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3/13/13 9:08:13 AM#141
Originally posted by Nanfoodle You wouldn't get loot while in the Explorer version, if you want to sell items then you can switch to the official game. This is just a playground for players to run around in, explore and world PvP. I think everyone should be bumped up to peak level (like in Cyrodiil) and in the future, if it becomes popular, then they could add world-mini-bosses, wPVP arenas, or other things to do. |
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3/13/13 9:08:58 AM#142
Originally posted by sapphen Your idea is not a rule set when the devs need to start reworking the game. A rule set is a simple set of rules that change how player and sometimes NPC interact with eachother. Like FFA PvP. Your idea is nothing like a rule set. You have taken no time to think about what it would take in dev time to do. Remove all faction NPC woot fixed. No! |
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3/13/13 9:12:25 AM#143
Originally posted by sapphen Your idea gets every worse, no loot? lol I ask again, can you make suggestions that work in the corrent model/game? Ideas the devs may really listen to? |
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3/13/13 9:13:49 AM#144
You guys seriously sound like those complaining before WoW was released because you could only control your own guy, even as a pet class. Get over it, the game is not playing to the strengths you want it to, and its not likely ever really going to since its COUNTER the rest of the design of the game. Why is that so hard for you to comprehend? Creating a new ruleset server is not anywhere close to a "quick fix". They require a TON to maintain and opperate. For every additional ruleset they support it means making an entirely new patch. its not as simple as just cutting and pasting stuff. Far too many assets are tied into other parts of the game.
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/13/13 9:15:55 AM#145
Originally posted by Nanfoodle It's not really a ruleset, it's a lot easier to impliment than a ruleset. I would prefer they take the time and add a co-op server without faction locks (like in DAoC) but that would take a lot more time. In my idea they would remove ALL NPCs, not just faction NPCs and make a flagging system so players can choose FFA PvP, Faction-based PvP and non-combat. There wouldn't be a lot to do except explore by yourself (and with friends) or organize a guild/group battle. GW2 did something similar with their sPvP system with Heart of the Mists. Player could switch between the official game and HotM, I'm just suggesting an explorer version they could switch to. |
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3/13/13 9:16:39 AM#146
At this point I don't think anyone wants to change the game (Edit: I should say: expect the game to be changed). I for one was just expressing my displeasure with a few of their design decisions as an Elder Scrolls fan. And there are many others that feel the same way.
If you think that the devs of ESO are going to read this thread and go, "AHA!" then you are delusional. There is a lot of dissapointment out there and the green text in this thread certainly isn't going to convince anybody that feels that way otherwise. SWTOR is the greatest mmo ever! |
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3/13/13 9:17:04 AM#147
Originally posted by Nanfoodle The only reward for playing this version is world PvP or exploration (maybe achievements). If you want loot then you should play the official game. Players should be encouraged to play the official game, hence no loot. This is a playground, not a way to progress. |
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3/13/13 9:23:33 AM#148
Originally posted by colddog04 My main point as of now is this. We cant change the core game as thats a butt load of time and money. As a TES fan how can we change the game without asking the devs to go back to ground zero or start ripping appart the world to try and give this small set of fans what they want? I have made a few but I dont see the haters saying anything positive along that lines. As you said, there is no way the game will be reworked. |
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3/13/13 9:30:35 AM#149
Originally posted by sapphen Except that you are now completely ignoring the part about how that is poor game design.
I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/13/13 9:34:25 AM#150
Originally posted by jimdandy26 How is it poor game design? It's an alternative way to play and shouldn't be encouraged (or discouraged for that matter). Rewards and carrots should remain in the official game. If people want to just explore or particiapte in world PvP then they could switch to this version and do so. There is no design to it, players find stuff to do or play the official game. |
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3/13/13 9:35:35 AM#151
Originally posted by Nanfoodle Right, we can't change major systems now. That is what is so dissapointing.
