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Elder Scrolls Online

Elder Scrolls Online 

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195 posts found
  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

3/12/13 1:51:10 PM#41
Originally posted by sapphen
Originally posted by rygard49

The way you describe the game makes it seem like they did absolutely nothing to incorporate TES systems into the MMO design, which is patently false. There are a plethora of announced TES systems present in the current design. Stop being dramatic.

Could you please tell me what TES systems are actually in ESO?  Even the combat sounds more like GW2 than TES.

When you say it sounds like GW2 you must only be thinking about active dodging? Perhaps weapon switching? Both of which were available in every TES game. Other than that... Left mouse attacks, right mouse blocks, left mouse while holding right mouse initiates a bash, and holding the left mouse charges a power attack. All TES combat design.

They've said there will be an exploration compass as in Skyrim, which will show nearby POIs to explore. You'll level skills such as Heavy/Light armor and 2h/1h/bow weapons in addition to an actual character level where you will choose to increase health/endurance/magicka (we can presume from that there will be other levelable skills, but no details on that as of yet). There's sprint and stealth...

There was another thread here that never got a lot of attention that specifically asked what features you guys need specifically for it pass your subjective TES smell test. I've asked several of the key dissenters in these forums as well with no response. Perhaps you'll answer me?

What specific systems have to be in place for you to feel it's an elder scrolls game? Obviously the lore and the combat aren't enough. We know you hate being locked to a faction and resent not being able to explore the entirety of Tamriel (depsite that you could never explore more than one region in any of the SP games). So what do you really need, in specifics, to feel like they've stayed true the original IP?

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/12/13 1:52:21 PM#42
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by rygard49

And you sound very entitled. What makes it your world? It's their world. However much you loved the single player games, it doesn't provide you ownership of their lore.

For TES fans, it is our world.  Bethesda has went through great lengths to make us feel as if we owned the world.  It may sound entitled but IMO it's just great game design.

Yes but his point stands. I also am a TES fan. I have been playing the games sinse they were 8 bit games. What makes it more your world then mine? What makes it more my world then Bethesda or ZeniMax Media. They have been working hand in hand on this game. This is their vision both companies picked. Is this the first video game to take a new direction? Maybe Mario should have staid 2D? Or WoW should have staid a RTS? You need to shake things up to keep things fresh and alive. 

I never tried to dismiss his point, or say that it's more my world than yours.  I feel it's Bethesda's world and Zenimax got to borrow it for the MMO.  But who is Zenimax designing the game for, themselves or for the players?  They said they are designing for the TES fans and MMO players but so far it seems like they are only desiging for RvR fans.

Is this the first time TES has taken a new direction?  No, not at all.  They tried to do a few spin-offs before with poor results.  I will have to say that if you think there is a big difference between SPRPG and MMORPG then you are saddly mistaken but even when WoW and Mario went to different platforms they had enough sense to keep many of the elements that defined the franchise.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 4778

3/12/13 1:59:18 PM#43
Originally posted by colddog04
Originally posted by Nanfoodle

Ya if from the ground up they had thought of that it that way, it would have been nice to have 3 factions with all the races or more races. They can add more like most MMOs do. But I still think if you had all the races on one faction it would water down faction pride. My main point I keep making is this. 6 years in development and I dont know how many millions, how likely will they chuck out all that time, money and VO acting? My suggestion back on page one of this thread is to make suggestions that could make it in the current game without the devs needing to go back to ground zero. Ideas that will get what you want without asking the devs to chuck out millions of bucks to do so lol The stand of asking them to go back to ground zero seems so odd. 

I'm not completely sure what they would have to do, but certainly they wouldn't have to go from ground zero. Change some lore. Get some voice acting in. Change the character creation process somewhat. Change some text. Maybe a month or two? I really have no clue, but it's certainly not a change that an MMORPG developer with funding like theirs would be incapable of at this point of development. BETA hasn't even started.

 

Edit: You know, maybe it would be ridiculous. If they have huge story lines that are, say, race specific, it would be an incredible task. But if they kept the dialog race neutral since each faction has to handle 3 races, it wouldn't be such a mammoth undertaking.

