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EVE Online

EVE Online 

Jita (General)  » What would encourage you to start playing EVE?

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302 posts found
  WW4BW

Hard Core Member

Joined: 12/03/06
Posts: 479

3/12/13 9:09:11 AM#41

All it would take for me to go back is if they remade the game.

Changed how the skill progression worked and changed the money faucet from PvE to mining.

And made more of a money sink out of using ships.

 

  vonryan123

Novice Member

Joined: 11/09/08
Posts: 143

3/12/13 9:10:42 AM#42

 Take out incursions out right they were never meant to be permanet.

Stop using being a b-bag as a advertising pitch (it's not helping its hurting, the game already has enough a-hole's). 

 Do something about "Hulkageddon"  its not stopping script miners it's killing all miners and its bs.

 Aside from that stop making the game easy for people to be dicks ....yea I know its the way of eve and all that ....It's not the way of eve its the way they pitched it to people and its getting old after the last few years with a huge influx of griefers, gankers, thiefs, awoxers, and just flat out pittiful people.

 When I started eve it was not like it is now the way CCP has allowed it to go and the way they are pushing it will kill it. I know way to many people that have quit that were long time players due to many reasons but mainly the game is just a d-bag heaven now and pretty much rewards it.

  Foncl

Novice Member

Joined: 11/14/11
Posts: 186

3/12/13 9:17:07 AM#43

Removing the PLEX system, no form of paying for power/advancement. If they could find a way to prevent botting, seeing mining/mission bots all over the place makes me completely lose motivation to play. I would prefer if every player was limited to one account and one character on that account but I don't see a way to accomplish that and CCP would be shooting themselves in the foot.

A server that resets every 6 months or so with faster skill training, this would mean everyone can start on equal footing every X months and would create alot more action in the game.

  DEXA88

Novice Member

Joined: 2/05/07
Posts: 43

3/12/13 9:20:54 AM#44
Would encourage me to get dust514 on PC .
  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:23:40 AM#45
Originally posted by WW4BW

All it would take for me to go back is if they remade the game.

Changed how the skill progression worked and changed the money faucet from PvE to mining.

And made more of a money sink out of using ships.

 

I'm afraid none of your 3 wishes are likely to be granted.

And by "afraid", I mean "glad".

Give me liberty or give me lasers

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:26:15 AM#46
Originally posted by Foncl

Removing the PLEX system, no form of paying for power/advancement. If they could find a way to prevent botting, seeing mining/mission bots all over the place makes me completely lose motivation to play. I would prefer if every player was limited to one account and one character on that account but I don't see a way to accomplish that and CCP would be shooting themselves in the foot.

A server that resets every 6 months or so with faster skill training, this would mean everyone can start on equal footing every X months and would create alot more action in the game.

I'm not sure that any MMO will ever be able to "eliminate" botting, but CCP have been persecuting bottters pretty hard.

Give me liberty or give me lasers

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

3/12/13 9:26:38 AM#47
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game.

To give an example of the kind of stuff I'm after: I had an idea to reform the NPC corps. At the moment, if you're not in a player corp, you default into an NPC corp which you don't even get to choose.  I'd like to see NPC corps offer some small bonuses/penalties, advantages/drawbacks, restrictions/opportunities that basically make this NPC corp a natural choice for miners, that NPC corp a good choice for haulers, and so on.  This would mean that people who don't want to be in a player corp, or just haven't managed to get into one that they like yet will still be in a community of people with similar interests.  As well as having like-minded players to talk to, this would make for a good basis for new corps to be formed from.

 

 1. I am not interested in joing a 10 year old game that awards xp based on time of account.....To my eyes I am forever 10 years behind.

2. (red) I read too much bad bad bad publicity about the Goons and other corps making it very un-fun and exclisionary. Where the (red) comes in is that the OP is right out of the gate calling others stupid, making me wonder if all the publicity I see about the Goons is actually an acurate portrayal of EVE.

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2738

3/12/13 9:26:52 AM#48
Originally posted by vonryan123

 Take out incursions out right they were never meant to be permanet.

