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EVE Online

EVE Online 

Jita (General)  » What would encourage you to start playing EVE?

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302 posts found
  vonryan123

Advanced Member

Joined: 11/09/08
Posts: 149

3/12/13 9:55:20 AM#61
Originally posted by Malcanis
Originally posted by jtcgs
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

The two most powerful alliances in the game are Goons and TEST, both of which are almost obsessive in their support for their new players.

EVE players being EVE players, they will do what has been shown to work. Just a thought for you to consider.

they help new players? are you on drugs bro? ...ohh wait your a goon propaganda fanboy I get it.  About the only thing they are "Obessive" over is ganking and making nubs cry.

  bobm111

Apprentice Member

Joined: 2/26/09
Posts: 156

3/12/13 9:55:52 AM#62

yeah buiding dreads and freighters do not require moo goo actually.

You are saying moo goo has sank in price thus never a monopoly. Has the monopoly which was in place and destroyed the economy solved this issue now by introducing alchemy. No the damage was already done. Has the price of t2 ships gone back down reflecting the drop in prices of moon goo?

And even if this was true which i find hard to believe the old timers are moving to counter any reforms which would threaten there existence. But these moves will never help eve to grow only to keep them in power and iskies.

Both Test and Goons admitted that vast areas of space would be needed to rent out if ccp actually went thru with the changes of moo goo. That doesnt exactly sound like they actually want to work for a living in eve^^.

Thus there being is counter productive and in the final analisis will destroy eves possibility of ever being a game tens of thousands will flock to to play.

Sort of like a country club where only long time members are allowed while the rest of society provides their upkeep.

  Celll

Novice Member

Joined: 10/23/04
Posts: 14

3/12/13 9:59:29 AM#63
Make it Buy to Play.
  User Deleted
3/12/13 10:00:07 AM#64
Originally posted by vonryan123
Originally posted by Malcanis
Originally posted by jtcgs
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

The two most powerful alliances in the game are Goons and TEST, both of which are almost obsessive in their support for their new players.

EVE players being EVE players, they will do what has been shown to work. Just a thought for you to consider.

they help new players? are you on drugs bro? ...ohh wait your a goon propaganda fanboy I get it.  About the only thing they are "Obessive" over is ganking and making nubs cry.

Actually he's right, Goons are from SA forums and Test is from reddit and the noobs they do recruit are usually members of those communities and they're very supportive of one another if in a more frat brothers sort of way. If you don't believe me look it up :P.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3574

If you can't kill it, don't make it mad.

3/12/13 10:02:01 AM#65
Originally posted by rodingo
If there was actual avatars walking in stations then I would come back.  If some random schmoe can camp a gate to pod me and anyone else that came through, then I should be able to wait (camp) in a dark shadow of a hangar and shank the same schmoe as soon as he stepped out of his ship onto the station.

At which point you would be killed by either a Concord or station patrol in ultra battlearmor... ^^  This would not end well, from the perspective of the amount of time and talent required to create it.  Perhaps some later application of the DUST 514 technology?

  Margrave

Advanced Member

Joined: 11/10/06
Posts: 519

3/12/13 10:05:17 AM#66
I have tried eve several times over the years. I want to like. I really do. I just always end up bored out of my mind though.... prob just me.
  vonryan123

Advanced Member

Joined: 11/09/08
Posts: 149

3/12/13 10:05:47 AM#67
Originally posted by Dihoru
Originally posted by vonryan123
Originally posted by Malcanis
Originally posted by jtcgs
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

The two most powerful alliances in the game are Goons and TEST, both of which are almost obsessive in their support for their new players.

EVE players being EVE players, they will do what has been shown to work. Just a thought for you to consider.

they help new players? are you on drugs bro? ...ohh wait your a goon propaganda fanboy I get it.  About the only thing they are "Obessive" over is ganking and making nubs cry.

Actually he's right, Goons are from SA forums and Test is from reddit and the noobs they do recruit are usually members of those communities and they're very supportive of one another if in a more frat brothers sort of way. If you don't believe me look it up :P.

Right cause getting new members in your corp from outside sources makes it ok to run out the rest of new eden. You ever wonder why they do that? cause no one with half a brain that knows who they are will join them.

  fuzzylogic11

Apprentice Member

Joined: 11/14/11
Posts: 56

3/12/13 10:08:40 AM#68
I would like them to start a new server. They would also have to not offer server trasfers. Get all the people interested in starting over a chance. Everyone on equal footing and see the massive land grab in nul sec. It would be interesting.
  rodingo

Advanced Member

Joined: 1/18/07
Posts: 1790

3/12/13 10:13:12 AM#69
Originally posted by Wraithone
Originally posted by rodingo
If there was actual avatars walking in stations then I would come back.  If some random schmoe can camp a gate to pod me and anyone else that came through, then I should be able to wait (camp) in a dark shadow of a hangar and shank the same schmoe as soon as he stepped out of his ship onto the station.

