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EVE Online

EVE Online 

Jita (General)  » What would encourage you to start playing EVE?

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302 posts found
  Chram

Novice Member

Joined: 12/11/08
Posts: 92

3/14/13 5:08:39 PM#121

Skillpoints are largely irrelevant. But it takes some actual pew pew experience to realize that.

And to those wanting a PvE switch/server - just no. No items would get destroyed, industry would die, any reward you receive from anything would be worthless. There would have to be introduced some sort of decay mechanic - ie. It would be a completely different game.

And to the OP - I actually think that expanding the WiS aspect just a little bit would go a long way (even though I love my FiS as much as the next guy). If they would allow even small instances (N <10) of the most basic avatar-avatar interaction, no content needed, aside from maybe a poker game for isk. Just to enable a basic socializing, to get random people talking to each other. Maybe they would find they have some things in common, would found a corp and take it from there. I think it would add an additional social hook.

  Oracle_Fefe

Spotlight Poster

Joined: 9/04/10
Posts: 220

Feethree

3/14/13 5:14:47 PM#122

Something to do rather than stare at space as my ship travels.

 

I wish to walk around the interior of the ship. Now THAT would really give me the edge I've wished for despite being a capsuleer in a capsule..

Really, my only gripe is that. Sometimes I dont wish to check out the market or read quest text over and over again or go on the browser. I'd just like the ability to feel like a person inside a ship..relaxin and cruisin.

 

STO dragged me in with that feeling, just too bad the controls are manual so you can't really get anywhere.

  User Deleted
3/14/13 5:34:31 PM#123
Originally posted by Oracle_Fefe

Something to do rather than stare at space as my ship travels.

 

I wish to walk around the interior of the ship. Now THAT would really give me the edge I've wished for despite being a capsuleer in a capsule..

Really, my only gripe is that. Sometimes I dont wish to check out the market or read quest text over and over again or go on the browser. I'd just like the ability to feel like a person inside a ship..relaxin and cruisin.

 

STO dragged me in with that feeling, just too bad the controls are manual so you can't really get anywhere.

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 

Though one idea which could work is just have the player inhabit a robot and just take it around the ship visiting things and talking to the crew, that could, in theory at least, work lore wise but they'd have to have some scripting in the game for you to get yanked back into ship mode if your ship starts taking fire.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/14/13 5:38:02 PM#124

currently taking a break from EVE for some other games, time is not unlimited.

 

but I'd really like that walking in stations and walking in ships feature that was rumored ages ago.

 

 

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  BlueTiger33

Novice Member

Joined: 2/25/13
Posts: 169

3/14/13 5:42:29 PM#125

i played it for about 6 months before the spreadsheets become bleh to me.

 

More level up boxes or more text to graphics maybe LOL.


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  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1132

3/14/13 5:44:20 PM#126
Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 The lore of EVE is not established lore (ie. it doesn't have a TV show or novels or expansive core rulebooks supporting it). It can easily be changed by introducing some form of deux ex machina solutions if they wish (such as new technologies has come along enabling this or that).

 

The lore seems to have been established originally around the technical constraints of the game originally rather than the other way around.

 

If you change something lore based in Star Trek or Star Wars I can see it as a traversity. But in EVE? Not so much.

  User Deleted
3/14/13 5:50:56 PM#127
Originally posted by aRtFuLThinG
Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 The lore of EVE is not established lore (ie. it doesn't have a TV show or novels or expansive core rulebooks supporting it). It can easily be changed by introducing some form of deux ex machina solutions if they wish (such as new technologies has come along enabling this or that).

 

The lore seems to have been established originally around the technical constraints of the game originally rather than the other way around.

 

If you change something lore based in Star Trek or Star Wars I can see it as a traversity. But in EVE? Not so much.

Actually they've never gone against their lore in a direct fashion with deus ex machinas to my knowledge, everything in-game is perfectly logical within the universe though some things still are a mystery (sansha wormhole tech, the new wormhole system opening up to the EVE galaxy in the cataclysmic events depicted in Apocrypha, etc). Established lore states that pulling a pilot out of their pod is a risky thing to do and should be done in proper facilities lest the pilot become permanently brain damaged. I see where new tech might come into the equation but considering pods are a jove device and rapid safe ejection from a pod would be a massive improvement on inherently jove tech you'd assume any such revelations or discoveries to come either from jove-EVE races interactions or jovian ruins.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1132

3/14/13 6:03:10 PM#128
Originally posted by Dihoru
Originally posted by aRtFuLThinG
Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 The lore of EVE is not established lore (ie. it doesn't have a TV show or novels or expansive core rulebooks supporting it). It can easily be changed by introducing some form of deux ex machina solutions if they wish (such as new technologies has come along enabling this or that).

