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Neverwinter

Neverwinter 

General Discussion  » Boring, Linear, and Simplistic (Don't Bother)

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87 posts found
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

3/09/13 8:16:50 AM#21
Originally posted by hfztt

I think the thing that really broke the game for me was the shiny fly by wire line on the ground you follow when ever you get a quest.

I shit you not. There is an actual line of shiny glimmer that you follow through all your quests showing you the shortest way to the next step of teh quest. This kinda got to be laugh out funny when I got into a room where the teh path up to a platform was not imidiately clear. Good for me I had a shining line showing me exactly which way I should wald through this mini puzzle.

And dont get me started on the "twitch" battle in this. It just dont work. The ammount of times that I have been hit by monsters doing close combat damage after having run away from them several seconds ago is just silly.

They have dumbed the gamepley in this so much down that I cant take it seriously.

But then again DDO was a mess to on release. GIve it a few years and they might actually put some D&D feel into this one as well.

For the trail on the ground - You couldn't figure out that hitting Z gets rid of it even though the tutorial said to hit Z to toggle it?

 

Taking damage after running away sounds more like lag which I did not experience myself. 

 

The rest is personal opinion and everyones going to differ there so I will just leave it be. 

  treelo

Apprentice Member

Joined: 5/04/09
Posts: 70

3/09/13 8:17:09 AM#22

You lost me at "unindepth", classic.

 

Character options were incredibly limited in the brief time I spent in game, and builds were very linear.  Yet the game isn't out, and there are more than enough classes, class builds, and races to keep them churning out content for a decade.  Something, something, still in beta.  Oh wait, you don't care.

 

I thought it was a clever move for them to finally release a new DnD game that will focus largely on custom content, and an even smarter move to cut loose from the dreary 3.5 ruleset which translates fairly poorly into a digital format, even if 4e is nearing the end of its cycle.  Yet despite all of this I didn't really like Neverwinter.  Yet.  I'll see what it looks like on launch day before I condemn it.

 

Oh, and as far as Clerics go.  Ours charges into battle on the back of a wolf with a bastard sword like a boss.  Each to their own I guess.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4818

I got so much trouble on my mind Refuse to lose.

3/09/13 8:26:11 AM#23
Just a question : Is NDA in effect ?

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

3/09/13 8:38:47 AM#24
Originally posted by hfztt
Originally posted by Monstre0auS

Okay, for this, first I'm going to start with the blue...

You're obviously trolling with that comment, as the game immediately tells you after you begin playing that it can be turned of with a single press of the 'z' button. It literally has a 'Z' on screen next to this text about the size of an average mans thumbnail. So I do not understand your complaint. If you don't like a fly-by-wire glowing trail of breadcrumbs, turn it off... I remember when I played PnP WoD VtM (ACRONYMS! >,< HAXOR) there was a background called Benefactor, which meant the GM could tell you hints whenever he felt you needed one in game... I like to think of a game with glowing breadcrumbs a benefactor, giving you a hint when you really need it, but something you can turn off (or silence with a coke & bourban) when you don't. And let's not forget, that one of WoW's most downloaded addons from Curse.com was actually this very thing, a quest organiser, designed to show you were to go to finish your quests in order,  so popular, that Blizz built one of their own into their game...

First off, no, I am not trolling. I ahve been told a few times in this thread that this is a "normal" mechanic. I have never seen it before, and tbh, its a stupid mechanic that just kills the game for me.

But ok, I can turn it off. (A fact I missed be curse the game was BOMBING me with info the first two half minute, and I obviously missed that one. Here beta IS a valid excuse...)

It still leaves me having played to level 6 a all dungeons have been designed completely linear. Trash DDO all you like but they have interesting dungeon designs from start to end and you actually get to decide which to take not just a fly by wire a to b to c dungeon line up. It might change at later levels, but in that case they fail at gaining my attention in those crucial first few dungeons. It playes more like Diablo than a D&D session.

I would probably not be so hard on the game if it did not carry the D&D label. Being a D&D game actually makes me expect it to have something in common with the property which, from a game mechanics perspective, it just does not have...

 

You are really judging the dungeons from what you've played up to level 6...?

 

Jesus, some people. Up to level 10 the game is pretty much a tutorial. The dungeons in NWO at higher level are simply awesome. The atmosphere, the settings, the feel of true dungeoneering with forking paths and secret rewards. And the most important is that players will be able to make dungeons as twisted and non-linear as they want, with numerous paths to take in which your decissions will matter and change drastically the outcome of the adventure.

