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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/10/13 7:17:30 PM#21
Originally posted by Ragnarockk I love the game and think its one of the finest MMO's suited for my tastes to come along in many years. Will quickly replace GW2 as my game of choice. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/10/13 7:22:51 PM#22
Originally posted by olepi No you cant assign loot and XP to the Foundry. The game itself assigns all those things based on numerous datapoints used such as mob density and placement, average length of time to complete, and other criteria.
So designing 2-3 min dungeons with a couple kobald mobs will get you jack squat, but designing a mission with optimal placement and density with level equivalant mobs (i.e. mobs which are more fierce and use more abilities like Ogres for instance)and takes 15+ mins will yield more XP and loot.
I am sure there will be some semi-exploitable means but those should be patched out in due time liek most any MMO that constantly works on squashing bugs. |
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3/10/13 7:22:56 PM#23
Originally posted by Ezhae $0.06 now... Red: See, this is the thing that is irking me about people's grievances with this game. People not realising that the halfling your mentioning, if he needed heals, could easily have popped out of combat long enough for you to target him and get that heal off. The game doesn't have soft or hard timers for boss fights. There is no rush. If your getting pummelled, drop out of the fight, get healed up, jump back in! A good guardian has two abilities by level 10 that allows him to taunt mobs, not to mention an ability to slow mobs if there is something chasing a squishy, and an ability to 'sort've' intercept. Most rogues and clerics and Arcane Wiz's I've seen though, don't appear to be all that squishy at all - so unless they wanna stand their ground when a Battlescarred Orc unleashes it's painful AoE, instead of dodging out like it should, then the faults with them. Not the game. |
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3/10/13 7:30:28 PM#24
I like the game. Is it the best thing ever? No, but for no money down I can see myself having some enjoyment. I'll probably spend money on class and/or races too.
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3/10/13 7:34:35 PM#25
Originally posted by azzamasin I noticed that bug (as I played Guardian both weekends) and can sort've explain what happened. In beta weekend one, when you blocked damage, it simply said in big yellow letters, RESISTED! This weekend, they changed that so instead of just saying RESISTED it also showed you resisted 589 points of damage. Something was broken in the code that meant that you did actually take, that 589 points of damage... But not all the time. Fighting Vansi in Cloack Tower, I took damage blocking the first half of her AoE pummel, but the final big swing got blocked. Couldn't help but shrug it off as I got healed through. It's a bug that is being addressed, it didn't ruin my gameplay. I'll live with it. Also please not, that Guardians who are blocking, can only block attacks coming from in front of them. There is a thing in Neverwinter called Combat Advantage, that is, if your surrounding a mob, or surrounded by mobs, those beside and behind you deal more damage. You can only block whats in front of you (In about a 90 degree arc or so) without taking damage, any mob beside you still hits you.
$0.08 |
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3/10/13 7:47:20 PM#26
I just couldnt get past the horrible, horrible character models. But then again this is cryptic, so I guess I should of expected crap looking characters. Its like LOTR online, I wanna to play in their world but the character models are so off-putting that I can't even force myslef to log in to play. Good luck to all that enjoy it :)
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3/10/13 7:49:05 PM#27
Originally posted by Monstre0auS True, but in random group situation, as in going through the queue, you don't expect people to actually be reasonable while same they exepct you to care for their asses (if you play a healer class). Gladly I haven't ran into any whiners, and as I said, I was able to keep the group up perfectly fine with just Seal and Divine Power-Bastion combo. Still it's sort of frustratin when you want to throw a heal to a tank to top him off (and there pretty much is no reason to not use skills when they are ready because it builds AP for "daily power) and you have to wrestle with camera for it to actually target him and not one of 3 companions that crowd around him. I don't really see the reason for companions to even be in dungeons/skirmishes at all, they are good for soloing but they should probably keep em out of group content to reduce the clusterfuck. |
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3/10/13 7:52:35 PM#28
Originally posted by syklonis I just don't understand how anyone with any objectivity at all can get excited about this game. On the positive side... it is new. That's it. It is obviously not very deep and graphically not that well made (obvious). It is very linear (obvious). And is very limited in content and choice, as compared to what is "available" in the D&D world. And it is also from a company known for making very shallow games and not "doing right" by an IP (STO anyone?). Cryptic makes games cheaply and greatly simplified. I don't understand it, I guess people are just getting used to accepting less from MMOs these days. |
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3/10/13 7:59:39 PM#29