At which point you would be killed by either a Concord or station patrol in ultra battlearmor... ^^  This would not end well, from the perspective of the amount of time and talent required to create it.  Perhaps some later application of the DUST 514 technology?

I thought suicide ganking was a tactic in Eve?  I would just have a buddy waiting to go grab his stuff off the corpse or yank/cut the implants out of his head.  Hell, even just to take the lint out out of his pockets.  You can supposedly do what you want in Eve,..well I choose to do that.

"If I offended you, you needed it" -Corey Taylor

  Paradigm68

Novice Member

Joined: 1/24/11
Posts: 880

3/12/13 10:18:51 AM#70

They need to finish implementing WIS. People who're happy without it, are already playing. If you want to broaden the playerbase, they need to broaden the scope of the game so it's not just flying spaceships. Give people not interested in that an option of filling out the game in other roles, spending their time in other ways.  I know a lot of EvE fans don't want it. I don't even want it, but we're talking about how to attract new people. And I personally like having different people with different playstyles in my game as it makes it a broader and deeper gameworld to play in. Implement WIS and broaden the scope of the game

  Redcor

Novice Member

Joined: 5/14/10
Posts: 439

Your not in traffic you are traffic.

3/12/13 10:20:51 AM#71
A crazed ruskie with a .50 cal pressed against my temple might do the trick.

Civilized men are more discourteous than savages because they know they can
be impolite without having their skulls split, as a general thing.
-Robert E. Howard

  User Deleted
3/12/13 10:21:31 AM#72
Originally posted by Paradigm68

They need to finish implementing WIS. People who're happy without it, are already playing. If you want to broaden the playerbase, they need to broaden the scope of the game so it's not just flying spaceships. Give people not interested in that an option of filling out the game in other roles, spending their time in other ways.  I know a lot of EvE fans don't want it. I don't even want it, but we're talking about how to attract new people. And I personally like having different people with different playstyles in my game as it makes it a broader and deeper gameworld to play in. Implement WIS and broaden the scope of the game

Last time I checked they are still working on WiS but it's on a lower priority than space stuff for obvious reasons, likelyhood is once Dust 514 is properly out the gate they'll put together a team to further its integration into EVE via expanding WiS among other things, it'll likely be years still before we see anything like that Vision of the Future video but it is still coming.

  Krematory

Apprentice Member

Joined: 12/15/08
Posts: 529

MMOHOLIC

3/12/13 10:29:26 AM#73
Originally posted by Four0Six

 1. I am not interested in joing a 10 year old game that awards xp based on time of account.....To my eyes I am forever 10 years behind.

2. (red) I read too much bad bad bad publicity about the Goons and other corps making it very un-fun and exclisionary. Where the (red) comes in is that the OP is right out of the gate calling others stupid, making me wonder if all the publicity I see about the Goons is actually an acurate portrayal of EVE.

1. I think you don't get it.

2. Yeah, you don't.

"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  kattehus

Novice Member

Joined: 11/03/07
Posts: 374

"Life is just a test - a test to see if you can survive death." - Myself.

3/12/13 10:34:09 AM#74

Didn't bother reading the last 7 pages, sorry Malc.

I think one thing that could make new players invest more heavily in EvE, would be more mentoring/tutoring. And by that, I mean more vets who want to help new players and take them under their wing for a while.

Most of the incentive is already in place - the Buddy Program. Both parties get something worthwhile. There's also the help channel, which, well, helps.

Combining the two, such that each vet has X amount of new players to 'take care of', could help. This should, of course, be completely optional - and I am aware that there are many corporations (and individuals) out there who already offer this. Putting it into the game, though, could help facilitate the communication between them and the new players.

Saying this, I already know that it could (and would) be exploited by people (griefers/alts). Even given a feedback system, it would be abused (alts). So I don't know what the best way to facilitate this would be.

 

This suggestion is based on the fact that people drop off during the first couple of months (if that) - usually after the tutorial mission(s). I imagine it's because they don't know what to do next - or because they get tired of running missions/mining. So, in essence, help facilitate cooperation between vets and new players (and other new players).