 

I mean, I understand when some people don't have patience with a game, considering how many games are there nowadays to waste time on. But if you didn't even get past the dumb-proof tutorial that is meant for seven year old kids to also be able to play the game, how can anyone take your feeedback seriously?

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/09/13 8:42:53 AM#25
Originally posted by Dogblaster
Originally posted by lifeordinary

Thanks for your warning? op..but i am having loads of fun and i will be playing this for  al ong time. It is a kick ass game for  free to download and play. Tera on the other hand with its teddy bear popori and sexualised child like races running around completely ruined it for me.

NWN luckily doesn't go that cheap route to attract players.

Sadly many of us dont care how much the game cost or how big subscription fee it has. I am willing to pay whatever for good mmorpg, but I wont play mmorpg just because its kinda good for free to download and play game :)

I rather pay 100 euro per month for great mmorpg than pay 0 for good mmorpg.

Considering the number of players which flock to these MMOS and there numbers compared to P2P MMOS i would disagree. And no you will never pay 100 euro for a great MMO..because no such MMO will ever exist. The gratest MMOS only exist in our head.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/09/13 8:45:35 AM#26
Originally posted by hfztt
Originally posted by Monstre0auS

Okay, for this, first I'm going to start with the blue...

You're obviously trolling with that comment, as the game immediately tells you after you begin playing that it can be turned of with a single press of the 'z' button. It literally has a 'Z' on screen next to this text about the size of an average mans thumbnail. So I do not understand your complaint. If you don't like a fly-by-wire glowing trail of breadcrumbs, turn it off... I remember when I played PnP WoD VtM (ACRONYMS! >,< HAXOR) there was a background called Benefactor, which meant the GM could tell you hints whenever he felt you needed one in game... I like to think of a game with glowing breadcrumbs a benefactor, giving you a hint when you really need it, but something you can turn off (or silence with a coke & bourban) when you don't. And let's not forget, that one of WoW's most downloaded addons from Curse.com was actually this very thing, a quest organiser, designed to show you were to go to finish your quests in order,  so popular, that Blizz built one of their own into their game...

First off, no, I am not trolling. I ahve been told a few times in this thread that this is a "normal" mechanic. I have never seen it before, and tbh, its a stupid mechanic that just kills the game for me.

But ok, I can turn it off. (A fact I missed be curse the game was BOMBING me with info the first two half minute, and I obviously missed that one. Here beta IS a valid excuse...)

It still leaves me having played to level 6 a all dungeons have been designed completely linear. Trash DDO all you like but they have interesting dungeon designs from start to end and you actually get to decide which to take not just a fly by wire a to b to c dungeon line up. It might change at later levels, but in that case they fail at gaining my attention in those crucial first few dungeons. It playes more like Diablo than a D&D session.

I would probably not be so hard on the game if it did not carry the D&D label. Being a D&D game actually makes me expect it to have something in common with the property which, from a game mechanics perspective, it just does not have...

I am surprised that you never noticed it in MMOS like EQ, EQ2 even WOW has it.  And how can something which can easilmy be switched off ruined game for you? if it was forced upon you and you couldn't turn it off i would understand your problem.

Like someone else said. Neverwinter has lots of problems and issues but the sparkling quest trail is not one of those issues.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Giffen

Hard Core Member

Joined: 5/28/04
Posts: 226

3/09/13 8:48:37 AM#27

It's one of those games where people the first couple weeks will be all gungho and excited but the game has no lasting appeal.  It's just like champions online...nicely polished game that looked good and was fun action...for a while.  Then the themepark game on rails takes over and the fun combat is now a grind because there is no variety or strategy...simply spam your abilities as fast as you can.

 

It's such a shame that a complex world like D&D get's dumbed down so much when it get's made into a game.

 

 

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2649

3/09/13 11:18:02 AM#28

I got me and the wife a code for it, and we did not like it.  I did not like the control setup much (I did remap, but still wasnt crazy about some of the ways it still had limits, but thats all personal preference), I am not big on their take on action controls, when my guy seemed to be very sluggish and rooted when doing anything.

 

Kind of disappointing, been wanting a Forgotten Realms mmo to come out for a long time, may try it some more, but my first impression is that it is blah or so-so....

  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 623

3/09/13 11:25:51 AM#29
Originally posted by Alber_gamer

You are really judging the dungeons from what you've played up to level 6...?

Jesus, some people. Up to level 10 the game is pretty much a tutorial. The dungeons in NWO at higher level are simply awesome. The atmosphere, the settings, the feel of true dungeoneering with forking paths and secret rewards. And the most important is that players will be able to make dungeons as twisted and non-linear as they want, with numerous paths to take in which your decissions will matter and change drastically the outcome of the adventure.