Originally posted by Ragnarockk To each his own. I played it and was suprised how fun it was. However imo your arguments are on the weak side for saying a game is a bomb, I thought the combat was awesome. I had no problem with the challenge of healing targets with a cleric whether with a sigil and aoe heal or positioning for a ray or word of healing. The skirmishes plus the open ground maps,, the the foundry maps, and questing was all extrmemly fun and satisfying. I partied multiple times and on average 10 x betters than your standard wow , gw2 groups in my experiences it was very friendly and casual. The animation with the wizard were not that bad if you had ever really played d&d you would know that 8/10 of spells are not only verbal but somatic and they have frequent hand gestures. It just comes down to people always wanting different and when it comes they complain about it just like tsw.. the only bomb here will be as the usual people people who have non existent unnatainable expectations and constant crying, they will never fill that void in gaming for them because they are unhappy and whine no matter what. I wish I had a dollar for every mmorpg poster who instead fo looking at the the mmos and seeing half glass full and realizing all the hard work put into games and respecting the games for it's many good qualities they see miniscule things that are supposedly gamebreaking and a glass almost empty..lol people these days are a joke..honestly I should'nt be suprised but I always am. Farstryder, |
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3/10/13 9:42:55 PM#30
Originally posted by Dogblaster Oh look, this zone is OPEN, I can go anywhere! Oh wait, the zone is for levels 1-10 and im not really going anywhere and this is the only zone I can level in! Hey wait, that instanced game has 1000 instances for levels 1-10 and I can make a new one myself, this is so linear... Yeah yeah, I know I know, in that open zone you can zig zag and do circles to your quests and in this one you can only go forward and back...unless the instace is large...derp. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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3/10/13 9:56:28 PM#31
Originally posted by jtcgs lol...+1 with the foundry you could actually make an entire city of quests if you wanted.. would take forever alone though heh can see a quick easy example of a dev making one mission here http://www.mmorpg.com/discussion2.cfm/thread/379090/Foundry-Video-for-those-who-are-interested.html I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/10/13 9:59:53 PM#32
Originally posted by Monstre0auS Seems to me the game isn't as bad as the OP made me believe. |
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3/10/13 10:00:40 PM#33
Is there no NDA in place for this beta?
1. "Free-aim" or "action" combat is a matter of taste, in my opinion. I like it in some games, but in others it feels out of place. As I haven't gotten a chance to try it myself, I'm in no place to judge or even comment on it. I'll still try it to see if I like it, regardless. 2. Did you report this in the bug section of the Neverwinter forum? That is, of course, the intention of betas. I'm a little frustrated at seeing posts like this where people think of beta as a chance to try the game first, or as a free trial. They do these things for a reason. They want to find bugs and fix them before official launch. 3. One quest line does sound like a rather severe lack of content, unless of course their focus is on other means of leveling. If there are sufficient numbers of dungeons, I'd much rather "grind" my way to cap in those (assuming they're fun). Who knows? Once again, until I've tried I can't judge for myself. 4. I'll agree with Claes on this one. I believe this is the same point as listed in 1.
Thank you for your opinion. I personally am a firm believer in trying things for myself before judging them, so I'm gonna give this one a fair chance regardless. Everyone has different tastes, after all. :)
EDIT: I'd like to say that I didn't read past the first page of posts, but after seeing Monstre0auS's post, I feel that my post was a waste of time. Bleh. |
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3/10/13 10:02:50 PM#34
There were a number of things I enjoyed on the starter quest series. I like the sparkly trail showing you the way. The death animations and the quests themself seemed to make sense. I only wish for Key Mapping as I hate WASD movement. Since you're locked into pointing where you're looking, how hard would it be to include a movement option using that. A more powerfull computer. I had to play on the LOW setting and even then graphic's sucked. Sadly if I can't see, I can't play. |
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3/10/13 10:08:29 PM#35
Originally posted by Beardyman FYI, there is no "one questline". There is a main questline...and then there are a bunch of small questlines and many single quests...and then there is the foundry which provides an unlimited amount of quests of any size. I dont recall seeing a limit on how many quests YOU can create that are tied to one another and there were several in the foundry during this beta that had 4 quests tied together. I will tell you right now, there are 14 people that I play with that are planning on making a very very long Waterdeep questline and if they ever implement the ability to use Drow in the foundry, a Menzoberranzan line of quests will be made. We create mods in the TES games and worked on two total conversion projects, we love to mod and mod big. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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3/11/13 3:11:45 AM#36
Pheww that was close lucky i got the freebie PC Gamer key....I played for about 8 hours and its just not for me found it very boring went back to EQ2 for the rest of the weekend...