 

The lore seems to have been established originally around the technical constraints of the game originally rather than the other way around.

 

If you change something lore based in Star Trek or Star Wars I can see it as a traversity. But in EVE? Not so much.

Actually they've never gone against their lore in a direct fashion with deus ex machinas to my knowledge, everything in-game is perfectly logical within the universe though some things still are a mystery (sansha wormhole tech, the new wormhole system opening up to the EVE galaxy in the cataclysmic events depicted in Apocrypha, etc). Established lore states that pulling a pilot out of their pod is a risky thing to do and should be done in proper facilities lest the pilot become permanently brain damaged. I see where new tech might come into the equation but considering pods are a jove device and rapid safe ejection from a pod would be a massive improvement on inherently jove tech you'd assume any such revelations or discoveries to come either from jove-EVE races interactions or jovian ruins.

 Maybe, all I'm saying is it is not established lore and they can easily introduce elements in some way to make it possible without violating any previously published materials, like other more popular sci-fi settings.

 

Even in some popular sci-fi settings, it is not hard to introduce changes to it's most basic elements to change it's underlying technical constraints (such as in Battletech universe for example - a lot of things was introduced that was NOT previously possible before the clan invasion).

 

That is the great advantage, I think, of sci-fi settings - things can evolve. Unlike fantasy settings.

  User Deleted
3/14/13 6:05:13 PM#129
Originally posted by aRtFuLThinG
Originally posted by Dihoru
Originally posted by aRtFuLThinG
Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 The lore of EVE is not established lore (ie. it doesn't have a TV show or novels or expansive core rulebooks supporting it). It can easily be changed by introducing some form of deux ex machina solutions if they wish (such as new technologies has come along enabling this or that).

 

The lore seems to have been established originally around the technical constraints of the game originally rather than the other way around.

 

If you change something lore based in Star Trek or Star Wars I can see it as a traversity. But in EVE? Not so much.

Actually they've never gone against their lore in a direct fashion with deus ex machinas to my knowledge, everything in-game is perfectly logical within the universe though some things still are a mystery (sansha wormhole tech, the new wormhole system opening up to the EVE galaxy in the cataclysmic events depicted in Apocrypha, etc). Established lore states that pulling a pilot out of their pod is a risky thing to do and should be done in proper facilities lest the pilot become permanently brain damaged. I see where new tech might come into the equation but considering pods are a jove device and rapid safe ejection from a pod would be a massive improvement on inherently jove tech you'd assume any such revelations or discoveries to come either from jove-EVE races interactions or jovian ruins.

 Maybe, all I'm saying is it is not established lore and they can easily introduce elements in some way to make it possible without violating any previously published materials, like other more popular sci-fi settings.

 

Even in some popular sci-fi settings, it is not hard to introduce changes to it's most basic elements to change it's underlying technical constraints (such as in Battletech universe for example - a lot of things was introduced that was NOT previously possible before the clan invasion).

 

That is the great advantage, I think, of sci-fi settings - things can evolve. Unlike fantasy settings.

Unless it's steampunk fantasy with magic mixed in (in which case shit can get weird), but I digress :P

  Crazylike

Novice Member

Joined: 1/05/06
Posts: 94

3/14/13 6:08:01 PM#130
Probably not an answer you were after, but to answer your question directly, what would encourage ME to play EvE? A new fresh world or a reset of the old world, thats what it would take for me to play it. Else the game is perfect in my eyes.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1132

3/14/13 6:11:12 PM#131
Originally posted by Dihoru
Originally posted by aRtFuLThinG
Originally posted by Dihoru
Originally posted by aRtFuLThinG
Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

 The lore of EVE is not established lore (ie. it doesn't have a TV show or novels or expansive core rulebooks supporting it). It can easily be changed by introducing some form of deux ex machina solutions if they wish (such as new technologies has come along enabling this or that).

 

The lore seems to have been established originally around the technical constraints of the game originally rather than the other way around.

 

If you change something lore based in Star Trek or Star Wars I can see it as a traversity. But in EVE? Not so much.