Think of the lore they based this game off of, 3 factions all going to war because they think they have the right to rule. Now as a writer you are given a faction to write for with that lore and a area just for that faction. Would you write generic quests to kill 10 rats? Or stories on how this would affects the races in that faction? A good part of the stories by my guess is with that in mind. The orphans you help who lost their father to a evil Darkelf, to a mother that wants you to go look for her son who did not come back from a battle. How much story, VO and quests would you need to weed out to make it a generic all races kinda game? Then back to ground zero on testing the quests and story to make sure they work. Thats back to alpha testing. Studio time can run 300-1000 bucks an hour, I know I have had many friends who had bands and cut a demos. 

EDIT: As for things to keep the current model and game and still get a bit of what people are asking for, go back to page 1 of this thread and read my 3rd and 4th post. My guess giving suggestions that wont make the dev team go back to ground zero have a better chance of making the cut.

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

  buegur

Novice Member

Joined: 5/19/04
Posts: 460

3/12/13 2:07:53 PM#44

I think some of you guys are being rather selvish!  I would be disappointed if they dropped the 3 realm warfare or made it that any race could join any faction.  I loved playing all the Elder Scroll games but even I realize you can't just make a single player game into a MMO without some changes.  Most MMo's lack high end value as they don't have anything to do other than repeat high end raids/dungeons for high level gear.  By having a high end conflict you can get peeps who don't like PvP realm pride, and they will happily defend their realms honor.  The high end game does not get as stagnet and players don't quit after they finished leveling.  I fail to see a down side here as all sides get to do what they want.

If the three faction warfare or any other stated lore changes from the norm bother you, I'm guessing this game isn't really for you.  They won't and should not make basic changes you are requesting this late in the games developement.  This discussion seems to rear its ugly head in almost any new MMo that used a well developed story such as Star Trek and Star wars etc.  Star Trek had haters that to this day hate that game because it was developed about galatic warfare and they wanted peace and player crewed ships for mostly exploration.  Do us all a favor and rate a game for what it is designed to be and not what you want it to be!  Remember they can't please everyone and trying to do so just makes a game a big mess.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/12/13 2:24:32 PM#45
Originally posted by rygard49
Originally posted by sapphen
Originally posted by rygard49

The way you describe the game makes it seem like they did absolutely nothing to incorporate TES systems into the MMO design, which is patently false. There are a plethora of announced TES systems present in the current design. Stop being dramatic.

Could you please tell me what TES systems are actually in ESO?  Even the combat sounds more like GW2 than TES.

When you say it sounds like GW2 you must only be thinking about active dodging? Perhaps weapon switching? Both of which were available in every TES game. Other than that... Left mouse attacks, right mouse blocks, left mouse while holding right mouse initiates a bash, and holding the left mouse charges a power attack. All TES combat design.

They've said there will be an exploration compass as in Skyrim, which will show nearby POIs to explore. You'll level skills such as Heavy/Light armor and 2h/1h/bow weapons in addition to an actual character level where you will choose to increase health/endurance/magicka (we can presume from that there will be other levelable skills, but no details on that as of yet). There's sprint and stealth...

So attacking with mouse buttons, choice of weapons and armor (we don't know enough about the combat or class system yet), a compass that shows you PoI, a stamina bar, sprint and stealth.  That's a plethora of TES systems?   Most of these are general systems that are already in many MMOs.

There was another thread here that never got a lot of attention that specifically asked what features you guys need specifically for it pass your subjective TES smell test. I've asked several of the key dissenters in these forums as well with no response. Perhaps you'll answer me?

What specific systems have to be in place for you to feel it's an elder scrolls game? Obviously the lore and the combat aren't enough. We know you hate being locked to a faction and resent not being able to explore the entirety of Tamriel (depsite that you could never explore more than one region in any of the SP games). So what do you really need, in specifics, to feel like they've stayed true the original IP?

I think many people are answering your question but you're fishing for some kind of response.  I can tell you that adding a compass that shows me PoI isn't what defines TES to me.