I mean, I understand when some people don't have patience with a game, considering how many games are there nowadays to waste time on. But if you didn't even get past the dumb-proof tutorial that is meant for seven year old kids to also be able to play the game, how can anyone take your feeedback seriously?

Lol.

A tutorial should do TWO things. Learn you the game AND show you how awsome it is.

If it fails at the last part thats just bad design.

Besides the tutorial part semed finished after lvl 6 TBH...

And speaking of bad design. Rolling dice (aka random stats) in a computergame? Come on...

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/09/13 11:28:26 AM#30
Originally posted by Dogblaster
Yep... almost no customization and toooo much linear, all you do is go forward. Arent mmorpgs supposed to be opposite?

this game has been known as basically a 3d diablo type dungeon crawler game with some larger open areas areas.. if anyone expected anything differn't then you obviously will be dissapointed

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Silverthorn8

Novice Member

Joined: 6/07/08
Posts: 482

3/09/13 11:43:13 AM#31

Well, this isnt actually the most shallow rendition of d&d, I do remember lurking in an arcade in London back in the early 90's and watching some guy hogging a machine playing a d&d version of golden axe.

Really odd when I look back now.

I'm really thinking the golden age of d&d crpg's is dead and buried. Nwn was the last decent d&d based game i played, no point in even going back there now that the gamespy servers are no more :(

I may give neverwinter a go if they ever flesh it out....guess my only upcoming alternative may be pathfinder...not holding out any hopes though.

 

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

3/09/13 11:44:29 AM#32
Originally posted by trash656

I cannot fathom why people here seem to like this game so much.


-Trash

I find the game fun and it's free.

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

  Ginaz

Elite Member

Joined: 4/01/07
Posts: 1712

3/09/13 11:48:49 AM#33
Originally posted by hfztt

I think the thing that really broke the game for me was the shiny fly by wire line on the ground you follow when ever you get a quest.

I shit you not. There is an actual line of shiny glimmer that you follow through all your quests showing you the shortest way to the next step of teh quest. This kinda got to be laugh out funny when I got into a room where the teh path up to a platform was not imidiately clear. Good for me I had a shining line showing me exactly which way I should wald through this mini puzzle.

And dont get me started on the "twitch" battle in this. It just dont work. The ammount of times that I have been hit by monsters doing close combat damage after having run away from them several seconds ago is just silly.

They have dumbed the gamepley in this so much down that I cant take it seriously.

But then again DDO was a mess to on release. GIve it a few years and they might actually put some D&D feel into this one as well.

You know you can toggle that on or off, right?  If you don't want to use it or see it, turn it off.  Simple.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  trash656

Advanced Member

Joined: 10/18/05
Posts: 378

It is easier to Fight for Principles then it is to Live up to them.

 
OP  3/09/13 10:08:12 PM#34
Originally posted by huskie77

OP, people have different opinions and preferences. The fact that you don't care for it doesn't entitle you to attack or belittle those who do enjoy it, as you did in your first and second posts in this topic.

I read your Bio and I woud think that someone who claims to be so caring and one who works with the mentally ill to be more open-minded and supportive of iindividual differences.

How exactly am I attacking or belittling people by posting a thread about how I feel about the game? I never once swore at anyone, or called anyone names here. I was polite and respectful of everyone here. I'm 32 years old and a bit beyond insulting others on the internet over peoples trivial opinions about video games. As a matter of fact I like to hear other peoples opinions, that's why I posted it here. The only thing I stated in my first and second posts is that I had no idea why people enjoyed this game so much and the second post asking the guy if he had ever played a MMO before becuase good gameplay and graphics are the generic thing of these games. And thats an attack on people here? That doesn't even make any sense at all.

I'm sorry you took it that way, I never meant it to sound offensive, or an attack on anyone. II was just telling people my experiance with the game. Even re-reading my posts again I don't see anything offensive about it. Please don't take offence to this, but You seem like someone who just get's overly emotional over things and takes things out of context. I have known many people like this and actually have quite a few friends like this. Maybe you should think about going to see a Counselor or a Psychologist about your emotions.

Cheers,

-Trash

  psiic

Hard Core Member

Joined: 6/03/09
Posts: 595

3/09/13 10:42:05 PM#35

Sorry but very very obvious here that the OP has not played very far at all into the game. Yes as there really is not a tutorial the game may seem rather linear at first just to help you learn the mechanics and parts of the core game play up to and including level 20, from there on the game opens up quiet a bit, especially if you are intelligence enough to get off the sparkly line and go explore the world around you and all it has to offer.