Actually they've never gone against their lore in a direct fashion with deus ex machinas to my knowledge, everything in-game is perfectly logical within the universe though some things still are a mystery (sansha wormhole tech, the new wormhole system opening up to the EVE galaxy in the cataclysmic events depicted in Apocrypha, etc). Established lore states that pulling a pilot out of their pod is a risky thing to do and should be done in proper facilities lest the pilot become permanently brain damaged. I see where new tech might come into the equation but considering pods are a jove device and rapid safe ejection from a pod would be a massive improvement on inherently jove tech you'd assume any such revelations or discoveries to come either from jove-EVE races interactions or jovian ruins.

 Maybe, all I'm saying is it is not established lore and they can easily introduce elements in some way to make it possible without violating any previously published materials, like other more popular sci-fi settings.

 

Even in some popular sci-fi settings, it is not hard to introduce changes to it's most basic elements to change it's underlying technical constraints (such as in Battletech universe for example - a lot of things was introduced that was NOT previously possible before the clan invasion).

 

That is the great advantage, I think, of sci-fi settings - things can evolve. Unlike fantasy settings.

Unless it's steampunk fantasy with magic mixed in (in which case shit can get weird), but I digress :P

 Steampunk is a good thing I wish game makers introduce more of it imo - Arcanum was the pioneer in that respect imo (they even try to explain why technology cannot co-exist with magic, which I think is awesome) :)

  korriken

Advanced Member

Joined: 2/17/06
Posts: 40

3/14/13 11:36:51 PM#132

I used to play eve. One thing I always hated was how often Goonswarm would make victims out of ordinary people, and given how supermassive they were, there wasn't a damned thing you could do about it.

you piss off a higher up in goonswarm? your eve career was pretty much over if they decided they wanted you gone. they could afford to keep mercs on you until you finally gave up in frustration and/or made a new account and retired your old one.

and then, there was magic in the air, CCP had released a new war dec feature that would allow you to assist defenders in a war. suddenly the playerbase had turned on Goonswarm and high sec was a VERY hostile environment for them to operate in and it was taking a bite out of their profits as their haulers were being popped and looted by ordinary players.

the leaders of Goonswarm cried and the devs were insanely quick to move in and 'fix' this 'problem' neutering the playerbase's uprising and ensuring Goonswarm could go back to doing what they do best, making the playerbase miserable.

After that, I unsubbed, docked my ship, and refused to give CCP another penny of my money.

I loved this game, but I simply cannot bring myself to play it anymore, given how heavily CCP panders to the single largest alliance in the game.

  Boardwalker

Apprentice Member

Joined: 11/12/07
Posts: 385

3/14/13 11:56:04 PM#133
Originally posted by korriken

After that, I unsubbed, docked my ship, and refused to give CCP another penny of my money.

I loved this game, but I simply cannot bring myself to play it anymore, given how heavily CCP panders to the single largest alliance in the game.

 

Aww, too bad you didn't contract me all your stuff before you left. That would have been helpful to me.

I've played EVE for 6 years and have never paid any attention to Goonswarm. New Eden is a big place--if you want avoid certain players, or groups of players, it is quite easy to do so.

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days

  kattehus

Novice Member

Joined: 11/03/07
Posts: 374

"Life is just a test - a test to see if you can survive death." - Myself.

3/15/13 4:09:22 AM#134

EDIT: My reading comprehension failed me (or, rather, I jumped to conclusions).

Please disregard this post.

(Also, rather than cutting things up, I've put the original posts in quotes. Guess where I got ahead of myself)

Originally posted by Dihoru

The problem is lore based at least... pulling a pilot out of his pod is a time consuming and pretty risky operation for the pilot... to put it mildly during the early days of pod usage allot of pilots got sent to "wet graves" by improperly pulled plugs when they were getting pulled out of their pods so while I get where you're coming from and I'd honestly kinda like the idea from a lore point of view it just isn't practical to have you, as your avatar, running around the ship while you're in space.

Originally posted by Dihoru

Actually they've never gone against their lore in a direct fashion with deus ex machinas to my knowledge, everything in-game is perfectly logical within the universe though some things still are a mystery (sansha wormhole tech, the new wormhole system opening up to the EVE galaxy in the cataclysmic events depicted in Apocrypha, etc). Established lore states that pulling a pilot out of their pod is a risky thing to do and should be done in proper facilities lest the pilot become permanently brain damaged. I see where new tech might come into the equation but considering pods are a jove device and rapid safe ejection from a pod would be a massive improvement on inherently jove tech you'd assume any such revelations or discoveries to come either from jove-EVE races interactions or jovian ruins.

