame because while the days of FFXI an standing in dunes for 5 hours looking for a group were hell, the games were better.

Now days with questing its all about how fast you can level, an if you cant max out in a under 24 hours, they get shirty.

  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/02/13 8:11:34 AM#40
Originally posted by BegaTasy

MMOs were always about freedom of play before the wow generation of games destoryed them. Now days without quests the young ones wont play. it's a shame because while the days of FFXI an standing in dunes for 5 hours looking for a group were hell, the games were better.

Now days with questing its all about how fast you can level, an if you cant max out in a under 24 hours, they get shirty.

Well, im an old gamer, my first MMO was UO and i played it for a few years. But my glasses arent nearly as rose colored.

Youre still free to play without questing, you can grind it out if you like. Will you? I know i wont. Its boring as hell. And i tried UO and EQ1 recently after many years. Its the same. Boring. So i think that while games have changed, we did even more.

The first online games were awesome because it was something completely new. It was amazing just thinking about it, the ability to play with actual people in whole virtual worlds. It was like out of a scifi. Today its common. And while new games might not have some of the features of the old games, old games didnt have many good features that are common today. Basically most of the things that made the games amazing back then are so common today that we dont even think about them.

Im interested to see how well will Archeage do, which seems to be closer to the sandbox UO was than most MMOs today. But i have a feeling it wont be that hot. It was possible to create a great sandbox game in 1997 when the expectations were much lower and the technology was much simpler. Today its really ambitious and difficult to do it right. (see Mortal, which does not).

Not only that but because simply the ability to play a MMO with real people does not have the wow effect (pun not intended) that it did 15 years ago, new games need much more to keep people entertained than the ones before.

 

tl:dr

Old MMOs today arent as fun as people nostalgically think. Not anymore.

Also, its much more difficult than before to impress people and make a great MMO.

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