Stop using being a b-bag as a advertising pitch (it's not helping its hurting, the game already has enough a-hole's). 

 Do something about "Hulkageddon"  its not stopping script miners it's killing all miners and its bs.

 Aside from that stop making the game easy for people to be dicks ....yea I know its the way of eve and all that ....It's not the way of eve its the way they pitched it to people and its getting old after the last few years with a huge influx of griefers, gankers, thiefs, awoxers, and just flat out pittiful people.

 When I started eve it was not like it is now the way CCP has allowed it to go and the way they are pushing it will kill it. I know way to many people that have quit that were long time players due to many reasons but mainly the game is just a d-bag heaven now and pretty much rewards it.

I am not a d-bag, I am an old guard, I am a nice guy and sure I get ganked from time to time but everytime I do I make sure to make them pay ^^ hell one time during a hulkaggedon a alpha poc tried to pop my tengu thinking it was speed tanked, fast forward to me adding several more million to my mission's loot :D and the times I've made the guys ganking me convo me (or my fleet mates) going "fuck dude... nice fight" makes up for any hurt I might feel for pixels lost ;).

 

I am truly sorry you feel EVE has changed when it really hasn't except maybe for the better, hell when EVE first launched they had so many loopholes actual d-bags took to using them to the point at which CCP had to tweak core mechanics to close to loopholes, if you don't believe me google m0o pirates eve online and have fun reading up on how EVE never really changed, it just got more crowded :P (with good and bad people, I've got a group of solid friends in-game I've never met in real life, yet, and enjoy the game for what it is: a pretty good simulation of too many monkies in one barrel :P).

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/12/13 9:30:07 AM#49
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:32:00 AM#50
Originally posted by DEXA88
Would encourage me to get dust514 on PC .

Why would that be more likely to encourage you to play EVE? Wouldn't it just encourage you to play DUST?

Give me liberty or give me lasers

  bobm111

Apprentice Member

Joined: 2/26/09
Posts: 156

3/12/13 9:32:18 AM#51

obviously 3 months of alchemy has revolutionized the monopoly on moo goo and prices of t2 ships. sure and pigs fly.

and implying a monopoly never existed and still exists is just mind boggling.

Once again you can play on those terms i prefer not to so my ships are docked my wallet full of billions of isk from building dreads and freighters.

and i still say that the old timers have become and obstacle to eve growing thru their lobbying, politics, and stacking the council. Especially in 0.0 but also the entire economy of both 0.0 and hi sec.

The present naps (non agression pacts) for those new to eve says reams about reality in 0.0. Those naps make you the new player grind three times the amount of isk to grow whether you live in 0.0 or not. While the big alliances being spoon fed iskies thru monopolies get free ships.

Sov bills are payed not thru any kind of actual work but passive income which leave large areas of space empty. And these alliances are responsible for this and defend it tooth and nail both ingame and on forums like this.

a third of all isk if not more spent in the game goes into the wallets of these alliances because of monopolies. That means when a poor slob mines 3 asteroids 1 maybe 2 of them the income winds up in the wallet of the monopolies via the market.

thats my take and all can interpet eve as they will and play it if they like.

 

 

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1035

3/12/13 9:34:45 AM#52

1. Implement something to stop people from being D-Bags.  I like the game and played it on and off for years but honestly, there are more freaks in this game than any other I have seen.  It reminds me of UO where you walked up to the bank in Brittania and a dozen naked d-bags ran up and tried to pickpocket you, then you shout guards and they die but their buddy loots their corpse and grabs your stuff.  Basically the game system is designed to encourage asshattery.  I have seen people in the game spend hours bumping miners away from roids just to get a few laughs.  Nothing the miner can do about it but log off.  You can put a bounty on their heads but their buddy kills them and they split the money.  You can spend isk to hire a merc corp but they drop their corp and go into a npc corp.  It is like the game was designed to specifically allow you to grief someone all day and get away with it.

