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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/12/13 12:49:50 PM#81
Originally posted by DancingQueen Those last three letters have almost always just meant progression, which can come in many many forms. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/12/13 1:00:52 PM#82
Originally posted by DancingQueen Yes, but what did they actually mean? "Role playing" like an improv actor, taking on the character of someone from within the game's setting concepts, and staying within the role of that character? "Role playing" in the sense of metagamey mechanical roles (tank&spank or other)? 'Role playing' in the sense of 'stats on character progress over time'? I've seen all three bandied about, sometimes individually or in combination with each other. And none of them are actually exclusive to either the FPS or TPS approach, not even the last one. (It just needs to be a relatively mild or asymptotic progression-curve, rather than the more common exponential curves)
And as much as I favor the first one and have a growing distaste for the second myself, all three have always had valid justifications. |
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3/12/13 1:12:32 PM#83
Originally posted by DancingQueen The only thing they ever meant was progression in a game, they were tacked onto game descriptions many years ago hoping to draw in people who played PnP RPGs, but there's really no such thing as a real roleplaying game on a computer, it's just an invented genre and like all genres, it changes and evolves over time. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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3/12/13 1:15:51 PM#84
Originally posted by KaosProphet Yeah it's the first one... or at least try to immerse yourself into the world of the game and just not play as some stats whore min maxing 24/7 and complaining that the game is not as his third person shooter games on his Xbox 360. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/12/13 1:21:54 PM#85
Originally posted by DancingQueen You could do that in a tps just as easily as you can in EQ, WoW, UO... You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/12/13 1:34:44 PM#86
Originally posted by VengeSunsoar I seriously doubt that the tweens playing COD or whatever actually roleplays as some hardass soldier while playing with other people. |
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3/12/13 1:37:50 PM#87
Originally posted by fiftyplusgeek Which of those categories do you fall under? "How should I know if it works? That's what beta testers are for. I only coded it." |
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darker70
Advanced Member
Joined: 10/21/08
A child of five would understand this. Send someone to fetch a child of five. |
3/12/13 1:58:49 PM#88
Originally posted by dave6660 Well according to my handle I should be typeing this in a darkened room with Joy Division and Nirvana gently caressing my emo depressive psyche and manically depressed teenage brain,while pictures of long dead stars that succumb to suicide adorn my black pit that only satan would dream of to taint my black soul and propel me into the darkest deepest pit of human meloncholy. Err yeah right WTF ?
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3/12/13 2:03:11 PM#89
Originally posted by DancingQueen Maybe not hardass soldiers, but a lot of them seem to be roleplaying as hardass gangstas. Which, in all fairness, is what the bulk of UO and WoW players were doing as well. (Can't speak for EQ, but I can't imagine it was all that different.) Also: in my own experience, the stats-whores who min-max 24/7 aren't the ones complaining that the game isn't more 3rd-person-shooterish. They're the ones most strenuously objecting to anything that would make their stats-whoring less relevant... like adding in more twitch (shooter) elements. |
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3/12/13 5:01:54 PM#90
Originally posted by DancingQueen 99.99999% of people playing MMOs don't roleplay at all, they do exactly what people do in COD, they play a game. Are you telling us that 99.999999% of the people playing MMOs should go do something else? That's a good way to doom the genre entirely. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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3/12/13 7:28:33 PM#91
Originally posted by KaosProphet There were RP servers in EQ. But I saw and even participated in RPing on non-RP servers too. There was a lot of RPing in EQ.
I am not huge on RPing...probably because most MMORPG's these days don't have that feel to allow for it, nor the communites (If you want to even call them that) that let you get into it. Most players these days just seem to be looking to outdo each other and get there first and could care less about imagination, creativity, and a different type of fun beyond competition/PvP. Meh...different times. |
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3/12/13 7:54:01 PM#92
Originally posted by AlBQuirky Find me someone who had all those requirements :-)
Each person has his personal taste but nobody requires all what you said. But most people would agree with one or two those things. |
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3/12/13 10:12:15 PM#93
Originally posted by ClaudeSuamOram Oh, I'm not saying they didn't exist. But dd you notice how it's "RP servers" for the RPers instead of just assuming RP by default and making "Gamist Servers" or something for those who don't do RP?