And I don't think the set of fans that would prefer a more open ended experience is small, but neither of us have anything to proove that with so the point is moot. SWTOR is the greatest mmo ever! |
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3/13/13 9:49:33 AM#152
Originally posted by sapphen So your idea is no longer themepark, its not sandbox because your not earning, building or creating anything, so now you have what? The biggest open world PvP map? With a small number of players wandering around wondering where everyone is so they can have some fun. The PvP would be spread so thin the only thing to do in your idea of a game would be wattered down and empty. To make a massive PvP world to work you need the bulk of the population to drive it like Archeage is doing. Your idea of a game set inside another game thats the focus would be a husk at best. |
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3/13/13 9:59:53 AM#153
Originally posted by Nanfoodle Exactly, it's basically the biggest open world PvP map! There may or may not be a lot of people there but players can organize a wPvP battle between guilds/groups in any city or landscape they want. It would be a place to duel, run into random players, explore or wPvP. This idea isn't for a full game but an attachment to a game that already has a PvE system. Again, this isn't my first choice. I don't take it personal if you guys don't like it, it's just a constructive suggestion that could allow players to world PvP and explore without changing the whole game. Something you said none of us did on this site. |
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3/13/13 10:08:21 AM#154
Originally posted by sapphen Its poor game design because even after boiling the game down to its fundementals, they have already had to cut oh atleast a 1/3 of them just because of time constraints. Originally posted by sapphen Why would they spend time adding your "suggestion" when they have already had to cut a number of their own that they feel will make the game better? The point of the game IS NOT to be a free for all explore map. Spending time on adding that as a "feature" is a complete waste of development resources when they could be implemting any number of other ideas they had to cut that actually already plays to the games strengths. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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3/13/13 10:14:12 AM#155
Originally posted by sapphen Ok, lets say your husk of an idea pulls enough players to work. Now what have you done to the main game? The DAoC design is to focus all PvP on one map to make large scale conflicts. To make a rich PvP world. Now you have a large number of people PvPing in your server and its watered down the main game, still sound like a good idea to you? |
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3/13/13 10:18:03 AM#156
Originally posted by Nanfoodle Well, what would probably happen in his example is that the center area becomes more like the sieges in Lineage 2. In lineage 2 one could pvp anywhere except towns. However, the sieges, the taking of land, happened in specific areas at specific times and those were main events for various groups. So, none of this stuff is impossible, it's just making ESO a different game. |
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3/13/13 10:21:19 AM#157
Originally posted by jimdandy26 What are you talking about, "cut oh atleast a 1/3" of what? It's simple, take out NPCs and make a PvP flagging system. The hardest work would be programming the mega-server to create a seperate instance.
Originally posted by sapphen Because this isn't a suggestion to change/alter their current game design. The main point of ESO is to recreate DAoC and lock down the factions so they can try to create Faction Pride. After reading Marks article on the matter (the original creator of DAoC), it is impossible to create pride because TES lore doesn't support it. The idea works because it's simple to understand and doesn't require them to add new content. |
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3/13/13 10:25:53 AM#158
Originally posted by Nanfoodle I've done nothing to the main game, this isn't a replacement but a playground to goof off in. You don't earn anything from playing in this version (you don't think that dueling or a target dummy would take away from PvP do you?). There would be plenty of people playing in Cyrodiil. If everyone does go to the Explorer version to PvP then the game is designed worse than my suggestion. |
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3/13/13 10:31:20 AM#159
Originally posted by sapphen Dont dismiss my post by not replying to the content, you would be taking away from the AvA map. As I said (here is where you listen to my point) What makes DAoC PvP so awesome is all PvP is focused on one map. More large scale wars. Having another server/area to go open world PvP would take players away from the AvA map and water down the main game. Do you get how the devs would not want to do that? |
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3/13/13 10:32:20 AM#160
Originally posted by sapphen Are you being dense on purpose? I am honestly asking. If so I will just stop now and let you continue to throw your temper tantrum. There are already a number of ideas, or at the very least plans, that they have had to cut entirely because they do not have time to get it done before release.
If you really think this is as easy as just "removing some npcs" then please, go make some mods, go take some classes on game design. Its not that easy. At all. Not even semi close.
But it is. The sheer number of systems that are connected, scripts that reference the same things for different purposes, etc are VAST. You are talkiing about a substancial amount of redundency (time spent) that needs to be built into the software, then tested in its own right. Not to mention maintaining it going forward. Also, you are wrong. There is a reason why they chose this particular era to set it in, there is not really a lot of lore to fall on. I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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