 

2. Empire space - the null guys have so many NAP's that they are bored and have moved into empire to get their jollies.  Gatecamps, smartbombs in Jita, perpetual hulkageddon, corp theft, contract scams, how is the little guy who just wants to mine and have a bit of fun flying around trading supposed to play this game? 

 

3. Huge Time Sink - Everything in the game takes a massive amount of time.  Want to go PVP, call up group, wait for 30 minutes for everyone to show up and fit their ships, fly to gate, send scout threw, wait, now jump through, warp to next gate, send scout, wait.  I tried null three times with three large alliances and every time I was bored out of my skull.  If you only have a half hour to play, forget it, not much you can do in 30 minutes but spin your ship.  I'm not saying change the game, I'm saying add some kind of instant gratification.  Maybe allow you to click a button and warp to a random spot in a PVP system were it is every man for himself.  Sometimes I just want to shoot something for half an hour and I could not ever seem to get that in Eve.

 

Personally I think it is an awesome game.  I just wish I had huge amounts of time to play it and that they would put in "some" systems to reduce asshattery. 

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 1163

"Don''t touch that squirrel''s nuts!" - Willy Wonka

3/12/13 9:35:33 AM#53

I'dlike genuaine stick and rudder cotrol over fighter craft, plus teh ability to offer close air support todust players.  in a word...action.

 

you asked.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:38:05 AM#54
Originally posted by bobm111

obviously 3 months of alchemy has revolutionized the monopoly on moo goo and prices of t2 ships. sure and pigs fly.

and implying a monopoly never existed and still exists is just mind boggling.

Once again you can play on those terms i prefer not to so my ships are docked my wallet full of billions of isk from building dreads and freighters.

 

Seems like you managed to do pretty well for yourself even despite the evil oppressive Technetium monopoly.

Incidentally, since you believe that Alchemy had no effect on Technetium prices and that it's still monopolised, can you explain why Tech has fallen from ~230k ISK per unit to around 70k ISK per unit? I'd be fascinated to hear your theory.

Give me liberty or give me lasers

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:39:22 AM#55
Originally posted by spankybus

I'dlike genuaine stick and rudder cotrol over fighter craft, plus teh ability to offer close air support todust players.  in a word...action.

 

you asked.

Not possible without completely re-writing the game engine.  However Il-2 Sturmovik is often on sale on Steam.

Give me liberty or give me lasers

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3563

If you can't kill it, don't make it mad.

3/12/13 9:39:32 AM#56

Thats one possible approach with the NPC corps.  Their main current advantage (which is why I was with SWA for the almost six years I played) is that they can't be war dec'ed.  A minor disadvantage is the 10% tax, but I never really cared about that.

As for getting people to play, that depends on the type of people you wish to recruit.  PvP types would likely be attracted to the various types of PvP that are available.  You could explore the various types of camping (and counter camping).

You could also focus on conflicts between various patrols, and groups (all the way up to the battle of Asakai) as one example. 

http://massively.joystiq.com/2013/01/27/colossal-3000-man-battle-rocks-eve-online/

I know the Goonie types are always coming up with new and inventive ways to gank people, that would attract some like minded people.

There are also those who never leave high sec (I never left it), for them a video focus on the various agent missions, story arcs, playing the market and production side of things might help. 

For me? I spent almost six years in the game. At this point, I can't see myself going back.  Even with around 43 million SP and all of the ships and such I had, I left because CCP lost their focus on what made the game fun to me.  That was running missions, and collecting battleships from the ISK I made from it.  Yes, thats an odd perspective, but it kept me in the game for almost six years. ^^

Since then, the game has changed too much, and I'd have to spend way too much time getting back up to speed.  These games are a hobby to me, not a second job. Its just not worth it to me.  But I wish you all the best  in your efforts.

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1658

3/12/13 9:40:49 AM#57
If there was actual avatars walking in stations then I would come back.  If some random schmoe can camp a gate to pod me and anyone else that came through, then I should be able to wait (camp) in a dark shadow of a hangar and shank the same schmoe as soon as he stepped out of his ship onto the station.