 

Another suggestion is more instant-gratification, but I'm not much of a fan. But having (relatively) useless skills, which offer neglectible rewards.. Is something that, I assume, most people don't care about - and as such, if the next skill (or even skill-level) doesn't offer something as soon as it's done, many won't bother traning it (This is, again, an assumption), which results in less effeciency (which, in turn, makes people more disadvantaged in a pvp situation).

 

Yet another suggestion is more live events. Preferably catered towards new players (but also some to the 'vets' - which could keep people playing). This does not have to be pvp-centered (as in the relatively recent CCP vs people event), but I must admit that I'm drawing blanks on how to make "good" live events that don't involve pvp (maybe have some players mining, some players hauling, some players defending, and devs spawning rats? - this could also be some beacon, which can be found by some players doing exploration/scanning/...). [Again, more cooperation].

 

Another assumption I have is that people who mainly quit the game, quit it because they play it alone. Two of the above suggestions would help facilitate playing with others.

Then there's general bored-ness with the game. And that happens; especially if you're waiting for skills to train. Tiericide, I think, is a great step towards this. But I don't think that is a trivial problem to solve. "More content" is not very specific, but it's a good starting point for a brainstorm.

 

I could probably come up with more suggestions, given time.

Here's a suggestion that'll probably never happen, and will probably take up a lot of dev-time: Have skills train both actively and passively. Actively as in "When you use this ship, you'll slowly progress in the related ship skills, with diminishing (amount of) progress as we come further away from the primary skills". The amount of progress? I don't know. How to determine use? I don't know, something that prevents progress if you're simply floating in space/station, but doesn't prevent progress if you're running away from a hunting party.

 

EDIT:

Originally posted by Four0Six

 1. I am not interested in joing a 10 year old game that awards xp based on time of account.....To my eyes I am forever 10 years behind.

2. (red) I read too much bad bad bad publicity about the Goons and other corps making it very un-fun and exclisionary. Where the (red) comes in is that the OP is right out of the gate calling others stupid, making me wonder if all the publicity I see about the Goons is actually an acurate portrayal of EVE.

1. I'd pull out a rather lengthy argument that skillpoints don't matter much, and specialization will get to equal-to or above vets, etc., but I'm going to assume you've read such arguments already and simply observe that such a mindset is common, but coming up with a "reasonable" solution is hard (And by reasonable, I mean something other than starting a new server)

2. Except he's not calling others stupid. He's saying he doesn't want stupid suggestions, and even gives an example. Had he said something alike "I don't want stupid people with suggestions like ...", you'd be spot on - but, yeah. Also how one person formulates himself (and choses to address others) is on him alone, is it not? Assuming every game was defined by how it's players formulates themselves (and address others), then there'd be no "good"/"welcoming" games to play (I mean, even singleplayer games have players calling everything and everything stupid, or worse).

 

EDIT #2: I don't know if I need to, but I'd like to clarify that I do not support any dumbing down of EVE, as I very much like it as is. I've played for a while now, and am interested in seeing where CCP will take it. I just hope it'll stay as ruthless as it is now (if not moreso), and that the nullsec folk will start moar wars. :D Oh, and also, hope that lowsec will become more loved (by players, that is).

Also, sorry for the wall of text. (:


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-Actively playing Eve.
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  User Deleted
3/12/13 10:58:11 AM#75

-sighs nostalgically- those were the days... even if you were someone on the sideline just watching with a bag of popcorn like me XD.

  Irachtus

Apprentice Member

Joined: 10/06/10
Posts: 10

3/12/13 11:01:50 AM#76
Just noticed this question.... and i would say getting paid to play this game would encourage me
  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1318

3/12/13 11:12:41 AM#77
For me, all it would take would be completing the development of the WiS systems. I know it's a game about spaceships, but the lack of any sort of face to face social interaction just ruins it for me.

<3

  xax68

Novice Member

Joined: 5/19/04
Posts: 8

3/12/13 11:15:56 AM#78
Pve switch I would Sub forever. However I will not be ganked in any game I play, so until they change that......
  Guardian30

Apprentice Member

Joined: 8/13/06
Posts: 5

The more you travel the more you learnThe more you learn the less you know

3/12/13 11:17:57 AM#79
I tried EVE several years ago and the only thing that was a drawlback to me was the lack of periprial support. With a physical disability I have trouble using a mouse as times, and my devices were not supported in game. Though I do believe the game is doing just fine and do like it. 
  hotdove911

Advanced Member

Joined: 3/31/11
Posts: 11

3/12/13 11:29:02 AM#80
I played EvE for some time now on and off and what took me back every time was a video. A video packed of excitement and gorgeous battles!

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