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3/11/13 3:15:05 AM#37
News to me. I enjoyed the game and plan on playing at launch. Nice first post OP. You'll fit in nicely here.
http://thewordiz.wordpress.com/ |
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Originally posted by Monstre0auS OK, you're obviously here to refute what I said to preserve your bottom line. So here's what I have to say to that: A. I paid my way into Beta. You can keep my money, make a better game, and take my criticism as constructive, instead of getting all defensive. It would be a mistake to think that I'm not on your side. B. I want to have fun, just like you. Lots of people simply had different expectations of what a D&D based game would look like. I simply can't imagine that all those people planning Christian Guilds with their kids and families, with no swearing, and all roleplaying were going to make of your current vision. I think you're having an image problem if you were imagining that they'd go all rabid for your PVP concept. ("You wanna fight with mommy and daddy against your aunt and gran? If we do it every day, eventually you can get a bear mount! Won't that be fun?" "Yeah, gran, Ima take you down!") Now, point for point as I said... 1. Element of skill? It's element of chaos. All you need is one lag spike, or mechanical malfunction, and your focus is gone, your tank is dead, your raid is over. Nobody who has a job is going to waste their time. 2. Yeah, /killme doesn't work if the respawn point is away from the front door, and there are mobs between you and both the front door and end of the foundry. Moreover, some foundry makers thought it was cute to put mobs that repop in their dungeons. Isn't that cute? Well, I'm sure it's an aid to levelling, because you can grind them for xp, but if you die, and now they're between you and both doors, and the respawn is in the middle, /killme won't help. And to the person who asked, if you log out, no, you don't log in outside the instance. YOU MUST GIVE PEOPLE A CALL HOME< DUH. This is exactly what happened to my friend and I and if he didn't have a transport scroll, our toons would've been there until you'd pulled the plug. Because no gm replied to our stuck request. 3. Status quo for f2p games. Crafting and such go untested. Oh wait, I'm sorry, was I supposed to be PLAYing? I forgot, Beta wasn't supposed to be fun. (sarcasm there) you're saying I wasn't supposed to be playing through all the content for the sake of my enjoyment? I take crafting very seriously and would have been happy to help you find problems with it, but ok, if all you care about is combat bugs. Fine. Now I know who you are. Because you see, as I said in my original post, you are convinced that your game is awesome as it is, you will hear no complaint against it. So why should anyone tell you anything? Better to let you hit that wall all by yourself. I posted this here for the benefit of PLAYERS. 4. Sergeant Knox's greeting and speech has to be changed to be less "Superfriends" and more "Middle Ages" please. If you care to actually not jar your players into a fit of giggling at that point in the game. Next, how is it lore to have a lag spike cause you to lose focus and NOT heal your friend? And yet, the cleric companion doesn't have this issue. Hmmmm..... I hear you about the interface being a preference, but heals should be area of effect. Also, another thing that is NOT lore at all, the Control Wizard can only do AoE centered on himself??? I don't think so. That would be battle wizard, melee wizard. All dailies should be centerable on whatever I'm targeting. That would be lore. A nuke is a ranged attack, even in the modern world.
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3/19/13 10:34:44 PM#39
The game is very linear but I think the saving grace will be the Foundry (for me anyway). It is hard to tell for sure from youtube videos but I can’t wait to start making my own adventures. The only beef I have about the game is the stooooopid holy symbol the clerics are carrying around. I wish they would add a mace and a small shield for no other reason than for looks ;D. |
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3/19/13 10:39:55 PM#40
ok got to ask this what is the hate for tab targeting, i like tagb targeting cause you know MMOs have this thing called lag which makes the whole action based targeting on LARGE raids and such a extream pain. i just dont understand what all the hate is, do people fill they need to turn MMORPGs into a shooter or action game, there are plenty of those out there go play them, let MMOs have a interface and system that ACTULLY WORKS. |
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