"If I offended you, you needed it" -Corey Taylor

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:48:22 AM#58
Originally posted by rodingo
If there was actual avatars walking in stations then I would come back.  If some random schmoe can camp a gate to pod me and anyone else that came through, then I should be able to wait (camp) in a dark shadow of a hangar and shank the same schmoe as soon as he stepped out of his ship onto the station.

 

Runs into the "150 dev years" issue, but yes I agree.

Give me liberty or give me lasers

  Malcanis

Advanced Member

Joined: 8/17/09
Posts: 3201

"A very special kind of stupidity"

 
OP  3/12/13 9:52:02 AM#59
Originally posted by jtcgs
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

The two most powerful alliances in the game are Goons and TEST, both of which are almost obsessive in their support for their new players.

EVE players being EVE players, they will do what has been shown to work. Just a thought for you to consider.

Give me liberty or give me lasers

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2738

3/12/13 9:53:51 AM#60
Originally posted by jtcgs
Originally posted by Malcanis

I'm looking for ideas to take to CCP. I'm not interested in stupid stuff like "Change EVE into being a PvE grind4epix" or ideas that would take 50 devs 2.5 years to implement, but small, developmentally affordable things that would help people who are attracted to EVE but ran into this roadblock or that dead end.  Basically, stuff to smooth the path into the game. 

 There really isnt outside of creating a new universe where PvP is optional.

Without that all new players must whore themselves for protection...right now the biggest roadblock for new players is the fact that the entire game is controlled by vets and they stand NO CHANCE against them. Its too hard to just log in and get into the game. Its the same thing in all FFA PvP games, once the game has been out for a while, new players get the short end of the stick.

I truly wonder why people who haven't even played the game dare throw half-baked and quite false opinions like this out.

 

Also here's some facts for the people who think they'll never be able to catch up with the vets:

A frigate if properly flown can kill a battleship, not might, can, all it takes training time wise to get to that level is 2 months if that, an assault frigate is even scarier in the hands of a skillful (that's real world skill) pilot and won't require more than 4 months to fly it well, do note the secondary gunnery skills and support skills you train for these ships are universal, if you can perfectly tech 2 tank a frigate you can perfectly tank almost anything, capital ships have their own specialized repair systems so they'd need extra training.

Examples of ships that would require less than half a year to fly perfectly and yet hit way above their level if flown with the modicum of skill:

http://eve.battleclinic.com/loadout/64000-Arbitrator-PVP-Retribution-Arbi.html

http://massively.joystiq.com/2013/01/06/eve-evolved-fitting-minmatar-cruisers-for-pvp-in-retribution/

http://massively.joystiq.com/2012/12/30/eve-evolved-fitting-amarr-cruisers-for-pvp-in-retribution/

http://www.eveproguides.com/new-pvp-battlecruiser-fits-for-retribution-1-1/

Frigates are the cheapest option, followed by cruisers and battlecruiser, if you wanna pvp go with frigates and work your way up.

Industrials cracking into the field can make a pretty penny with 3 months of training Planetary Interaction and some support skills for setting up colonies in dangerous parts of space. If you find a wormhole corp I strongly suggest looking into gas cloud harvesting and gas reactions for said gas as the fullerenes (or however their spelled) resulting from the first tier reactions can sell for a hell of allot more than their component parts. If going into manufacturing I suggest getting missioning skills (perfect tengu skills) and using the minerals for level 4 loot to start churning out whatever you want ( I do this as a hobby when I play).

Those are the only two fields where you start at a SP disadvantage that you need to know your stuff to be able to compensate, in exploration and general PVE (missions, incursions, etc) if you dedicate 3-4 months (exploration) or 9-10 for incursions (with tech 2 guns on a fully trained machariel for example with good to near perfect support skills).

 

Also to the guy who said the plex system should be remove kindly blow that idea out of your system, many players depend on plexes to play the game and the "but it's pay 2 win!!" argument is retarded because isk in itself gives no advantage to the player, neither does SPs, what it allows is to better outfit yourself but if you're a mouth breather it doesn't matter if you're in a ibis or a leviathan you will die just as fast.

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