I personally think they dropped the ball at the lore.  It is important when done correctly but making a racial war is not in the spirit of a TES game.  They did not take into account race relations between the nations they lumped together.  It would feel more like an Elder Scrolls game if they dropped the faction locks and instead of races fighting, it would be 3 different groups or houses; a Breton Merchant Lord, Nord High Kind and Altmer Queen.

  buegur

Novice Member

Joined: 5/19/04
Posts: 460

3/12/13 3:07:18 PM#46

"It would feel more like an Elder Scrolls game if they dropped the faction locks and instead of races fighting, it would be 3 different groups or houses; a Breton Merchant Lord, Nord High Kind and Altmer Queen."

A valid request in my opinion , but probably too late in the developement stage to do. :(

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 381

Will consume your soul, yet stay crunchy in milk

3/12/13 3:16:29 PM#47
Originally posted by Nanfoodle
Originally posted by CthulhuPuffs
Originally posted by Nanfoodle
Originally posted by CthulhuPuffs

I dont really understand why they had to tie the Factions to specific Races/Nations instead of making the Factions independant.

Why follow the DAoC design to the letter? The 3 Realm (Faction) PvP in a large central location I get and I think will work well. Thats the part of DAoC that people remember as being the best.

The 3 locked PvE areas just seem so contrived. Its like they said "Well, we did it that way in DAoC and since we are using the RvR model for ESO we might as well use the PvE model as well"

Its like they didnt even try to expand  on what was done before or think outside the standard Themepark MMO box and use their creativity.

Honestly the whole game just seems to be phoned in.

 

Its because other MMOs like Warhammer followed the DAoC model but made the game have the freedom to go anywhere and it broke the game. RvR areas were dead and players took the easy road. Instead of fun battles players did gorilla warfare, jumping to easy targets and them jumping again to other areas with no population. Players questing were attacked when they didnt want to PvP and quit in frustration. Locked faction maps is needed to make the DAoC model work as it did in the past. A place to drive faction pride, a place to let PvEers have their fun to. 

 

To illustrate I put it this way, Coke rocks and by far the biggest selling pop. Coke keeps messing with it and trying to make it better and sales drop. What do they do, bring back Classic Coke and all is well again. DAoC works for many reasons and part of that is the faction locked areas.

There were many things that contributed to the downfall of WAR. The freedom to explore the world was probably the least of them if it at all.

 

ESO isnt like bringing back Classic Coke. Its like mixing Classic Coke with Dr Pepper.

 

Highlighted your words in red, may want to read your post again and then your reply lol. Following DAoC RvR system to the letter down to the faction lock is bringing back classic RvR, or as I put it classic coke!

Dont tell me to reread what I wrote. I know what I meant, you obviously dont.

Following DAoC "RvR" isnt a bad idea, but you dont have to implement the seperated PvE. They dont have to be mutually inclusive. DAoC style RvR could work just as well on its own

Bring back DAoC RvR might be like reintroducing Classic Coke. If you remade it DAoC2 (to the letter)

Combining DAoC with Elder Scrolls is , as I put it, mixing Coke with Dr. Pepper.

 

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

 
OP  3/12/13 3:20:01 PM#48

What makes a TES game for me?

Freedom to make the character I want. (What race, sex, appearance, skills, guilds, affiliations/factions)

Freedom to take that character wherever I want. (Within the confines of the game design. I actually hate having this door needs a special key type thing that is always used...i am a thief, specially locked doors are my speciality!)

Freedom to play the game in the style I want. (Melee, ranged, magic or a combination).

freedom to do quests when and if I want. (Including the main story quest. I love the fact you can play the game eternally without ever having to finish a quest).

Freedom to ally myself with the various factions in the game. (Join a guild or all of them or none of them. Also fight for a side or stay out of it in relation to Skyrim).

From my list it looks like only 2 of the 5 are in the game. Not a good thing.

In a single word - feedom.

TESO is full of uneccessary restrictions because of their design choices.

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 381

Will consume your soul, yet stay crunchy in milk

3/12/13 3:29:56 PM#49
Originally posted by Maelwydd

What makes a TES game for me?

Freedom

TESO is full of uneccessary restrictions because of their design choices.