Except the whole Incarna thing, where you get to walk around your CQ (and soon(tm) entire stations).

That's probably what bugged me the most about Incarna (and WiS in general).

 

Other than that, the person you replied to has a great idea. I'd love it, as well, but there's a multitude of lore problems. I also have little to no use for it, myself, but it'd still be a nice feature to have.


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  Chram

Novice Member

Joined: 12/11/08
Posts: 92

3/15/13 4:47:09 AM#135
Originally posted by korriken

I used to play eve. One thing I always hated was how often Goonswarm would make victims out of ordinary people, and given how supermassive they were, there wasn't a damned thing you could do about it.

you piss off a higher up in goonswarm? your eve career was pretty much over if they decided they wanted you gone. they could afford to keep mercs on you until you finally gave up in frustration and/or made a new account and retired your old one.

and then, there was magic in the air, CCP had released a new war dec feature that would allow you to assist defenders in a war. suddenly the playerbase had turned on Goonswarm and high sec was a VERY hostile environment for them to operate in and it was taking a bite out of their profits as their haulers were being popped and looted by ordinary players.

the leaders of Goonswarm cried and the devs were insanely quick to move in and 'fix' this 'problem' neutering the playerbase's uprising and ensuring Goonswarm could go back to doing what they do best, making the playerbase miserable.

After that, I unsubbed, docked my ship, and refused to give CCP another penny of my money.

I loved this game, but I simply cannot bring myself to play it anymore, given how heavily CCP panders to the single largest alliance in the game.

Disclaimer: I am red to Goons and I shoot them from time to time.

What you just wrote is an extremely selective point of view that paints a picture that is just not true.

  • Goons are not the biggest alliance in the game. Test is.
  • Goons couldn't care less about high sec safety. Any competent high - null logistics are done using neutral alts. Any industry is done on neutral alts. The leadership / membership found the whole matter funny, if they even noticed.
  • The change was done to protect small entities, who wanted to go on 1v1 on some other entity their size and instead got dogpiled on by the whole universe. Notice that they had it significantly harder than an entity of Goonswarm's size.
  • Finally, EVE is a game of consequences. If you manage to really piss off someone of that size / capabilities, it comes to reason they should be able to make your life difficult if they really want to. If you don't like it, you can always fit a gun, find some like minded folks (it's not like there is a shortage of you) and come shoot them. But that would require some actual effort.
  Muke

Elite Member

Joined: 1/04/07
Posts: 2013

3/15/13 4:55:38 AM#136


Originally posted by Jakdstripper
free isk?..

 

lol, no but seriously. most of us play EvE to get into pvp, however as a new player it's almost impossible to get into  decent pvp as every time you lose a ship you have to spend weeks farming enough ISK to get a new one. i know getting ISK is much easier than it used to be but once you start  doing some pvp you quickly see how expencive it actully is. at that point you have 2 choices: spend real money to buy ISK, or join one of the huge alliances and become a "Simon says" puppet in order to get free ships.

farming enogh ISK all by yourself in order to afford losing ships on a weekly basis it's just not possible as a new player. it takes years before you have enouhg skills to be able to make enough ISK that blowing 200/300 millions (and that's for pretty crappy ships) a week in pvp ships is even thinkable.



Strange, I made a new alt that could tackle, cyno, scout, make warpins within 2-3 weeks after creation and be more useful then most veterans in their 300M battleships pressing F1 F2 and listen to the FC like cannonfodder...
I make approx. 300M/week with that char too 2.5 months after creation.......and I am not even carebearing, just using the market.

I have 2b now on that toon without any help from other characters, no financial injections, no use of my alliance 0.0 plexing/ratting opportunities, just a new neutral character in a new alliance, and I just fly recons, other cloakies, frigates, bombers and other cheap ships, and I can replace em by the dozen if I lose one....

this toon was made last december so when someone says it takes years to catch up or be able to make money is ridiculous.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  User Deleted
3/15/13 5:54:59 AM#137
Originally posted by kattehus
Originally posted by Dihoru

The problem is lore based at least...

Originally posted by Dihoru

Actually they've never gone against their lore in a direct fashion

Except the whole Incarna thing, where you get to walk around your CQ (and soon(tm) entire stations).