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
3/12/13 10:31:20 PM#94
Well, I started with AC1 back in the day. I must have been about 18 back then. I loved it... because I had the time to play that sort of thing. Weekdays would be spent grinding an Olthoi nest for hours, weekends would be spent standing in the town and trading for hours on end. Nowadays though, I could never play a game like AC1 or EQ1. I have far too many other things to be getting on with in RL. Looking back, although i know a really enjoyed it at the time.. I sure did spend a lot of time grinding out stupid shit. I mean.. my primary entertainment consisted of running around the same dungeon for hours just to get one level and then do it all again until I moved onto the next one. People complain about running dungeons and raids in games like WoW.. but the repetition is nothing like it was in the old days; it's waaay better now. In EQ1 you'd be 'camping' kobolds for hours just to get a level, then some moron would drag a train your way, get you killed and lose about 1-2 hours worth of grinding. I mean, come on, is that really more fun than what we have today? The way some MMOs are these days suits me; the auction houses, the dungeon finders, etc. Say what you want about the old ways... but to me it's just a long road to a short reward. I'm glad things have changed because if they hadn't I wouldn't be able to put up with these games anymore. Those old games are still there. If there were people out there that really wanted that sort of thing.. they'd be happy with AC1, Ultima and EQ1 still... not asking for another game. There's a reason they want a new game.. because they are fed up of the old one. Asking for the same thing again is not going to fix their problem. I can fully understand why people want the more convenient things in their MMOs and it's because they want to be able to have a real life, not a virtual one. Not wanting to spend hours upon hours grinding out stupid shit for the sake of it and living in a virtual world more than the real world isn't something dumb, immature kiddies want.. it's something rational people who have their priorities straight want. |
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3/13/13 9:42:55 AM#95
Originally posted by Cephus404 I have been playing MMO since the time before UO. I have yet to meet anyone who is RPing, and in-character all the time. The norm is chatting about your kids, your family, and RL stuff while waiting for a dungeon. There is also nothing wrong with that. Some social fun, and then some killing monster fun ... not a bad way to use entertainment products. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/13/13 9:57:43 AM#96
Originally posted by nariusseldon Ah, then you never played against the Shadowclan, who have been in MMO's in one form or another since UO. All role playing, all the time, with no exceptions, at least back in the day. (not sure how well it's held up in this era of voice chat) We were never permitted to speak in an open channel out of context, and even more we had to use a special "language" that restricted the use of certain characters of the alphabet (no "C's" and "E's" as I recall ) and it actually had a dictionary of commonly accepted terms. Yeah, we were hard core. We'd roam around DAOC and kill all "pinki's" (humans) we came across due to racial hatreds, but we'd give non-humans such as Kobolds (originally the only race you were permitted to roll) and Trolls a pass if they'd move on and leave "our" territory. People thought we were strange, but never thought we were dull when we'd accost them and demand "tribuut!!!". And if they paid us, we'd jump up and down hooting and hollering and then demand they move on. (we actually enforced no kill rules on our members if someone paid tribute) Even in EVE, there are role-playing guilds in many quarters, some taking very extreme positions based on the game lore. (some excellent religious factions such as Amarr and Minmitar role players out there) I once ran into a group that was hardcore roleplaying the book series "The Black Company" and they had everything aligned with those books despite the fact they were fantasy novels. (military structiures, rules, and pseudo lore) You may not have seen them, but there are people still doing it, and still having fun at it.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/13/13 10:03:13 AM#97
Originally posted by Kyleran No, i have not, nor i have any interests of doing so. If i want to chat with a guildie, i really don't need limitations. It is not like we are really in another world, and not playing a game. |
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3/13/13 11:15:01 AM#98
Originally posted by fiftyplusgeek
This^
But, lets not forget, that most here on in their 30's.. many are 40 & 50 because we started out on Wizardry/Zork/Baulder's gate, etc.. and still love rp games.
New kids and WoW'tards are the kids who only have a short stint at online game. They are the vocal minority here, that don't know what they want, because they only know games and not mechanics. They are the ones that are always starting new threads about what they don't know?
I think the gaming community is fractured because the younger crowd has yet to experience things and don't know history/progeny and like the action. While the oldschoolers are done with playthings and want a SINGLE premium game to settle down in and spend the next 5+ years in. Those types of games are not what young adolecent children want, they want stuff to stimulate their undeveloped minds and are facinated with sprites on a screen & not politics, or strategy, depth, etc..
So, why hasn't the market defined itself yet..? Because Blizzard and the WoW'tards are afraid to admit that World of Warcraft is a $3.99/month game ($48/year). Same with older premium games like Vanguard. They didn't need to goto Free to Play, only charge less per month and offer an incentive for full year subs. Vanguard @ $10.99/month is not the same as Vanguard for $39.99/year.. ($3.33/month)...
There is no standard pricing, because these Developers are all out fooling themsevles, because when stacked up to Blizzard, they look like fools to their cshareholders, so they thought up all the kiddie stuff.. "frremium" ~ "F2P" ~ "microtranactions". These types of games are just arcade.. All.... because these CEO's are afraid to invest themselves into something & truely put resources around a premium game (ie: $14~$25/month). Shallow CEO = shallow product |
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Ah... the "go play the 'old games'" argument. All of the "old games" have changed, too. They have morphed into some semblance of what new games offer, trying to appease the new players who never liked MMORPGs in the first place. Of course, we could venture down the "emulation server" road that MMORPG.com frowns upon, but that is a different story :) Nobody is 100% satisfied with any one game. If they are, I would wonder about their blinders, or be very happy for them. The "old games" had their troubles. Some of those troubles could be fixed with new technology. It has been over a decade for them now, after all. The trick is finding a game that has more going for it than against it for each player. This is becoming nigh impossible for me today, in a gaming genre I once loved. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Succinctly summed up. Thank you. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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