^^^^

THIS

Its a shame the ES IP has to get kicked in the nuts all to make some half-assed MMO

I just wish the next 9 months would go quick and this game would release so we can put in on the shelf with all the other MEH games that have come and gone over the last 7 years and move on

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 4778

3/12/13 3:42:20 PM#50
Originally posted by CthulhuPuffs
Originally posted by Maelwydd

What makes a TES game for me?

Freedom

TESO is full of uneccessary restrictions because of their design choices.

^^^^

THIS

Its a shame the ES IP has to get kicked in the nuts all to make some half-assed MMO

I just wish the next 9 months would go quick and this game would release so we can put in on the shelf with all the other MEH games that have come and gone over the last 7 years and move on

Why wait, move on now lol

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

  immodium

Elite Member

Joined: 11/03/07
Posts: 1505

3/12/13 3:50:13 PM#51
Originally posted by CthulhuPuffs
Originally posted by Maelwydd

What makes a TES game for me?

Freedom

TESO is full of uneccessary restrictions because of their design choices.

^^^^

THIS

Its a shame the ES IP has to get kicked in the nuts all to make some half-assed MMO

I just wish the next 9 months would go quick and this game would release so we can put in on the shelf with all the other MEH games that have come and gone over the last 7 years and move on

TES got a kick in the nuts when Bethesda turned it into a console game.

I'm more excited for this release than I am for TES 6.

 

The only redeeming feature PC TES has is modding.

  Thandras

Novice Member

Joined: 10/03/06
Posts: 44

3/12/13 3:52:03 PM#52
Originally posted by Maelwydd

What makes a TES game for me?

Freedom to make the character I want. (What race, sex, appearance, skills, guilds, affiliations/factions)

Freedom to take that character wherever I want. (Within the confines of the game design. I actually hate having this door needs a special key type thing that is always used...i am a thief, specially locked doors are my speciality!)

Freedom to play the game in the style I want. (Melee, ranged, magic or a combination).

freedom to do quests when and if I want. (Including the main story quest. I love the fact you can play the game eternally without ever having to finish a quest).

Freedom to ally myself with the various factions in the game. (Join a guild or all of them or none of them. Also fight for a side or stay out of it in relation to Skyrim).

From my list it looks like only 2 of the 5 are in the game. Not a good thing.

In a single word - feedom.

TESO is full of uneccessary restrictions because of their design choices.

Didn't you mention somewhere earlier in this thread that you already had another game and guild and whatnot and wouldn't be bothered with trying this game? If that is actually the case,  why do you continue to bash a game that you have said you have no interest in at all? It just doesn't make sense to me.

I can understand that you are a TES fan and want the game desgined exactly like the single player games. I get it. I like TES games too. But the fact appears evident to me that  they have designed the game their way and that's how it's going to be. It's pointless to continue to bash your head against a brick wall. What was Einstien said?  Something about doing the same thing and expecting a different result is the definition of insanity? How many different threads have you started with almost the exact same debate? No matter how many times you add it up... 2 + 2 is never gonna equal 5.

On to your point about CHOICE. I think it would be more viable if they, later on, in form of an update/expansion.... Included a Mercenary option.... They could make it like a diplomatic type game... Even grant guild abilities or player skills to negoiate contracts... There could be discounts for the underpopulated sides so they could attract more mercs and the overpopulated sides would have negatives based on the large amount of upkeep for their current army. They could also enforce locking mechanisms via contracts... So if you signed a contract with a certain alliance you would only be able to adventrure in that alliance's territory for the duration of the contract and while you are under contract you would only be able to acces that specific character (no alfts - to help prevent side jumping for PVP). You could eventually, but acquiring new contracts see the entire world with one character.

But that is just a pipe dream as well.

I wish you more enjoyment in your current game and hope you don't continue to let this game's design get under your skin.

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

 
OP  3/12/13 4:01:19 PM#53

Why talk about it and hope beyond hope the game get done right?

Success or not, when do you think the next TES MMO will come out?

 

If this game is a success it isn't the design I want so will likely not play it.

If not then it is unlikely another TES game will come out for years.