 

IMO the game has quite a bit to offer even if it does have some serious issues they really need to be taken back to the drawing board. 

 

I would say this is a game that will appeal to most gamers in some way or other if given a fair and open minded chance.

  Badgered86

Apprentice Member

Joined: 9/19/10
Posts: 189

3/10/13 12:00:29 AM#36

This was a huge disappointment for me.

Restricted classes, a bastardization of the 4e ruleset, and the gameplay itself feels loose and unpolished.  There is little attention to detail in the world.  No swimming animations, no water ripples, no wind that I noticed... nothing.  It feels like a dated game and it's not even out of beta.

One day someone will create a MMORPG that does D&D justice.  Today is not that day.

  Hestia

Novice Member

Joined: 4/28/11
Posts: 121

Love the Life You Live. Live the Life You Love

3/10/13 1:15:51 AM#37
Originally posted by trash656

I cannot fathom why people here seem to like this game so much.

For a D&D game this is one of the most Boring, Linear, and unindepth/simplistic out of all the D&D games I have ever played in my life. Baldur's Gate and Neverwinter Nights had more depth, class customization, and uniqueness, and these were single player games that came out over 10 years ago.

Even Dungeons and Dragons Online has more depth than this sorry excuse for a D&D game. Everyone chooses the same class skills, aquires the same traits, and can specialize in small things like a little bit of armor resistance or damage, but not enough to really make a huge inpact on anything. About the only good thing about this game is the Graphics, and Gameplay. This game is one of the most boring games I've ever played. I had more enjoyment in the latest Skyrim DLC and that wasn't even that great.

PS: I don't care if this is beta, it doesn't take a rocket scientist to realize what kind of game this is.

Cheers,

-Trash

 

I couldnt have said it any better. The game is extremely boring, cannot understand why it was hyped up to the main page several days ago, now taken down as it is deserved.

Graphics are OK to be honest. Quests are quite boring and what shocked me was, that you were unable to zoom in and out? This is quite unbelievable to me. I honestly thought that the camera view was way too zoomed out and needed some adjustments, but unfortunately you cant.

I found it great that you could choose your starting zone and a couple of other things, though the gameplay itself was not attractive at all.

The so called action combat that they have, isnt exactly action combat. It reminded me more of a mix of DCUO and Vindictus. As long as your cross hair notices a target, it automatically locks on to it and you dont exactly need to be viewing the opponent to attack them. All this time while I was attacking, my camera was looking the other way which of course the cross hair did too, my character kept demolishing the enemies. That really put me off and I just couldnt play a game like that.

If Im going to be playing any game that involves a cross-hair, I must be aiming at them precisely so that I hit them.

  Otakun

Novice Member

Joined: 12/28/07
Posts: 905

3/10/13 1:31:20 AM#38
Originally posted by Dogblaster
Originally posted by lifeordinary

Thanks for your warning? op..but i am having loads of fun and i will be playing this for  al ong time. It is a kick ass game for  free to download and play. Tera on the other hand with its teddy bear popori and sexualised child like races running around completely ruined it for me.

NWN luckily doesn't go that cheap route to attract players.

Sadly many of us dont care how much the game cost or how big subscription fee it has. I am willing to pay whatever for good mmorpg, but I wont play mmorpg just because its kinda good for free to download and play game :)

I rather pay 100 euro per month for great mmorpg than pay 0 for good mmorpg.

It cause of people like you why companies like EA still exist. 

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

3/10/13 1:46:33 AM#39

I spent all my play time this weekend only doing foundry quests.  The cryptic storyline is quite linear, still fun, but linear.  But some of the foundry content is really fun, gives a good change of pace, and it helps me learn just what I can do with the foundry myself when it becomes usable.

That's why so many people are fans of this game, the ability to create user generated content.  Not because of the linear cryptic questline.

  Eladi

Advanced Member

Joined: 11/23/06
Posts: 1062

3/10/13 12:18:11 PM#40

There is sooo mutch wrong whit NWO , from handmade animations that are far worse then SOE's swg: alfa animations , copy/pasted stuff from CO/STO , fake action combat (there is no -miss- heres only Hit or action dont work) , fake dice rolls during char generation (its a list you scroll true rather then truely rolling ) quest/missions are extremely easy even at high lvl. kinda like CO but even easyer.  no zooming to char or away from it if you need to use the UI or want to chance chat channel you are unable to controll youre char or even see youre surounding. 

Since its "f2p" I urge everyone to try it out as soon they can, its unbelievable how bad of a job they done this time.

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