That's probably what bugged me the most about Incarna (and WiS in general).

 

Other than that, the person you replied to has a great idea. I'd love it, as well, but there's a multitude of lore problems. I also have little to no use for it, myself, but it'd still be a nice feature to have.

Quote the whole thing lad lest you lose my meaning. I said you'd require proper facilities to get out of your pod which most space stations would have considering in lore pod pilots have been seen in the flesh and blood both in stations and on planets but I doubt most ships would readily have such facilities installed considering there's no practical reason to have them (perhaps maybe carriers, supercarriers and titans but that's stretching it considering there no reason for someone to get out of their pod to walk around in a carrier from a gameplay point of view).

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6721

Gaming should be about fun, not gender equality.

3/15/13 6:04:02 AM#138
Originally posted by Muke

 


Originally posted by Jakdstripper
free isk?..

 

 

lol, no but seriously. most of us play EvE to get into pvp, however as a new player it's almost impossible to get into  decent pvp as every time you lose a ship you have to spend weeks farming enough ISK to get a new one. i know getting ISK is much easier than it used to be but once you start  doing some pvp you quickly see how expencive it actully is. at that point you have 2 choices: spend real money to buy ISK, or join one of the huge alliances and become a "Simon says" puppet in order to get free ships.

farming enogh ISK all by yourself in order to afford losing ships on a weekly basis it's just not possible as a new player. it takes years before you have enouhg skills to be able to make enough ISK that blowing 200/300 millions (and that's for pretty crappy ships) a week in pvp ships is even thinkable.


 


Strange, I made a new alt that could tackle, cyno, scout, make warpins within 2-3 weeks after creation and be more useful then most veterans in their 300M battleships pressing F1 F2 and listen to the FC like cannonfodder...
I make approx. 300M/week with that char too 2.5 months after creation.......and I am not even carebearing, just using the market.

I have 2b now on that toon without any help from other characters, no financial injections, no use of my alliance 0.0 plexing/ratting opportunities, just a new neutral character in a new alliance, and I just fly recons, other cloakies, frigates, bombers and other cheap ships, and I can replace em by the dozen if I lose one....

this toon was made last december so when someone says it takes years to catch up or be able to make money is ridiculous.

Yeah I did some market trading as well and made around the same as you but it was incredibly boring. Like spending an hour/day in a spreadsheet program. Not my idea of having fun...

Problem is that I would stommich that, wasnt it for the fact that good PvP fights are few and far between. Most of the time you are spending either chasing a smaller gang or running from one. Again, not my idea of fun.

Eve has small chunks of very fun and exciting moments, but those are drown out in the countless hours of doing various ISK earning or chasing/running away. And the horrible, archaic UI does not help either.

Station walking was supposed to add a new element to the game but instead CCP tried to turn it into some RMT tool to make them more profits. The playerbase revolted and now it is put into the closet and they are focusing their efforts into that DUST which is a different game not even playable on the PC.

Shame, they could have turned station walking into a really nice and fun immersive aspect of the game but they blew it...

  Boardwalker

Apprentice Member

Joined: 11/12/07
Posts: 385

3/15/13 9:29:13 AM#139
Originally posted by Yamota

 

And the horrible, archaic UI does not help either...Shame, they could have turned station walking into a really nice and fun immersive aspect of the game but they blew it...

 

Really? I like the UI. Considering how much infomation is available at any one time during gameplay, the UI does a fine job in making that information available.

 

I'm a fan of both FiS and WiS. I have CQ turned on always, and enjoy its immersiveness. I also wish that they did more with it, but I understand that effort might be further down the road. As for CCP "blowing it", I'd love to be able to do the same. With subscriptions at an all time high, and the daily population booming, we can all hope to aspire to the levels that CCP has reached while "blowing it".

They can adjust a game all day, but they can't help the issue between the keyboard and the chair.
Played: UO, DAoC, AC, WoW, EVE, TR, WAR, Aion, Rift, SWTOR, GW2, TSW, ESO, Elite:D
Play EVE for free for 21 days

  Dixi01

Apprentice Member

Joined: 7/11/06
Posts: 32

3/15/13 9:39:23 AM#140

What would encourage you to start playing EVE?

PVE/PVP switch. There are enough PVE content in the game but majority of it is not accessable without risk of beeing ganked or robbed by bug abusers and other griefers.

Until CCP will keep says that all those bugs and exploits are made for fun of PVP I'm not going to visit this game again.

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