 

This is probably the only chance I have to play a TES MMO, I will fight tooth and claw to make it a good game. If nothing comes of it well at least I tried.

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

 
OP  3/12/13 4:06:13 PM#54
Originally posted by Thandras
On to your point about CHOICE. I think it would be more viable if they, later on, in form of an update/expansion.... Included a Mercenary option.... They could make it like a diplomatic type game... Even grant guild abilities or player skills to negoiate contracts... There could be discounts for the underpopulated sides so they could attract more mercs and the overpopulated sides would have negatives based on the large amount of upkeep for their current army. They could also enforce locking mechanisms via contracts... So if you signed a contract with a certain alliance you would only be able to adventrure in that alliance's territory for the duration of the contract and while you are under contract you would only be able to acces that specific character (no alfts - to help prevent side jumping for PVP). You could eventually, but acquiring new contracts see the entire world with one character.

 

I have already posted the almost exact idea. My first thought about hearing about a TES MMO with Pvp was 'Cool, so you have 3 factions and you as a player choose who to fight for or if in a guild your guild chooses. Each guild would essentially be free floating milita or mercenary group. In essence the guilds would be the 'petty warlords' from the lore. So you would be able to ally yourself with a faction, which I thought would be just 3 large 'petty warlord' groups and would fight for the cause of your choosing. "Cool" I thought "actually a good reason to fight!".

Imgaine my suprise!

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 4778

3/12/13 4:07:55 PM#55
Originally posted by Maelwydd

Why talk about it and hope beyond hope the game get done right?

Success or not, when do you think the next TES MMO will come out?

 

If this game is a success it isn't the design I want so will likely not play it.

If not then it is unlikely another TES game will come out for years.

 

This is probably the only chance I have to play a TES MMO, I will fight tooth and claw to make it a good game. If nothing comes of it well at least I tried.

LOL, see you at launch, my guess you will have a pre-order before most.

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 18141

3/12/13 4:19:31 PM#56
Originally posted by rygard49
We know you hate being locked to a faction and resent not being able to explore the entirety of Tamriel (depsite that you could never explore more than one region in any of the SP games).

yeah but that was never a good argument. It's not like the game  "Morrowind" included the lands of Skyrim but you had to completely make a new character to see it eschewing any chance of seeing morrowind.

Or that "Skyrim" had the lands of Elseweyr actually created and fleshed out but no one was allowed to explore  it. I think for some elder scrolls fans who dreamed of a huge persistant Elder Scrolls world, they weren't thinking of a partitioned "three games in one!" experience.

It's not beyond the pale for Elder Scrolls players to want to have the elder scrolls world at their disposal. One week you are in the deserts of Elsweyr and the next you are making your way to the frigid land of Skyrim.

I get that they want to include pvp but it just seems so out of the blue to do it this way. But we'll see how it eventually works out. From what I understand they will be sending out Beta invites soon.

 

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/12/13 4:24:31 PM#57

To me "making the game right" is subjective, not objective. Everyone that posts about it "being done right" or "done wrong" is through their particular lense, and I don't really want to hear about how you would start from scratch and do it all differently lol.

 

All the posters worrying about how they're going to butcher the whole concept / core gameplay of TES games with this mmo, I have a sort of playing devils advocate notion for you.

 

I really hope they don't ruin a perfectly good PVE/RVR mix game and MMO to cater to all the RPG people that aren't used to playing with other players anyway.

 

hehe =)


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

 
OP  3/12/13 4:36:19 PM#58
Originally posted by Tuktz

To me "making the game right" is subjective, not objective. Everyone that posts about it "being done right" or "done wrong" is through their particular lense, and I don't really want to hear about how you would start from scratch and do it all differently lol.

 

All the posters worrying about how they're going to butcher the whole concept / core gameplay of TES games with this mmo, I have a sort of playing devils advocate notion for you.

 

I really hope they don't ruin a perfectly good PVE/RVR mix game and MMO to cater to all the RPG people that aren't used to playing with other players anyway.

 

hehe =)

Well question then.

Do you think it is impossible to keep the essence of TES games, i.e. the freedoms I mentioned above and have a 3 faction PvP game like they want with Cyrodil being where the PvP takes place?

If it isn't impossible (And I believe it would have been easier to design) then why do you think they didn't do it?

You see the only reason I see is this.

Mat Frior made DAOC.

He doesn't have any other good ideas or think it is the only way to do a game with PvP.

He didn't look for a common ground and just used the TES IP to make DAOC2.

If anyone can think of another reason (NO, DAOC is not gold standard or even the best or most popular PvP game out there...by a long way).

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/12/13 4:42:51 PM#59
Originally posted by Maelwydd

What makes a TES game for me?

Freedom to make the character I want. (What race, sex, appearance, skills, guilds, affiliations/factions)

Freedom to take that character wherever I want. (Within the confines of the game design. I actually hate having this door needs a special key type thing that is always used...i am a thief, specially locked doors are my speciality!)

Freedom to play the game in the style I want. (Melee, ranged, magic or a combination).

freedom to do quests when and if I want. (Including the main story quest. I love the fact you can play the game eternally without ever having to finish a quest).

Freedom to ally myself with the various factions in the game. (Join a guild or all of them or none of them. Also fight for a side or stay out of it in relation to Skyrim).

That sums it up for me as well.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 3034

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/12/13 4:49:29 PM#60
Originally posted by Maelwydd

You load up the game and are asked to choose a race.

You then get to choose a sex.

You then get to choose your skills.

You then choose a starsign.

You then choose a starter town.

You head out and hear that there is a war going on.

The war is taking place between lots of factions but the largest 3 are a merchant lord from Breton, a Nord warlord and a mysterious elven matriach.

They are fighting over the crown of tamriel and the lands surrounding the tower.

Because of where you started you find there is a lot of support for the Breton lord.

Following the story you find there is a lot you can do to assist the breton merchant lord in the area and doing so might reflect well if you wanted to fight for this lord.

You are also aware of some people looking to hire people for jobs that might be against the local lord.

You decide to stay out of the fight for now and set off to explore the world.

You explore from the Northern reaches of the frozen north to the hot and humid swamps in the east and even venture todards the sommerset isles.

During your travels you get to hear all about the war, all about what each faction fights for and how the world is being affected by each.

You are now a well informed individual who understands what the fight is all about and can choose, if you wish, to join sides.

Should you wish to join sides you will have to prove yourself by assisting the war effort. You can do that mostly my finding work near each factions stronghold and doing quests that can assist in the war effort for that faction.

You could also perform more subversive quests near the home of a faction you dislike to try and undermine their war efforts.

Be careful though as your alliegence can have an effect on who will like you and who may not.

Outside the warzone you may find certain regions who have close links with each faction may no longer trust you.

You also hear of several large guilds affiliated to factions that you might want to keep an eye on.

These large organisations might someday vie for the crown themselves and become a force in the great nation of Tamriel.

Enter Cyrodil and fight for the side you choose, wear their colors and earn your reward.

 

Play TRESO. (The Real Elder Scrolls Online)

Explore the world.

Choose a side.

Play the game YOU want to play.

Use the Mega server technology to play with who you want and how you want. Select your play style such as roleplayer, solo, guild as well as the type of server you enjoy such as Standard (PvP only inside Cyrodil exactly as is currently designed but with people chooseing who they fight for) PvP (flagged for PvP outside Cyrodil), Full PvP (Open world flagged PvP outside Cyrodil) or FFA (PvP anywhere, no safe zones).

Due to our open world design you can play the way you want and we have not put restrictions in place to force you into any race, sex, faction, region or class.

So in other words you want the same failed concept that has never worked as well as DAoC's closed faction, closed PvE, Realm Pride fostering 3 sided faction warfare.

 

No thanks, I'll take exactly what the Devs have proposed with the original DAoC style banded RvR PvP and the open world exploration centric PvE realms of the 3 factions that gives each player 4X the PvE world of the single player Elder Scrolls Games.  Get the best of both worlds or get crap PvP ontop of decent PvE.  I'll take the latter every time.

 

10 years from now if every game released after ESO is a RvR 3 faction MMO then you may have an argument but as of now I'll take something exciting, new and that has known results.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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